コード例 #1
0
status_t
get_scroll_bar_info(scroll_bar_info *info)
{
	if (info == NULL)
		return B_BAD_VALUE;

	BPrivate::AppServerLink link;
	link.StartMessage(AS_GET_SCROLLBAR_INFO);

	int32 code;
	if (link.FlushWithReply(code) == B_OK
		&& code == B_OK) {
		link.Read<scroll_bar_info>(info);
		return B_OK;
	}

	return B_ERROR;
}
コード例 #2
0
ファイル: Font.cpp プロジェクト: looncraz/haiku
unicode_block
BFont::Blocks() const
{
	BPrivate::AppServerLink link;
	link.StartMessage(AS_GET_UNICODE_BLOCKS);
	link.Attach<uint16>(fFamilyID);
	link.Attach<uint16>(fStyleID);

	int32 status;
	if (link.FlushWithReply(status) != B_OK
		|| status != B_OK) {
		return unicode_block(~0LL, ~0LL);
	}

	unicode_block blocksForFont;
	link.Read<unicode_block>(&blocksForFont);

	return blocksForFont;
}
コード例 #3
0
ファイル: InterfaceDefs.cpp プロジェクト: mmanley/Antares
/*!	\brief queries the server for the name of the decorator with a certain index
	\param index The index of the decorator to get the name for
	\param name BString to receive the name of the decorator
	\return B_OK if successful, B_ERROR if not
*/
status_t
get_decorator_name(const int32 &index, BString &name)
{
	BPrivate::AppServerLink link;
	link.StartMessage(AS_GET_DECORATOR_NAME);
	link.Attach<int32>(index);

	int32 code;
	if (link.FlushWithReply(code) == B_OK && code == B_OK) {
		char *string;
		if (link.ReadString(&string) == B_OK) {
			name = string;
			free(string);
			return B_OK;
		}
	}

	return B_ERROR;
}
コード例 #4
0
ファイル: Font.cpp プロジェクト: looncraz/haiku
status_t
_get_system_default_font_(const char* which, font_family family,
	font_style style, float* _size)
{
	BPrivate::AppServerLink link;

	link.StartMessage(AS_GET_SYSTEM_DEFAULT_FONT);
	link.AttachString(which, B_OS_NAME_LENGTH);

	int32 status = B_ERROR;
	if (link.FlushWithReply(status) != B_OK
		|| status < B_OK)
		return status;

	link.ReadString(family, sizeof(font_family));
	link.ReadString(style, sizeof(font_style));
	link.Read<float>(_size);
	return B_OK;
}
コード例 #5
0
ファイル: Font.cpp プロジェクト: looncraz/haiku
void
BFont::GetBoundingBoxesForStrings(const char* stringArray[], int32 numStrings,
	font_metric_mode mode, escapement_delta deltas[],
	BRect boundingBoxArray[]) const
{
	if (!stringArray || numStrings < 1 || !boundingBoxArray)
		return;

	int32 code;
	BPrivate::AppServerLink link;

	link.StartMessage(AS_GET_BOUNDINGBOXES_STRINGS);
	link.Attach<uint16>(fFamilyID);
	link.Attach<uint16>(fStyleID);
	link.Attach<float>(fSize);
	link.Attach<float>(fRotation);
	link.Attach<float>(fShear);
	link.Attach<float>(fFalseBoldWidth);
	link.Attach<uint8>(fSpacing);
	link.Attach<uint32>(fFlags);
	link.Attach<font_metric_mode>(mode);
	link.Attach<int32>(numStrings);

	if (deltas) {
		for (int32 i = 0; i < numStrings; i++) {
			link.AttachString(stringArray[i]);
			link.Attach<escapement_delta>(deltas[i]);
		}
	} else {
		escapement_delta emptyDelta = {0, 0};

		for (int32 i = 0; i < numStrings; i++) {
			link.AttachString(stringArray[i]);
			link.Attach<escapement_delta>(emptyDelta);
		}
	}

	if (link.FlushWithReply(code) != B_OK || code != B_OK)
		return;

	link.Read(boundingBoxArray, sizeof(BRect) * numStrings);
}
コード例 #6
0
ファイル: Font.cpp プロジェクト: looncraz/haiku
void
BFont::_GetBoundingBoxes(const char charArray[], int32 numChars,
	font_metric_mode mode, bool string_escapement, escapement_delta* delta,
	BRect boundingBoxArray[], bool asString) const
{
	if (charArray == NULL || numChars < 1 || boundingBoxArray == NULL)
		return;

