コード例 #1
0
    void buildMansardShape(const utymap::meshing::Polygon& polygon, ClipperLib::Path& offsetShape, std::size_t index)
    {
        std::reverse(offsetShape.begin(), offsetShape.end());

        // build top
        utymap::meshing::Polygon topShape(offsetShape.size(), 0);
        std::vector<utymap::meshing::Vector2> topShapeVertices;
        topShapeVertices.reserve(offsetShape.size());
        for (const auto& p : offsetShape) {
            topShapeVertices.push_back(utymap::meshing::Vector2(p.X / Scale, p.Y/ Scale));
        }
        topShape.addContour(topShapeVertices);

        auto topOptions = utymap::meshing::MeshBuilder::Options{ 0, 0, colorNoiseFreq_, height_, getColorGradient(), minHeight_ };
        builderContext_.meshBuilder.addPolygon(meshContext_.mesh, topShape, topOptions);

        // build sides
        auto sideOptions = utymap::meshing::MeshBuilder::Options { 0, 0, colorNoiseFreq_, 0, getColorGradient(), 0 };
        double topHeight = minHeight_ + height_;
        auto size = polygon.points.size();
        for (std::size_t i = 0; i < size; i += 2) {
            auto topIndex = i;
            auto bottomIndex = (index + i) % size;
            auto nextTopIndex = (i + 2)  % size;
            auto nextBottomIndex = (index + i + 2) % size;

            auto v0 = utymap::meshing::Vector3(polygon.points[bottomIndex], minHeight_, polygon.points[bottomIndex + 1]);
            auto v1 = utymap::meshing::Vector3(polygon.points[nextBottomIndex], minHeight_, polygon.points[nextBottomIndex + 1]);
            auto v2 = utymap::meshing::Vector3(topShape.points[nextTopIndex], topHeight, topShape.points[nextTopIndex + 1]);
            auto v3 = utymap::meshing::Vector3(topShape.points[topIndex], topHeight, topShape.points[topIndex + 1]);

            builderContext_.meshBuilder.addTriangle(meshContext_.mesh, v0, v2, v3, sideOptions, false);
            builderContext_.meshBuilder.addTriangle(meshContext_.mesh, v2, v0, v1, sideOptions, false);
        }
    }
コード例 #2
0
    void build(utymap::meshing::Polygon& polygon)
    {
        ClipperLib::ClipperOffset offset;
        ClipperLib::Path path;
        path.reserve(polygon.points.size() / 2);

        auto lastPointIndex = polygon.points.size() - 2;
        double min = std::numeric_limits<double>::max();
        for (std::size_t i = 0; i < polygon.points.size(); i += 2) {
            auto nextIndex = i == lastPointIndex ? 0 : i + 2;

            utymap::meshing::Vector2 v1(polygon.points[i], polygon.points[i + 1]);
            utymap::meshing::Vector2 v2(polygon.points[nextIndex], polygon.points[nextIndex + 1]);

            min = std::min(min, utymap::meshing::Vector2::distance(v1, v2));

            path.push_back(ClipperLib::IntPoint(static_cast<ClipperLib::cInt>(v1.x * Scale), 
                                                static_cast<ClipperLib::cInt>(v1.y * Scale)));
        }

        offset.AddPath(path, ClipperLib::JoinType::jtMiter, ClipperLib::EndType::etClosedPolygon);

        ClipperLib::Paths solution;
        // NOTE: use minimal side value as reference for offsetting.
        offset.Execute(solution, -(min / 10) * Scale);

        // NOTE: this is unexpected result for algorithm below, fallback to flat roof.
        if (solution.size() != 1 || solution[0].size() != path.size()) {
            return FlatRoofBuilder::build(polygon);
        }

        buildMansardShape(polygon, solution[0], findFirstIndex(solution[0][0], polygon));
    }
コード例 #3
0
ファイル: ClipperUtils.cpp プロジェクト: jiripech/Slic3r
void
ClipperPath_to_Slic3rMultiPoint(const ClipperLib::Path &input, T* output)
{
    PROFILE_FUNC();
    output->points.clear();
    output->points.reserve(input.size());
    for (ClipperLib::Path::const_iterator pit = input.begin(); pit != input.end(); ++pit)
        output->points.push_back(Slic3r::Point( (*pit).X, (*pit).Y ));
}
コード例 #4
0
static GeometryCoordinates fromClipperPath(const ClipperLib::Path& path) {
    GeometryCoordinates result;
    result.reserve(path.size() + 1);
    
