コード例 #1
0
/* paints the progress bar */
void CBOINCGridCellProgressRenderer::DoProgressDrawing(wxGrid& grid, wxGridCellAttr& attr, wxDC& dc, const wxRect& rectCell, int row, int col, bool isSelected) {
    wxRect rect = rectCell;
    rect.Inflate(-1);

    // erase only this cells background, overflow cells should have been erased
	this->DrawBackground(grid, dc, rectCell, row, isSelected);
	// set text attributes
    int hAlign, vAlign;
	attr.GetAlignment(&hAlign, &vAlign);
    SetTextColoursAndFont(grid, attr, dc, isSelected);

	//calculate the two parts of the progress rect
    //
	double dv = 0.0;
	wxString strValue = grid.GetCellValue(row,col);
	if(m_bDoPercentAppending) {
		strValue = strValue + wxT(" %");
	}

    // Project view uses the format:  %0.0f (%0.2f%%)
    // Everyone else uses: %.3f%%
    if (strValue.Find(wxT("(")) != wxNOT_FOUND) {
        strValue.SubString(strValue.Find(wxT("(")) + 1, strValue.Find(wxT(")")) - 1).ToDouble( &dv );
    } else {
    	strValue.ToDouble ( &dv );	 // NOTE: we should do error-checking/reporting here!!
    }


	wxRect p1(rect);
	wxRect p2(rect);
	int r = (int)((rect.GetRight()-rect.GetLeft())*dv / 100.0);
	p1.SetRight(rect.GetLeft()+r);
	p2.SetLeft(rect.GetLeft()+r+1);
	p2.SetRight(rect.GetRight()-1);
	//start drawing
	dc.SetClippingRegion(rect);
	wxBrush old = dc.GetBrush();
	wxColour progressColour = wxTheColourDatabase->Find(wxT("LIGHT BLUE"));
	wxBrush* progressBrush = wxTheBrushList->FindOrCreateBrush(progressColour);
	wxPen* progressPen = wxThePenList->FindOrCreatePen(progressColour,1,wxSOLID);
	//draw the outline rectangle
	dc.SetBrush(*wxTRANSPARENT_BRUSH);
	dc.SetPen(*progressPen);
	dc.DrawRectangle(rect);
	// Draw the left part
	dc.SetBrush(*progressBrush);
	dc.DrawRectangle(p1);
	//draw the right part
	dc.SetBrush(old);
	dc.DrawRectangle(p2);
	//
	dc.DestroyClippingRegion();
	// draw the text
	grid.DrawTextRectangle(dc, strValue, rect, hAlign, vAlign);
}
コード例 #2
0
ファイル: gridctrl.cpp プロジェクト: ACanadianKernel/pcsx2
void wxGridCellDateTimeRenderer::Draw(wxGrid& grid,
                                   wxGridCellAttr& attr,
                                   wxDC& dc,
                                   const wxRect& rectCell,
                                   int row, int col,
                                   bool isSelected)
{
    wxGridCellRenderer::Draw(grid, attr, dc, rectCell, row, col, isSelected);

    SetTextColoursAndFont(grid, attr, dc, isSelected);

    // draw the text right aligned by default
    int hAlign, vAlign;
    attr.GetAlignment(&hAlign, &vAlign);
    hAlign = wxRIGHT;

    wxRect rect = rectCell;
    rect.Inflate(-1);

    grid.DrawTextRectangle(dc, GetString(grid, row, col), rect, hAlign, vAlign);
}
コード例 #3
0
ファイル: gridctrl.cpp プロジェクト: 3v1n0/wxWidgets
void
wxGridCellAutoWrapStringRenderer::Draw(wxGrid& grid,
                      wxGridCellAttr& attr,
                      wxDC& dc,
                      const wxRect& rectCell,
                      int row, int col,
                      bool isSelected) {


    wxGridCellRenderer::Draw(grid, attr, dc, rectCell, row, col, isSelected);

    // now we only have to draw the text
    SetTextColoursAndFont(grid, attr, dc, isSelected);

    int horizAlign, vertAlign;
    attr.GetAlignment(&horizAlign, &vertAlign);

    wxRect rect = rectCell;
    rect.Inflate(-1);

    grid.DrawTextRectangle(dc, GetTextLines(grid,dc,attr,rect,row,col),
                           rect, horizAlign, vertAlign);
}
コード例 #4
0
ファイル: gridctrl.cpp プロジェクト: 3v1n0/wxWidgets
void wxGridCellBoolRenderer::Draw(wxGrid& grid,
                                  wxGridCellAttr& attr,
                                  wxDC& dc,
                                  const wxRect& rect,
                                  int row, int col,
                                  bool isSelected)
{
    wxGridCellRenderer::Draw(grid, attr, dc, rect, row, col, isSelected);

