void Action::BLinePointTangentSplit::prepare() { clear(); { Action::Handle action; action=Action::create("ValueDescSet"); if(!action) throw Error(_("Couldn't find action \"ValueDescSet\"")); action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("value_desc",ValueDesc(value_node,value_node->get_link_index_from_name("split_radius"))); action->set_param("time",time); action->set_param("new_value",synfig::ValueBase(true)); assert(action->is_ready()); if(!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action(action); } { Action::Handle action; action=Action::create("ValueDescSet"); if(!action) throw Error(_("Couldn't find action \"ValueDescSet\"")); action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("value_desc",ValueDesc(value_node,value_node->get_link_index_from_name("split_angle"))); action->set_param("time",time); action->set_param("new_value",synfig::ValueBase(true)); assert(action->is_ready()); if(!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action(action); } }
void Action::ValueDescCreateChildBone::prepare() { clear(); if (!value_desc.parent_is_value_node() || !value_desc.is_parent_desc_declared() || !value_desc.get_parent_desc().is_value_node() ) throw Error(Error::TYPE_NOTREADY); Action::Handle action = ValueNodeStaticListInsertSmart::create(); action->set_param("canvas", get_canvas()); action->set_param("canvas_interface", get_canvas_interface()); action->set_param("time", time); const ValueDesc &parent_desc = value_desc.get_parent_desc(); if (parent_desc.get_parent_desc().get_value_type() == type_list) { // Adding bone to Skeleton layer action->set_param("value_desc", parent_desc); } else { // Adding bone to Skeleton Deform layer action->set_param("value_desc", parent_desc.get_parent_desc()); } if (!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action_front(action); }
void Action::ValueDescCreateChildBone::prepare() { clear(); if (!value_desc.parent_is_value_node() || !value_desc.is_parent_desc_declared() || !value_desc.get_parent_desc().is_value_node() ) throw Error(Error::TYPE_NOTREADY); Action::Handle action = ValueNodeStaticListInsertSmart::create(); action->set_param("canvas", get_canvas()); action->set_param("canvas_interface", get_canvas_interface()); action->set_param("value_desc", value_desc.get_parent_desc()); action->set_param("time", time); assert(action->is_ready()); if (!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action_front(action); }
void Action::ValueDescRemoveSmart::prepare() { ValueNodes::iterator it; clear(); for(it=value_nodes.begin();it!=value_nodes.end();++it) { synfig::ValueNode_DynamicList::Handle value_node(it->first); std::list<int> l(it->second.begin(), it->second.end()); std::list<int>::iterator i; // sor the indexes to perform the actions from higher to lower index l.sort(); int prev_index=-1; for(i=l.begin();i!=l.end();++i) { int index(*i); // This prevents duplicated index if(index==prev_index) continue; prev_index=index; Action::Handle action; // If we are in animate editing mode if(get_edit_mode()&MODE_ANIMATE) action=Action::create("ActivepointSetOff"); else action=Action::create("ValueNodeDynamicListRemove"); if(!action) throw Error(_("Unable to find action (bug)")); action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("time",time); action->set_param("origin",origin); action->set_param("value_desc",ValueDesc(value_node,index)); if(!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action_front(action); } } }
void Action::ColorSet::prepare() { clear(); std::list<ValueDesc>::iterator iter; for (iter = value_desc_list.begin(); iter != value_desc_list.end(); ++iter) { ValueDesc& value_desc(*iter); Action::Handle action = Action::create("ValueDescSet"); action->set_param("canvas", get_canvas()); action->set_param("canvas_interface", get_canvas_interface()); action->set_param("value_desc", value_desc); action->set_param("new_value", ValueBase(color)); action->set_param("time", time); if (!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action_front(action); } }
void Action::ValueDescBLineLink::prepare() { if (value_desc_list.empty()) throw Error(Error::TYPE_NOTREADY); clear(); ValueNode_DynamicList::Handle bline_value_node(ValueNode_DynamicList::Handle::cast_dynamic(value_desc.get_parent_value_node())); bool loop(bline_value_node->get_loop()); int loop_adjust(loop ? 0 : -1); const std::vector<ValueBase> bline((*bline_value_node)(time).get_list()); int size = bline.size(); Real amount = (index + origin + loop_adjust) / (size + loop_adjust); // This is the standard amount, let's calculate the homogeneous amount // since by default, homogeneous is 'on' for new BLineLink // Note: if bline is looped, then consider the loop option of // BLineLink looped too. amount=std_to_hom(ValueBase(bline), amount, loop, loop); LinkableValueNode::Handle calculated_value_node; Action::Handle action; ValueNode::Handle loop_value_node(ValueNode_Const::create(loop)); ValueNode::Handle amount_value_node(ValueNode_Const::create(amount)); ValueNode::Handle homogeneous_value_node(ValueNode_Const::create(true)); for (std::list<ValueDesc>::iterator iter = value_desc_list.begin(); iter != value_desc_list.end(); ++iter) { ValueDesc& value_desc(*iter); // parent is BLINEPOINT ValueNode if (value_desc.parent_is_linkable_value_node() && value_desc.get_parent_value_node()->get_type() == ValueBase::TYPE_BLINEPOINT && ValueNode_Composite::Handle::cast_dynamic(value_desc.get_parent_value_node())) { String