    result.reserve(path.size());
    for (const auto& p : path) {
        using Coordinate = GeometryCoordinates::coordinate_type;
        assert(p.x >= std::numeric_limits<Coordinate>::min());
        assert(p.x <= std::numeric_limits<Coordinate>::max());
        assert(p.y >= std::numeric_limits<Coordinate>::min());
        assert(p.y <= std::numeric_limits<Coordinate>::max());
        result.emplace_back(Coordinate(p.x), Coordinate(p.y));
    }
    
    // Clipper does not repeat initial point, but our geometry model requires it.
    if (!result.empty()) {
        result.push_back(result.front());
    }
    
    return result;
}
コード例 #5
0
static void polygon_Convert( const ClipperLib::Path &aPath,
                             SEGMENTS &aOutSegment,
                             float aBiuTo3DunitsScale )
{
    aOutSegment.resize( aPath.size() );

    for( unsigned i = 0; i < aPath.size(); i++ )
    {
        aOutSegment[i].m_Start = SFVEC2F( (float) aPath[i].X * aBiuTo3DunitsScale,
                                          (float)-aPath[i].Y * aBiuTo3DunitsScale );
    }

    unsigned int i;
    unsigned int j = aOutSegment.size () - 1;

    for( i = 0; i < aOutSegment.size (); j = i++ )
    {
        // Calculate constants for each segment
        aOutSegment[i].m_inv_JY_minus_IY = 1.0f / ( aOutSegment[j].m_Start.y -
                                                    aOutSegment[i].m_Start.y );
        aOutSegment[i].m_JX_minus_IX = (aOutSegment[j].m_Start.x - aOutSegment[i].m_Start.x);
    }
}
コード例 #6
0
void Polygon2d_TestModule()
{
    // "This structure contains a sequence of IntPoint vertices defining a
    // single contour"
    ClipperLib::Path aPath;

    SEGMENTS aSegments;

    aPath.resize( 4 );

    aPath[0] = ClipperLib::IntPoint( -2, -2 );
    aPath[1] = ClipperLib::IntPoint(  2, -2 );
    aPath[2] = ClipperLib::IntPoint(  2,  2 );
    aPath[3] = ClipperLib::IntPoint( -2,  2 );

    // It must be an outter polygon
    wxASSERT( ClipperLib::Orientation( aPath ) );

    polygon_Convert( aPath, aSegments, 1.0f );

    wxASSERT( aPath.size() == aSegments.size() );

    wxASSERT( aSegments[0].m_Start == SFVEC2F( -2.0f,  2.0f ) );
    wxASSERT( aSegments[1].m_Start == SFVEC2F(  2.0f,  2.0f ) );
    wxASSERT( aSegments[2].m_Start == SFVEC2F(  2.0f, -2.0f ) );
    wxASSERT( aSegments[3].m_Start == SFVEC2F( -2.0f, -2.0f ) );

    wxASSERT( polygon_IsPointInside( aSegments, SFVEC2F(  0.0f,  0.0f ) ) );
    wxASSERT( polygon_IsPointInside( aSegments, SFVEC2F( -1.9f, -1.9f ) ) );
    wxASSERT( polygon_IsPointInside( aSegments, SFVEC2F( -1.9f,  1.9f ) ) );
    wxASSERT( polygon_IsPointInside( aSegments, SFVEC2F(  1.9f,  1.9f ) ) );
    wxASSERT( polygon_IsPointInside( aSegments, SFVEC2F(  1.9f, -1.9f ) ) );