	int32 code;
	BPrivate::AppServerLink link;

	link.StartMessage(asString
		? AS_GET_BOUNDINGBOXES_STRING : AS_GET_BOUNDINGBOXES_CHARS);
	link.Attach<uint16>(fFamilyID);
	link.Attach<uint16>(fStyleID);
	link.Attach<float>(fSize);
	link.Attach<float>(fRotation);
	link.Attach<float>(fShear);
	link.Attach<float>(fFalseBoldWidth);
	link.Attach<uint8>(fSpacing);

	link.Attach<uint32>(fFlags);
	link.Attach<font_metric_mode>(mode);
	link.Attach<bool>(string_escapement);

	if (delta != NULL) {
		link.Attach<escapement_delta>(*delta);
	} else {
		escapement_delta emptyDelta = {0, 0};
		link.Attach<escapement_delta>(emptyDelta);
	}

	link.Attach<int32>(numChars);
	uint32 bytesInBuffer = UTF8CountBytes(charArray, numChars);
	link.Attach<int32>(bytesInBuffer);
	link.Attach(charArray, bytesInBuffer);

	if (link.FlushWithReply(code) != B_OK || code != B_OK)
		return;

	link.Read(boundingBoxArray, sizeof(BRect) * numChars);
}
コード例 #7
0
ファイル: Font.cpp プロジェクト: looncraz/haiku
font_file_format
BFont::FileFormat() const
{
	BPrivate::AppServerLink link;
	link.StartMessage(AS_GET_FONT_FILE_FORMAT);
	link.Attach<uint16>(fFamilyID);
	link.Attach<uint16>(fStyleID);

	int32 status;
	if (link.FlushWithReply(status) != B_OK
		|| status != B_OK) {
		// just take a safe bet...
		return B_TRUETYPE_WINDOWS;
	}

	uint16 format;
	link.Read<uint16>(&format);

	return (font_file_format)format;
}
コード例 #8
0
ファイル: Dragger.cpp プロジェクト: michael-manley/haiku
bool
BDragger::AreDraggersDrawn()
{
	DraggerManager* manager = DraggerManager::Default();
	AutoLocker<DraggerManager> locker(manager);

	if (!manager->visibleInitialized) {
		BPrivate::AppServerLink link;
		link.StartMessage(AS_GET_SHOW_ALL_DRAGGERS);

		status_t status;
		if (link.FlushWithReply(status) == B_OK && status == B_OK) {
			link.Read<bool>(&manager->visible);
			manager->visibleInitialized = true;
		} else
			return false;
	}

	return manager->visible;
}
コード例 #9
0
ファイル: InterfaceDefs.cpp プロジェクト: mmanley/Antares
void
get_workspaces_layout(uint32* _columns, uint32* _rows)
{
	int32 columns = 1;
	int32 rows = 1;

	BPrivate::AppServerLink link;
	link.StartMessage(AS_GET_WORKSPACE_LAYOUT);

	status_t status;
	if (link.FlushWithReply(status) == B_OK && status == B_OK) {
		link.Read<int32>(&columns);
		link.Read<int32>(&rows);
	}

	if (_columns != NULL)
		*_columns = columns;
	if (_rows != NULL)
		*_rows = rows;
}
コード例 #10
0
ファイル: Font.cpp プロジェクト: looncraz/haiku
bool
BFont::IncludesBlock(uint32 start, uint32 end) const
{
	BPrivate::AppServerLink link;
	link.StartMessage(AS_GET_HAS_UNICODE_BLOCK);
	link.Attach<uint16>(fFamilyID);
	link.Attach<uint16>(fStyleID);
	link.Attach<uint32>(start);
	link.Attach<uint32>(end);

	int32 status;
	if (link.FlushWithReply(status) != B_OK
		|| status != B_OK) {
		return false;
	}

	bool hasBlock;
	link.Read<bool>(&hasBlock);

	return hasBlock;
}
コード例 #11
0
ファイル: InterfaceDefs.cpp プロジェクト: mmanley/Antares
client_window_info*
get_window_info(int32 serverToken)
{
	BPrivate::AppServerLink link;

	link.StartMessage(AS_GET_WINDOW_INFO);
	link.Attach<int32>(serverToken);

	int32 code;
	if (link.FlushWithReply(code) != B_OK || code != B_OK)
		return NULL;

	int32 size;
	link.Read<int32>(&size);

	client_window_info* info = (client_window_info*)malloc(size);
	if (info == NULL)
		return NULL;