    // draw a check mark in the centre (ignoring alignment - TODO)
    wxSize size = GetBestSize(grid, attr, dc, row, col);

    // don't draw outside the cell
    wxCoord minSize = wxMin(rect.width, rect.height);
    if ( size.x >= minSize || size.y >= minSize )
    {
        // and even leave (at least) 1 pixel margin
        size.x = size.y = minSize;
    }

    // draw a border around checkmark
    int vAlign, hAlign;
    attr.GetAlignment(&hAlign, &vAlign);

    wxRect rectBorder;
    if (hAlign == wxALIGN_CENTRE)
    {
        rectBorder.x = rect.x + rect.width / 2 - size.x / 2;
        rectBorder.y = rect.y + rect.height / 2 - size.y / 2;
        rectBorder.width = size.x;
        rectBorder.height = size.y;
    }
    else if (hAlign == wxALIGN_LEFT)
    {
        rectBorder.x = rect.x + 2;
        rectBorder.y = rect.y + rect.height / 2 - size.y / 2;
        rectBorder.width = size.x;
        rectBorder.height = size.y;
    }
    else if (hAlign == wxALIGN_RIGHT)
    {
        rectBorder.x = rect.x + rect.width - size.x - 2;
        rectBorder.y = rect.y + rect.height / 2 - size.y / 2;
        rectBorder.width = size.x;
        rectBorder.height = size.y;
    }

    bool value;
    if ( grid.GetTable()->CanGetValueAs(row, col, wxGRID_VALUE_BOOL) )
    {
        value = grid.GetTable()->GetValueAsBool(row, col);
    }
    else
    {
        wxString cellval( grid.GetTable()->GetValue(row, col) );
        value = wxGridCellBoolEditor::IsTrueValue(cellval);
    }

    int flags = 0;
    if (value)
        flags |= wxCONTROL_CHECKED;

    wxRendererNative::Get().DrawCheckBox( &grid, dc, rectBorder, flags );
}
コード例 #5
0
ファイル: gridctrl.cpp プロジェクト: 3v1n0/wxWidgets
void wxGridCellStringRenderer::Draw(wxGrid& grid,
                                    wxGridCellAttr& attr,
                                    wxDC& dc,
                                    const wxRect& rectCell,
                                    int row, int col,
                                    bool isSelected)
{
    wxRect rect = rectCell;
    rect.Inflate(-1);

    // erase only this cells background, overflow cells should have been erased
    wxGridCellRenderer::Draw(grid, attr, dc, rectCell, row, col, isSelected);

    int hAlign, vAlign;
    attr.GetAlignment(&hAlign, &vAlign);

    int overflowCols = 0;

    if (attr.GetOverflow())
    {
        int cols = grid.GetNumberCols();
        int best_width = GetBestSize(grid,attr,dc,row,col).GetWidth();
        int cell_rows, cell_cols;
        attr.GetSize( &cell_rows, &cell_cols ); // shouldn't get here if <= 0
        if ((best_width > rectCell.width) && (col < cols) && grid.GetTable())
        {
            int i, c_cols, c_rows;
            for (i = col+cell_cols; i < cols; i++)
            {
                bool is_empty = true;
                for (int j=row; j < row + cell_rows; j++)
                {
                    // check w/ anchor cell for multicell block
                    grid.GetCellSize(j, i, &c_rows, &c_cols);
                    if (c_rows > 0)
                        c_rows = 0;
                    if (!grid.GetTable()->IsEmptyCell(j + c_rows, i))
                    {
                        is_empty = false;
                        break;
                    }
                }

                if (is_empty)
                {
                    rect.width += grid.GetColSize(i);
                }
                else
                {
                    i--;
                    break;
                }

                if (rect.width >= best_width)
                    break;
            }

            overflowCols = i - col - cell_cols + 1;
            if (overflowCols >= cols)
                overflowCols = cols - 1;
        }

        if (overflowCols > 0) // redraw overflow cells w/ proper hilight
        {
            hAlign = wxALIGN_LEFT; // if oveflowed then it's left aligned
            wxRect clip = rect;
            clip.x += rectCell.width;
            // draw each overflow cell individually
            int col_end = col + cell_cols + overflowCols;
            if (col_end >= grid.GetNumberCols())
                col_end = grid.GetNumberCols() - 1;
            for (int i = col + cell_cols; i <= col_end; i++)
            {
                clip.width = grid.GetColSize(i) - 1;
                dc.DestroyClippingRegion();
                dc.SetClippingRegion(clip);