    wxASSERT( polygon_IsPointInside( aSegments, SFVEC2F( -2.1f, -2.0f ) ) == false );
    wxASSERT( polygon_IsPointInside( aSegments, SFVEC2F( -2.1f,  2.0f ) ) == false );
    wxASSERT( polygon_IsPointInside( aSegments, SFVEC2F(  2.1f,  2.0f ) ) == false );
    wxASSERT( polygon_IsPointInside( aSegments, SFVEC2F(  2.1f, -2.0f ) ) == false );
}
コード例 #7
0
 inline void setCoordinates(T& t, const ClipperLib::Path& path) {
     t.coordinates.reserve(path.size());
     for (const auto& c : path) {
         t.coordinates.push_back(GeoCoordinate(c.Y / Scale, c.X / Scale));
     }
 }
コード例 #8
0
ファイル: tool_boolean.cpp プロジェクト: kshji/mapper
void BooleanTool::rebuildSegment(
        ClipperLib::Path::size_type start_index,
        ClipperLib::Path::size_type end_index,
        bool sequence_increasing,
        const ClipperLib::Path& polygon,
        const PolyMap& polymap,
        PathObject* object)
{
	auto num_points = polygon.size();
	
	object->getCoordinate(object->getCoordinateCount() - 1).setCurveStart(true);
	
	if ((start_index + 1) % num_points == end_index)
	{
		// This could happen for a straight line or a very flat curve - take coords directly from original
		rebuildTwoIndexSegment(start_index, end_index, sequence_increasing, polygon, polymap, object);
		return;
	}

	// Get polygon point coordinates
	const auto& start_point       = polygon.at(start_index);
	const auto& second_point      = polygon.at((start_index + 1) % num_points);
	const auto& second_last_point = polygon.at((end_index - 1) % num_points);
	const auto& end_point         = polygon.at(end_index);
	
	// Try to find the middle coordinates in the same part
	bool found = false;
	PathCoordInfo second_info{ nullptr, nullptr };
	PathCoordInfo second_last_info{ nullptr, nullptr };
	for (auto second_it = polymap.find(second_point); second_it != polymap.end(); ++second_it)
	{
		for (auto second_last_it = polymap.find(second_last_point);
		     second_last_it != polymap.end() && second_last_it.key() == second_last_point;
		     ++second_last_it)
		{
			if (second_it->first == second_last_it->first &&
			    second_it->second->index == second_last_it->second->index)
			{
				// Same part
				found = true;
				second_info = *second_it;
				second_last_info = *second_last_it;
				break;
			}
		}
		if (found)
			break;
	}
	
	if (!found)
	{
		// Need unambiguous path part information to find the original object with high probability
		qDebug() << "BooleanTool::rebuildSegment: cannot identify original object!";
		rebuildSegmentFromPathOnly(start_point, second_point, second_last_point, end_point, object);
		return;
	}
	
	const PathPart* original_path = second_info.first;
	
	// Try to find the outer coordinates in the same part
	PathCoordInfo start_info{ nullptr, nullptr };
	for (auto start_it = polymap.find(start_point);
	     start_it != polymap.end() && start_it.key() == start_point;
	     ++start_it)
	{
		if (start_it->first == original_path)
		{
			start_info = *start_it;
			break;
		}
	}
	Q_ASSERT(!start_info.first || start_info.first == second_info.first);
	
	PathCoordInfo end_info{ nullptr, nullptr };
	for (auto end_it = polymap.find(end_point);
	     end_it != polymap.end() && end_it.key() == end_point;
	     ++end_it)
	{
		if (end_it->first == original_path)
		{
			end_info = *end_it;
			break;
		}
	}
	Q_ASSERT(!end_info.first || end_info.first == second_info.first);
	
	const PathObject* original = original_path->path;
	auto edge_start = second_info.second->index;
	if (edge_start == second_info.first->last_index)
		edge_start = second_info.first->first_index;
	
	// Find out start tangent
	auto start_param = 0.0;
	MapCoord start_coord = MapCoord(0.001 * start_point.X, 0.001 * start_point.Y);
	MapCoord start_tangent;
	MapCoord end_tangent;
	MapCoord end_coord;
	
	double start_error_sq, end_error_sq;
	// Maximum difference in mm from reconstructed start and end coords to the
	// intersection points returned by Clipper
	const double error_bound = 0.4;
	
	if (sequence_increasing)
	{
		if ( second_info.second->param == 0.0 ||
		     ( start_info.first &&
		       start_info.second->param == 0.0 &&
		       ( start_info.second->index == edge_start ||
		         (start_info.second->index == start_info.first->last_index && start_info.first->first_index == edge_start) ) ) )
		{
			// Take coordinates directly
			start_tangent = original->getCoordinate(edge_start + 1);
			end_tangent = original->getCoordinate(edge_start + 2);
			
