コード例 #1
0
bool CGUIStaticImage_Impl::LoadFromTexture ( CGUITexture* pTexture )
{

    if ( m_pImageset && m_pImage )
    {
        m_pImageset->undefineAllImages ();
    }

    if ( m_pTexture && pTexture != m_pTexture )
    {
        delete m_pTexture;
        m_bCreatedTexture = false;
    }
    
    m_pTexture = (CGUITexture_Impl *)pTexture;

    // Get CEGUI texture
    CEGUI::Texture* pCEGUITexture = m_pTexture->GetTexture ();

    // Get an unique identifier for CEGUI for the imageset
    char szUnique [CGUI_CHAR_SIZE];
    m_pGUI->GetUniqueName ( szUnique );

    // Create an imageset
    if ( !m_pImageset )
    {
	    while ( m_pImagesetManager->isImagesetPresent( szUnique ) )
            m_pGUI->GetUniqueName ( szUnique );
        m_pImageset = m_pImagesetManager->createImageset ( szUnique, pCEGUITexture, true );
    }

    // Get an unique identifier for CEGUI for the image
    m_pGUI->GetUniqueName ( szUnique );
    
    // Define an image and get its pointer
    m_pImageset->defineImage ( szUnique, CEGUI::Point ( 0, 0 ), CEGUI::Size ( pCEGUITexture->getWidth (), pCEGUITexture->getHeight () ), CEGUI::Point ( 0, 0 ) );
    m_pImage = &m_pImageset->getImage ( szUnique );

    // Set the image just loaded as the image to be drawn for the widget
    reinterpret_cast < CEGUI::StaticImage* > ( m_pWindow )->setImage ( m_pImage );

    // Success
    return true;
}
コード例 #2
0
ファイル: AssetsManager.cpp プロジェクト: Laefy/ember
TexturePair AssetsManager::createTextureImage(Ogre::TexturePtr texturePtr, const std::string& imageName)
{
	// 	if (mOgreCEGUITexture) {
	// 		GUIManager::getSingleton().getGuiRenderer()->destroyTexture(mOgreCEGUITexture);
	// 		mOgreCEGUITexture = 0;
	// 	}

	auto renderer = CEGUI::System::getSingleton().getRenderer();

	CEGUI::Texture* ogreCEGUITexture;
	if (renderer->isTextureDefined(texturePtr->getName())) {
		ogreCEGUITexture = &renderer->getTexture(texturePtr->getName());
		static_cast<CEGUI::OgreTexture*>(ogreCEGUITexture)->setOgreTexture(texturePtr);
	} else {
		//create a CEGUI texture from our Ogre texture
		S_LOG_VERBOSE("Creating new CEGUI texture from Ogre texture.");
		ogreCEGUITexture = &GUIManager::getSingleton().createTexture(texturePtr);
	}

	//assign our image element to the StaticImage widget
	CEGUI::Image* textureImage;
	if (CEGUI::ImageManager::getSingleton().isDefined(imageName)) {
		textureImage = &CEGUI::ImageManager::getSingleton().get(imageName);
	} else {
		textureImage = &CEGUI::ImageManager::getSingleton().create("BasicImage", imageName);
	}

	CEGUI::BasicImage* basicImage = static_cast<CEGUI::BasicImage*>(textureImage);
	basicImage->setTexture(ogreCEGUITexture);
	auto area = CEGUI::Rectf(0, 0, ogreCEGUITexture->getSize().d_width, ogreCEGUITexture->getSize().d_height);
	basicImage->setArea(area);
	basicImage->setNativeResolution(area.getSize());
	basicImage->setAutoScaled(CEGUI::ASM_Both);

	return TexturePair(texturePtr, textureImage);