link_name(synfig::LinkableValueNode::Handle::cast_reinterpret(value_desc.get_parent_value_node())-> link_name(value_desc.get_index())); if (link_name == "t1" || link_name == "t2") calculated_value_node = ValueNode_BLineCalcTangent::create(ValueBase::TYPE_VECTOR); else if (link_name == "width") calculated_value_node = ValueNode_BLineCalcWidth::create(ValueBase::TYPE_REAL); else if (link_name == "point") calculated_value_node = ValueNode_BLineCalcVertex::create(ValueBase::TYPE_VECTOR); else { synfig::warning("can't link '%s'", link_name.c_str()); continue; } action = ValueNodeLinkConnect::create(); action->set_param("parent_value_node", value_desc.get_parent_value_node()); action->set_param("index", value_desc.get_index()); } // BLINEPOINT ValueNode - link its vertex else if (value_desc.is_value_node() && value_desc.get_value_type() == ValueBase::TYPE_BLINEPOINT && ValueNode_Composite::Handle::cast_dynamic(value_desc.get_value_node())) { calculated_value_node = ValueNode_BLineCalcVertex::create(ValueBase::TYPE_VECTOR); action = ValueNodeLinkConnect::create(); action->set_param("parent_value_node", value_desc.get_value_node()); action->set_param("index", 0); // index for 'vertex' in 'composite' } // exported ValueNode else if (value_desc.parent_is_canvas()) { if (value_desc.get_value_type() == ValueBase::TYPE_VECTOR) calculated_value_node = ValueNode_BLineCalcVertex::create(ValueBase::TYPE_VECTOR); else if (value_desc.get_value_type() == ValueBase::TYPE_REAL) calculated_value_node = ValueNode_BLineCalcWidth::create(ValueBase::TYPE_REAL); else continue; calculated_value_node->set_link("bline", bline_value_node); calculated_value_node->set_link("loop", ValueNode_Const::create(loop)); calculated_value_node->set_link("amount", ValueNode_Const::create(amount)); calculated_value_node->set_link("homogeneous", ValueNode_Const::create(true)); action = ValueNodeReplace::create(); action->set_param("canvas", get_canvas()); action->set_param("canvas_interface", get_canvas_interface()); action->set_param("src", ValueNode::Handle(calculated_value_node)); action->set_param("dest", value_desc.get_value_node()); assert(action->is_ready()); if (!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action_front(action); continue; } else if (value_desc.parent_is_layer_param()) { // VECTOR layer parameter if (value_desc.get_value_type() == ValueBase::TYPE_VECTOR) calculated_value_node = ValueNode_BLineCalcVertex::create(ValueBase::TYPE_VECTOR); // REAL layer parameter else if (value_desc.get_value_type() == ValueBase::TYPE_REAL) calculated_value_node = ValueNode_BLineCalcWidth::create(ValueBase::TYPE_REAL); // ANGLE layer parameter else if (value_desc.get_value_type() == ValueBase::TYPE_ANGLE) calculated_value_node = ValueNode_BLineCalcTangent::create(ValueBase::TYPE_ANGLE); else continue; action = LayerParamConnect::create(); action->set_param("layer", value_desc.get_layer()); action->set_param("param", value_desc.get_param_name()); } else continue; calculated_value_node->set_link("bline", bline_value_node ); calculated_value_node->set_link("loop", loop_value_node ); calculated_value_node->set_link("amount", amount_value_node); calculated_value_node->set_link("homogeneous", homogeneous_value_node); action->set_param("canvas", get_canvas()); action->set_param("canvas_interface", get_canvas_interface()); action->set_param("value_node", ValueNode::Handle(calculated_value_node)); assert(action->is_ready()); if (!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action_front(action); } }
void Action::ValueDescSet::prepare() { clear(); // If we are a reference value node, then // we need to distribute the changes to the // referenced value node if(value_desc.is_value_node() && ValueNode_Reference::Handle::cast_dynamic(value_desc.get_value_node())) { ValueDesc reference_value_desc(ValueNode_Reference::Handle::cast_dynamic(value_desc.get_value_node()),0); Action::Handle action(Action::create("ValueDescSet")); if(!action) throw Error(_("Unable to find action ValueDescSet (bug)")); action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("time",time); action->set_param("new_value",value); action->set_param("value_desc",reference_value_desc); if(!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action(action); return; } // if we are a boneinfluence value node, then we need to distribute the changes to the linked value node // This is only valid for vector type converted to bone influence // Not valid for a whole blinepoint converted to bone influence if(value_desc.is_value_node() && value.get_type() == type_vector) { if (ValueNode_BoneInfluence::Handle bone_influence_value_node = ValueNode_BoneInfluence::Handle::cast_dynamic(value_desc.get_value_node())) { ValueDesc bone_influence_value_desc(bone_influence_value_node, bone_influence_value_node->get_link_index_from_name("link")); if (bone_influence_value_node->has_inverse_transform()) value = bone_influence_value_node->get_inverse_transform().get_transformed(value.get(Vector())); else throw Error(_("this node isn't editable - in the future it will be greyed to prevent editing")); Action::Handle action(Action::create("ValueDescSet")); if(!action) throw Error(_("Unable to find action ValueDescSet (bug)")); action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("time",time); action->set_param("new_value",value); action->set_param("value_desc",bone_influence_value_desc); if(!