コード例 #1
0
ファイル: UIEditorView.cpp プロジェクト: gitrider/wxsj2
void CUIEditorView::setWindowSelected(const CEGUI::String& name,bool addEvent /*= true*/)
{
	try
	{
		if( name.length()> 0 && name != m_nSelectWindowName)
		{
			if(name == "___Shower_Window____") return;
			CEGUI::Window* pWindow = CEGUI::WindowManager::getSingleton().getWindow(name);
			CEGUI::Window* pOldSel = NULL;
			if (pWindow && !pWindow->isAutoWindow())
			{
				if(m_nSelectWindowName.length() > 0)
				{
					pOldSel = CEGUI::WindowManager::getSingleton().getWindow(m_nSelectWindowName);
					if (pOldSel)
					{
						for(;pOldSel && pOldSel != CEGUI::System::getSingleton().getGUISheet(); pOldSel = pOldSel->getParent())
						{
							pOldSel->unsubscribeEvent(CEGUI::Window::EventMoved, CEGUI::Event::Subscriber(&CUIEditorView::handleSelectedWindowMoved, this));
						}
					}
				}
				//pWindow->moveToFront();
				m_nSelectWindowName = pWindow->getName();
				CEGUI::Window* pSet = pWindow;
				for (; pSet&& pSet !=CEGUI::System::getSingleton().getGUISheet(); pSet = pSet->getParent() )
				{
					pSet->subscribeEvent(CEGUI::Window::EventMoved, CEGUI::Event::Subscriber(&CUIEditorView::handleSelectedWindowMoved, this));
				}
				CEGUI::Rect rect = pWindow->getPixelRect();
				setSelectWindowPos(CRect(rect.d_left, rect.d_top, rect.getWidth(), rect.getHeight()));
				m_ptMouseMovePos = CPoint(0,0);			
			}
			m_pSelectedWindow = pWindow;
			updateCurrentWindowStatusText();
			if (addEvent)
			{
				g_DataPool.OnSelectWindowChanged(pOldSel,pWindow);
			}
		}
		else if (name.length() == 0)
		{
			if (addEvent)
			{
				g_DataPool.OnSelectWindowChanged(m_pSelectedWindow,NULL);
			}
			m_nSelectWindowName = "";
			setSelectWindowPos(CRect(), true);
			m_pSelectedWindow = NULL;
		}
	}
	catch(CEGUI::UnknownObjectException& e)
	{
		
	}
}
コード例 #2
0
ファイル: UIEditorView.cpp プロジェクト: gitrider/wxsj2
bool CUIEditorView::handleSelectedWindowMoved(const CEGUI::EventArgs &e)
{
	if(m_pSelectedWindow)
	{
		CEGUI::Rect rect = m_pSelectedWindow->getPixelRect();
		setSelectWindowPos(CRect(rect.d_left, rect.d_top, rect.getWidth(), rect.getHeight()));
		updateCurrentWindowStatusText();
		GetRightPropList()->UpdateBasePosAndSizeProperty(m_pSelectedWindow);
		return true;
	}
	return false;
}
コード例 #3
0
ファイル: UIEditorView.cpp プロジェクト: gitrider/wxsj2
void CUIEditorView::updateCurrentWindowStatusText(void)
{
	if (m_pSelectedWindow)
	{
		CHAR szText[MAX_PATH] = {0};
		CEGUI::Rect rect = m_pSelectedWindow->getRect(CEGUI::Absolute);
		sprintf(szText, "当前窗口:%s 位置:(%d,%d) 大小:(%d,%d)",m_pSelectedWindow->getName().c_str(),
			(INT)rect.getPosition().d_x,(INT)rect.getPosition().d_y,
			(INT)rect.getWidth(), (INT)rect.getHeight());
		((CMainFrame*)AfxGetMainWnd())->SetStatusText(2,szText);

