コード例 #1
0
ファイル: CommandAI.cpp プロジェクト: AlexDiede/spring
bool CCommandAI::HasMoreMoveCommands()
{
	if (commandQue.size() <= 1)
		return false;

	// skip the first command
	for (CCommandQueue::iterator i = ++commandQue.begin(); i != commandQue.end(); ++i) {
		switch (i->GetID()) {
			case CMD_AREA_ATTACK:
			case CMD_ATTACK:
			case CMD_CAPTURE:
			case CMD_FIGHT:
			case CMD_GUARD:
			case CMD_LOAD_UNITS:
			case CMD_MANUALFIRE:
			case CMD_MOVE:
			case CMD_PATROL:
			case CMD_RECLAIM:
			case CMD_REPAIR:
			case CMD_RESTORE:
			case CMD_RESURRECT:
			case CMD_UNLOAD_UNIT:
			case CMD_UNLOAD_UNITS:
				return true;
			case CMD_DEATHWAIT:
			case CMD_GATHERWAIT:
			case CMD_SELFD:
			case CMD_SQUADWAIT:
			case CMD_STOP:
			case CMD_TIMEWAIT:
			case CMD_WAIT:
				return false;
			default:
				// build commands are no different from reclaim or repair commands
				// in that they can require a unit to move, so return true when we
				// have one
				if (i->IsBuildCommand())
					return true;
		}
	}

	return false;
}
コード例 #2
0
int CCommandAI::CancelCommands(const Command &c, CCommandQueue& q, bool& first)
{
	first = false;
	int cancelCount = 0;

	while (true) {
		CCommandQueue::iterator ci = GetCancelQueued(c, q);
		if (ci == q.end()) {
			return cancelCount;
		}
		first = first || (ci == q.begin());
		cancelCount++;

		CCommandQueue::iterator firstErase = ci;
		CCommandQueue::iterator lastErase = ci;

		++ci;
		if ((ci != q.end()) && (ci->GetID() == CMD_SET_WANTED_MAX_SPEED)) {
			lastErase = ci;
			cancelCount++;
			++ci;
		}

		if ((ci != q.end()) && (ci->GetID() == CMD_WAIT)) {
			waitCommandsAI.RemoveWaitCommand(owner, *ci);
			lastErase = ci;
			cancelCount++;
			++ci;
		}

		++lastErase; // STL: erase the range [first, last)
		q.erase(firstErase, lastErase);

		if (c.GetID() >= 0) {
			return cancelCount; // only delete one non-build order
		}
	}

	return cancelCount;
}
コード例 #3
0
void CCommandAI::GiveAllowedCommand(const Command& c, bool fromSynced)
{
	if (ExecuteStateCommand(c)) {
		return;
	}

	switch (c.GetID()) {
		case CMD_SELFD: {
			if (owner->unitDef->canSelfD) {
				if (!(c.options & SHIFT_KEY) || commandQue.empty()) {
					if (owner->selfDCountdown != 0) {
						owner->selfDCountdown = 0;
					} else {
						owner->selfDCountdown = owner->unitDef->selfDCountdown*2+1;
					}
				}
				else if (commandQue.back().GetID() == CMD_SELFD) {
					commandQue.pop_back();
				} else {
					commandQue.push_back(c);
				}
			}
			return;
		}
		case CMD_SET_WANTED_MAX_SPEED: {
			if (CanSetMaxSpeed() &&
			    (commandQue.empty() ||
			     (commandQue.back().GetID() != CMD_SET_WANTED_MAX_SPEED))) {
				// bail early, do not check for overlaps or queue cancelling
				commandQue.push_back(c);
				if (commandQue.size()==1 && !owner->beingBuilt) {
					SlowUpdate();
				}
			}
			return;
		}
		case CMD_WAIT: {
			GiveWaitCommand(c);
			return;
		}
		case CMD_INSERT: {
			ExecuteInsert(c, fromSynced);
			return;
		}
		case CMD_REMOVE: {
			ExecuteRemove(c);
			return;
		}
	}

	// flush the queue for immediate commands
	if (!(c.options & SHIFT_KEY)) {
		if (!commandQue.empty()) {
			const int& cmd_id = commandQue.front().GetID();
			if ((cmd_id == CMD_MANUALFIRE) ||
			    (cmd_id == CMD_ATTACK)     ||
			    (cmd_id == CMD_AREA_ATTACK)) {
				owner->AttackUnit(0,true);
			}
			waitCommandsAI.ClearUnitQueue(owner, commandQue);
			ClearCommandDependencies();
			commandQue.clear();
		}
		inCommand=false;
		SetOrderTarget(NULL);
	}

	AddCommandDependency(c);

	if (c.GetID() == CMD_PATROL) {
		CCommandQueue::iterator ci = commandQue.begin();
		for (; ci != commandQue.end() && ci->GetID() != CMD_PATROL; ++ci) {
			// just increment
		}
		if (ci == commandQue.end()) {
			if (commandQue.empty()) {
				Command c2(CMD_PATROL, c.options);
				c2.params.push_back(owner->pos.x);
				c2.params.push_back(owner->pos.y);
				c2.params.push_back(owner->pos.z);
				commandQue.push_back(c2);
			}
			else {
				do {
					--ci;
					if (ci->params.size() >= 3) {
						Command c2(CMD_PATROL, c.options);
						c2.params = ci->params;
						commandQue.push_back(c2);
						break;
					} else if (ci == commandQue.begin()) {
						Command c2(CMD_PATROL, c.options);
						c2.params.push_back(owner->pos.x);
						c2.params.push_back(owner->pos.y);
						c2.params.push_back(owner->pos.z);
						commandQue.push_back(c2);
						break;
					}
				}
				while (ci != commandQue.begin());
			}
		}
	}

	// cancel duplicated commands
	bool first;
	if (CancelCommands(c, commandQue, first) > 0) {
		if (first) {
			Command stopCommand(CMD_STOP);
			commandQue.push_front(stopCommand);
			SlowUpdate();
		}
		return;
	}

	// do not allow overlapping commands
	if (!GetOverlapQueued(c).empty()) {
		return;
	}

	if (c.GetID() == CMD_ATTACK) {
		// avoid weaponless units moving to 0 distance when given attack order
		if (owner->weapons.empty() && (owner->unitDef->canKamikaze == false)) {
			Command c2(CMD_STOP);
			commandQue.push_back(c2);
			return;
		}
	}

	commandQue.push_back(c);

	if (commandQue.size() == 1 && !owner->beingBuilt && !owner->stunned) {
		SlowUpdate();
	}
}