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action(action); return; } } // Set ValueNode_Average if(value_desc.is_value_node() && ValueNode_Average::check_type(value.get_type())) { if (ValueNode_Average::Handle bone_average_value_node = ValueNode_Average::Handle::cast_dynamic(value_desc.get_value_node())) { ValueBase::List values_list; values_list.reserve(bone_average_value_node->link_count()); for(int i = 0; i < bone_average_value_node->link_count(); ++i) values_list.push_back((*bone_average_value_node->get_link(i))(time)); ValueAverage::set_average_value_generic(values_list.begin(), values_list.end(), value); for(int i = 0; i < bone_average_value_node->link_count(); ++i) { Action::Handle action(Action::create("ValueDescSet")); if(!action) throw Error(_("Unable to find action ValueDescSet (bug)")); action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("time",time); action->set_param("new_value",values_list[i]); action->set_param("value_desc",ValueDesc(value_desc.get_value_node(), i)); if(!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action(action); } return; } } // Set ValueNode_WeightedAverage if(value_desc.is_value_node() && ValueNode_WeightedAverage::check_type(value.get_type())) { if (ValueNode_WeightedAverage::Handle bone_weighted_average_value_node = ValueNode_WeightedAverage::Handle::cast_dynamic(value_desc.get_value_node())) { ValueBase::List values_list; values_list.reserve(bone_weighted_average_value_node->link_count()); for(int i = 0; i < bone_weighted_average_value_node->link_count(); ++i) values_list.push_back((*bone_weighted_average_value_node->get_link(i))(time)); ValueBase values_list_value(values_list); ValueAverage::set_average_value_weighted(values_list_value, value); const ValueBase::List &new_values_list = values_list_value.get_list(); for(int i = 0; i < bone_weighted_average_value_node->link_count(); ++i) { Action::Handle action(Action::create("ValueDescSet")); if(!action) throw Error(_("Unable to find action ValueDescSet (bug)")); action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("time",time); action->set_param("new_value",new_values_list[i]); action->set_param("value_desc",ValueDesc(value_desc.get_value_node(), i)); if(!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action(action); } return; } } // If we are a bone link value node, then // we need to change the transformation part if(value_desc.is_value_node() && ValueNode_BoneLink::Handle::cast_dynamic(value_desc.get_value_node())) { ValueNode_BoneLink::Handle value_node = ValueNode_BoneLink::Handle::cast_dynamic(value_desc.get_value_node()); ValueDesc base_value_desc(value_node, value_node->get_link_index_from_name("base_value")); ValueBase new_base_value = ValueTransformation::back_transform( value_node->get_bone_transformation(time), value ); Action::Handle action(Action::create("ValueDescSet")); if(!action) throw Error(_("Unable to find action ValueDescSet (bug)")); action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("time",time); action->set_param("new_value",new_base_value); action->set_param("value_desc",base_value_desc); if(!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action(action); return; } // If we are a composite value node, then // we need to distribute the changes to the // individual parts // except if we are TYPE WIDTHPOINT which is handled individually if(value_desc.is_value_node() && ValueNode_Composite::Handle::cast_dynamic(value_desc.get_value_node()) && value_desc.get_value_node()->get_type()!=type_width_point) { ValueBase components[8]; int n_components(0); Type &type(value.get_type()); if (type == type_vector) { components[0]=value.get(Vector())[0]; components[1]=value.get(Vector())[1]; n_components=2; } else if (type == type_color) { components[0]=value.get(Color()).get_r(); components[1]=value.get(Color()).get_g(); components[2]=value.get(Color()).get_b(); components[3]=value.get(Color()).get_a(); n_components=4; } else if (type == type_segment) { components[0]=value.get(Segment()).p1; components[1]=value.get(Segment()).t1; components[2]=value.get(Segment()).p2; components[3]=value.get(Segment()).t2; n_components=4; } else if (type == type_transformation) { components[0]=value.get(Transformation()).offset; components[1]=value.get(Transformation()).angle; components[2]=value.get(Transformation()).skew_angle; components[3]=value.get(Transformation()).scale; n_components=4; } else if (type == type_bline_point) { components[0]=value.get(BLinePoint()).get_vertex(); components[1]=value.get(BLinePoint()).get_width(); components[2]=value.get(BLinePoint()).get_origin(); components[3]=value.get(BLinePoint()).get_split_tangent_both(); components[4]=value.get(BLinePoint()).get_tangent1(); components[5]=value.get(BLinePoint()).get_tangent2(); components[6]=value.get(BLinePoint()).get_split_tangent_radius(); components[7]=value.get(BLinePoint()).get_split_tangent_angle(); n_components=8; } else if (dynamic_cast<synfig::types_namespace::TypeWeightedValueBase*>(&type) != NULL) { types_namespace::TypeWeightedValueBase *tp = dynamic_cast<synfig::types_namespace::TypeWeightedValueBase*>(&type); components[0]=tp->extract_weight(value); components[1]=tp->extract_value(value); n_components=2; } else throw Error(_("Bad type for composite (%s)"), type.description.local_name.c_str()); for(int i=0;i<n_components;i++) { ValueDesc component_value_desc(ValueNode_Composite::Handle::cast_dynamic(value_desc.get_value_node()),i); Action::Handle action(Action::create("ValueDescSet")); if(!action) throw Error(_("Unable to find action ValueDescSet (bug)")); action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("time",time); action->set_param("new_value",components[i]); action->set_param("value_desc",component_value_desc); if(!