コード例 #1
0
ファイル: node.cpp プロジェクト: aoighost/Equalizer
bool Node::_cmdConfigInit( co::Command& command )
{
    LB_TS_THREAD( _nodeThread );

    const NodeConfigInitPacket* packet = 
        command.get<NodeConfigInitPacket>();
    LBLOG( LOG_INIT ) << "Init node " << packet << std::endl;

    _state = STATE_INITIALIZING;

    _currentFrame  = packet->frameNumber;
    _unlockedFrame = packet->frameNumber;
    _finishedFrame = packet->frameNumber;
    _setAffinity();

    transmitter.start();
    setError( ERROR_NONE );
    NodeConfigInitReplyPacket reply;
    reply.result = configInit( packet->initID );

    if( getIAttribute( IATTR_THREAD_MODEL ) == eq::UNDEFINED )
        setIAttribute( IATTR_THREAD_MODEL, eq::DRAW_SYNC );

    _state = reply.result ? STATE_RUNNING : STATE_INIT_FAILED;

    commit();
    send( command.getNode(), reply );
    return true;
}
コード例 #2
0
ファイル: config.cpp プロジェクト: cstalder/Equalizer
//---------------------------------------------------------------------------
// command handlers
//---------------------------------------------------------------------------
bool Config::_cmdInit( co::Command& command )
{
    EQ_TS_THREAD( _mainThread );
    const ConfigInitPacket* packet =
        command.get<ConfigInitPacket>();
    EQVERB << "handle config start init " << packet << std::endl;

    sync();
    setError( ERROR_NONE );
    commit();

    ConfigInitReplyPacket reply( packet );
    reply.result = _init( packet->initID );
    if( !reply.result )
        exit();

    sync();
    EQINFO << "Config init " << (reply.result ? "successful: ": "failed: ")
           << getError() << std::endl;

    reply.version = commit();
    send( command.getNode(), reply );
    setError( ERROR_NONE );
    return true;
}
コード例 #3
0
ファイル: server.cpp プロジェクト: MichaelVlad/Equalizer
bool Server::_cmdUnmap( co::Command& command )
{
    co::NodePtr node = command.getNode();
    co::Nodes::iterator i = stde::find( _admins, node );

    EQASSERT( i != _admins.end( ));
    if( i != _admins.end( ))
    {
        _admins.erase( i );
        const Configs& configs = getConfigs();
        for( Configs::const_iterator j = configs.begin();
             j != configs.end(); ++j )
        {
            Config* config = *j;
            fabric::ServerDestroyConfigPacket destroyConfigPacket;
            destroyConfigPacket.configID  = config->getID();
            node->send( destroyConfigPacket );
        }
    }

    const admin::ServerUnmapPacket* packet = 
        command.get< admin::ServerUnmapPacket >();
    admin::ServerUnmapReplyPacket reply( packet );
    node->send( reply );
    return true;
}
コード例 #4
0
ファイル: window.cpp プロジェクト: bohara/Equalizer
bool Window::_cmdConfigInit( co::Command& command )
{
    const WindowConfigInitPacket* packet =
        command.get<WindowConfigInitPacket>();
    LBLOG( LOG_INIT ) << "TASK window config init " << packet << std::endl;

    WindowConfigInitReplyPacket reply;
    setError( ERROR_NONE );

    if( getPipe()->isRunning( ))
    {
        _state = STATE_INITIALIZING;
        reply.result = configInit( packet->initID );
        if( reply.result )
            _state = STATE_RUNNING;
    }
    else
    {
        setError( ERROR_WINDOW_PIPE_NOTRUNNING );
        reply.result = false;
    }
    LBLOG( LOG_INIT ) << "TASK window config init reply " << &reply <<std::endl;

    commit();
    send( command.getNode(), reply );
    return true;
}
コード例 #5
0
ファイル: server.cpp プロジェクト: yarda/Equalizer
//---------------------------------------------------------------------------
// command handlers
//---------------------------------------------------------------------------
bool Server::_cmdChooseConfigReply( co::Command& command )
{
    const ServerChooseConfigReplyPacket* packet = 
        command.get<ServerChooseConfigReplyPacket>();
    EQVERB << "Handle choose config reply " << packet << std::endl;

    co::LocalNodePtr  localNode = command.getLocalNode();
    if( packet->configID == co::base::UUID::ZERO )
    {
        localNode->serveRequest( packet->requestID, (void*)0 );
        return true;
    }

    const Configs& configs = getConfigs();
   
    for( Configs::const_iterator i = configs.begin(); i != configs.end(); ++i )
    {
        Config* config = *i;
        if( config->getID() ==  packet->configID )
        {
            config->setupServerConnections( packet->connectionData );
            localNode->serveRequest( packet->requestID, config );
            return true;
        }
    }

