void CommandDrawer::DrawCommands(const CCommandAI* cai) const { const CUnit* owner = cai->owner; const CCommandQueue& commandQue = cai->commandQue; lineDrawer.StartPath(owner->drawMidPos, cmdColors.start); if (owner->selfDCountdown != 0) { lineDrawer.DrawIconAtLastPos(CMD_SELFD); } CCommandQueue::const_iterator ci; for (ci = commandQue.begin(); ci != commandQue.end(); ++ci) { switch (ci->GetID()) { case CMD_ATTACK: case CMD_MANUALFIRE: { if (ci->params.size() == 1) { const CUnit* unit = uh->GetUnit(ci->params[0]); if ((unit != NULL) && IsUnitTrackable(unit, owner)) { const float3& endPos = helper->GetUnitErrorPos(unit, owner->allyteam); lineDrawer.DrawLineAndIcon(ci->GetID(), endPos, cmdColors.attack); } } else { const float3 endPos(ci->params[0], ci->params[1] + 3, ci->params[2]); lineDrawer.DrawLineAndIcon(ci->GetID(), endPos, cmdColors.attack); } break; } case CMD_WAIT:{ DrawWaitIcon(*ci); break; } case CMD_SELFD:{ lineDrawer.DrawIconAtLastPos(ci->GetID()); break; } default:{ DrawDefaultCommand(*ci, owner); break; } } } lineDrawer.FinishPath(); }
bool CCommandAI::HasMoreMoveCommands() const { if (commandQue.size() <= 1) return false; // skip the first command for (CCommandQueue::const_iterator i = ++commandQue.begin(); i != commandQue.end(); ++i) { switch (i->GetID()) { case CMD_AREA_ATTACK: case CMD_ATTACK: case CMD_CAPTURE: case CMD_FIGHT: case CMD_GUARD: case CMD_LOAD_UNITS: case CMD_MANUALFIRE: case CMD_MOVE: case CMD_PATROL: case CMD_RECLAIM: case CMD_REPAIR: case CMD_RESTORE: case CMD_RESURRECT: case CMD_UNLOAD_UNIT: case CMD_UNLOAD_UNITS: return true; case CMD_DEATHWAIT: case CMD_GATHERWAIT: case CMD_SELFD: case CMD_SQUADWAIT: case CMD_STOP: case CMD_TIMEWAIT: case CMD_WAIT: return false; default: // build commands are no different from reclaim or repair commands // in that they can require a unit to move, so return true when we // have one if (i->IsBuildCommand()) return true; } } return false; }
void CommandDrawer::DrawQuedBuildingSquares(const CBuilderCAI* cai) const { const CCommandQueue& commandQue = cai->commandQue; const std::map<int, string>& buildOptions = cai->buildOptions; CCommandQueue::const_iterator ci; int buildCommands = 0; int underwaterCommands = 0; for (ci = commandQue.begin(); ci != commandQue.end(); ++ci) { if (buildOptions.find(ci->GetID()) != buildOptions.end()) { ++buildCommands; BuildInfo bi(*ci); bi.pos = helper->Pos2BuildPos(bi, false); if (bi.pos.y < 0.f) ++underwaterCommands; } } // worst case - 2 squares per building (when underwater) - 8 vertices * 3 floats std::vector<GLfloat> vertices_quads(buildCommands * 12); std::vector<GLfloat> vertices_quads_uw(buildCommands * 12); // underwater // 4 vertical lines std::vector<GLfloat> vertices_lines(underwaterCommands * 24); // colors for lines std::vector<GLfloat> colors_lines(underwaterCommands * 48); int quadcounter = 0; int uwqcounter = 0; int linecounter = 0; for (ci = commandQue.begin(); ci != commandQue.end(); ++ci) { if (buildOptions.find(ci->GetID()) != buildOptions.end()) { BuildInfo bi(*ci); bi.pos = helper->Pos2BuildPos(bi, false); const float xsize = bi.GetXSize()*4; const float zsize = bi.GetZSize()*4; const float h = bi.pos.y; const float x1 = bi.pos.x - xsize; const float z1 = bi.pos.z - zsize; const float x2 = bi.pos.x + xsize; const float z2 = bi.pos.z + zsize; vertices_quads[quadcounter + 0] = x1; vertices_quads[quadcounter + 1] = h + 1; vertices_quads[quadcounter + 2] = z1; vertices_quads[quadcounter + 3] = x1; vertices_quads[quadcounter + 4] = h + 1; vertices_quads[quadcounter + 5] = z2; vertices_quads[quadcounter + 6] = x2; vertices_quads[quadcounter + 7] = h + 1; vertices_quads[quadcounter + 8] = z2; vertices_quads[quadcounter + 9] = x2; vertices_quads[quadcounter +10] = h + 1; vertices_quads[quadcounter +11] = z1; quadcounter += 12; if (bi.pos.y < 0.0f) { const float col[8] = { 0.0f, 0.0f, 1.0f, 0.5f, // start color 0.0f, 0.5f, 1.0f, 1.0f }; // end color vertices_quads_uw[uwqcounter + 0] = x1; vertices_quads_uw[uwqcounter + 1] = 0.f; vertices_quads_uw[uwqcounter + 2] = z1; vertices_quads_uw[uwqcounter + 3] = x1; vertices_quads_uw[uwqcounter + 4] = 0.f; vertices_quads_uw[uwqcounter + 5] = z2; vertices_quads_uw[uwqcounter + 6] = x2; vertices_quads_uw[uwqcounter + 7] = 0.f; vertices_quads_uw[uwqcounter + 8] = z2; vertices_quads_uw[uwqcounter + 9] = x2; vertices_quads_uw[uwqcounter +10] = 0.f; vertices_quads_uw[uwqcounter +11] = z1; uwqcounter += 12; for (int i = 0; i<4; ++i) { std::copy(col, col + 8, colors_lines.begin() + linecounter * 2 + i * 8); } vertices_lines[linecounter + 0] = x1; vertices_lines[linecounter + 1] = h; vertices_lines[linecounter + 2] = z1; vertices_lines[linecounter + 3] = x1; vertices_lines[linecounter + 4] = 0; vertices_lines[linecounter + 5] = z1; vertices_lines[linecounter + 6] = x2; vertices_lines[linecounter + 7] = h; vertices_lines[linecounter + 8] = z1; vertices_lines[linecounter + 9] = x2; vertices_lines[linecounter +10] = 0; vertices_lines[linecounter +11] = z1; vertices_lines[linecounter +12] = x2; vertices_lines[linecounter +13] = h; vertices_lines[linecounter +14] = z2; vertices_lines[linecounter +15] = x2; vertices_lines[linecounter +16] = 0; vertices_lines[linecounter +17] = z2; vertices_lines[linecounter +18] = x1; vertices_lines[linecounter +19] = h; vertices_lines[linecounter +20] = z2; vertices_lines[linecounter +21] = x1; vertices_lines[linecounter +22] = 0; vertices_lines[linecounter +23] = z2; linecounter += 24; } } } if (quadcounter) { glEnableClientState(GL_VERTEX_ARRAY); glPolygonMode(GL_FRONT_AND_BACK, GL_LINES); glVertexPointer(3, GL_FLOAT, 0, &vertices_quads[0]); glDrawArrays(GL_QUADS, 0, quadcounter/3); if (linecounter) { glPushAttrib(GL_CURRENT_BIT); glColor4f(0.0f, 0.5f, 1.0f, 1.0f); // same as end color of lines glVertexPointer(3, GL_FLOAT, 0, &vertices_quads_uw[0]); glDrawArrays(GL_QUADS, 0, uwqcounter/3); glPopAttrib(); glEnableClientState(GL_COLOR_ARRAY); glColorPointer(4, GL_FLOAT, 0, &colors_lines[0]); glVertexPointer(3, GL_FLOAT, 0, &vertices_lines[0]); glDrawArrays(GL_LINES, 0, linecounter/3); glDisableClientState(GL_COLOR_ARRAY); } glDisableClientState(GL_VERTEX_ARRAY); } }