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action(action); } return; } // If we are a RADIAL composite value node, then // we need to distribute the changes to the // individual parts if(value_desc.is_value_node() && ValueNode_RadialComposite::Handle::cast_dynamic(value_desc.get_value_node())) { ValueBase components[6]; int n_components(0); Type &type(value.get_type()); if (type == type_vector) { Angle old_angle = (*(ValueNode_RadialComposite::Handle::cast_dynamic( value_desc.get_value_node())->get_link("theta")))(time).get(Angle()); Vector vect(value.get(Vector())); components[0]=vect.mag(); Angle change = Angle(Angle::tan(vect[1],vect[0])) - old_angle; while (change < Angle::deg(-180)) change += Angle::deg(360); while (change > Angle::deg(180)) change -= Angle::deg(360); components[1]=old_angle + change; n_components=2; } else if (type == type_color) { components[0]=value.get(Color()).get_y(); components[1]=value.get(Color()).get_s(); components[2]=value.get(Color()).get_hue(); components[3]=value.get(Color()).get_a(); n_components=4; } else throw Error(_("Bad type for radial composite (%s)"), type.description.local_name.c_str()); for(int i=0;i<n_components;i++) { ValueDesc component_value_desc(ValueNode_RadialComposite::Handle::cast_dynamic(value_desc.get_value_node()),i); Action::Handle action(Action::create("ValueDescSet")); if(!action) throw Error(_("Unable to find action ValueDescSet (bug)")); action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("time",time); action->set_param("new_value",components[i]); action->set_param("value_desc",component_value_desc); if(!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action(action); } return; } // Perform reverse manipulations // If we are a scale value node, then edit the link // such that it will scale to our target value if (ValueNode_Scale::Handle scale_value_node = ValueNode_Scale::Handle::cast_dynamic(value_desc.get_value_node())) { if(! scale_value_node->is_invertible(time)) { synfig::warning(_("Attempt to edit scale ValueNode with a scale factor of zero.")); return; } ValueBase new_value; if (value.get_type() == type_angle) new_value = scale_value_node->get_inverse(time, value.get(Angle())); else if(value.get_type() == type_vector) new_value = scale_value_node->get_inverse(time, value.get(Vector())); else if(value.get_type() == type_real) new_value = scale_value_node->get_inverse(time, value.get(Real())); else throw Error(_("Inverse manipulation of %s scale values not implemented in core."), value.type_name().c_str()); Action::Handle action(Action::create("ValueDescSet")); if(!action) throw Error(_("Unable to find action ValueDescSet (bug)")); action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("time",time); action->set_param("new_value",new_value); action->set_param("value_desc",ValueDesc(scale_value_node, scale_value_node->get_link_index_from_name("link"))); if(!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action(action); return; } // Range: disallow values outside the range if (ValueNode_Range::Handle range_value_node = ValueNode_Range::Handle::cast_dynamic(value_desc.get_value_node())) { ValueBase new_value; if (value.get_type() == type_angle) new_value = range_value_node->get_inverse(time, value.get(Angle())); else throw Error(_("Inverse manipulation of %s range values not implemented in core."), value.type_name().c_str()); Action::Handle action(Action::create("ValueDescSet")); if(!action) throw Error(_("Unable to find action ValueDescSet (bug)")); action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("time",time); action->set_param("new_value",new_value); action->set_param("value_desc",ValueDesc(range_value_node,range_value_node->get_link_index_from_name("link"))); if(!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action(action); return; } // Integer: integer values only if (ValueNode_Integer::Handle integer_value_node = ValueNode_Integer::Handle::cast_dynamic(value_desc.get_value_node())) { ValueBase new_value; if (value.get_type() == type_angle) new_value = integer_value_node->get_inverse(time, value.get(Angle())); else if(value.get_type() == type_real) new_value = integer_value_node->get_inverse(time, value.get(Real())); else throw Error(_("Inverse manipulation of %s scale values not implemented in core."), value.type_name().c_str()); Action::Handle action(Action::create("ValueDescSet")); if(!action) throw Error(_("Unable to find action ValueDescSet (bug)")); action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("time",time); action->set_param("new_value",new_value); action->set_param("value_desc",ValueDesc(integer_value_node,integer_value_node->get_link_index_from_name("link"))); if(!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action(action); return; } // Real: Reverse manipulations for Real->Angle convert if (ValueNode_Real::Handle real_value_node = ValueNode_Real::Handle::cast_dynamic(value_desc.get_value_node())) { ValueBase new_value; if (value.get_type() == type_angle) new_value = real_value_node->get_inverse(time, value.get(Angle())); else throw Error(_("Inverse manipulation of %s scale values not implemented in core."), value.type_name().c_str()); Action::Handle action(Action::create("ValueDescSet")); if(!action) throw Error(_("Unable to find action ValueDescSet (bug)")); action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("time",time); action->set_param("new_value",new_value); action->set_param("value_desc",ValueDesc(real_value_node,real_value_node->get_link_index_from_name("link"))); if(!