			start_error_sq = start_coord.distanceSquaredTo(original->getCoordinate(edge_start + 0));
			if (start_error_sq > error_bound)
				qDebug() << "BooleanTool::rebuildSegment: start error too high in increasing direct case: " << sqrt(start_error_sq);
		}
		else
		{
			// Approximate coords
			const PathCoord* prev_coord = second_info.second - 1;
			
			auto dx = second_point.X - start_point.X;
			auto dy = second_point.Y - start_point.Y;
			auto point_dist = 0.001 * sqrt(dx*dx + dy*dy);
			
			auto delta_start_param = (second_info.second->param - prev_coord->param) * point_dist / qMax(1e-7f, (second_info.second->clen - prev_coord->clen));
			start_param = qBound(0.0, second_info.second->param - delta_start_param, 1.0);
			
			MapCoordF unused, o2, o3, o4;
			PathCoord::splitBezierCurve(MapCoordF(original->getCoordinate(edge_start + 0)), MapCoordF(original->getCoordinate(edge_start + 1)),
			                            MapCoordF(original->getCoordinate(edge_start + 2)), MapCoordF(original->getCoordinate(edge_start + 3)),
			                            start_param,
			                            unused, unused, o2, o3, o4);
			start_tangent = MapCoord(o3);
			end_tangent = MapCoord(o4);
			
			start_error_sq = start_coord.distanceSquaredTo(MapCoord(o2));
			if (start_error_sq > error_bound)
				qDebug() << "BooleanTool::rebuildSegment: start error too high in increasing general case: " << sqrt(start_error_sq);
		}
		
		// Find better end point approximation and its tangent
		if ( second_last_info.second->param == 0.0 ||
		     (end_info.first &&
		      end_info.second->param == 0.0 &&
		      ( end_info.second->index == edge_start+3 ||
		        (end_info.second->index == end_info.first->first_index && end_info.first->last_index == edge_start+3) ) ) )
		{
			// Take coordinates directly
			end_coord = original->getCoordinate(edge_start + 3);
			
			auto test_x = end_point.X - end_coord.nativeX();
			auto test_y = end_point.Y - end_coord.nativeY();
			end_error_sq = 0.001 * sqrt(test_x*test_x + test_y*test_y);
			if (end_error_sq > error_bound)
				qDebug() << "BooleanTool::rebuildSegment: end error too high in increasing direct case: " << sqrt(end_error_sq);
		}
		else
		{
			// Approximate coords
			const PathCoord* next_coord = second_last_info.second + 1;
			auto next_coord_param = next_coord->param;
			if (next_coord_param == 0.0)
				next_coord_param = 1.0;
			
			auto dx = end_point.X - second_last_point.X;
			auto dy = end_point.Y - second_last_point.Y;
			auto point_dist = 0.001 * sqrt(dx*dx + dy*dy);
			
			auto delta_end_param = (next_coord_param - second_last_info.second->param) * point_dist / qMax(1e-7f, (next_coord->clen - second_last_info.second->clen));
			auto end_param = (second_last_info.second->param + delta_end_param - start_param) / (1.0 - start_param);
			
			MapCoordF o0, o1, o2, unused;
			PathCoord::splitBezierCurve(MapCoordF(start_coord), MapCoordF(start_tangent),
			                            MapCoordF(end_tangent), MapCoordF(original->getCoordinate(edge_start + 3)),
			                            end_param,
			                            o0, o1, o2, unused, unused);
			start_tangent = MapCoord(o0);
			end_tangent = MapCoord(o1);
			end_coord = MapCoord(o2);
			
			auto test_x = end_point.X - end_coord.nativeX();
			auto test_y = end_point.Y - end_coord.nativeY();
			end_error_sq = 0.001 * sqrt(test_x*test_x + test_y*test_y);
			if (end_error_sq > error_bound)
				qDebug() << "BooleanTool::rebuildSegment: end error too high in increasing general case: " << sqrt(end_error_sq);
		}
	}
	else // if (!sequence_increasing)
	{
		if ( second_info.second->param == 0.0 ||
		     ( start_info.first &&
		       start_info.second->param == 0.0 &&
		       ( start_info.second->index == edge_start+3 ||
			     (start_info.second->index == start_info.first->first_index && start_info.first->last_index == edge_start+3) ) ) )
		{
			// Take coordinates directly
			start_tangent = original->getCoordinate(edge_start + 2);
			end_tangent = original->getCoordinate(edge_start + 1);
			