}
コード例 #3
0
void CSimulatorWindowHandler::init()
{
	CEGUI::WindowManager	&windowMngr = CEGUI::WindowManager::getSingleton();

    m_continueButton			= static_cast<CEGUI::PushButton*>(windowMngr.getWindow((CEGUI::utf8*)"Simulator/ContinueButton"));
    m_startButton				= static_cast<CEGUI::PushButton*>(windowMngr.getWindow((CEGUI::utf8*)"Simulator/StartButton"));
    m_zoomButton				= static_cast<CEGUI::PushButton*>(windowMngr.getWindow((CEGUI::utf8*)"Simulator/ZoomButton"));
    m_formation433Button		= static_cast<CEGUI::PushButton*>(windowMngr.getWindow((CEGUI::utf8*)"Simulator/433Button"));
    m_formation442Button		= static_cast<CEGUI::PushButton*>(windowMngr.getWindow((CEGUI::utf8*)"Simulator/442Button"));
    m_frameWindow				= static_cast<CEGUI::FrameWindow*>(windowMngr.getWindow((CEGUI::utf8*)"Simulator/FrameWindow"));
    m_view2DButton				= static_cast<CEGUI::PushButton*>(windowMngr.getWindow((CEGUI::utf8*)"Simulator/Frame/2DButton"));
    m_view3DButton				= static_cast<CEGUI::PushButton*>(windowMngr.getWindow((CEGUI::utf8*)"Simulator/Frame/3DButton"));
    m_frameStartButtom			= static_cast<CEGUI::PushButton*>(windowMngr.getWindow((CEGUI::utf8*)"Simulator/Frame/StartButton"));

    m_logHistoryList            = static_cast<CEGUI::Listbox*>(windowMngr.getWindow((CEGUI::utf8*)"Simulator/Log"));
    m_logHistoryListShort       = static_cast<CEGUI::Listbox*>(windowMngr.getWindow((CEGUI::utf8*)"Simulator/Frame/Log"));
    m_teamPlayersList           = static_cast<CEGUI::MultiColumnList*>(windowMngr.getWindow((CEGUI::utf8*)"Simulator/TeamPlayersList"));
    m_groundImage               = static_cast<CEGUI::Window*>(windowMngr.getWindow((CEGUI::utf8*)"Simulator/Image"));
    m_groundFrameImage          = static_cast<CEGUI::Window*>(windowMngr.getWindow((CEGUI::utf8*)"Simulator/Frame/Image"));
    m_teamNames                 = static_cast<CEGUI::Window*>(windowMngr.getWindow((CEGUI::utf8*)"Simulator/TeamNames"));
    m_score                     = static_cast<CEGUI::Window*>(windowMngr.getWindow((CEGUI::utf8*)"Simulator/Score"));
    m_frameHomeName             = static_cast<CEGUI::Window*>(windowMngr.getWindow((CEGUI::utf8*)"Simulator/Frame/HomeName"));
    m_frameAwayName             = static_cast<CEGUI::Window*>(windowMngr.getWindow((CEGUI::utf8*)"Simulator/Frame/AwayName"));
    m_frameHomeScore            = static_cast<CEGUI::Window*>(windowMngr.getWindow((CEGUI::utf8*)"Simulator/Frame/HomeScore"));
    m_frameAwayScore            = static_cast<CEGUI::Window*>(windowMngr.getWindow((CEGUI::utf8*)"Simulator/Frame/AwayScore"));

    // i18n support
    m_continueButton->setText((CEGUI::utf8*)gettext("Continue"));
    m_startButton->setText((CEGUI::utf8*)gettext("Start"));
    m_zoomButton->setText((CEGUI::utf8*)gettext("Zoom"));
    m_frameWindow->setText((CEGUI::utf8*)gettext("Simulation View"));
    m_view2DButton->setText((CEGUI::utf8*)gettext("2D View"));
    m_view3DButton->setText((CEGUI::utf8*)gettext("3D View"));
    m_frameStartButtom->setText((CEGUI::utf8*)gettext("Start"));
    static_cast<CEGUI::Window*>(windowMngr.getWindow((CEGUI::utf8*)"Simulator/TeamTab"))->setText((CEGUI::utf8*)gettext("Team"));
    static_cast<CEGUI::Window*>(windowMngr.getWindow((CEGUI::utf8*)"Simulator/FormationTab"))->setText((CEGUI::utf8*)gettext("Formation"));
    static_cast<CEGUI::Window*>(windowMngr.getWindow((CEGUI::utf8*)"Simulator/LogTab"))->setText((CEGUI::utf8*)gettext("Log"));
    static_cast<CEGUI::Window*>(windowMngr.getWindow((CEGUI::utf8*)"Simulator/StatisticsTab"))->setText((CEGUI::utf8*)gettext("Statistics"));