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action(action); return; } // BlineCalcWidth: modify the scale value node // so that the target width is achieved if (ValueNode_BLineCalcWidth::Handle bline_width = ValueNode_BLineCalcWidth::Handle::cast_dynamic(value_desc.get_value_node())) { Real old_width((*bline_width)(time).get(Real())); Real scale((*(bline_width->get_link("scale")))(time).get(Real())); ValueBase new_width(value.get(Real()) * scale / old_width); Action::Handle action(Action::create("ValueDescSet")); if(!action) throw Error(_("Unable to find action ValueDescSet (bug)")); action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("time",time); action->set_param("new_value",new_width); action->set_param("value_desc",ValueDesc(bline_width, bline_width->get_link_index_from_name("scale"))); if(!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action(action); return; } // BLineCalcVertex: snap the point to the nearest // allowed position. if (ValueNode_BLineCalcVertex::Handle bline_vertex = ValueNode_BLineCalcVertex::Handle::cast_dynamic(value_desc.get_value_node())) { ValueNode_BLine::Handle bline = ValueNode_BLine::Handle::cast_dynamic(bline_vertex->get_link("bline")); Real radius = 0.0; Real new_amount; if (((*(bline_vertex->get_link("loop")))(time).get(bool()))) { // The bline is looped. Animation may require an amount parameter // outside the range of 0-1, so make sure that the amount does // not change drastically. Real amount_old((*(bline_vertex->get_link("amount")))(time).get(Real())); Real amount_new = synfig::find_closest_point((*bline)(time), value.get(Vector()), radius, bline->get_loop()); Real difference = fmod( fmod(amount_new - amount_old, 1.0) + 1.0 , 1.0); //fmod is called twice to avoid negative values if (difference > 0.5) difference=difference-1.0; new_amount = amount_old+difference; } else new_amount = synfig::find_closest_point((*bline)(time), value.get(Vector()), radius, bline->get_loop()); bool homogeneous((*(bline_vertex->get_link("homogeneous")))(time).get(bool())); if(homogeneous) new_amount=std_to_hom((*bline)(time), new_amount, (*(bline_vertex->get_link("loop")))(time).get(bool()), bline->get_loop() ); Action::Handle action(Action::create("ValueDescSet")); if(!action) throw Error(_("Unable to find action ValueDescSet (bug)")); action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("time",time); action->set_param("new_value",new_amount); action->set_param("value_desc",ValueDesc(bline_vertex, bline_vertex->get_link_index_from_name("amount"))); if(!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action(action); return; } // BLineCalcTangent: adjust scale and offset // to achieve the desired tangent if (ValueNode_BLineCalcTangent::Handle bline_tangent = ValueNode_BLineCalcTangent::Handle::cast_dynamic(value_desc.get_value_node())) { ValueBase new_scale; ValueDesc scale_value_desc(bline_tangent,bline_tangent->get_link_index_from_name("scale")); ValueDesc offset_value_desc(bline_tangent,bline_tangent->get_link_index_from_name("offset")); Type &type(value_desc.get_value_type()); if (type == type_real) { Real old_length = (*bline_tangent)(time).get(Real()); Real new_length = value.get(Vector()).mag(); Real scale((*(bline_tangent->get_link("scale")))(time).get(Real())); bool fixed_length((*(bline_tangent->get_link("fixed_length")))(time).get(bool())); if (fixed_length) { new_scale = new_length; } else { if (old_length == 0) return; new_scale = new_length * scale / old_length; } } else if (type == type_vector) { Vector old_tangent = (*bline_tangent)(time).get(Vector()); Angle old_angle = old_tangent.angle(); Real old_length = old_tangent.mag(); Angle new_angle = value.get(Vector()).angle(); Real new_length = value.get(Vector()).mag(); Angle old_offset((*(bline_tangent->get_link("offset")))(time).get(Angle())); Real scale((*(bline_tangent->get_link("scale")))(time).get(Real())); bool fixed_length((*(bline_tangent->get_link("fixed_length")))(time).get(bool())); if (fixed_length) { new_scale = new_length; } else if (old_length != 0) { new_scale = new_length * scale / old_length; Action::Handle action(Action::create("ValueDescSet")); if(!action) throw Error(_("Unable to find action ValueDescSet (bug)")); action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("time",time); action->set_param("new_value", ValueBase(old_offset + new_angle - old_angle)); action->set_param("value_desc",offset_value_desc); if(!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action(action); } } else if (type == type_angle) { Angle old_angle = (*bline_tangent)(time).get(Angle()); Angle new_angle = value.get(Angle()); Angle old_offset((*(bline_tangent->get_link("offset")))(time).get(Angle())); Action::Handle action(Action::create("ValueDescSet")); if(!action) throw Error(_("Unable to find action ValueDescSet (bug)")); action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("time",time); action->set_param("new_value", ValueBase(old_offset + new_angle - old_angle)); action->set_param("value_desc",offset_value_desc); if(!