コード例 #1
0
void ControllerExporter::write_bone_URLs(COLLADASW::InstanceController &ins, Object *ob_arm, Bone *bone)
{
	if (bc_is_root_bone(bone, this->export_settings->deform_bones_only))
		ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_joint_id(bone, ob_arm)));
	else {
		for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
			write_bone_URLs(ins, ob_arm, child);
		}
	}
}
コード例 #2
0
ファイル: ArmatureExporter.cpp プロジェクト: dfelinto/blender
void ArmatureExporter::write_bone_URLs(COLLADASW::InstanceController &ins,
                                       Object *ob_arm,
                                       Bone *bone)
{
  if (bc_is_root_bone(bone, this->export_settings.get_deform_bones_only())) {
    std::string joint_id = translate_id(id_name(ob_arm) + "_" + bone->name);
    ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, joint_id));
  }
  else {
    for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
      write_bone_URLs(ins, ob_arm, child);
    }
  }
}