	link.Read(info, size);
	return info;
}
コード例 #12
0
ファイル: Bitmap.cpp プロジェクト: orangejua/haiku
void
BBitmap::_ReconnectToAppServer()
{
	BPrivate::AppServerLink link;

	link.StartMessage(AS_RECONNECT_BITMAP);
	link.Attach<BRect>(fBounds);
	link.Attach<color_space>(fColorSpace);
	link.Attach<uint32>(fFlags);
	link.Attach<int32>(fBytesPerRow);
	link.Attach<int32>(0);
	link.Attach<int32>(fArea);
	link.Attach<int32>(fAreaOffset);

	status_t error;
	if (link.FlushWithReply(error) == B_OK && error == B_OK) {
		// server side success
		// Get token
		link.Read<int32>(&fServerToken);

		link.Read<area_id>(&fServerArea);
	}
}
コード例 #13
0
ファイル: InterfaceDefs.cpp プロジェクト: mmanley/Antares
int32*
get_token_list(team_id team, int32* _count)
{
	BPrivate::AppServerLink link;

	link.StartMessage(AS_GET_WINDOW_LIST);
	link.Attach<team_id>(team);

	int32 code;
	if (link.FlushWithReply(code) != B_OK || code != B_OK)
		return NULL;

	int32 count;
	link.Read<int32>(&count);

	int32* tokens = (int32*)malloc(count * sizeof(int32));
	if (tokens == NULL)
		return NULL;

	link.Read(tokens, count * sizeof(int32));
	*_count = count;
	return tokens;
}
コード例 #14
0
ファイル: Font.cpp プロジェクト: looncraz/haiku
void
BFont::_GetExtraFlags() const
{
	// TODO: this has to be const in order to allow other font getters to
	// stay const as well
	if (fExtraFlags != kUninitializedExtraFlags)
		return;

	BPrivate::AppServerLink link;
	link.StartMessage(AS_GET_EXTRA_FONT_FLAGS);
	link.Attach<uint16>(fFamilyID);
	link.Attach<uint16>(fStyleID);

	status_t status = B_ERROR;
	if (link.FlushWithReply(status) != B_OK || status != B_OK) {
		// use defaut values for the flags
		fExtraFlags = (uint32)B_FONT_LEFT_TO_RIGHT
			<< B_PRIVATE_FONT_DIRECTION_SHIFT;
		return;
	}

	link.Read<uint32>(&fExtraFlags);
}
コード例 #15
0
ファイル: Font.cpp プロジェクト: looncraz/haiku
void
_init_global_fonts_()
{
	BPrivate::AppServerLink link;
	link.StartMessage(AS_GET_SYSTEM_FONTS);

	int32 code;
	if (link.FlushWithReply(code) != B_OK
		|| code != B_OK) {
		printf("DEBUG: Couldn't initialize global fonts!\n");
		return;
	}

	char type[B_OS_NAME_LENGTH];

	while (link.ReadString(type, sizeof(type)) >= B_OK && type[0]) {
		BFont dummy;
		BFont* font = &dummy;

		if (!strcmp(type, "plain"))
			font = &sPlainFont;
		else if (!strcmp(type, "bold"))
			font = &sBoldFont;
		else if (!strcmp(type, "fixed"))
			font = &sFixedFont;

		link.Read<uint16>(&font->fFamilyID);
		link.Read<uint16>(&font->fStyleID);
		link.Read<float>(&font->fSize);
		link.Read<uint16>(&font->fFace);
		link.Read<uint32>(&font->fFlags);

		font->fHeight.ascent = kUninitializedAscent;
		font->fExtraFlags = kUninitializedExtraFlags;
	}
}
コード例 #16
0
ファイル: Font.cpp プロジェクト: looncraz/haiku
void
BFont::GetHasGlyphs(const char charArray[], int32 numChars,
	bool hasArray[]) const
{
	if (!charArray || numChars < 1 || !hasArray)
		return;

	int32 code;
	BPrivate::AppServerLink link;

	link.StartMessage(AS_GET_HAS_GLYPHS);
	link.Attach<uint16>(fFamilyID);
	link.Attach<uint16>(fStyleID);
	link.Attach<int32>(numChars);

	uint32 bytesInBuffer = UTF8CountBytes(charArray, numChars);
	link.Attach<int32>(bytesInBuffer);
	link.Attach(charArray, bytesInBuffer);

	if (link.FlushWithReply(code) != B_OK || code != B_OK)
		return;

