void ThemeEngine::listUsableThemes(Common::Archive &archive, Common::List<ThemeDescriptor> &list) { ThemeDescriptor td; Common::ArchiveMemberList fileList; archive.listMatchingMembers(fileList, "*.zip"); for (Common::ArchiveMemberList::iterator i = fileList.begin(); i != fileList.end(); ++i) { td.name.clear(); if (themeConfigUsable(**i, td.name)) { td.filename = (*i)->getName(); td.id = (*i)->getDisplayName(); // If the name of the node object also contains // the ".zip" suffix, we will strip it. if (td.id.matchString("*.zip", true)) { for (int j = 0; j < 4; ++j) td.id.deleteLastChar(); } list.push_back(td); } } fileList.clear(); }
ResourceLoader::ResourceLoader() { int lab_counter = 0; _cacheDirty = false; _cacheMemorySize = 0; Lab *l; Common::ArchiveMemberList files; SearchMan.listMatchingMembers(files, "*.lab"); SearchMan.listMatchingMembers(files, "*.m4b"); if (files.empty()) error("Cannot find game data - check configuration file"); for (Common::ArchiveMemberList::const_iterator x = files.begin(); x != files.end(); ++x) { const Common::String filename = (*x)->getName(); l = new Lab(); if (l->open(filename)) { if (filename.equalsIgnoreCase("data005.lab")) _labs.push_front(l); else _labs.push_back(l); lab_counter++; } else { delete l; } } files.clear(); if (g_grim->getGameFlags() & GF_DEMO) { SearchMan.listMatchingMembers(files, "*.mus"); for (Common::ArchiveMemberList::const_iterator x = files.begin(); x != files.end(); ++x) { const Common::String filename = (*x)->getName(); l = new Lab(); if (l->open(filename)) { _labs.push_back(l); lab_counter++; } else { delete l; } } } }