コード例 #1
0
ファイル: MethodDedup.cpp プロジェクト: JoelMarcey/redex
size_t dedup_methods_helper(
    const Scope& scope,
    const std::vector<DexMethod*>& to_dedup,
    std::vector<DexMethod*>& replacements,
    boost::optional<std::unordered_map<DexMethod*, MethodOrderedSet>>&
        new_to_old) {
  if (to_dedup.size() <= 1) {
    replacements = to_dedup;
    return 0;
  }
  size_t dedup_count = 0;
  auto grouped_methods = group_identical_methods(to_dedup);
  std::unordered_map<DexMethod*, DexMethod*> duplicates_to_replacement;
  for (auto& group : grouped_methods) {
    auto replacement = *group.begin();
    for (auto m : group) {
      duplicates_to_replacement[m] = replacement;
      // Update dedup map
      if (new_to_old == boost::none) {
        continue;
      }
      if (new_to_old->count(m) > 0) {
        auto orig_old_list = new_to_old->at(m);
        new_to_old->erase(m);
        for (auto orig_old : orig_old_list) {
          new_to_old.get()[replacement].insert(orig_old);
        }
      }
      new_to_old.get()[replacement].insert(m);
    }
    if (new_to_old != boost::none) {
      new_to_old.get()[replacement].insert(replacement);
    }

    replacements.push_back(replacement);
    if (group.size() > 1) {
      dedup_count += group.size() - 1;
      TRACE(METH_DEDUP,
            9,
            "dedup: group %d replacement %s\n",
            group.size(),
            SHOW(replacement));
    }
  }
  method_reference::update_call_refs_simple(scope, duplicates_to_replacement);
  return dedup_count;
}
コード例 #2
0
vector<CubicBezierControlPoints> RRTPlanner::generateCubicBezierPath(
    const vector<Geometry2d::Point>& points,
    const MotionConstraints& motionConstraints, Geometry2d::Point vi,
    Geometry2d::Point vf, const boost::optional<vector<float>>& times) {
    size_t length = points.size();
    size_t curvesNum = length - 1;
    vector<double> pointsX(length);
    vector<double> pointsY(length);
    vector<double> ks(length - 1);
    vector<double> ks2(length - 1);

    for (int i = 0; i < length; i++) {
        pointsX[i] = points[i].x;
        pointsY[i] = points[i].y;
    }
    const float startSpeed = vi.mag();

    const float endSpeed = vf.mag();

    if (times) {
        assert(times->size() == points.size());
        for (int i = 0; i < curvesNum; i++) {
            ks[i] = 1.0 / (times->at(i + 1) - times->at(i));
            ks2[i] = ks[i] * ks[i];
            if (std::isnan(ks[i])) {
                debugThrow(
                    "Something went wrong. Points are too close to each other "
                    "probably");
                return vector<CubicBezierControlPoints>();
            }
        }
    } else {
        for (int i = 0; i < curvesNum; i++) {
            ks[i] = 1.0 / (getTime(points, i + 1, motionConstraints, startSpeed,
                                   endSpeed) -
                           getTime(points, i, motionConstraints, startSpeed,
                                   endSpeed));
            ks2[i] = ks[i] * ks[i];
            if (std::isnan(ks[i])) {
                debugThrow(
                    "Something went wrong. Points are too close to each other "
                    "probably");
                return vector<CubicBezierControlPoints>();
            }
        }
    }

    VectorXd solutionX =
        RRTPlanner::cubicBezierCalc(vi.x, vf.x, pointsX, ks, ks2);
    VectorXd solutionY =
        RRTPlanner::cubicBezierCalc(vi.y, vf.y, pointsY, ks, ks2);

    vector<CubicBezierControlPoints> path;

    for (int i = 0; i < curvesNum; i++) {
        Point p0 = points[i];
        Point p1 = Geometry2d::Point(solutionX(i * 2), solutionY(i * 2));
        Point p2 =
            Geometry2d::Point(solutionX(i * 2 + 1), solutionY(i * 2 + 1));
        Point p3 = points[i + 1];
        path.emplace_back(p0, p1, p2, p3);
    }
    return path;
}