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action(action); return; } if (new_scale.get(bool())) { Action::Handle action(Action::create("ValueDescSet")); if(!action) throw Error(_("Unable to find action ValueDescSet (bug)")); action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("time",time); action->set_param("new_value",new_scale); action->set_param("value_desc",scale_value_desc); if(!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action(action); } return; } // end reverse manipulations // WidthPoint Composite: adjust the width point position // to achieve the desired point on bline // (Code copied from BLineCalcVertex above) if (value_desc.parent_is_linkable_value_node() && value_desc.get_parent_value_node()->get_type() == type_list) { if(ValueNode_DynamicList::Handle::cast_dynamic(value_desc.get_parent_value_node())->get_contained_type() == type_width_point) { ValueNode_WPList::Handle wplist=ValueNode_WPList::Handle::cast_dynamic(value_desc.get_parent_value_node()); if(wplist) { bool wplistloop(wplist->get_loop()); ValueNode_BLine::Handle bline(ValueNode_BLine::Handle::cast_dynamic(wplist->get_bline())); ValueNode_Composite::Handle wpoint_composite(ValueNode_Composite::Handle::cast_dynamic(value_desc.get_value_node())); if(bline && wpoint_composite) { bool blineloop(bline->get_loop()); // Retrieve the homogeneous layer parameter bool homogeneous=false; Layer::Handle layer_parent; std::set<Node*>::iterator iter; for(iter=wplist->parent_set.begin();iter!=wplist->parent_set.end();++iter) { Layer::Handle layer; layer=Layer::Handle::cast_dynamic(*iter); if(layer && layer->get_name() == "advanced_outline") { homogeneous=layer->get_param("homogeneous").get(bool()); break; } } Real radius = 0.0; Real new_amount; WidthPoint wp((*wpoint_composite)(time).get(WidthPoint())); if (wplistloop) { // The wplist is looped. Animation may require a position parameter // outside the range of 0-1, so make sure that the position doesn't // change drastically. Real amount_old(wp.get_norm_position(wplistloop)); Real amount_old_b(wp.get_bound_position(wplistloop)); // If it is homogeneous then convert it to standard amount_old=homogeneous?hom_to_std((*bline)(time), amount_old, wplistloop, blineloop):amount_old; // grab a new position given by duck's position on the bline Real amount_new = synfig::find_closest_point((*bline)(time), value.get(Vector()), radius, blineloop); // calculate the difference between old and new amounts Real difference = fmod( fmod(amount_new - amount_old, 1.0) + 1.0 , 1.0); //fmod is called twice to avoid negative values if (difference > 0.5) difference=difference-1.0; // calculate a new value for the position new_amount=amount_old+difference; // restore the homogeneous value if needed new_amount = homogeneous ? std_to_hom((*bline)(time), new_amount, wplistloop, blineloop) : new_amount; // this is the difference between the new amount and the old amount inside the boundaries Real bound_diff((wp.get_lower_bound() + new_amount*(wp.get_upper_bound()-wp.get_lower_bound()))-amount_old_b); // add the new diff to the current amount new_amount = wp.get_position() + bound_diff; } else { // grab a new amount given by duck's position on the bline new_amount = synfig::find_closest_point((*bline)(time), value.get(Vector()), radius, blineloop); // if it is homogeneous then convert to it new_amount = homogeneous ? std_to_hom((*bline)(time), new_amount, wplistloop, blineloop) : new_amount; // convert the value inside the boundaries new_amount = wp.get_lower_bound()+new_amount*(wp.get_upper_bound()-wp.get_lower_bound()); } Action::Handle action(Action::create("ValueDescSet")); if(!action) throw Error(_("Unable to find action ValueDescSet (bug)")); action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("time",time); action->set_param("new_value",new_amount); action->set_param("value_desc",ValueDesc(wpoint_composite, wpoint_composite->get_link_index_from_name("position"))); if(!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action(action); return; } } } } // end reverse manipulations // if value desc has parent value node and parent is composite widthpoint type and index is 4 or 5 // then we are changing the value of a widthpoint boundary. // It is needed to check that we aren't doing the boundary range zero if(value_desc.parent_is_value_node() && ValueNode_Composite::Handle::cast_dynamic(value_desc.get_parent_value_node())) { ValueNode_Composite::Handle parent_value_node; parent_value_node=parent_value_node.cast_dynamic(value_desc.get_parent_value_node()); assert(parent_value_node); int i=value_desc.get_index(); if(parent_value_node->get_type() == type_width_point && (i==4 || i==5)) { ValueNode::Handle low(parent_value_node->get_link("lower_bound")); ValueNode::Handle upp(parent_value_node->get_link("upper_bound")); Real new_value(value.get(Real())); Real lower = (*low)(Time(0.0)).get(Real()); Real upper = (*upp)(Time(0.0)).get(Real()); if( (i==4 && new_value > (upper- 0.00000001)) || (i==5 && new_value < (lower+ 0.00000001)) ) { throw Error(_("It is forbidden to set lower boundary equal or bigger than upper boundary")); return; } } } // If we are changing the z_depth range parameters // send a signal to the canvas interface to say that the layer has changed if(value_desc.parent_is_layer_param() && (value_desc.get_param_name() =="z_range" || value_desc.get_param_name() =="z_range_position" || value_desc.get_param_name() =="z_range_depth") ) { if (get_canvas_interface() && recursive) { get_canvas_interface()->signal_layer_z_range_changed()(value_desc.get_layer(),true); } } // If we are in animate