コード例 #1
0
	//------------------------------
	bool SceneGraphCreator::recursivelyCloneINode( ImpNode* parentImportNode, INode* nodeToClone )
	{
		ImpNode* newImportNode = getMaxImportInterface()->CreateNode();
		getMaxImportInterface()->AddNodeToScene(newImportNode);

		INode* newNode = newImportNode->GetINode();

		Object* object = nodeToClone->GetObjectRef();
		newImportNode->Reference(object);
		newNode->SetTMController(nodeToClone->GetTMController());
		newImportNode->SetName(nodeToClone->GetName());
		//used to assign material
		addClonedINodeOriginalINodePair(newNode, nodeToClone);

		INode* parentNode = parentImportNode->GetINode();
		parentNode->AttachChild(newNode, TRUE);

		/* If the node to clone references an object, the cloned one must references the same object.*/
		COLLADAFW::UniqueId id = getUniqueIdByObjectINode(nodeToClone);
		if ( id.isValid() )
		{
			addUniqueIdObjectINodePair(id, newNode);
			addObjectINodeUniqueIdPair(newNode, id);
		}

		// Clone the children 
		for ( int i = 0, count = nodeToClone->NumberOfChildren(); i < count; ++i)
			recursivelyCloneINode(newImportNode, nodeToClone->GetChildNode(i));

		return true;
	}
コード例 #2
0
	//-----------------------------
	void PostProcessor::createMissingAnimationList( const Loader::AnimationSidAddressBinding& binding )
	{
		const SidTreeNode* sidTreeNode = resolveSid( binding.sidAddress);
		if ( sidTreeNode )
		{
			if ( sidTreeNode->getTargetType() == SidTreeNode::TARGETTYPECLASS_ANIMATABLE )
			{
				COLLADAFW::Animatable* animatable = sidTreeNode->getAnimatableTarget();
				COLLADAFW::UniqueId animationListUniqueId = animatable->getAnimationList();
				if ( !animationListUniqueId.isValid() )
				{
					animationListUniqueId = createUniqueId( COLLADAFW::AnimationList::ID() );
					animatable->setAnimationList( animationListUniqueId );
				}
				COLLADAFW::AnimationList*& animationList = getAnimationListByUniqueId(animationListUniqueId);

				if ( !animationList )
				{
					animationList = new COLLADAFW::AnimationList( animationListUniqueId );
				}

				// TODO handle this for arrays
				COLLADAFW::AnimationList::AnimationBinding animationBinding;
				animationBinding.animation = binding.animationInfo.uniqueId;
				animationBinding.animationClass = binding.animationInfo.animationClass;

				switch ( binding.sidAddress.getMemberSelection() )
				{
				case SidAddress::MEMBER_SELECTION_ONE_INDEX:
					animationBinding.firstIndex = binding.sidAddress.getFirstIndex();
					animationBinding.secondIndex = 0;
					animationBinding.animationClass = COLLADAFW::AnimationList::ARRAY_ELEMENT_1D;
					break;
				case SidAddress::MEMBER_SELECTION_TWO_INDICES:
					animationBinding.firstIndex = binding.sidAddress.getFirstIndex();
					animationBinding.secondIndex = binding.sidAddress.getSecondIndex();
					animationBinding.animationClass = COLLADAFW::AnimationList::ARRAY_ELEMENT_2D;
					break;
				default:
					animationBinding.firstIndex = 0;
					animationBinding.secondIndex = 0;
				}

				animationList->getAnimationBindings().append( animationBinding );
			}
		}

	}
コード例 #3
0
//-----------------------------
bool DocumentProcessor::createAndWriteSkinController( const Loader::InstanceControllerData& instanceControllerData,
        const COLLADAFW::UniqueId& controllerDataUniqueId,
        const COLLADAFW::UniqueId& sourceUniqueId)
{
    if ( !controllerDataUniqueId.isValid() )
        return false;
    const Loader::JointSidsOrIds& sidsOrIds = getJointSidsOrIdsBySkinDataUniqueId( controllerDataUniqueId );
    return createAndWriteSkinController( instanceControllerData, controllerDataUniqueId, sourceUniqueId, sidsOrIds.sidsOrIds, sidsOrIds.areIds );
}
コード例 #4
0
ファイル: GLTFExtraDataHandler.cpp プロジェクト: ammar1/glTF
 shared_ptr <JSONObject> ExtraDataHandler::getExtras(COLLADAFW::UniqueId uniqueId)
 {
     std::string id = uniqueId.toAscii();
     
     if (!this->_allExtras->contains(id)) {
         this->_allExtras->setValue(id, shared_ptr<JSONObject> (new JSONObject()));
     }
     
     return static_pointer_cast<JSONObject>(this->_allExtras->getValue(id));
 }
コード例 #5
0
	//--------------------------------------------------------------------
	Math::matrix44 Nebula3Writer::getGeometryMatrix(const COLLADAFW::UniqueId& nodeId)
	{
		Math::matrix44 matTemp = Math::matrix44::identity();
		const Math::matrix44 scalealeMatrix = Math::matrix44::scaling(1,1,-1);
		if( !this->mNodeMaps.Contains(nodeId)) return matTemp;

		NodeData& nodeData = this->mNodeMaps[nodeId];
		matTemp = Math::matrix44::multiply(matTemp,nodeData.bind_matrix);
		COLLADAFW::UniqueId parentUniqueId = nodeData.parentUniqueId;
		while( parentUniqueId.isValid())
		{
			if( !this->mNodeMaps.Contains(parentUniqueId)) break;
			NodeData& parentNodeData = this->mNodeMaps[parentUniqueId];
			matTemp = Math::matrix44::multiply(matTemp,parentNodeData.bind_matrix);
			parentUniqueId = parentNodeData.parentUniqueId;
		}///end while

