void RobotPoseWidget::Drag(int dx,int dy,Camera::Viewport& viewport) { if(mode == ModeIKAttach) { //printf("Attach dragging, hover widget %d\n",ikPoser.ActiveWidget()); attachx += dx; attachy += dy; viewport.getClickSource(attachx,attachy,attachRay.source); viewport.getClickVector(attachx,attachy,attachRay.direction); double dist; bool res=linkPoser.Hover(attachx,attachy,viewport,dist); Refresh(); return; } else if(mode == ModeIKDelete) { return; } WidgetSet::Drag(dx,dy,viewport); if(activeWidget == &basePoser) { Robot* robot=linkPoser.robot; robot->SetJointByTransform(0,robot->joints[0].linkIndex,basePoser.T); robot->UpdateFrames(); linkPoser.poseConfig = robot->q; } if(activeWidget == &ikPoser) { SolveIK(); } if(activeWidget == &basePoser) { SolveIKFixedBase(); } if(activeWidget == &linkPoser) { SolveIKFixedJoint(linkPoser.hoverLink); } }
bool RobotLinkPoseWidget::Hover(int x,int y,Camera::Viewport& viewport,double& distance) { Ray3D r; viewport.getClickSource(x,y,r.source); viewport.getClickVector(x,y,r.direction); int oldHoverLink = hoverLink; distance = Inf; hoverLink = affectedLink = affectedDriver = -1; highlightedLinks.resize(0); Vector3 worldpt; Config oldConfig = robot->q; robot->UpdateConfig(poseConfig); robot->UpdateGeometry(); for(size_t i=0; i<robot->links.size(); i++) { if(robot->geometry[i].Empty()) continue; Real dist; if(robot->geometry[i].RayCast(r,&dist)) { if(dist < distance) { distance = dist; Vector3 worldpt = r.source + dist*r.direction; robot->links[i].T_World.mulInverse(worldpt,hoverPt); hoverLink = i; } } } robot->UpdateConfig(oldConfig); robot->UpdateGeometry(); if(hoverLink != -1) { //if it's a weld joint, select up the tree to the first movable link map<int,int> linkToJoint; for(size_t i=0; i<robot->joints.size(); i++) { vector<int> inds; robot->GetJointIndices(i,inds); for(size_t j=0; j<inds.size(); j++) linkToJoint[inds[j]]=(int)i; } int link = hoverLink; while(robot->joints[linkToJoint[link]].type == RobotJoint::Weld) { highlightedLinks.push_back(link); if(robot->parents[link] < 0) break; link = robot->parents[link]; } highlightedLinks.push_back(link); //get the selected driver affectedLink = link; for(size_t i=0; i<robot->drivers.size(); i++) if(robot->DoesDriverAffect(i,affectedLink)) { affectedDriver = (int)i; break; } } if(hoverLink != oldHoverLink) Refresh(); return (hoverLink != -1); }
void TransformWidget::Drag(int dx,int dy,Camera::Viewport& viewport) { dragX += dx; dragY += dy; Ray3D r; viewport.getClickSource(dragX,dragY,r.source); viewport.getClickVector(dragX,dragY,r.direction); if(hoverItem < 0) return; else if(hoverItem == 0) { Vector3 v; viewport.getMovementVectorAtDistance(dx,dy,clickDistance,v); T.t += v; } else if(hoverItem <= 3) { //translation Line3D axisLine; axisLine.source = clickPos; axisLine.direction = Vector3(T.R.col(hoverItem-1)); Real t,u; axisLine.closestPoint(r,t,u); T.t = clickTransform.t + axisLine.direction*t; } else { Plane3D ringPlane; Vector3 axis; if(hoverItem <= 6) axis = Vector3(clickTransform.R.col(hoverItem-4)); else axis = clickAxis; Vector3 x,y; GetCanonicalBasis(axis,x,y); //find rotation to minimize distance from clicked pos to drag ray Real cx = x.dot(clickPos - T.t); Real cy = y.dot(clickPos - T.t); ringPlane.setPointNormal(T.t,axis); Real t; bool res=ringPlane.intersectsRay(r,&t); //odd... no intersection if(res==false) return; Vector3 raypos = r.source + t*r.direction - T.t; Real rx = x.dot(raypos); Real ry = y.dot(raypos); if(Sqr(rx) + Sqr(ry) < 1e-5) return; Real theta = AngleDiff(Atan2(ry,rx),Atan2(cy,cx)); AngleAxisRotation aa; aa.axis = axis; aa.angle = theta; QuaternionRotation qR,qT,qRes; qR.setAngleAxis(aa); qT.setMatrix(clickTransform.R); qRes.mul(qR,qT); qRes.getMatrix(T.R); } Refresh(); }
