コード例 #1
0
ファイル: IntroState.cpp プロジェクト: RubenCardos/CrackShot
bool
IntroState::info(const CEGUI::EventArgs &e)
{
  CEGUI::Window* sheet=CEGUI::System::getSingleton().getDefaultGUIContext().getRootWindow();
  _credits=false;
  _options=false;
  _info=true;

  //Sheet Creditos
  Window* sheetBG =  WindowManager::getSingleton().createWindow("TaharezLook/StaticImage","background_info");
  sheetBG->setPosition( UVector2(cegui_reldim(0),cegui_reldim(0)));
  sheetBG->setSize( USize(cegui_reldim(1),cegui_reldim(1)));
  sheetBG->setProperty("Image","BackgroundImageControls");
  sheetBG->setProperty("FrameEnabled","False");
  sheetBG->setProperty("BackgroundEnabled", "False");

  CEGUI::Window* backButton = CEGUI::WindowManager::getSingleton().createWindow("OgreTray/Button","back");
  backButton->setText("[font='DickVanDyke'] Back ");
  backButton->setSize(CEGUI::USize(CEGUI::UDim(0.23,0),CEGUI::UDim(0.07,0)));
  backButton->setXPosition(UDim(0.66f, 0.0f));
  backButton->setYPosition(UDim(0.85f, 0.0f));
  backButton->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(&IntroState::back,this));
  
  sheetBG->addChild(backButton);
  sheet->addChild(sheetBG);
  return true;
}
コード例 #2
0
ファイル: IntroState.cpp プロジェクト: RubenCardos/CrackShot
bool
IntroState::options(const CEGUI::EventArgs &e)
{
  CEGUI::Window* sheet=CEGUI::System::getSingleton().getDefaultGUIContext().getRootWindow();
  _credits=false;
  _options=true;
  _info=false;

  //Sheet Records
  Window* sheetBG =  WindowManager::getSingleton().createWindow("TaharezLook/StaticImage","background_options");
  sheetBG->setPosition( UVector2(cegui_reldim(0),cegui_reldim(0)));
  sheetBG->setSize( USize(cegui_reldim(1),cegui_reldim(1)));
  sheetBG->setProperty("Image","BackgroundImageOptions");
  sheetBG->setProperty("FrameEnabled","False");
  sheetBG->setProperty("BackgroundEnabled", "False");

  CEGUI::Window* backButton = CEGUI::WindowManager::getSingleton().createWindow("OgreTray/Button","back");
  backButton->setText("[font='DickVanDyke'] Back ");
  backButton->setSize(CEGUI::USize(CEGUI::UDim(0.23,0),CEGUI::UDim(0.07,0)));
  backButton->setXPosition(UDim(0.66f, 0.0f));
  backButton->setYPosition(UDim(0.85f, 0.0f));
  backButton->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(&IntroState::back,this));
  
  CEGUI::Window* applyButton = CEGUI::WindowManager::getSingleton().createWindow("OgreTray/Button","apply");
  applyButton->setText("[font='DickVanDyke'] apply ");
  applyButton->setSize(CEGUI::USize(CEGUI::UDim(0.23,0),CEGUI::UDim(0.07,0)));
  applyButton->setXPosition(UDim(0.66f, 0.0f));
  applyButton->setYPosition(UDim(0.77f, 0.0f));
  applyButton->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(&IntroState::apply,this));

  CEGUI::Window* text = CEGUI::WindowManager::getSingleton().createWindow("TaharezLook/StaticText","text");
  text->setText("[font='DickVanDyke'] Mouse Speed");
  text->setSize(CEGUI::USize(CEGUI::UDim(0.15,0),CEGUI::UDim(0.1,0)));
  text->setPosition(CEGUI::UVector2(CEGUI::UDim(0.12,0),CEGUI::UDim(0.32,0)));
  text->setProperty("FrameEnabled","False");
  text->setProperty("BackgroundEnabled", "False");
  text->setProperty("HorzFormatting", "RightAligned");

  CEGUI::Slider* sb = static_cast<CEGUI::Slider*> (CEGUI::WindowManager::getSingleton().createWindow("OgreTray/Slider","SliderSpeed"));
  sb->setPosition(CEGUI::UVector2(CEGUI::UDim(0.15,0),CEGUI::UDim(0.4,0)));
  sb->setMaxValue(40.0f);
  sb->setClickStep(1.0f);
  sb->setCurrentValue(20.0f); 
  sb->subscribeEvent(Slider::EventValueChanged, Event::Subscriber(&IntroState::onSliderValueChanged, this));