void CommandDrawer::DrawTransportCAICommands(const CTransportCAI* cai) const { const CUnit* owner = cai->owner; const CCommandQueue& commandQue = cai->commandQue; lineDrawer.StartPath(owner->drawMidPos, cmdColors.start); if (owner->selfDCountdown != 0) { lineDrawer.DrawIconAtLastPos(CMD_SELFD); } CCommandQueue::const_iterator ci; for (ci = commandQue.begin(); ci != commandQue.end(); ++ci) { const int& cmdID = ci->GetID(); switch (cmdID) { case CMD_MOVE: { const float3 endPos(ci->params[0], ci->params[1], ci->params[2]); lineDrawer.DrawLineAndIcon(cmdID, endPos, cmdColors.move); break; } case CMD_FIGHT: { if (ci->params.size() >= 3) { const float3 endPos(ci->params[0], ci->params[1], ci->params[2]); lineDrawer.DrawLineAndIcon(cmdID, endPos, cmdColors.fight); } break; } case CMD_PATROL: { const float3 endPos(ci->params[0], ci->params[1], ci->params[2]); lineDrawer.DrawLineAndIcon(cmdID, endPos, cmdColors.patrol); break; } case CMD_ATTACK: { if (ci->params.size() == 1) { const CUnit* unit = uh->GetUnit(ci->params[0]); if ((unit != NULL) && IsUnitTrackable(unit, owner)) { const float3& endPos = helper->GetUnitErrorPos(unit, owner->allyteam); lineDrawer.DrawLineAndIcon(cmdID, endPos, cmdColors.attack); } } else { const float x = ci->params[0]; const float z = ci->params[2]; const float y = ground->GetHeightReal(x, z, false) + 3.0f; lineDrawer.DrawLineAndIcon(cmdID, float3(x, y, z), cmdColors.attack); } break; } case CMD_GUARD: { const CUnit* unit = uh->GetUnit(ci->params[0]); if ((unit != NULL) && IsUnitTrackable(unit, owner)) { const float3& endPos = helper->GetUnitErrorPos(unit, owner->allyteam); lineDrawer.DrawLineAndIcon(cmdID, endPos, cmdColors.guard); } break; } case CMD_LOAD_UNITS: { if (ci->params.size() == 4) { const float3 endPos(ci->params[0], ci->params[1], ci->params[2]); lineDrawer.DrawLineAndIcon(cmdID, endPos, cmdColors.load); lineDrawer.Break(endPos, cmdColors.load); glColor4fv(cmdColors.load); glSurfaceCircle(endPos, ci->params[3], 20); lineDrawer.RestartWithColor(cmdColors.load); } else { const CUnit* unit = uh->GetUnit(ci->params[0]); if ((unit != NULL) && IsUnitTrackable(unit, owner)) { const float3& endPos = helper->GetUnitErrorPos(unit, owner->allyteam); lineDrawer.DrawLineAndIcon(cmdID, endPos, cmdColors.load); } } break; } case CMD_UNLOAD_UNITS: { if (ci->params.size() == 5) { const float3 endPos(ci->params[0], ci->params[1], ci->params[2]); lineDrawer.DrawLineAndIcon(cmdID, endPos, cmdColors.unload); lineDrawer.Break(endPos, cmdColors.unload); glColor4fv(cmdColors.unload); glSurfaceCircle(endPos, ci->params[3], 20); lineDrawer.RestartWithColor(cmdColors.unload); } break; } case CMD_UNLOAD_UNIT: { const float3 endPos(ci->params[0], ci->params[1], ci->params[2]); lineDrawer.DrawLineAndIcon(cmdID, endPos, cmdColors.unload); break; } case CMD_WAIT: { DrawWaitIcon(*ci); break; } case CMD_SELFD: { lineDrawer.DrawIconAtLastPos(cmdID); break; } default: DrawDefaultCommand(*ci, owner); break; } } lineDrawer.FinishPath(); }