		Math::matrix44 matR = Math::matrix44::rotationx( -90.0f/180.0f * PI );
		matTemp = Math::matrix44::multiply(matTemp,matR);

		matR = Math::matrix44::rotationy( 90.0f/180.0f * PI);
		matTemp = Math::matrix44::multiply(matTemp,matR);
		return matTemp;
	}
コード例 #6
0
ファイル: DocumentImporter.cpp プロジェクト: DrangPo/blender
bool DocumentImporter::addExtraTags(const COLLADAFW::UniqueId &uid, ExtraTags *extra_tags)
{
	uid_tags_map[uid.toAscii()] = extra_tags;
	return true;
}
コード例 #7
0
//-----------------------------
bool DocumentProcessor::createAndWriteSkinController( const Loader::InstanceControllerData& instanceControllerData,
        const COLLADAFW::UniqueId& controllerDataUniqueId,
        const COLLADAFW::UniqueId& sourceUniqueId,
        const StringList& sidsOrIds,
        bool resolveIds)
{
    if ( !controllerDataUniqueId.isValid() )
        return false;

    const URIList& skeletonRoots = instanceControllerData.skeletonRoots;

    NodeList joints;

    for ( StringList::const_iterator it = sidsOrIds.begin(); it != sidsOrIds.end(); ++it)
    {
        const String sidOrId = *it;

        bool jointFound = false;

        if ( resolveIds )
        {
            const SidTreeNode* joint = resolveSid( sidOrId );
            if ( joint )
            {
                // the joint could be found
                if ( joint->getTargetType() == SidTreeNode::TARGETTYPECLASS_OBJECT )
                {
                    const COLLADAFW::Object* object = joint->getObjectTarget();

                    if ( object->getClassId() == COLLADAFW::Node::ID() )
                    {
                        joints.push_back( (COLLADAFW::Node*)object );

                        jointFound = true;
                        //search for the next joint
                    }
                    else
                    {
                        // we could resolve the sid, but is not a joint/node
                    }
                }
                else
                {
                    // we could resolve the sid, but is not a joint/node
                }
            }
        }
        else
        {
            for ( URIList::const_iterator skeletonIt = skeletonRoots.begin(); skeletonIt != skeletonRoots.end(); ++skeletonIt)
            {
                const COLLADABU::URI& skeletonUri = *skeletonIt;

                SidAddress sidAddress( skeletonUri, sidOrId );
                const SidTreeNode* joint = resolveSid( sidAddress );
                if ( joint )
                {
                    // the joint could be found
                    if ( joint->getTargetType() != SidTreeNode::TARGETTYPECLASS_OBJECT )
                    {
                        // we could resolve the sid, but is not a joint/node
                        break;
                    }

                    const COLLADAFW::Object* object = joint->getObjectTarget();

                    if ( object->getClassId() != COLLADAFW::Node::ID() )
                    {
                        // we could resolve the sid, but is not a joint/node
                        break;
                    }

                    joints.push_back( (COLLADAFW::Node*)object );

                    jointFound = true;
                    //search for the next joint
                    break;
                }
            }
        }


        if ( !jointFound )
        {
            std::stringstream msg;
            msg << "Could not resolve " << (resolveIds ? "id" : "sid") << " \"";
            msg << sidOrId << "\" referenced in skin controller.";
            if ( handleFWLError( SaxFWLError::ERROR_UNRESOLVED_REFERENCE, msg.str() ))
            {
                return false;
            }
        }
    }

    COLLADAFW::SkinController skinController( createUniqueId(COLLADAFW::SkinController::ID()));

    COLLADAFW::UniqueIdArray &jointsUniqueIds = skinController.getJoints();
    jointsUniqueIds.allocMemory( joints.size() );
    jointsUniqueIds.setCount(joints.size());

    size_t i = 0;
    NodeList::const_iterator it = joints.begin();
    for ( ; it != joints.end(); ++it, ++i )
    {
        const COLLADAFW::Node* node = *it;
        jointsUniqueIds[i] = node->getUniqueId();
    }

    skinController.setSkinControllerData(controllerDataUniqueId);
    skinController.setSource(sourceUniqueId);

    bool success = true;
    // Check if we have already wrote a skin controller that describes the same controller, i.e. has same
    // source, skin data and joints. If so, do not write it again and reference the previously used in the
    // scene graph
    const COLLADAFW::SkinController* skinControllerToWrite = 0;
    Loader::SkinControllerSet::const_iterator skinControllerIt = mSkinControllerSet.find( skinController );
    if ( skinControllerIt == mSkinControllerSet.end() )
    {
        skinControllerToWrite = &skinController;
        success = writer()->writeController(skinControllerToWrite);
        mSkinControllerSet.insert( skinController );
    }
    else
    {
        skinControllerToWrite = &(*skinControllerIt);
    }

    instanceControllerData.instanceController->setInstanciatedObjectId( skinControllerToWrite->getUniqueId() );

    return success;
}
コード例 #8
0
 std::string uniqueIdWithType(std::string type, const COLLADAFW::UniqueId& uniqueId)
 {
     std::string id = "";
     id += type + "_" + JSONExport::JSONUtils::toString(uniqueId.getObjectId());
     return id;
 }