  CEGUI::Window* sbText = CEGUI::WindowManager::getSingleton().createWindow("TaharezLook/StaticText","textSliderSpeed");
  sbText->setText("[font='DickVanDyke']20");
  sbText->setSize(CEGUI::USize(CEGUI::UDim(0.05,0),CEGUI::UDim(0.08,0)));
  sbText->setPosition(CEGUI::UVector2(CEGUI::UDim(0.36,0),CEGUI::UDim(0.38,0)));
  sbText->setProperty("FrameEnabled","False");
  sbText->setProperty("BackgroundEnabled", "False");
  sbText->setProperty("HorzFormatting", "RightAligned");

  CEGUI::Window* text2 = CEGUI::WindowManager::getSingleton().createWindow("TaharezLook/StaticText","text2");
  text2->setText("[font='DickVanDyke'] Auto-Reload Arrows");
  text2->setSize(CEGUI::USize(CEGUI::UDim(0.25,0),CEGUI::UDim(0.06,0)));
  text2->setPosition(CEGUI::UVector2(CEGUI::UDim(0.15,0),CEGUI::UDim(0.46,0)));
  text2->setProperty("FrameEnabled","False");
  text2->setProperty("BackgroundEnabled", "False");
  text2->setProperty("HorzFormatting", "LeftAligned");

  CEGUI::ToggleButton* cb = static_cast<CEGUI::ToggleButton*> (CEGUI::WindowManager::getSingleton().createWindow("OgreTray/Checkbox","CBAutoReload"));
  cb->setPosition(CEGUI::UVector2(CEGUI::UDim(0.08,0),CEGUI::UDim(0.52,0)));

  CEGUI::Window* resetButton = CEGUI::WindowManager::getSingleton().createWindow("OgreTray/Button","resetButton");
  resetButton->setText("[font='DickVanDyke'] Reset Records ");
  resetButton->setSize(CEGUI::USize(CEGUI::UDim(0.23,0),CEGUI::UDim(0.07,0)));
  resetButton->setXPosition(UDim(0.40f, 0.0f));
  resetButton->setYPosition(UDim(0.85f, 0.0f));
  resetButton->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(&IntroState::resetRecords,this));

  CEGUI::Window* configButton = CEGUI::WindowManager::getSingleton().createWindow("OgreTray/Button","configButton");
  configButton->setText("[font='DickVanDyke'] Restore Config ");
  configButton->setSize(CEGUI::USize(CEGUI::UDim(0.23,0),CEGUI::UDim(0.07,0)));
  configButton->setXPosition(UDim(0.40f, 0.0f));
  configButton->setYPosition(UDim(0.77f, 0.0f));
  configButton->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(&IntroState::resetConfig,this));

  CEGUI::Window* text3 = CEGUI::WindowManager::getSingleton().createWindow("TaharezLook/StaticText","FullscreenText");
  text3->setText("[font='DickVanDyke'] Fullscreen");
  text3->setSize(CEGUI::USize(CEGUI::UDim(0.25,0),CEGUI::UDim(0.06,0)));
  text3->setPosition(CEGUI::UVector2(CEGUI::UDim(0.15,0),CEGUI::UDim(0.57,0)));
  text3->setProperty("FrameEnabled","False");
  text3->setProperty("BackgroundEnabled", "False");
  text3->setProperty("HorzFormatting", "LeftAligned");

  CEGUI::ToggleButton* cbFullscreen = static_cast<CEGUI::ToggleButton*> (CEGUI::WindowManager::getSingleton().createWindow("OgreTray/Checkbox","CBFullscreen"));
  cbFullscreen->setPosition(CEGUI::UVector2(CEGUI::UDim(0.08,0),CEGUI::UDim(0.62,0)));
  cbFullscreen->subscribeEvent(CEGUI::ToggleButton::EventSelectStateChanged,CEGUI::Event::Subscriber(&IntroState::tbFullscreenChanged,this));

  CEGUI::Window* text4 = CEGUI::WindowManager::getSingleton().createWindow("TaharezLook/StaticText","ResolutionText");
  text4->setText("[font='DickVanDyke'] Resolution");
  text4->setSize(CEGUI::USize(CEGUI::UDim(0.25,0),CEGUI::UDim(0.06,0)));
  text4->setPosition(CEGUI::UVector2(CEGUI::UDim(0.5,0),CEGUI::UDim(0.35,0)));
  text4->setProperty("FrameEnabled","False");
  text4->setProperty("BackgroundEnabled", "False");
  text4->setProperty("HorzFormatting", "LeftAligned");

  


  CEGUI::Listbox* lbRes = static_cast<CEGUI::Listbox*> (CEGUI::WindowManager::getSingleton().createWindow("OgreTray/Listbox","lbRes"));
  lbRes->setSize(CEGUI::USize(CEGUI::UDim(0.3,0),CEGUI::UDim(0.3,0)));
  lbRes->setPosition(CEGUI::UVector2(CEGUI::UDim(0.5, 0),CEGUI::UDim(0.40, 0)));
  lbRes->subscribeEvent(Listbox::EventSelectionChanged,CEGUI::Event::Subscriber(&IntroState::changeResolution,this));
  
  const CEGUI::Image* sel_img = &CEGUI::ImageManager::getSingleton().get("TaharezLook/MultiListSelectionBrush");
  