	link.Read(hasArray, sizeof(bool) * numChars);
}
コード例 #17
0
ファイル: Font.cpp プロジェクト: looncraz/haiku
void
BFont::GetEdges(const char charArray[], int32 numChars,
	edge_info edgeArray[]) const
{
	if (!charArray || numChars < 1 || !edgeArray)
		return;

	int32 code;
	BPrivate::AppServerLink link;

	link.StartMessage(AS_GET_EDGES);
	link.Attach<uint16>(fFamilyID);
	link.Attach<uint16>(fStyleID);
	link.Attach<int32>(numChars);

	uint32 bytesInBuffer = UTF8CountBytes(charArray, numChars);
	link.Attach<int32>(bytesInBuffer);
	link.Attach(charArray, bytesInBuffer);

	if (link.FlushWithReply(code) != B_OK || code != B_OK)
		return;

	link.Read(edgeArray, sizeof(edge_info) * numChars);
}
コード例 #18
0
ファイル: Bitmap.cpp プロジェクト: orangejua/haiku
/*!	\brief Initializes the bitmap.
	\param bounds The bitmap dimensions.
	\param colorSpace The bitmap's color space.
	\param flags Creation flags.
	\param bytesPerRow The number of bytes per row the bitmap should use.
		   \c B_ANY_BYTES_PER_ROW to let the constructor choose an appropriate
		   value.
	\param screenID ???
*/
void
BBitmap::_InitObject(BRect bounds, color_space colorSpace, uint32 flags,
	int32 bytesPerRow, screen_id screenID)
{
//printf("BBitmap::InitObject(bounds: BRect(%.1f, %.1f, %.1f, %.1f), format: %ld, flags: %ld, bpr: %ld\n",
//	   bounds.left, bounds.top, bounds.right, bounds.bottom, colorSpace, flags, bytesPerRow);

	// TODO: Should we handle rounding of the "bounds" here? How does R5 behave?

	status_t error = B_OK;

#ifdef RUN_WITHOUT_APP_SERVER
	flags |= B_BITMAP_NO_SERVER_LINK;
#endif	// RUN_WITHOUT_APP_SERVER

	_CleanUp();

	// check params
	if (!bounds.IsValid() || !bitmaps_support_space(colorSpace, NULL)) {
		error = B_BAD_VALUE;
	} else {
		// bounds is in floats and might be valid but much larger than what we
		// can handle the size could not be expressed in int32
		double realSize = bounds.Width() * bounds.Height();
		if (realSize > (double)(INT_MAX / 4)) {
			fprintf(stderr, "bitmap bounds is much too large: "
				"BRect(%.1f, %.1f, %.1f, %.1f)\n",
				bounds.left, bounds.top, bounds.right, bounds.bottom);
			error = B_BAD_VALUE;
		}
	}
	if (error == B_OK) {
		int32 bpr = get_bytes_per_row(colorSpace, bounds.IntegerWidth() + 1);
		if (bytesPerRow < 0)
			bytesPerRow = bpr;
		else if (bytesPerRow < bpr)
// NOTE: How does R5 behave?
			error = B_BAD_VALUE;
	}
	// allocate the bitmap buffer
	if (error == B_OK) {
		// TODO: Let the app_server return the size when it allocated the bitmap
		int32 size = bytesPerRow * (bounds.IntegerHeight() + 1);

		if ((flags & B_BITMAP_NO_SERVER_LINK) != 0) {
			fBasePointer = (uint8*)malloc(size);
			if (fBasePointer) {
				fSize = size;
				fColorSpace = colorSpace;
				fBounds = bounds;
				fBytesPerRow = bytesPerRow;
				fFlags = flags;
			} else
				error = B_NO_MEMORY;
		} else {
			// Ask the server (via our owning application) to create a bitmap.
			BPrivate::AppServerLink link;

			// Attach Data:
			// 1) BRect bounds
			// 2) color_space space
			// 3) int32 bitmap_flags
			// 4) int32 bytes_per_row
			// 5) int32 screen_id::id
			link.StartMessage(AS_CREATE_BITMAP);
			link.Attach<BRect>(bounds);
			link.Attach<color_space>(colorSpace);
			link.Attach<uint32>(flags);
			link.Attach<int32>(bytesPerRow);
			link.Attach<int32>(screenID.id);

			if (link.FlushWithReply(error) == B_OK && error == B_OK) {
				// server side success
				// Get token
				link.Read<int32>(&fServerToken);

				uint8 allocationFlags;
				link.Read<uint8>(&allocationFlags);
				link.Read<area_id>(&fServerArea);
				link.Read<int32>(&fAreaOffset);