editing mode // TODO: Can we replace local_value to value after all parameters will be converted into ValueBase type? if((animate || get_edit_mode()&MODE_ANIMATE) && !value_desc.get_static()) { ValueNode_Animated::Handle& value_node(value_node_animated); // If this value isn't a ValueNode_Animated, but // it is somewhat constant, then go ahead and convert // it to a ValueNode_Animated. if(!value_desc.is_value_node() || ValueNode_Const::Handle::cast_dynamic(value_desc.get_value_node())) { ValueBase value; if(value_desc.is_value_node()) value=ValueNode_Const::Handle::cast_dynamic(value_desc.get_value_node())->get_value(); else value=value_desc.get_value(); Interpolation interp=value.get_interpolation(); if(!value_node)value_node=ValueNode_Animated::create(value,time); // Be sure that the newly created waypoint is set with the default // interpolations. synfig::ValueNode_Animated::WaypointList::iterator iter(value_node->find(time)); iter->set_before(interp==INTERPOLATION_UNDEFINED?synfigapp::Main::get_interpolation():interp); iter->set_after(interp==INTERPOLATION_UNDEFINED?synfigapp::Main::get_interpolation():interp); value_node->set_interpolation(interp); Action::Handle action; if(!value_desc.is_value_node()) { action=(ValueDescConnect::create()); action->set_param("dest",value_desc); action->set_param("src",ValueNode::Handle(value_node)); } else { action=Action::create("ValueNodeReplace"); action->set_param("dest",value_desc.get_value_node()); action->set_param("src",ValueNode::Handle(value_node)); } action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); if(!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action_front(action); } else { value_node=value_node.cast_dynamic(value_desc.get_value_node()); } if(!value_node) throw Error(_("Direct manipulation of this ValueNode type is not yet supported")); synfig::ValueNode_Animated::WaypointList::iterator iter; Waypoint waypoint; Action::Handle action(WaypointSetSmart::create()); try { iter=value_node->find(time); // value_node->find throws an exception // when no waypoint is found at given time waypoint=*iter; }catch(Exception::NotFound) { waypoint=value_node->new_waypoint_at_time(time); Interpolation inter=value_node->get_interpolation(); waypoint.set_before(inter==INTERPOLATION_UNDEFINED?synfigapp::Main::get_interpolation():inter); waypoint.set_after(inter==INTERPOLATION_UNDEFINED?synfigapp::Main::get_interpolation():inter); } waypoint.set_value(value); action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("value_node",ValueNode::Handle(value_node)); action->set_param("waypoint",waypoint); if(!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action(action); return; } else // We are not in animate editing mode { if(value_desc.is_value_node()) { if(ValueNode_Const::Handle::cast_dynamic(value_desc.get_value_node())) { Action::Handle action(ValueNodeConstSet::create()); action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("value_node",value_desc.get_value_node()); action->set_param("new_value",value); if(!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action_front(action); return; } else if(ValueNode_Animated::Handle::cast_dynamic(value_desc.get_value_node())) { // If we are in not animate mode let's assume that the user wants to offset the // animated value node by the difference. // this is valid only for value types that allows it. ValueNode_Animated::Handle animated=ValueNode_Animated::Handle::cast_dynamic(value_desc.get_value_node()); Waypoint waypoint; Type &type=animated->get_type(); Type &value_type=value.get_type(); if(value_type==type && ( type == type_integer || type == type_angle || type == type_time || type == type_real || type == type_vector) ) { synfig::ValueNode_Animated::WaypointList::const_iterator iter; for(iter=animated->waypoint_list().begin(); iter<animated->waypoint_list().end(); iter++) { waypoint=*iter; ValueBase waypoint_value(waypoint.get_value()); if (type == type_integer) waypoint_value=ValueBase(waypoint_value.get(int())+value.get(int())-(*animated)(time).get(int())); else if (type == type_angle) waypoint_value=ValueBase(waypoint_value.get(Angle())+value.get(Angle())-(*animated)(time).get(Angle())); else if (type == type_time) waypoint_value=ValueBase(waypoint_value.get(Time())+value.get(Time())-(*animated)(time).get(Time())); else if (type == type_real) waypoint_value=ValueBase(waypoint_value.get(Real())+value.get(Real())-(*animated)(time).get(Real())); else if (type == type_vector) waypoint_value=ValueBase(waypoint_value.get(Vector())+value.get(Vector())-(*animated)(time).get(Vector())); waypoint.set_value(waypoint_value); Action::Handle action(WaypointSet::create()); action->set_param("canvas",get_canvas()); action->set_param("canvas_interface",get_canvas_interface()); action->set_param("value_node",ValueNode::Handle(animated)); action->set_param("waypoint",waypoint); if(!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action(action); } return; } else throw Error(_("You must be in Animate-Editing-Mode to directly manipulate this value")); } else throw Error(_("Direct manipulation of this ValueNode type is not yet supported")); } else if(value_desc.parent_is_layer_param() && !value_desc.is_value_node()) { Action::Handle layer_param_set(LayerParamSet::create()); layer_param_set->set_param("canvas",get_canvas()); layer_param_set->set_param("canvas_interface",get_canvas_interface()); layer_param_set->set_param("layer",value_desc.get_layer()); layer_param_set->set_param("param",value_desc.get_param_name()); layer_param_set->set_param("new_value",value); if(!layer_param_set->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action_front(layer_param_set); return; } throw Error(_("Unsupported ValueDesc type")); } }