  CEGUI::ListboxTextItem* itm;
  itm = new CEGUI::ListboxTextItem("800x600",0);
  itm->setFont("DickVanDyke-28");
  itm->setTextColours(CEGUI::Colour(0.0,0.8,0.5));
  itm->setSelectionBrushImage(sel_img);
  lbRes->addItem(itm);
  
  CEGUI::ListboxTextItem* itm2;
  itm2 = new CEGUI::ListboxTextItem("1200x800",1);
  itm2->setFont("DickVanDyke-28");
  itm2->setTextColours(CEGUI::Colour(0.0,0.8,0.5));
  itm2->setSelectionBrushImage(sel_img);
  lbRes->addItem(itm2);

  CEGUI::ListboxTextItem* itm3;
  itm3 = new CEGUI::ListboxTextItem("1920x1020",2);
  itm3->setFont("DickVanDyke-28");
  itm3->setTextColours(CEGUI::Colour(0.0,0.8,0.5));
  itm3->setSelectionBrushImage(sel_img);
  lbRes->addItem(itm3);
    
  

  sheetBG->addChild(text4);
  sheetBG->addChild(lbRes);
  sheetBG->addChild(cb);
  sheetBG->addChild(text2);
  sheetBG->addChild(cbFullscreen);
  sheetBG->addChild(text3);
  sheetBG->addChild(sbText);
  sheetBG->addChild(sb);
  sheetBG->addChild(applyButton);
  sheetBG->addChild(backButton);
  sheetBG->addChild(resetButton);
  sheetBG->addChild(configButton);
  sheetBG->addChild(text);
  sheet->addChild(sheetBG);
    

  if(_fullscreen){
    cbFullscreen->setSelected(true);
  }else{
    cbFullscreen->setSelected(false);
  }

  return true;
}
コード例 #3
0
/*************************************************************************
Sample specific initialisation goes here.
*************************************************************************/
bool MinesweeperSample::initialise(CEGUI::GUIContext* guiContext)
{
    using namespace CEGUI;

    d_usedFiles = CEGUI::String(__FILE__);

    // Register Timer Window
    WindowFactoryManager::getSingleton().addFactory( &getTimerFactory() );

    // load font and setup default if not loaded via scheme
    Font& defaultFont = FontManager::getSingleton().createFromFile("DejaVuSans-12.font");
    // Set default font for the gui context
    guiContext->setDefaultFont(&defaultFont);

    d_gameStarted = false;

    // Get window manager which we wil use for a few jobs here.
    WindowManager& winMgr = WindowManager::getSingleton();

    // Load the scheme to initialse the VanillaSkin which we use in this sample
    SchemeManager::getSingleton().createFromFile("VanillaSkin.scheme");
    SchemeManager::getSingleton().createFromFile("TaharezLook.scheme");
    guiContext->setDefaultTooltipType("TaharezLook/Tooltip");

    // set default mouse image
    guiContext->getMouseCursor().setDefaultImage("Vanilla-Images/MouseArrow");

    // load an image to use as a background
    if( !ImageManager::getSingleton().isDefined("SpaceBackgroundImage") )
        ImageManager::getSingleton().addFromImageFile("SpaceBackgroundImage", "SpaceBackground.jpg");

    // here we will use a StaticImage as the root, then we can use it to place a background image
    Window* background = winMgr.createWindow("Vanilla/StaticImage");

    // set area rectangle
    background->setArea(URect(cegui_reldim(0), cegui_reldim(0), cegui_reldim(1), cegui_reldim(1)));

    // disable frame and standard background
    background->setProperty("FrameEnabled", "false");
    background->setProperty("BackgroundEnabled", "false");

    // set the background image
    background->setProperty("Image", "SpaceBackgroundImage");

    // install this as the root GUI sheet
    guiContext->setRootWindow(background);
    d_alarm = (Timer*)winMgr.createWindow("Timer");
    background->addChild(d_alarm);
    d_alarm->setDelay(0.5); // Tick each 0.5 seconds

    // create the game frame
    Window* frame = winMgr.createWindow("Vanilla/FrameWindow");
    d_alarm->addChild(frame);
    frame->setXPosition(UDim(0.3f, 0.0f));
    frame->setYPosition(UDim(0.15f, 0.0f));
    frame->setWidth(UDim(0.4f, 0.0f)); 
    frame->setHeight(UDim(0.7f, 0.0f)); 
    frame->setText("CEGUI Minesweeper");