    // Event handle
    registerEventConnection(m_continueButton->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&CSimulatorWindowHandler::continueButtonClicked, this)));
    registerEventConnection(m_startButton->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&CSimulatorWindowHandler::startButtonClicked, this)));
    registerEventConnection(m_zoomButton->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&CSimulatorWindowHandler::zoomButtonClicked, this)));
    registerEventConnection(m_formation433Button->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&CSimulatorWindowHandler::formation433ButtonClicked, this)));
    registerEventConnection(m_formation442Button->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&CSimulatorWindowHandler::formation442ButtonClicked, this)));
    registerEventConnection(m_frameWindow->subscribeEvent(CEGUI::FrameWindow::EventCloseClicked, CEGUI::Event::Subscriber(&CSimulatorWindowHandler::frameWindowCloseClicked, this)));
    registerEventConnection(m_view2DButton->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&CSimulatorWindowHandler::view2DButtonClicked, this)));
    registerEventConnection(m_view3DButton->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&CSimulatorWindowHandler::view3DButtonClicked, this)));
    registerEventConnection(m_frameStartButtom->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&CSimulatorWindowHandler::startButtonClicked, this)));
    registerEventConnection(windowMngr.getWindow("Simulator")->subscribeEvent(CEGUI::Window::EventKeyDown, CEGUI::Event::Subscriber(&CSimulatorWindowHandler::keyDownHandler, this)));
    registerEventConnection(windowMngr.getWindow("Simulator")->subscribeEvent(CEGUI::Window::EventKeyUp, CEGUI::Event::Subscriber(&CSimulatorWindowHandler::keyUpHandler, this)));

    m_direction = Ogre::Vector3::ZERO;
    m_sceneMngr = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC, SIMULATION_SCENE_MANAGER_NODE_NAME);

    m_cam2D = m_sceneMngr->createCamera("2D_Camera");
    m_cam2D->setNearClipDistance(1);
    int width = 120;
    int height = 90;
    double  right = width/2.0,
            left = -width/2.0,
            top = height/2.0,
            bottom = -height/2.0,
            farZ = 150.0,
            nearZ = 10.0;
    Ogre::Matrix4 projectionMatrix(
            2/(right-left), 0, 0, -(right+left)/(right-left),
            0, 2/(top-bottom), 0, -(top+bottom)/(top-bottom),
            0, 0, -2/(farZ-nearZ), -(farZ+nearZ)/(farZ-nearZ),
            0, 0, 0, 1
            );
    m_cam2D->setProjectionType(Ogre::PT_ORTHOGRAPHIC);
    m_cam2D->setCustomProjectionMatrix(true, projectionMatrix);

    m_cam3D = m_sceneMngr->createCamera("3D_Camera");
    m_cam3D->setProjectionType(Ogre::PT_PERSPECTIVE);
    m_cam3D->setCustomProjectionMatrix(false);
    m_cam3D->setNearClipDistance(5);

    Ogre::TexturePtr texturePtr = Ogre::TextureManager::getSingleton().createManual("RttTex",
                    Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D,
                    (int)m_groundImage->getPixelSize().d_width, (int)m_groundImage->getPixelSize().d_height,
                    0, Ogre::PF_R8G8B8, Ogre::TU_RENDERTARGET);
    m_renderTexture = texturePtr->getBuffer()->getRenderTarget();

