int main(void) { Avoid::Router *router = new Avoid::Router(Avoid::PolyLineRouting); Avoid::Point srcPt(1.2, 0.5); Avoid::Point dstPt(1.5, 4); Avoid::ConnRef *connRef = new Avoid::ConnRef(router, srcPt, dstPt); connRef->setCallback(connCallback, connRef); // Force inital callback: router->processTransaction(); printf("\nAdding a shape.\n"); // Create the ShapeRef: Avoid::Polygon shapePoly(3); shapePoly.ps[0] = Avoid::Point(1, 1); shapePoly.ps[1] = Avoid::Point(2.5, 1.5); shapePoly.ps[2] = Avoid::Point(1.5, 2.5); Avoid::ShapeRef *shapeRef = new Avoid::ShapeRef(router, shapePoly); router->processTransaction(); printf("\nShifting endpoint.\n"); Avoid::Point dstPt2(6, 4.5); connRef->setDestEndpoint(dstPt2); // It's expected you know the connector needs rerouting, so the callback // isn't called. You can force it to be called though, via: router->processTransaction(); printf("\nMoving shape right by 0.5.\n"); router->moveShape(shapeRef, 0.5, 0); router->processTransaction(); router->outputDiagram("output/example"); delete router; return 0; }
int main(void) { Avoid::Router *router = new Avoid::Router(Avoid::OrthogonalRouting); Avoid::Point srcPt(0,400); Avoid::Point dstPt(775,400); Avoid::ConnRef *connRef = new Avoid::ConnRef(router, srcPt, dstPt); connRef->setCallback(connCallback, connRef); Avoid::Point srcPt2(775,625); Avoid::Point dstPt2(350,475); Avoid::ConnRef *connRef2 = new Avoid::ConnRef(router, srcPt2, dstPt2); connRef2->setCallback(connCallback, connRef2); router->processTransaction(); printf("\nShifting endpoint.\n"); connRef->setEndpoints(Avoid::Point(0,375), Avoid::Point(775,400)); connRef2->setEndpoints(Avoid::Point(775,625), Avoid::Point(350,450)); router->processTransaction(); printf("\nShifting endpoint.\n"); connRef->setEndpoints(Avoid::Point(0,400), Avoid::Point(775,400)); connRef2->setEndpoints(Avoid::Point(775,625), Avoid::Point(350,475)); router->processTransaction(); delete router; return 0; }