		sprintf(szText, "当前窗口类型:%s",m_pSelectedWindow->getWidgetType().c_str());
		((CMainFrame*)AfxGetMainWnd())->SetStatusText(3,szText);
	}
}
コード例 #4
0
ファイル: ChatBox.cpp プロジェクト: leloulight/lbanet
    void draw(CEGUI::GeometryBuffer& buffer, const CEGUI::Rect& targetRect, float alpha, 
					const CEGUI::Rect* clipper) const
	{
		using namespace CEGUI;

		if (d_selected && d_selectBrush != 0)
			d_selectBrush->draw(buffer, targetRect, clipper,
								getModulateAlphaColourRect(d_selectCols, alpha));

		if (!d_renderedStringValid)
			parseTextString();

        d_formattedRenderedString->format(targetRect.getSize());

		const ColourRect final_colours(
			getModulateAlphaColourRect(ColourRect(0xFFFFFFFF), alpha));

        d_formattedRenderedString->draw(buffer,
                                        targetRect.getPosition(),									
										&final_colours, clipper);
	}
コード例 #5
0
ファイル: UIEditorView.cpp プロジェクト: gitrider/wxsj2
//只改变大小,不改变位置
void CUIEditorView::sizingWindow(CPoint point,INT type,CEGUI::Window* pWin/* = NULL*/)
{
	CEGUI::Window* pWindow =  pWin ? pWin : m_pSelectedWindow;
	if (pWindow)
	{
		CEGUI::Window* pParent = pWindow;
		CEGUI::Size pt(0,0);
		if (pWindow->getParent() == CEGUI::System::getSingleton().getGUISheet())
		{
			CEGUI::Point pos = pWindow->getPixelRect().getPosition();
			pt = CEGUI::Size(point.x - pos.d_x, point.y - pos.d_y);
		}
		else
		{
			while (pParent && pParent->getParent() != CEGUI::System::getSingleton().getGUISheet())
			{
				pParent = pParent->getParent();
			}
			CEGUI::Rect	 rectWindow = pWindow->getPixelRect();
			pt = CEGUI::Size(point.x -rectWindow.getPosition().d_x   ,point.y -rectWindow.getPosition().d_y);
		}
		pWindow->setClippedByParent(true);
		if(type == 0)
		{
			pWindow->setHeight(CEGUI::Absolute,pt.d_height);
		}
		else if (type == 1)
		{
			pWindow->setWidth(CEGUI::Absolute,pt.d_width);
		}
		else
		{
			pWindow->setSize(CEGUI::Absolute, pt);
		}
	}
}
コード例 #6
0
//------------------------------------------------------------------------
void SelectionMover::MoveUsingScale(const CEGUI::Window* const window, CEGUI::URect& windowArea, const float left, const float top, const float right, const float bottom) const
{
    // Validations
    wxASSERT_MSG(window != NULL, wxT("Supplied window is NULL"));

    // Calculate relative versions of the given values
    const float renderWidth = CEGUI::System::getSingleton().getRenderer()->getDisplaySize().d_width;
    const float renderHeight = CEGUI::System::getSingleton().getRenderer()->getDisplaySize().d_height;

    // We need to know how much 1 pixel means relatively for the current resolution
    float scaleDeltaLeft = left / renderWidth;
    float scaleDeltaTop = top / renderHeight;
    float scaleDeltaRight = right / renderWidth;
    float scaleDeltaBottom = bottom / renderHeight;

    CEGUI::Rect windowRect;
    if (window->getParent())
    {
        windowRect = CEGUI::CoordConverter::windowToScreen(*window->getParent(), windowArea);   // Pixels
    }
    else
    {
        windowRect = CEGUI::CoordConverter::windowToScreen(*window, windowArea);   // Pixels
    }