    CEGUI::Texture  *cTex = static_cast<CEGUI::OgreCEGUIRenderer*>(CEGUI::System::getSingleton().getRenderer())->createTexture((CEGUI::utf8*)"RttTex");
    CEGUI::Imageset *imageSet = CEGUI::ImagesetManager::getSingleton().createImageset((CEGUI::utf8*)"RttImageset", cTex);
    imageSet->defineImage((CEGUI::utf8*)"RttImage",
        CEGUI::Point(0.0f, 0.0f),
        CEGUI::Size(cTex->getWidth(), cTex->getHeight()),
        CEGUI::Point(0.0f,0.0f));

    m_groundImage->setProperty(     "Image", CEGUI::PropertyHelper::imageToString(&imageSet->getImage((CEGUI::utf8*)"RttImage")));
    m_groundFrameImage->setProperty("Image", CEGUI::PropertyHelper::imageToString(&imageSet->getImage((CEGUI::utf8*)"RttImage")));
    m_groundFrameImage->disable();

    m_initiated = true;
}
コード例 #4
0
	//---------------------------------------------------------------------
	void CompositorDemo_FrameListener::updateDebugRTTWindow(void)
	{
		// Clear listbox
		mDebugRTTListbox->resetList();
		// Clear imagesets
		mDebugRTTStaticImage->setProperty("Image", "");
		for (ImageSetList::iterator isIt = mDebugRTTImageSets.begin();
			isIt != mDebugRTTImageSets.end(); ++isIt)
		{
			CEGUI::ImagesetManager::getSingleton().destroyImageset(*isIt);
		}
		mDebugRTTImageSets.clear();
		Ogre::set<Ogre::String>::type uniqueTextureNames;
		// Add an entry for each render texture for all active compositors
		Ogre::Viewport* vp = mMain->getRenderWindow()->getViewport(0);
		Ogre::CompositorChain* chain = Ogre::CompositorManager::getSingleton().getCompositorChain(vp);
		Ogre::CompositorChain::InstanceIterator it = chain->getCompositors();
		while (it.hasMoreElements())
		{
			Ogre::CompositorInstance* inst = it.getNext();
			if (inst->getEnabled())
			{
				Ogre::CompositionTechnique::TextureDefinitionIterator texIt =
					inst->getTechnique()->getTextureDefinitionIterator();
				while (texIt.hasMoreElements())
				{
					Ogre::CompositionTechnique::TextureDefinition* texDef = texIt.getNext();

					// Get instance name of texture (NB only index 0 if MRTs for now)
					const Ogre::String& instName = inst->getTextureInstanceName(texDef->name, 0);
					// Create CEGUI texture from name of OGRE texture
					CEGUI::Texture* tex = mMain->getGuiRenderer()->createTexture(instName.c_str());
					// Create imageset
					// Note that if we use shared textures in compositor, the same texture name
					// will occur more than once, so we have to cater for this
					if (uniqueTextureNames.find(instName) == uniqueTextureNames.end())
					{
						CEGUI::Imageset* imgSet =
							CEGUI::ImagesetManager::getSingleton().createImageset(
								instName.c_str(), tex);
						mDebugRTTImageSets.push_back(imgSet);
						imgSet->defineImage((CEGUI::utf8*)"RttImage",
							CEGUI::Point(0.0f, 0.0f),
							CEGUI::Size(tex->getWidth(), tex->getHeight()),
							CEGUI::Point(0.0f,0.0f));


						CEGUI::ListboxTextItem *item = new CEGUI::ListboxTextItem(texDef->name.c_str(), 0, imgSet);
						item->setSelectionBrushImage("TaharezLook", "ListboxSelectionBrush");
						item->setSelectionColours(CEGUI::colour(0,0,1));
						mDebugRTTListbox->addItem(item);

						uniqueTextureNames.insert(instName);
					}

				}

			}

		}



	}