			start_error_sq = start_coord.distanceSquaredTo(original->getCoordinate(edge_start + 3));
			if (start_error_sq > error_bound)
				qDebug() << "BooleanTool::rebuildSegment: start error too high in decreasing direct case: " << sqrt(start_error_sq);
		}
		else
		{
			// Approximate coords
			const PathCoord* next_coord = second_info.second + 1;
			auto next_coord_param = next_coord->param;
			if (next_coord_param == 0.0)
				next_coord_param = 1.0;
			
			auto dx = second_point.X - start_point.X;
			auto dy = second_point.Y - start_point.Y;
			auto point_dist = 0.001 * sqrt(dx*dx + dy*dy);
			
			auto delta_start_param = (next_coord_param - second_info.second->param) * point_dist / qMax(1e-7f, (next_coord->clen - second_info.second->clen));
			start_param = qBound(0.0, 1.0 - second_info.second->param + delta_start_param, 1.0);
			
			MapCoordF unused, o2, o3, o4;
			PathCoord::splitBezierCurve(MapCoordF(original->getCoordinate(edge_start + 3)), MapCoordF(original->getCoordinate(edge_start + 2)),
			                            MapCoordF(original->getCoordinate(edge_start + 1)), MapCoordF(original->getCoordinate(edge_start + 0)),
			                            start_param,
			                            unused, unused, o2, o3, o4);
			start_tangent = MapCoord(o3);
			end_tangent = MapCoord(o4);
			
			start_error_sq = start_coord.distanceSquaredTo(MapCoord(o2));
			if (start_error_sq > error_bound)
				qDebug() << "BooleanTool::rebuildSegment: start error too high in decreasing general case: " << sqrt(start_error_sq);
		}
		
		// Find better end point approximation and its tangent
		if ( second_last_info.second->param == 0.0 ||
		     ( end_info.first &&
		       end_info.second->param == 0.0 &&
		       ( end_info.second->index == edge_start ||
		         (end_info.second->index == end_info.first->last_index && end_info.first->first_index == edge_start) ) ) )
		{
			// Take coordinates directly
			end_coord = original->getCoordinate(edge_start + 0);
			
			auto test_x = end_point.X - end_coord.nativeX();
			auto test_y = end_point.Y - end_coord.nativeY();
			end_error_sq = 0.001 * sqrt(test_x*test_x + test_y*test_y);
			if (end_error_sq > error_bound)
				qDebug() << "BooleanTool::rebuildSegment: end error too high in decreasing direct case: " << sqrt(end_error_sq);
		}
		else
		{
			// Approximate coords
			const PathCoord* prev_coord = second_last_info.second - 1;
			
			auto dx = end_point.X - second_last_point.X;
			auto dy = end_point.Y - second_last_point.Y;
			auto point_dist = 0.001 * sqrt(dx*dx + dy*dy);
			
			auto delta_end_param = (second_last_info.second->param - prev_coord->param) * point_dist / qMax(1e-7f, (second_last_info.second->clen - prev_coord->clen));
			auto end_param = (1.0 - second_last_info.second->param + delta_end_param) / (1 - start_param);
			
			MapCoordF o0, o1, o2, unused;
			PathCoord::splitBezierCurve(MapCoordF(start_coord), MapCoordF(start_tangent),
			                            MapCoordF(end_tangent), MapCoordF(original->getCoordinate(edge_start + 0)),
			                            end_param,
			                            o0, o1, o2, unused, unused);
			start_tangent = MapCoord(o0);
			end_tangent = MapCoord(o1);
			end_coord = MapCoord(o2);
			
			auto test_x = end_point.X - end_coord.nativeX();
			auto test_y = end_point.Y - end_coord.nativeY();
			end_error_sq = 0.001 * sqrt(test_x*test_x + test_y*test_y);
			if (end_error_sq > error_bound)
				qDebug() << "BooleanTool::rebuildSegment: end error too high in decreasing general case: " << sqrt(end_error_sq);
		}
	}
	