void CommandDrawer::DrawFactoryCAICommands(const CFactoryCAI* cai) const { const CUnit* owner = cai->owner; const CCommandQueue& commandQue = cai->commandQue; const CCommandQueue& newUnitCommands = cai->newUnitCommands; lineDrawer.StartPath(owner->drawMidPos, cmdColors.start); if (owner->selfDCountdown != 0) { lineDrawer.DrawIconAtLastPos(CMD_SELFD); } if (!commandQue.empty() && (commandQue.front().GetID() == CMD_WAIT)) { DrawWaitIcon(commandQue.front()); } CCommandQueue::const_iterator ci; for (ci = newUnitCommands.begin(); ci != newUnitCommands.end(); ++ci) { const int& cmdID = ci->GetID(); switch (cmdID) { case CMD_MOVE: { const float3 endPos(ci->params[0], ci->params[1] + 3, ci->params[2]); lineDrawer.DrawLineAndIcon(cmdID, endPos, cmdColors.move); break; } case CMD_FIGHT: { const float3 endPos(ci->params[0], ci->params[1] + 3, ci->params[2]); lineDrawer.DrawLineAndIcon(cmdID, endPos, cmdColors.fight); break; } case CMD_PATROL: { const float3 endPos(ci->params[0], ci->params[1] + 3, ci->params[2]); lineDrawer.DrawLineAndIcon(cmdID, endPos, cmdColors.patrol); break; } case CMD_ATTACK: { if (ci->params.size() == 1) { const CUnit* unit = uh->GetUnit(ci->params[0]); if ((unit != NULL) && IsUnitTrackable(unit, owner)) { const float3& endPos = helper->GetUnitErrorPos(unit, owner->allyteam); lineDrawer.DrawLineAndIcon(cmdID, endPos, cmdColors.attack); } } else { const float x = ci->params[0]; const float z = ci->params[2]; const float y = ground->GetHeightReal(x, z, false) + 3.0f; lineDrawer.DrawLineAndIcon(cmdID, float3(x, y, z), cmdColors.attack); } break; } case CMD_GUARD: { const CUnit* unit = uh->GetUnit(ci->params[0]); if ((unit != NULL) && IsUnitTrackable(unit, owner)) { const float3& endPos = helper->GetUnitErrorPos(unit, owner->allyteam); lineDrawer.DrawLineAndIcon(cmdID, endPos, cmdColors.guard); } break; } case CMD_WAIT: { DrawWaitIcon(*ci); break; } case CMD_SELFD: { lineDrawer.DrawIconAtLastPos(cmdID); break; } default: DrawDefaultCommand(*ci, owner); break; } if ((cmdID < 0) && (ci->params.size() >= 3)) { BuildInfo bi; bi.def = unitDefHandler->GetUnitDefByID(-(cmdID)); if (ci->params.size() == 4) { bi.buildFacing = int(ci->params[3]); } bi.pos = float3(ci->params[0], ci->params[1], ci->params[2]); bi.pos = helper->Pos2BuildPos(bi, false); cursorIcons.AddBuildIcon(cmdID, bi.pos, owner->team, bi.buildFacing); lineDrawer.DrawLine(bi.pos, cmdColors.build); // draw metal extraction range if (bi.def->extractRange > 0) { lineDrawer.Break(bi.pos, cmdColors.build); glColor4fv(cmdColors.rangeExtract); if (bi.def->extractSquare) { glSurfaceSquare(bi.pos, bi.def->extractRange, bi.def->extractRange); } else { glSurfaceCircle(bi.pos, bi.def->extractRange, 40); } lineDrawer.Restart(); } } } lineDrawer.FinishPath(); }
void CommandDrawer::DrawBuilderCAICommands(const CBuilderCAI* cai) const { const CUnit* owner = cai->owner; const CCommandQueue& commandQue = cai->commandQue; lineDrawer.StartPath(owner->drawMidPos, cmdColors.start); if (owner->selfDCountdown != 0) { lineDrawer.DrawIconAtLastPos(CMD_SELFD); } CCommandQueue::const_iterator ci; for (ci = commandQue.begin(); ci != commandQue.end(); ++ci) { const int& cmdID = ci->GetID(); if (cmdID < 0) { const std::map<int, string>& buildOptions = cai->buildOptions; const std::map<int, string>::const_iterator boi = buildOptions.find(cmdID); if (boi != buildOptions.end()) { BuildInfo bi; bi.def = unitDefHandler->GetUnitDefByID(-(cmdID)); if (ci->params.size() == 4) { bi.buildFacing = int(abs(ci->params[3])) % NUM_FACINGS; } bi.pos = float3(ci->params[0], ci->params[1], ci->params[2]); bi.pos = helper->Pos2BuildPos(bi, false); cursorIcons.AddBuildIcon(cmdID, bi.pos, owner->team, bi.buildFacing); lineDrawer.DrawLine(bi.pos, cmdColors.build); // draw metal extraction range if (bi.def->extractRange > 0) { lineDrawer.Break(bi.pos, cmdColors.build); glColor4fv(cmdColors.rangeExtract); if (bi.def->extractSquare) { glSurfaceSquare(bi.pos, bi.def->extractRange, bi.def->extractRange); } else { glSurfaceCircle(bi.pos, bi.def->extractRange, 40); } lineDrawer.Restart(); } } continue; } switch (cmdID) { case CMD_MOVE: { const float3 endPos(ci->params[0], ci->params[1], ci->params[2]); lineDrawer.DrawLineAndIcon(cmdID, endPos, cmdColors.move); break; } case CMD_FIGHT:{ const float3 endPos(ci->params[0], ci->params[1], ci->params[2]); lineDrawer.DrawLineAndIcon(cmdID, endPos, cmdColors.fight); break; } case CMD_PATROL: { const float3 endPos(ci->params[0], ci->params[1], ci->params[2]); lineDrawer.DrawLineAndIcon(cmdID, endPos, cmdColors.patrol); break; } case CMD_GUARD: { const CUnit* unit = uh->GetUnit(ci->params[0]); if ((unit != NULL) && IsUnitTrackable(unit, owner)) { const float3& endPos = helper->GetUnitErrorPos(unit, owner->allyteam); lineDrawer.DrawLineAndIcon(cmdID, endPos, cmdColors.guard); } break; } case CMD_RESTORE: { const float3 endPos(ci->params[0], ci->params[1], ci->params[2]); lineDrawer.DrawLineAndIcon(cmdID, endPos, cmdColors.restore); lineDrawer.Break(endPos, cmdColors.restore); glColor4fv(cmdColors.restore); glSurfaceCircle(endPos, ci->params[3], 20); lineDrawer.RestartWithColor(cmdColors.restore); break; } case CMD_ATTACK: case CMD_MANUALFIRE: { if (ci->params.size() == 1) { const CUnit* unit = uh->GetUnit(ci->params[0]); if ((unit != NULL) && IsUnitTrackable(unit, owner)) { const float3& endPos = helper->GetUnitErrorPos(unit, owner->allyteam); lineDrawer.DrawLineAndIcon(cmdID, endPos, cmdColors.attack); } } else { const float x = ci->params[0]; const float z = ci->params[2]; const float y = ground->GetHeightReal(x, z, false) + 3.0f; lineDrawer.DrawLineAndIcon(cmdID, float3(x, y, z), cmdColors.attack); } break; } case CMD_RECLAIM: case CMD_RESURRECT: { const float* color = (cmdID == CMD_RECLAIM) ? cmdColors.reclaim : cmdColors.resurrect; if (ci->params.size() == 4) { const float3 endPos(ci->params[0], ci->params[1], ci->params[2]); lineDrawer.DrawLineAndIcon(cmdID, endPos, color); lineDrawer.Break(endPos, color); glColor4fv(color); glSurfaceCircle(endPos, ci->params[3], 20); lineDrawer.RestartWithColor(color); } else { const int signedId = (int)ci->params[0]; if (signedId < 0) { LOG_L(L_WARNING, "Trying to %s a feature or unit with id < 0 (%i), aborting.", (cmdID == CMD_RECLAIM) ? "reclaim" : "resurrect", signedId); break; } const unsigned int id = signedId; if (id >= uh->MaxUnits()) { GML_RECMUTEX_LOCK(feat); // DrawCommands CFeature* feature = featureHandler->GetFeature(id - uh->MaxUnits()); if (feature) { const float3 endPos = feature->midPos; lineDrawer.DrawLineAndIcon(cmdID, endPos, color); } } else { const CUnit* unit = uh->GetUnitUnsafe(id); if ((unit != NULL) && (unit != owner) && IsUnitTrackable(unit, owner)) { const