    EQUNIMPLEMENTED
    return true;
}
コード例 #6
0
ファイル: server.cpp プロジェクト: yarda/Equalizer
bool Server::_cmdReleaseConfigReply( co::Command& command )
{
    const ServerReleaseConfigReplyPacket* packet = 
        command.get<ServerReleaseConfigReplyPacket>();

    co::LocalNodePtr localNode = command.getLocalNode();
    localNode->serveRequest( packet->requestID );
    return true;
}
コード例 #7
0
ファイル: config.cpp プロジェクト: cstalder/Equalizer
bool Config::_cmdUpdate( co::Command& command )
{
    const ConfigUpdatePacket* packet =
        command.get<ConfigUpdatePacket>();

    EQVERB << "handle config update " << packet << std::endl;

    sync();
    setError( ERROR_NONE );
    commit();

    co::NodePtr node = command.getNode();
    if( !_needsFinish )
    {
        ConfigUpdateVersionPacket reply( packet, getVersion(),
                                         EQ_UNDEFINED_UINT32 );
        send( node, reply );
        return true;
    }

    co::LocalNodePtr localNode = getLocalNode();
    ConfigUpdateVersionPacket replyVersion( packet, getVersion(),
                                            localNode->registerRequest( ));
    send( node, replyVersion );

    _flushAllFrames();
    _finishedFrame.waitEQ( _currentFrame ); // wait for render clients idle
    localNode->waitRequest( replyVersion.requestID ); // wait for app sync
    _needsFinish = false;

    ConfigUpdateReplyPacket reply( packet );
    reply.result = _updateRunning();
    if( !reply.result && getIAttribute( IATTR_ROBUSTNESS ) == OFF )
    {
        EQWARN << "Config update failed, exiting config: " << getError()
               << std::endl;
        exit();
    }

    reply.version = commit();
    send( command.getNode(), reply );
    return true;
}
コード例 #8
0
ファイル: server.cpp プロジェクト: yarda/Equalizer
bool Server::_cmdShutdownReply( co::Command& command )
{
    const ServerShutdownReplyPacket* packet = 
        command.get<ServerShutdownReplyPacket>();
    EQINFO << "Handle shutdown reply " << packet << std::endl;

    co::LocalNodePtr  localNode = command.getLocalNode();
    localNode->serveRequest( packet->requestID, packet->result );
    return true;
}
コード例 #9
0
ファイル: config.cpp プロジェクト: cstalder/Equalizer
bool Config::_cmdExit( co::Command& command )
{
    const ConfigExitPacket* packet =
        command.get<ConfigExitPacket>();
    ConfigExitReplyPacket   reply( packet );
    EQVERB << "handle config exit " << packet << std::endl;
    setError( ERROR_NONE );

    if( _state == STATE_RUNNING )
        reply.result = exit();
    else
        reply.result = false;

    EQINFO << "config exit result: " << reply.result << std::endl;
    send( command.getNode(), reply );
    return true;
}
コード例 #10
0
ファイル: server.cpp プロジェクト: MichaelVlad/Equalizer
bool Server::_cmdReleaseConfig( co::Command& command )
{
    const ServerReleaseConfigPacket* packet = 
        command.get<ServerReleaseConfigPacket>();
    EQINFO << "Handle release config " << packet << std::endl;

    ServerReleaseConfigReplyPacket reply( packet );
    co::NodePtr node = command.getNode();

    Config* config = 0;
    const Configs& configs = getConfigs();
    for( Configs::const_iterator i = configs.begin();
         i != configs.end() && !config; ++i )
    {
        Config* candidate = *i;
        if( candidate->getID() == packet->configID )
            config = candidate;
    }

    if( !config )
    {
        EQWARN << "Release request for unknown config" << std::endl;
        node->send( reply );
        return true;
    }

    if( config->isRunning( ))
    {
        EQWARN << "Release of running configuration" << std::endl;
        config->exit(); // Make sure config is exited
    }

    fabric::ServerDestroyConfigPacket destroyConfigPacket;
    destroyConfigPacket.requestID = registerRequest();
    destroyConfigPacket.configID  = config->getID();
    node->send( destroyConfigPacket );
    waitRequest( destroyConfigPacket.requestID );

    ConfigRestoreVisitor restore;
    config->accept( restore );

    node->send( reply );
    EQLOG( co::base::LOG_ANY ) << "----- Released Config -----" << std::endl;
    return true;
}
コード例 #11
0
ファイル: config.cpp プロジェクト: cstalder/Equalizer
bool Config::_cmdStartFrame( co::Command& command )
{
    const ConfigStartFramePacket* packet =
        command.get<ConfigStartFramePacket>();
    EQVERB << "handle config frame start " << packet << std::endl;

    _startFrame( packet->frameID );

    if( _state == STATE_STOPPED )
    {
        // unlock app
        ConfigFrameFinishPacket frameFinishPacket;
        frameFinishPacket.frameNumber = _currentFrame;
        send( command.getNode(), frameFinishPacket );
    }

    return true;
}
コード例 #12
0
ファイル: server.cpp プロジェクト: MichaelVlad/Equalizer
bool Server::_cmdShutdown( co::Command& command )
{
    const ServerShutdownPacket* packet = 
        command.get< ServerShutdownPacket >();