                SetTextColoursAndFont(grid, attr, dc,
                        grid.IsInSelection(row,i));

                grid.DrawTextRectangle(dc, grid.GetCellValue(row, col),
                        rect, hAlign, vAlign);
                clip.x += grid.GetColSize(i) - 1;
            }

            rect = rectCell;
            rect.Inflate(-1);
            rect.width++;
            dc.DestroyClippingRegion();
        }
    }

    // now we only have to draw the text
    SetTextColoursAndFont(grid, attr, dc, isSelected);

    grid.DrawTextRectangle(dc, grid.GetCellValue(row, col),
                           rect, hAlign, vAlign);
}
コード例 #6
0
ファイル: Grid.cpp プロジェクト: ducknoir/audacity
void TimeRenderer::Draw(wxGrid &grid,
                        wxGridCellAttr &attr,
                        wxDC &dc,
                        const wxRect &rect,
                        int row,
                        int col,
                        bool isSelected)
{
    wxGridCellRenderer::Draw(grid, attr, dc, rect, row, col, isSelected);

    wxGridTableBase *table = grid.GetTable();
    TimeEditor *te = (TimeEditor *) grid.GetCellEditor(row, col);
    wxString tstr;

    if (te) {
        double value;

        table->GetValue(row, col).ToDouble(&value);

        NumericTextCtrl tt(NumericConverter::TIME, &grid,
                           wxID_ANY,
                           te->GetFormat(),
                           value,
                           te->GetRate(),
                           wxPoint(10000, 10000),  // create offscreen
                           wxDefaultSize,
                           true);
        tstr = tt.GetString();

        te->DecRef();
    }

    dc.SetBackgroundMode(wxTRANSPARENT);

    if (grid.IsEnabled())
    {
        if (isSelected)
        {
            dc.SetTextBackground(grid.GetSelectionBackground());
            dc.SetTextForeground(grid.GetSelectionForeground());
        }
        else
        {
            dc.SetTextBackground(attr.GetBackgroundColour());
            dc.SetTextForeground(attr.GetTextColour());
        }
    }
    else
    {
        dc.SetTextBackground(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE));
        dc.SetTextForeground(wxSystemSettings::GetColour(wxSYS_COLOUR_GRAYTEXT));
    }

    dc.SetFont(attr.GetFont());

    int hAlign, vAlign;

    attr.GetAlignment(&hAlign, &vAlign);

    grid.DrawTextRectangle(dc, tstr, rect, hAlign, vAlign);
}
コード例 #7
0
void wxGridCellChoiceRenderer::Draw(wxGrid& grid, wxGridCellAttr& attr, wxDC& dc,
                                    const wxRect& rectCell, int row, int col, bool isSelected)
{
    wxGridCellRenderer::Draw(grid, attr, dc, rectCell, row, col, isSelected);
    // first calculate button size
    // don't draw outside the cell
    int nButtonWidth = 17;
    if (rectCell.height < 2) return;
    wxRect rectButton;
    rectButton.x = rectCell.x + rectCell.width - nButtonWidth;
    rectButton.y = rectCell.y + 1;
    int cell_rows, cell_cols;
    attr.GetSize(&cell_rows, &cell_cols);
    rectButton.width = nButtonWidth;
    if (cell_rows == 1)
        rectButton.height = rectCell.height-2;
    else
        rectButton.height = nButtonWidth;

    SetTextColoursAndFont(grid, attr, dc, isSelected);
    int hAlign, vAlign;
    attr.GetAlignment(&hAlign, &vAlign);
    // leave room for button
    wxRect rect = rectCell;
    rect.SetWidth(rectCell.GetWidth() - rectButton.GetWidth()-2);
    rect.Inflate(-1);
    grid.DrawTextRectangle(dc, grid.GetCellValue(row, col), rect, hAlign, vAlign);