float3& endPos = helper->GetUnitErrorPos(unit, owner->allyteam); lineDrawer.DrawLineAndIcon(cmdID, endPos, color); } } } break; } case CMD_REPAIR: case CMD_CAPTURE: { const float* color = (ci->GetID() == CMD_REPAIR) ? cmdColors.repair : cmdColors.capture; if (ci->params.size() == 4) { const float3 endPos(ci->params[0], ci->params[1], ci->params[2]); lineDrawer.DrawLineAndIcon(cmdID, endPos, color); lineDrawer.Break(endPos, color); glColor4fv(color); glSurfaceCircle(endPos, ci->params[3], 20); lineDrawer.RestartWithColor(color); } else { if (ci->params.size() >= 1) { const CUnit* unit = uh->GetUnit(ci->params[0]); if ((unit != NULL) && IsUnitTrackable(unit, owner)) { const float3& endPos = helper->GetUnitErrorPos(unit, owner->allyteam); lineDrawer.DrawLineAndIcon(cmdID, endPos, color); } } } break; } case CMD_LOAD_ONTO: { const CUnit* unit = uh->GetUnitUnsafe(ci->params[0]); lineDrawer.DrawLineAndIcon(cmdID, unit->pos, cmdColors.load); break; } case CMD_WAIT: { DrawWaitIcon(*ci); break; } case CMD_SELFD: { lineDrawer.DrawIconAtLastPos(ci->GetID()); break; } default: { DrawDefaultCommand(*ci, owner); break; } } } lineDrawer.FinishPath(); }
void CommandDrawer::DrawMobileCAICommands(const CMobileCAI* cai) const { const CUnit* owner = cai->owner; const CCommandQueue& commandQue = cai->commandQue; lineDrawer.StartPath(owner->drawMidPos, cmdColors.start); if (owner->selfDCountdown != 0) { lineDrawer.DrawIconAtLastPos(CMD_SELFD); } CCommandQueue::const_iterator ci; for (ci = commandQue.begin(); ci != commandQue.end(); ++ci) { const int& cmd_id = ci->GetID(); switch (cmd_id) { case CMD_MOVE: { const float3 endPos(ci->params[0], ci->params[1], ci->params[2]); lineDrawer.DrawLineAndIcon(cmd_id, endPos, cmdColors.move); break; } case CMD_PATROL: { const float3 endPos(ci->params[0], ci->params[1], ci->params[2]); lineDrawer.DrawLineAndIcon(cmd_id, endPos, cmdColors.patrol); break; } case CMD_FIGHT: { if (ci->params.size() != 1) { const float3 endPos(ci->params[0], ci->params[1], ci->params[2]); lineDrawer.DrawLineAndIcon(cmd_id, endPos, cmdColors.fight); break; } } case CMD_ATTACK: case CMD_MANUALFIRE: { if (ci->params.size() == 1) { const CUnit* unit = uh->GetUnit(ci->params[0]); if ((unit != NULL) && IsUnitTrackable(unit, owner)) { const float3& endPos = helper->GetUnitErrorPos(unit, owner->allyteam); lineDrawer.DrawLineAndIcon(cmd_id, endPos, cmdColors.attack); } } else if (ci->params.size() >= 3) { const float3 endPos(ci->params[0], ci->params[1], ci->params[2]); lineDrawer.DrawLineAndIcon(cmd_id, endPos, cmdColors.attack); } break; } case CMD_GUARD: { const CUnit* unit = uh->GetUnit(ci->params[0]); if ((unit != NULL) && IsUnitTrackable(unit, owner)) { const float3& endPos = helper->GetUnitErrorPos(unit, owner->allyteam); lineDrawer.DrawLineAndIcon(cmd_id, endPos, cmdColors.guard); } break; } case CMD_LOAD_ONTO: { const CUnit* unit = uh->GetUnitUnsafe(ci->params[0]); lineDrawer.DrawLineAndIcon(cmd_id, unit->pos, cmdColors.load); break; } case CMD_WAIT: { DrawWaitIcon(*ci); break; } case CMD_SELFD: { lineDrawer.DrawIconAtLastPos(cmd_id); break; } default: { DrawDefaultCommand(*ci, owner); break; } } } lineDrawer.FinishPath(); }