    ServerShutdownReplyPacket reply( packet );
    co::NodePtr node = command.getNode();

    if( !_admins.empty( ))
    {
        EQWARN << "Ignoring shutdown request, " << _admins.size()
               << " admin clients connected" << std::endl;

        node->send( reply );
        return true;
    }

    const Configs& configs = getConfigs();
    for( Configs::const_iterator i = configs.begin(); i != configs.end(); ++i )
    {
        Config* candidate = *i;
        if( candidate->isUsed( ))
        {
            EQWARN << "Ignoring shutdown request due to used config" 
                   << std::endl;

            node->send( reply );
            return true;
        }
    }

    EQINFO << "Shutting down server" << std::endl;

    _running = false;
    reply.result = true;
    node->send( reply );

#ifndef WIN32
    // WAR for 2874188: Lockup at shutdown
    co::base::sleep( 100 );
#endif

    return true;
}
コード例 #13
0
ファイル: server.cpp プロジェクト: MichaelVlad/Equalizer
bool Server::_cmdMap( co::Command& command )
{
    co::NodePtr node = command.getNode();
    _admins.push_back( node );

    const Configs& configs = getConfigs();
    for( Configs::const_iterator i = configs.begin(); i != configs.end(); ++i )
    {
        Config* config = *i;
        fabric::ServerCreateConfigPacket createConfigPacket( config );
        node->send( createConfigPacket );
    }

    const admin::ServerMapPacket* packet =
        command.get< admin::ServerMapPacket >();
    admin::ServerMapReplyPacket reply( packet );
    node->send( reply );
    return true;
}
コード例 #14
0
ファイル: node.cpp プロジェクト: aoighost/Equalizer
bool Node::_cmdFrameFinish( co::Command& command )
{
    LB_TS_THREAD( _nodeThread );
    const NodeFrameFinishPacket* packet = 
        command.get<NodeFrameFinishPacket>();
    LBLOG( LOG_TASKS ) << "TASK frame finish " << getName() <<  " " << packet
                       << std::endl;

    const uint32_t frameNumber = packet->frameNumber;

    _finishFrame( frameNumber );
    _frameFinish( packet->frameID, frameNumber );

    const uint128_t version = commit();
    if( version != co::VERSION_NONE )
    {
        fabric::ObjectSyncPacket syncPacket;
        send( command.getNode(), syncPacket );
    }
    return true;
}
コード例 #15
0
ファイル: server.cpp プロジェクト: MichaelVlad/Equalizer
bool Server::_cmdChooseConfig( co::Command& command ) 
{
    const ServerChooseConfigPacket* packet = 
        command.get<ServerChooseConfigPacket>();
    EQINFO << "Handle choose config " << packet << std::endl;

    Config* config = 0;
    const Configs& configs = getConfigs();
    for( Configs::const_iterator i = configs.begin();
         i != configs.end() && !config; ++i )
    {
        Config* candidate = *i;
        const float version = candidate->getFAttribute(Config::FATTR_VERSION);
        EQASSERT( version == 1.2f );
        if( !candidate->isUsed() && version == 1.2f)
            config = candidate;
    }
    
    ServerChooseConfigReplyPacket reply( packet );
    co::NodePtr node = command.getNode();

    if( !config )
    {
        reply.configID = UUID::ZERO;
        node->send( reply );
        return true;
    }

    ConfigBackupVisitor backup;
    config->accept( backup );

    const std::string  rendererInfo = packet->rendererInfo;
    const size_t       colonPos     = rendererInfo.find( '#' );
    const std::string  workDir      = rendererInfo.substr( 0, colonPos );
    const std::string  renderClient = rendererInfo.substr( colonPos + 1 );

    config->setApplicationNetNode( node );
    config->setWorkDir( workDir );
    config->setRenderClient( renderClient );
    config->commit();

    fabric::ServerCreateConfigPacket createConfigPacket( config );
    node->send( createConfigPacket );

    reply.configID = config->getID();
    server::Node* appNode = config->findApplicationNode();
    const co::ConnectionDescriptions& descs = 
        appNode->getConnectionDescriptions();

    if( config->getNodes().size() > 1 )
    {
        if( descs.empty() && node->getConnectionDescriptions().empty( ))
        {
            EQWARN << "Likely misconfiguration: Neither the application nor the"
                   << " config file has a connection for this multi-node "
                   << "config. Render clients will be unable to communicate "
                   << "with the application process." << std::endl;
        }
        if( getConnectionDescriptions().empty( ))
        {
            EQWARN << "Likely misconfiguration: The server has no listening "
                   << "connection for this multi-node config. Render clients "
                   << "will be unable to communicate with the server."
                   << std::endl;
        }
    }

    node->send( reply, co::serialize( descs ));
    return true;
}