				BPrivate::ServerMemoryAllocator* allocator
					= BApplication::Private::ServerAllocator();

				if ((allocationFlags & kNewAllocatorArea) != 0) {
					error = allocator->AddArea(fServerArea, fArea,
						fBasePointer, size);
				} else {
					error = allocator->AreaAndBaseFor(fServerArea, fArea,
						fBasePointer);
					if (error == B_OK)
						fBasePointer += fAreaOffset;
				}

				if ((allocationFlags & kFramebuffer) != 0) {
					// The base pointer will now point to an overlay_client_data
					// structure bytes per row might be modified to match
					// hardware constraints
					link.Read<int32>(&bytesPerRow);
					size = bytesPerRow * (bounds.IntegerHeight() + 1);
				}

				if (fServerArea >= B_OK) {
					fSize = size;
					fColorSpace = colorSpace;
					fBounds = bounds;
					fBytesPerRow = bytesPerRow;
					fFlags = flags;
				} else
					error = fServerArea;
			}

			if (error < B_OK) {
				fBasePointer = NULL;
				fServerToken = -1;
				fArea = -1;
				fServerArea = -1;
				fAreaOffset = -1;
				// NOTE: why not "0" in case of error?
				fFlags = flags;
			} else {
				BAutolock _(sBitmapListLock);
				sBitmapList.AddItem(this);
			}
		}
		fWindow = NULL;
	}

	fInitError = error;

	if (fInitError == B_OK) {
		// clear to white if the flags say so.
		if (flags & (B_BITMAP_CLEAR_TO_WHITE | B_BITMAP_ACCEPTS_VIEWS)) {
			if (fColorSpace == B_CMAP8) {
				// "255" is the "transparent magic" index for B_CMAP8 bitmaps
				// use the correct index for "white"
				memset(fBasePointer, 65, fSize);
			} else {
				// should work for most colorspaces
				memset(fBasePointer, 0xff, fSize);
			}
		}
		// TODO: Creating an offscreen window with a non32 bit bitmap
		// copies the current content of the bitmap to a back buffer.
		// So at this point the bitmap has to be already cleared to white.
		// Better move the above code to the server so the problem looks more
		// clear.
		if (flags & B_BITMAP_ACCEPTS_VIEWS) {
			fWindow = new(std::nothrow) BWindow(Bounds(), fServerToken);
			if (fWindow) {
				// A BWindow starts life locked and is unlocked
				// in Show(), but this window is never shown and
				// it's message loop is never started.
				fWindow->Unlock();
			} else
				fInitError = B_NO_MEMORY;
		}
	}
}
コード例 #19
0
ファイル: InterfaceDefs.cpp プロジェクト: royalharsh/haiku
status_t
get_mouse_bitmap(BBitmap** bitmap, BPoint* hotspot)
{
	if (bitmap == NULL && hotspot == NULL)
		return B_BAD_VALUE;
	
	BPrivate::AppServerLink link;
	link.StartMessage(AS_GET_CURSOR_BITMAP);
	
	int32 code;
	status_t status = link.FlushWithReply(code);
	if (status != B_OK)
		return status;
	if (code != B_OK)
		return code;
	
	uint32 size = 0;
	uint32 cursorWidth = 0;
	uint32 cursorHeight = 0;
	
	// if link.Read() returns an error, the same error will be returned on
	// subsequent calls, so we'll check only the return value of the last call
	link.Read<uint32>(&size);
	link.Read<uint32>(&cursorWidth);
	link.Read<uint32>(&cursorHeight);
	if (hotspot == NULL) {
		BPoint dummy;
		link.Read<BPoint>(&dummy);
	} else
		link.Read<BPoint>(hotspot);

	void* data = NULL;
	if (size > 0)
		data = malloc(size);
	if (data == NULL)
		return B_NO_MEMORY;
	
	status = link.Read(data, size);
	if (status != B_OK) {
		free(data);
		return status;
	}
	
	BBitmap* cursorBitmap = new (std::nothrow) BBitmap(BRect(0, 0,
		cursorWidth - 1, cursorHeight - 1), B_RGBA32);
	
	if (cursorBitmap == NULL) {
		free(data);
		return B_NO_MEMORY;
	}
	status = cursorBitmap->InitCheck();
	if (status == B_OK)
		cursorBitmap->SetBits(data, size, 0, B_RGBA32);

	free(data);
	
	if (status == B_OK && bitmap != NULL)
		*bitmap = cursorBitmap;
	else
		delete cursorBitmap;
	
	return status;
}