bool WorldDragWidget::Hover(int x,int y,Camera::Viewport& viewport,double& distance) { if(!active) return false; Ray3D r; viewport.getClickSource(x,y,r.source); viewport.getClickVector(x,y,r.direction); hoverID = -1; distance = Inf; if(robotsActive) { int body; Vector3 localpt; Robot* rob = world->RayCastRobot(r,body,localpt); if(rob) { hoverPt = localpt; int index = -1; for(size_t i=0;i<world->robots.size();i++) if(rob == (Robot*)world->robots[i]) { index=(int)i; break; } hoverID = world->RobotLinkID(index,body); const Geometry::AnyCollisionGeometry3D* geom = world->GetGeometry(hoverID); Vector3 worldpt = geom->GetTransform()*localpt; distance = worldpt.distance(r.source); dragPt = worldpt; } } if(objectsActive) { Vector3 localpt; RigidObject* obj = world->RayCastObject(r,localpt); if(obj) { Vector3 worldpt = obj->T*localpt; Real d=worldpt.distance(r.source); if(d < distance) { distance = d; hoverPt = localpt; int index = -1; for(size_t i=0;i<world->rigidObjects.size();i++) if(obj == (RigidObject*)world->rigidObjects[i]) { index=(int)i; break; } hoverID = world->RigidObjectID(index); dragPt = worldpt; } } } hoverDistance = distance; if(hoverID >= 0) { return true; } return false; }
bool TransformWidget::Hover(int x,int y,Camera::Viewport& viewport,double& distance) { Real globalScale = 1.0; if(scaleToScreen) { float sx,sy,sz; viewport.project(T.t,sx,sy,sz); globalScale = sz/viewport.scale; } distance = Inf; int oldHoverItem = hoverItem; hoverItem = -1; Ray3D r; viewport.getClickSource(x,y,r.source); viewport.getClickVector(x,y,r.direction); //check origin if(enableTranslation && enableOriginTranslation) { Sphere3D s; s.center = T.t; s.radius = originRadius*globalScale; Real tmin,tmax; if(s.intersects(r,&tmin,&tmax)) { distance = tmin; hoverItem = 0; } } //check translation axes for(int i=0;i<3;i++) { if(!enableTranslation) break; if(!enableTranslationAxes[i]) continue; Line3D axisLine; axisLine.source = T.t; axisLine.direction = Vector3(T.R.col(i)); Real t,u; axisLine.closestPoint(r,t,u); t = Clamp(t,0.0,axisLength*globalScale); u = Clamp(u,0.0,Inf); Vector3 paxis,pray; axisLine.eval(t,paxis); r.eval(u,pray); if(paxis.distanceSquared(pray) <= Sqr(axisRadius*globalScale)) { if(u < distance) { distance = u; hoverItem = 1+i; } } } if(enableRotation) { //check rotation rings Circle3D c; c.center = T.t; for(int i=0;i<3;i++) { if(!enableRotationAxes[i]) continue; c.axis = Vector3(T.R.col(i)); c.radius = ringOuterRadius*globalScale; Real t; if(c.intersects(r,&t) && t >= 0) { c.radius = ringInnerRadius*globalScale; if(!c.intersects(r,NULL)) { if(t < distance) { distance = t; hoverItem = i+4; } } } } } if(enableRotation && enableOuterRingRotation) { //check outer ring Circle3D c; c.center = T.t; viewport.getViewVector(c.axis); c.radius = (ringOuterRadius+arrowHeight)*globalScale; Real t; if(c.intersects(r,&t) && t >= 0) { c.radius = (ringInnerRadius+arrowHeight)*globalScale; if(!c.intersects(r,NULL)) { if(t < distance) { distance = t; hoverItem = 7; } } } clickAxis = c.axis; } if(hoverItem != oldHoverItem) Refresh(); r.eval(distance,hoverPos); return hoverItem != -1; }