    // create the action panel
    Window* action = winMgr.createWindow("DefaultWindow");
    frame->addChild(action);
    action->setXPosition(UDim(0.03f, 0.0f));
    action->setYPosition(UDim(0.10f, 0.0f));
    action->setWidth(UDim(0.94f, 0.0f));
    action->setHeight(UDim(0.1f, 0.0f));
    d_counter = (Editbox*)winMgr.createWindow("Vanilla/Editbox", "mine_counter");
    action->addChild(d_counter);
    d_counter->setText("0");
    d_counter->setTooltipText("Number of mine");
    d_counter->setReadOnly(true);
    d_counter->setXPosition(UDim(0.0f, 0.0f));
    d_counter->setYPosition(UDim(0.0f, 0.0f));
    d_counter->setWidth(UDim(0.3f, 0.0f));
    d_counter->setHeight(UDim(1.0f, 0.0f));

    Window* newGame = winMgr.createWindow("Vanilla/Button", "new_game");
    action->addChild(newGame);
    newGame->setText("Start");
    newGame->setTooltipText("Start a new game");
    newGame->setXPosition(UDim(0.35f, 0.0f));
    newGame->setYPosition(UDim(0.0f, 0.0f));
    newGame->setWidth(UDim(0.3f, 0.0f));
    newGame->setHeight(UDim(1.0f, 0.0f));
    newGame->subscribeEvent(PushButton::EventClicked,  Event::Subscriber(&MinesweeperSample::handleGameStartClicked, this));

    d_timer = (Editbox*)winMgr.createWindow("Vanilla/Editbox", "timer");
    action->addChild(d_timer);
    d_timer->setText("0");
    d_timer->setTooltipText("Time elapsed");
    d_timer->setReadOnly(true);
    d_timer->setXPosition(UDim(0.7f, 0.0f));
    d_timer->setYPosition(UDim(0.0f, 0.0f));
    d_timer->setWidth(UDim(0.3f, 0.0f));
    d_timer->setHeight(UDim(1.0f, 0.0f));
    d_alarm->subscribeEvent(Timer::EventTimerAlarm, Event::Subscriber(&MinesweeperSample::handleUpdateTimer, this));

    // Board button grid
    Window* grid = winMgr.createWindow("DefaultWindow");
    frame->addChild(grid);
    grid->setXPosition(UDim(0.03f, 0.0f));
    grid->setYPosition(UDim(0.23f, 0.0f));
    grid->setWidth(    UDim(0.94f, 0.0f));
    grid->setHeight(   UDim(0.74f, 0.0f));
    const float d_inc = 1.0f / MinesweeperSize; 
    for(size_t i = 0 ; i < MinesweeperSize ; ++i)
    {
        // create a container for each row
        Window* row = winMgr.createWindow("DefaultWindow");
        row->setArea(URect(UDim(0,0), UDim(d_inc * i, 0),
            UDim(1,0), UDim(d_inc * (i + 1), 0)));
        grid->addChild(row);
        for(size_t j = 0 ; j < MinesweeperSize ; ++j)
        {
            // Initialize buttons coordinate
            d_buttonsMapping[i][j].d_col = j;
            d_buttonsMapping[i][j].d_row = i;
            d_buttons[i][j] = (PushButton*)winMgr.createWindow("Vanilla/Button");
            row->addChild(d_buttons[i][j]);
            d_buttons[i][j]->setArea(URect(UDim(d_inc * j, 0), UDim(0,0),
                UDim(d_inc * (j + 1), 0), UDim(1,0)));
            d_buttons[i][j]->setEnabled(false);
            // Associate user data
            d_buttons[i][j]->setUserData(&(d_buttonsMapping[i][j]));
            d_buttons[i][j]->setID(0);
            // Connect event handlers
            d_buttons[i][j]->subscribeEvent(PushButton::EventClicked, Event::Subscriber(&MinesweeperSample::handleMineButtonClicked, this));
            d_buttons[i][j]->subscribeEvent(Window::EventMouseButtonDown, Event::Subscriber(&MinesweeperSample::handleMineButtonDown, this));
        }
    }
    d_result = winMgr.createWindow("Vanilla/StaticText");
    grid->addChild(d_result);
    d_result->setXPosition(UDim(0.0, 0.0));
    d_result->setYPosition(UDim(0.0, 0.0));
    d_result->setWidth(UDim(1.0, 0.0));
    d_result->setHeight(UDim(1.0, 0.0));
    d_result->setAlwaysOnTop(true);
    d_result->setProperty("HorzFormatting", "HorzCentred");
    d_result->setVisible(false);
    d_result->setAlpha(0.67f);
    // activate the background window
    background->activate();
    // success!
    return true;
}