	if (start_error_sq <= error_bound && end_error_sq <= error_bound)
	{
		// Rebuild bezier curve using information from original curve
		object->addCoordinate(start_tangent);
		object->addCoordinate(end_tangent);
		object->addCoordinate(resetCoordinate(end_coord));
	}
	else
	{
		// Rebuild bezier curve approximately using tangents derived from result polygon
		rebuildSegmentFromPathOnly(start_point, second_point, second_last_point, end_point, object);
	}
}
コード例 #9
0
ファイル: tool_boolean.cpp プロジェクト: kshji/mapper
void BooleanTool::polygonToPathPart(const ClipperLib::Path& polygon, const PolyMap& polymap, PathObject* object)
{
	auto num_points = polygon.size();
	if (num_points < 3)
		return;
	
	// Index of first used point in polygon
	auto part_start_index = 0u;
	auto cur_info = PathCoordInfo{ nullptr, nullptr };
	
	// Check if we can find either an unknown intersection point
	// or a path coord with parameter 0.
	// This gives a starting point to search for curves to rebuild
	// (because we cannot start in the middle of a curve)
	for (; part_start_index < num_points; ++part_start_index)
	{
		auto current_point = polygon.at(part_start_index);
		if (!polymap.contains(current_point))
			break;
		
		if (polymap.value(current_point).second->param == 0.0)
		{
			cur_info = polymap.value(current_point);
			break;
		}
	}
	
	if (part_start_index == num_points)
	{
		// Did not find a valid starting point. Return the part as a polygon.
		for (auto i = 0u; i < num_points; ++i)
			object->addCoordinate(MapCoord(0.001 * polygon.at(i).X, 0.001 * polygon.at(i).Y), (i == 0));
		object->parts().back().setClosed(true, true);
		return;
	}
	
	// Add the first point to the object
	rebuildCoordinate(part_start_index, polygon, polymap, object, true);
	
	
	// Index of first segment point in polygon
	auto segment_start_index = part_start_index;
	bool have_sequence = false;
	bool sequence_increasing = false;
	bool stop_before = false;
	
	// Advance along the boundary and rebuild the curve for every sequence
	// of path coord pointers with the same path and index.
	auto i = part_start_index;
	do
	{
		++i;
		if (i >= num_points)
			i = 0;
		
		PathCoordInfo new_info{ nullptr, nullptr };
		auto new_point = polygon.at(i);
		if (polymap.contains(new_point))
			new_info = polymap.value(new_point);
		
		if (cur_info.first && cur_info.first == new_info.first)
		{
			// Same original part
			auto cur_coord_index = cur_info.second->index;
			MapCoord& cur_coord = cur_info.first->path->getCoordinate(cur_coord_index);
			
			auto new_coord_index = new_info.second->index;
			MapCoord& new_coord = new_info.first->path->getCoordinate(new_coord_index);
			
			auto cur_coord_index_adjusted = cur_coord_index;
			if (cur_coord_index_adjusted == new_info.first->first_index)
				cur_coord_index_adjusted = new_info.first->last_index;
			
			auto new_coord_index_adjusted = new_coord_index;
			if (new_coord_index_adjusted == new_info.first->first_index)
				new_coord_index_adjusted = new_info.first->last_index;
			
			if (cur_coord_index == new_coord_index)
			{
				// Somewhere on a curve
				bool param_increasing = new_info.second->param > cur_info.second->param;
				if (!have_sequence)
				{
					have_sequence = true;
					sequence_increasing = param_increasing;
				}
				else if (have_sequence && sequence_increasing != param_increasing)
				{
					stop_before = true;
				}
			}
			else if (new_info.second->param == 0.0 &&
			         ( (cur_coord.isCurveStart() && new_coord_index_adjusted == cur_coord_index + 3) ||
					   (!cur_coord.isCurveStart() && new_coord_index_adjusted == cur_coord_index + 1) ) )
			{
				// Original curve is from cur_coord_index to new_coord_index_adjusted.
				if (!have_sequence)
				{
					have_sequence = true;
					sequence_increasing = true;
				}
				else
				{
					stop_before = !sequence_increasing;
				}
			}
			else if (cur_info.second->param == 0.0 &&
			         ( (new_coord.isCurveStart() && new_coord_index + 3 == cur_coord_index_adjusted) ||
					   (!new_coord.isCurveStart() && new_coord_index + 1 == cur_coord_index_adjusted) ) )
			{
				// Original curve is from new_coord_index to cur_coord_index_adjusted.
				if (!have_sequence)
				{
					have_sequence = true;
					sequence_increasing = false;
				}
				else
				{
					stop_before = sequence_increasing;
				}
			}
			else if ((segment_start_index + 1) % num_points != i)
			{
				// Not immediately after segment_start_index
				stop_before = true;
			}
		}
		