    // Avoid negative widths and heights
    if (windowRect.getWidth() + (right - left) > 1.0f && 
        windowRect.getHeight() + (bottom - top) > 1.0f)
    {
        const CEGUI::Window* parent = window->getParent();
        while (parent)
        {
            // Update relative values when a parent is set.
            // When a parent is set, make the difference relatively larger.
            if (parent->getWidth().d_scale)
                scaleDeltaLeft /= parent->getWidth().d_scale;
            if (parent->getHeight().d_scale)
                scaleDeltaTop /= parent->getHeight().d_scale;
            if (parent->getWidth().d_scale)
                scaleDeltaRight /= parent->getWidth().d_scale;
            if (parent->getHeight().d_scale)
                scaleDeltaBottom /= parent->getHeight().d_scale;
            // next
            parent = parent->getParent();
        }

        // In UDim land, there is no metrics mode anymore.
        // Only update the 'scale' part. The 'offset' part can only
        // be changed from the property grid in the main dialog.

        // Left
        windowArea.d_min.d_x.d_scale += scaleDeltaLeft;

        // Top
        windowArea.d_min.d_y.d_scale += scaleDeltaTop;

        // Right
        windowArea.d_max.d_x.d_scale += scaleDeltaRight;

        // Bottom
        windowArea.d_max.d_y.d_scale += scaleDeltaBottom;
    }
}
コード例 #7
0
//------------------------------------------------------------------------
void WindowBox::Reset () 
{
    m_locked = false;
    // Find the amount to convert from relative- to screen coordinates
    // Do this by finding the parent of the element (until no parent)
    const CEGUI::Rect winRc = m_boxedWindow->getUnclippedPixelRect();

    // Make boxes 3x3 and always in pixels
    //int width = 7;
    //int height = 7;
    const int paddX = 3;
    const int paddY = 3;

    // Position the "TopLeft" resizer
    m_resizePoints [RESIZE_POINT_WN].d_left = winRc.d_left - paddX;
    m_resizePoints [RESIZE_POINT_WN].d_top = winRc.d_top - paddY;
    // Position the "Top" resizer
    m_resizePoints [RESIZE_POINT_N].d_left = winRc.d_left + winRc.getWidth() / 2 - paddX;
    m_resizePoints [RESIZE_POINT_N].d_top = winRc.d_top - paddY;
    // Position the "TopRight" resizer
    m_resizePoints [RESIZE_POINT_NE].d_left = winRc.d_left + winRc.getWidth() - paddX;
    m_resizePoints [RESIZE_POINT_NE].d_top = winRc.d_top - paddY;
    // Position the "Right" resizer
    m_resizePoints [RESIZE_POINT_E].d_left = winRc.d_left + winRc.getWidth() - paddX;
    m_resizePoints [RESIZE_POINT_E].d_top = winRc.d_top + winRc.getHeight() / 2 - paddY;
    // Position the "BottomRight" resizer
    m_resizePoints [RESIZE_POINT_ES].d_left = winRc.d_left + winRc.getWidth() - paddX;
    m_resizePoints [RESIZE_POINT_ES].d_top = winRc.d_top + winRc.getHeight() - paddY;
    // Position the "Bottom" resizer
    m_resizePoints [RESIZE_POINT_S].d_left = winRc.d_left + winRc.getWidth() / 2 - paddX;
    m_resizePoints [RESIZE_POINT_S].d_top = winRc.d_top + winRc.getHeight() - paddY;
    // Position the "BottomLeft" resizer
    m_resizePoints [RESIZE_POINT_SW].d_left = winRc.d_left - paddX;
    m_resizePoints [RESIZE_POINT_SW].d_top = winRc.d_top + winRc.getHeight() - paddY;
    // Position the "Left" resizer
    m_resizePoints [RESIZE_POINT_W].d_left = winRc.d_left - paddX;
    m_resizePoints [RESIZE_POINT_W].d_top = winRc.d_top + winRc.getHeight() / 2 - paddY;

    for (int i = 0; i < NUM_RESIZE_POINTS; ++i) 
    {
        m_resizePoints [i].d_right = m_resizePoints [i].d_left + (paddX * 2.0f) ;
        m_resizePoints [i].d_bottom = m_resizePoints [i].d_top + (paddY * 2.0f) ;
    }
}