void bot::set_value(const std::string& key, const variant& value) { if(key == "script") { std::cerr << "BOT SET SCRIPT\n"; script_ = value.as_list(); } else if(key == "data") { data_ = value; } else { ASSERT_LOG(false, "ILLEGAL VALUE SET IN TBS BOT: " << key); } }
void luaW_pushfaivariant(lua_State* L, variant val) { if(val.is_int()) { lua_pushinteger(L, val.as_int()); } else if(val.is_decimal()) { lua_pushnumber(L, val.as_decimal() / 1000.0); } else if(val.is_string()) { const std::string result_string = val.as_string(); lua_pushlstring(L, result_string.c_str(), result_string.size()); } else if(val.is_list()) { lua_newtable(L); for(const variant& v : val.as_list()) { lua_pushinteger(L, lua_rawlen(L, -1) + 1); luaW_pushfaivariant(L, v); lua_settable(L, -3); } } else if(val.is_map()) { typedef std::map<variant,variant>::value_type kv_type; lua_newtable(L); for(const kv_type& v : val.as_map()) { luaW_pushfaivariant(L, v.first); luaW_pushfaivariant(L, v.second); lua_settable(L, -3); } } else if(val.is_callable()) { // First try a few special cases if(unit_callable* u_ref = val.try_convert<unit_callable>()) { const unit& u = u_ref->get_unit(); unit_map::iterator un_it = resources::gameboard->units().find(u.get_location()); if(&*un_it == &u) { luaW_pushunit(L, u.underlying_id()); } else { luaW_pushunit(L, u.side(), u.underlying_id()); } } else if(location_callable* loc_ref = val.try_convert<location_callable>()) { luaW_pushlocation(L, loc_ref->loc()); } else { // If those fail, convert generically to a map const formula_callable* obj = val.as_callable(); std::vector<formula_input> inputs; obj->get_inputs(&inputs); lua_newtable(L); for(const formula_input& attr : inputs) { if(attr.access == FORMULA_WRITE_ONLY) { continue; } lua_pushstring(L, attr.name.c_str()); luaW_pushfaivariant(L, obj->query_value(attr.name)); lua_settable(L, -3); } } } else if(val.is_null()) { lua_pushnil(L); } }