		if (i == part_start_index ||
		    stop_before ||
		    (new_info.second && new_info.second->param == 0.0) ||
			(cur_info.first && (cur_info.first != new_info.first || cur_info.second->index != new_info.second->index) && i != (segment_start_index + 1) % num_points) ||
			!new_info.first)
		{
			if (stop_before)
			{
				if (i == 0)
					i = num_points - 1;
				else
					--i;
			}
			
			if (have_sequence)
				// A sequence of at least two points belonging to the same curve
				rebuildSegment(segment_start_index, i, sequence_increasing, polygon, polymap, object);
			else
				// A single straight edge
				rebuildCoordinate(i, polygon, polymap, object);
			
			if (stop_before)
			{
				++i;
				if (i >= num_points)
					i = 0;
				rebuildCoordinate(i, polygon, polymap, object);
				stop_before = false;
			}
			
			segment_start_index = i;
			have_sequence = false;
		}
		
		cur_info = new_info;
	}
	while  (i != part_start_index);
	
	object->parts().back().connectEnds();
}
コード例 #10
0
ファイル: World.cpp プロジェクト: zivl/Crush-Around
void World::update(cv::Mat &homography)
{
    this->m_world->Step(dt, 10, 10);

    //check contacts
    std::vector<MyContact>::iterator pos;
    std::map<b2Body*, ClipperLib::Paths*> newBodyMap;
    std::vector<b2Body*> removeBarrierList;

    for(pos = this->m_contactListener->m_contacts.begin();
        pos != this->m_contactListener->m_contacts.end();
        ++pos)
    {
        MyContact contact = *pos;

        if ((contact.fixtureA == this->m_ballFixture || contact.fixtureB == this->m_ballFixture) 
            && (contact.fixtureA->GetBody() != m_groundBody && contact.fixtureB->GetBody() != m_groundBody)
            && (contact.fixtureA->GetBody() != m_paddlesBody && contact.fixtureB->GetBody() != m_paddlesBody))
        {
            b2Fixture* objectFixture = contact.fixtureA == this->m_ballFixture ? contact.fixtureB : contact.fixtureA;
            b2Body *objectBody = objectFixture->GetBody();

            if (objectFixture->GetType() == b2Shape::e_edge)
            {
                cv::Point2f hitPoint = CVUtils::transformPoint(cv::Point2f(contact.contactPoint->x * PTM_RATIO, contact.contactPoint->y * PTM_RATIO), homography);
                this->notifyBallHitObservers(hitPoint.x, hitPoint.y);

                // change the shape of the fixture
                // only go into processing if this body was not processed yet (possible ball hit two fixture of same body)
                if (newBodyMap.find(objectBody) == newBodyMap.end())
                {
                    ClipperLib::Paths* bodyPolygons = (ClipperLib::Paths*)objectBody->GetUserData();

                    b2Vec2* impactVelocity = contact.fixtureA == m_ballFixture ? contact.impactVelocityA : contact.impactVelocityB;
                    float ballAngle = atan2(impactVelocity->y, impactVelocity->x); // get the angle (in radians) the ball is moving to
                    float ballPower = impactVelocity->Length() * 0.5;    // get the "power" of the ball movement vector
                    float openingStepInRadians = 10 * CV_PI / 180;  // calculate the opening in radians

                    // create the clipping object/shape - a wedge from ball's center with 30 degree opening over ball direction (angle)
                    ClipperLib::Path clip;
                    clip.push_back(ClipperLib::IntPoint(contact.contactPoint->x * PTM_RATIO, contact.contactPoint->y * PTM_RATIO));

                    for(int step = 9; step > -10; step--)
                    {
                        float dx = cos(ballAngle + step * openingStepInRadians) * ballPower;
                        float dy = sin(ballAngle + step * openingStepInRadians) * ballPower;

