static void blender_camera_from_view(BlenderCamera *bcam, BL::RenderEngine b_engine, BL::Scene b_scene, BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int width, int height, bool skip_panorama = false) { /* 3d view parameters */ bcam->nearclip = b_v3d.clip_start(); bcam->farclip = b_v3d.clip_end(); bcam->lens = b_v3d.lens(); bcam->shuttertime = b_scene.render().motion_blur_shutter(); curvemapping_to_array(b_scene.render().motion_blur_shutter_curve(), bcam->shutter_curve, RAMP_TABLE_SIZE); if(b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_CAMERA) { /* camera view */ BL::Object b_ob = (b_v3d.lock_camera_and_layers())? b_scene.camera(): b_v3d.camera(); if(b_ob) { blender_camera_from_object(bcam, b_engine, b_ob, skip_panorama); if(!skip_panorama && bcam->type == CAMERA_PANORAMA) { /* in panorama camera view, we map viewplane to camera border */ BoundBox2D view_box, cam_box; blender_camera_view_subset(b_engine, b_scene.render(), b_scene, b_ob, b_v3d, b_rv3d, width, height, &view_box, &cam_box); bcam->pano_viewplane = view_box.make_relative_to(cam_box); } else { /* magic zoom formula */ bcam->zoom = (float)b_rv3d.view_camera_zoom(); bcam->zoom = (1.41421f + bcam->zoom/50.0f); bcam->zoom *= bcam->zoom; bcam->zoom = 2.0f/bcam->zoom; /* offset */ bcam->offset = get_float2(b_rv3d.view_camera_offset()); } } } else if(b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_ORTHO) { /* orthographic view */ bcam->farclip *= 0.5f; bcam->nearclip = -bcam->farclip; float sensor_size; if(bcam->sensor_fit == BlenderCamera::VERTICAL) sensor_size = bcam->sensor_height; else sensor_size = bcam->sensor_width; bcam->type = CAMERA_ORTHOGRAPHIC; bcam->ortho_scale = b_rv3d.view_distance() * sensor_size / b_v3d.lens(); } bcam->zoom *= 2.0f; /* 3d view transform */ bcam->matrix = transform_inverse(get_transform(b_rv3d.view_matrix())); }
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Fill the Octane Camera properties from Blender View data ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void BlenderSync::load_camera_from_view(Camera* cam, BL::Scene b_scene, BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int width, int height, float2& offset, bool skip_panorama) { float zoom; if(b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_CAMERA) { BL::Object b_ob = (b_v3d.lock_camera_and_layers()) ? b_scene.camera() : b_v3d.camera(); if(b_ob) { cam->matrix = scene->matrix * get_transform(b_ob.matrix_world()); // Magic zoom formula zoom = (float) b_rv3d.view_camera_zoom(); zoom = (1.41421f + zoom/50.0f); zoom *= zoom; zoom = 2.0f/zoom; zoom *= 2.0f; cam->zoom = zoom; offset = get_float2(b_rv3d.view_camera_offset()); load_camera_from_object(cam, b_ob, width, height, offset, skip_panorama); } } //if(b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_CAMERA) else if(b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_ORTHO || b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_PERSP) { cam->zoom = 2.0f; cam->near_clip_depth = b_v3d.clip_start(); cam->far_clip_depth = b_v3d.clip_end(); cam->matrix = scene->matrix * transform_inverse(get_transform(b_rv3d.view_matrix())); cam->type = CAMERA_PERSPECTIVE; if(b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_ORTHO) cam->ortho = true; else cam->ortho = false; PointerRNA oct_camera = RNA_pointer_get(&b_scene.ptr, "oct_view_cam"); get_cam_settings(cam, oct_camera, true); cam->lens_shift_x = 0; cam->lens_shift_y = 0; cam->sensorwidth = 32.0f; cam->sensorheight = 18.0f; cam->sensor_fit = Camera::AUTO; if(cam->ortho) { float ortho_scale; get_viewport_ortho_scale(cam, b_rv3d.view_distance(), b_v3d.lens(), width, height, &ortho_scale); cam->fov = ortho_scale * cam->zoom; } else { float sensor_size; get_camera_sensor_size(cam, width, height, &sensor_size); cam->fov = 2.0f * atanf((0.5f * sensor_size * cam->zoom) / b_v3d.lens()) *180.0f / M_PI_F; } // Position cam->look_at.x = cam->eye_point.x = cam->matrix.x.w; cam->look_at.y = cam->eye_point.y = cam->matrix.y.w; cam->look_at.z = cam->eye_point.z = cam->matrix.z.w; if(cam->ortho) { float3 dir = transform_direction(&cam->matrix, make_float3(0.0f, 0.0f, b_rv3d.view_distance())); cam->eye_point.x = cam->eye_point.x + dir.x; cam->eye_point.y = cam->eye_point.y + dir.y; cam->eye_point.z = cam->eye_point.z + dir.z; } else { float3 dir = transform_direction(&cam->matrix, make_float3(0.0f, 0.0f, -1.0f)); cam->look_at.x = cam->look_at.x + dir.x; cam->look_at.y = cam->look_at.y + dir.y; cam->look_at.z = cam->look_at.z + dir.z; } cam->up = normalize(transform_direction(&cam->matrix, make_float3(0.0f, 1.0f, 0.0f))); } //else if(b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_ORTHO || b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_PERSP) get_camera_border(cam, b_v3d, b_rv3d, width, height); } //load_camera_from_view()