void Action::ValueDescSkeletonLink::prepare() { if (value_desc_list.empty()) throw Error(Error::TYPE_NOTREADY); clear(); // get bone ValueNode_Bone::Handle bone_value_node; if (value_desc.parent_is_value_node()) bone_value_node = ValueNode_Bone::Handle::cast_dynamic(value_desc.get_parent_value_node()); if (!bone_value_node) throw Error(Error::TYPE_NOTREADY); // get static list of bones (skeleton layer) const ValueDesc &parent = value_desc.get_parent_desc(); ValueNode_StaticList::Handle bone_list_value_node; if (parent.parent_is_value_node()) bone_list_value_node = ValueNode_StaticList::Handle::cast_dynamic(parent.get_parent_value_node()); if (!bone_list_value_node) throw Error(Error::TYPE_NOTREADY); // bones list typedef std::set<ValueNode_Bone::Handle> Set; ValueBase::List value_bone_list = (*bone_list_value_node)(time).get_list(); Set list; for(int i = 0; i < bone_list_value_node->link_count(); ++i) { ValueNode_Bone::Handle bone_value_node = ValueNode_Bone::Handle::cast_dynamic(bone_list_value_node->get_link(i)); if (bone_value_node) list.insert(bone_value_node); } if (list.empty()) throw Error(Error::TYPE_NOTREADY); // process all selected ducks Set current_list; for(std::list<ValueDesc>::iterator iter = value_desc_list.begin(); iter != value_desc_list.end(); ++iter) { ValueDesc& value_desc(*iter); // skip region/outline origin if (value_desc.parent_is_layer() && value_desc.get_param_name() == "origin" && (value_desc.get_layer()->get_name() == "advanced_outline" || value_desc.get_layer()->get_name() == "outline" || value_desc.get_layer()->get_name() == "region")) continue; // check type Type &type(value_desc.get_value_type()); if (!ValueNode_BoneLink::check_type(type) || !ValueNode_WeightedAverage::check_type(type) || !ValueVector::check_type(type) ) continue; // don't link bones to bones if (value_desc.parent_is_value_node() && ValueNode_Bone::Handle::cast_dynamic(value_desc.get_parent_value_node()) ) continue; // List of bones influencing current item current_list.clear(); for(Set::iterator i = list.begin(); i != list.end(); ++i) if ((*i)->have_influence_on(time, ValueVector::get_vector(value_desc.get_value(time)))) current_list.insert(*i); if (current_list.empty()) continue; ValueNode::Handle node; if (current_list.size() > 1) { // make average node ValueNode_WeightedAverage::Handle average_node = new ValueNode_WeightedAverage(type, get_canvas()); // get type of weighted value types_namespace::TypeWeightedValueBase *wt = ValueAverage::get_weighted_type_for(type); assert(wt != NULL); // add each bone from influence_list to Average convert for(Set::iterator i = current_list.begin(); i != current_list.end(); ++i) { // make bone link ValueNode_BoneLink::Handle bone_link_node = ValueNode_BoneLink::create(value_desc.get_value(time)); bone_link_node->set_link("bone", ValueNode_Const::create(ValueBase(*i), get_canvas())); bone_link_node->set_link("base_value", ValueNode_Composite::create( ValueTransformation::back_transform( bone_link_node->get_bone_transformation(time), value_desc.get_value(time) ))); // make weighted value ValueNode_Composite::Handle weighted_node = ValueNode_Composite::create(wt->create_weighted_value(1, value_desc.get_value(time)), get_canvas()); weighted_node->set_link("value", bone_link_node); // add average_node->add(ValueNode::Handle(weighted_node)); } node = average_node; } else { // make bone link ValueNode_BoneLink::Handle bone_link_node = ValueNode_BoneLink::create(value_desc.get_value(time)); bone_link_node->set_link("bone", ValueNode_Const::create(ValueBase(*current_list.begin()), get_canvas())); bone_link_node->set_link("base_value", ValueNode_Composite::create( ValueTransformation::back_transform( bone_link_node->get_bone_transformation(time), value_desc.get_value(time) ))); node = bone_link_node; } if (!node) continue; // enqueue suitable action to assign node if (value_desc.parent_is_canvas()) { Action::Handle action = ValueNodeReplace::create(); action->set_param("canvas", get_canvas()); action->set_param("canvas_interface", get_canvas_interface()); action->set_param("src", node); action->set_param("dest", value_desc.get_value_node()); assert(action->is_ready()); if (!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action_front(action); } else if (value_desc.parent_is_layer()) { Action::Handle action = LayerParamConnect::create(); action->set_param("layer", value_desc.get_layer()); action->set_param("param", value_desc.get_param_name()); action->set_param("canvas", get_canvas()); action->set_param("canvas_interface", get_canvas_interface()); action->set_param("value_node", node); assert(action->is_ready()); if (!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action_front(action); } else if (value_desc.parent_is_value_node()) { Action::Handle action = ValueNodeLinkConnect::create(); action->set_param("canvas", get_canvas()); action->set_param("canvas_interface", get_canvas_interface()); action->set_param("parent_value_node", value_desc.get_parent_value_node()); action->set_param("index", value_desc.get_index()); action->set_param("value_node", node); assert(action->is_ready()); if (!action->is_ready()) throw Error(Error::TYPE_NOTREADY); add_action_front(action); } } }