    // don't bother drawing if the cell is too small
    if (rectButton.height < 4 || rectButton.width < 4) return;
    // draw 3-d button
    wxColour colourBackGround = wxColour(COLORBASE);
    dc.SetBrush(wxBrush(colourBackGround, wxSOLID));
    dc.SetPen(wxPen(colourBackGround, 1, wxSOLID));
    dc.DrawRectangle(rectButton);
    dc.SetPen(wxPen(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNTEXT), 1, wxSOLID));
    dc.DrawLine(rectButton.GetLeft(), rectButton.GetBottom(),
                rectButton.GetRight(), rectButton.GetBottom());
    dc.DrawLine(rectButton.GetRight(), rectButton.GetBottom(),
                rectButton.GetRight(), rectButton.GetTop()-1);
    dc.SetPen(wxPen(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW),
                    1, wxSOLID));
    dc.DrawLine(rectButton.GetLeft()+1, rectButton.GetBottom()-1,
                rectButton.GetRight()-1, rectButton.GetBottom()-1);
    dc.DrawLine(rectButton.GetRight()-1, rectButton.GetBottom()-1,
                rectButton.GetRight()-1, rectButton.GetTop());
    dc.SetPen(wxPen(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNHIGHLIGHT),
                    1, wxSOLID));
    dc.DrawLine(rectButton.GetRight()-2, rectButton.GetTop()+1,
                rectButton.GetLeft()+1, rectButton.GetTop()+1);
    dc.DrawLine(rectButton.GetLeft()+1, rectButton.GetTop()+1,
                rectButton.GetLeft()+1, rectButton.GetBottom()-1);
    // Draw little triangle
    int nTriWidth = 7;
    int nTriHeight = 4;
    wxPoint point[3];
    point[0] = wxPoint(rectButton.GetLeft() + (rectButton.GetWidth()-nTriWidth)/2,
                       rectButton.GetTop()+(rectButton.GetHeight()-nTriHeight)/2);
    point[1] = wxPoint(point[0].x+nTriWidth-1, point[0].y);
    point[2] = wxPoint(point[0].x+3, point[0].y+nTriHeight-1);
    dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNTEXT), wxSOLID));
    dc.SetPen(wxPen(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNTEXT), 1, wxSOLID));
    dc.DrawPolygon(3, point);
    if (m_border == wxLAYOUT_TOP)
    {
        dc.SetPen(wxPen(*wxBLACK, 1, wxDOT));
        dc.DrawLine(rectCell.GetRight(), rectCell.GetTop(),
                    rectCell.GetLeft(), rectCell.GetTop());
    }
}
コード例 #8
0
ファイル: Grid.cpp プロジェクト: MindFy/audacity
void NumericRenderer::Draw(wxGrid &grid,
                        wxGridCellAttr &attr,
                        wxDC &dc,
                        const wxRect &rect,
                        int row,
                        int col,
                        bool isSelected)
{
   wxGridCellRenderer::Draw(grid, attr, dc, rect, row, col, isSelected);

   wxGridTableBase *table = grid.GetTable();
   NumericEditor *ne =
      static_cast<NumericEditor *>(grid.GetCellEditor(row, col));
   wxString tstr;

   if (ne) {
      double value;

      table->GetValue(row, col).ToDouble(&value);

      NumericTextCtrl tt(&grid, wxID_ANY,
                      mType,
                      ne->GetFormat(),
                      value,
                      ne->GetRate(),
                      NumericTextCtrl::Options{}.AutoPos(true),
                      wxPoint(10000, 10000));  // create offscreen
      tstr = tt.GetString();

      ne->DecRef();
   }

   dc.SetBackgroundMode(wxTRANSPARENT);

   if (grid.IsEnabled())
   {
      if (isSelected)
      {
         dc.SetTextBackground(grid.GetSelectionBackground());
         dc.SetTextForeground(grid.GetSelectionForeground());
      }
      else
      {
         dc.SetTextBackground(attr.GetBackgroundColour());
         dc.SetTextForeground(attr.GetTextColour());
      }
   }
   else
   {
      dc.SetTextBackground(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE));
      dc.SetTextForeground(wxSystemSettings::GetColour(wxSYS_COLOUR_GRAYTEXT));
   }

   dc.SetFont(attr.GetFont());

   int hAlign, vAlign;

   attr.GetAlignment(&hAlign, &vAlign);

   grid.DrawTextRectangle(dc, tstr, rect, hAlign, vAlign);
}