                        clip.push_back(ClipperLib::IntPoint(contact.contactPoint->x * PTM_RATIO + dx, contact.contactPoint->y * PTM_RATIO + dy));
                    }

                    ClipperLib::Clipper clipper;
                    clipper.AddPaths((*bodyPolygons), ClipperLib::ptSubject, true);
                    clipper.AddPath(clip, ClipperLib::ptClip, true);

                    // the difference is the new polygon formed by the clipping (collision)
                    ClipperLib::Paths* newPolygons = new ClipperLib::Paths();
                    clipper.Execute(ClipperLib::ctDifference, (*newPolygons), ClipperLib::pftEvenOdd, ClipperLib::pftEvenOdd);

                    // Save the new polygons of this body
                    objectBody->SetUserData(newPolygons);
                    newBodyMap[objectBody] = newPolygons;

                    // now, find the intersection regions - these should be inpainted to the scene
                    ClipperLib::Paths destroyedParts;
                    clipper.Execute(ClipperLib::ctIntersection, destroyedParts, ClipperLib::pftEvenOdd, ClipperLib::pftEvenOdd);

                    // paint the required areas to be coppied
                    for (size_t i = 0; i < destroyedParts.size(); i++)
                    {
                        cv::Point* points = new cv::Point[destroyedParts[i].size()];

                        for (size_t j = 0; j < destroyedParts[i].size(); j++)
                        {
                            points[j].x = (int)destroyedParts[i][j].X;
                            points[j].y = (int)destroyedParts[i][j].Y;
                        }

                        m_destroyedPolygons.push_back(points);
                        m_destroyedPolygonsPointCount.push_back((int)destroyedParts[i].size());
                    }
                }
            }
            else if (objectFixture->GetType() == b2Shape::e_circle)
            {
                // this is a barrier - add it to the remove list
                removeBarrierList.push_back(objectBody);
            }
        }
    }

    std::map<b2Body*, ClipperLib::Paths*>::iterator iter;

    for(iter = newBodyMap.begin(); iter != newBodyMap.end(); iter++)
    {
        b2Body* objectBody = iter->first;
        ClipperLib::Paths* newPolygons = iter->second;

        // remove all the current fixtures from this body
        for (b2Fixture* f = objectBody->GetFixtureList(); f; )
        {
            b2Fixture* fixtureToDestroy = f;
            f = f->GetNext();
            objectBody->DestroyFixture( fixtureToDestroy );
        }

        if(newPolygons->size() == 0)
        {
            // there is no more pieces of the object left so remove it from list and world
            m_objectBodies.erase(std::find(m_objectBodies.begin(), m_objectBodies.end(), objectBody));
            m_world->DestroyBody(objectBody);   // TODO: better physics world cleanup
        }
        else
        {
            for (size_t i = 0; i < newPolygons->size(); i++)
            {
                b2EdgeShape objectEdgeShape;
                b2FixtureDef objectShapeDef;
                objectShapeDef.shape = &objectEdgeShape;

                ClipperLib::Path polygon = newPolygons->at(i);
                size_t j;
                for (j = 0; j < polygon.size() - 1; j++)
                {
                    objectEdgeShape.Set(b2Vec2(polygon[j].X / PTM_RATIO, polygon[j].Y / PTM_RATIO), b2Vec2(polygon[j+1].X / PTM_RATIO, polygon[j+1].Y / PTM_RATIO));
                    objectBody->CreateFixture(&objectShapeDef);
                }

                objectEdgeShape.Set(b2Vec2(polygon[j].X / PTM_RATIO, polygon[j].Y / PTM_RATIO), b2Vec2(polygon[0].X / PTM_RATIO, polygon[0].Y / PTM_RATIO));
                objectBody->CreateFixture(&objectShapeDef);
            }
        }
    }

    for (size_t i = 0; i < removeBarrierList.size(); i++){
        cv::Point2f* p = (cv::Point2f*)removeBarrierList[i]->GetUserData();

        std::vector<cv::Point2f*>::iterator position = std::find(m_guardLocations.begin(), m_guardLocations.end(), p);
        if (position != m_guardLocations.end()){ // == vector.end() means the element was not found
            m_guardLocations.erase(position);
        }

        removeBarrierList[i]->GetWorld()->DestroyBody(removeBarrierList[i]);
    }
}