コード例 #1
0
ファイル: predictive.cpp プロジェクト: havlenapetr/Scummvm
void bringWordtoTop(char *str, int wordnum) {
	// This function reorders the words on the given pred.dic line
	// by moving the word at position 'wordnum' to the front (that is, right behind
	// right behind the numerical code word at the start of the line).
	Common::StringList words;
	char buf[MAXLINELEN];

	if (!str)
		return;
	strncpy(buf, str, MAXLINELEN);
	char *word = strtok(buf, " ");
	if (!word) {
		debug("Invalid dictionary line");
		return;
	}

	words.push_back(word);
	while ((word = strtok(NULL, " ")) != NULL)
		words.push_back(word);
	words.insert_at(1, words.remove_at(wordnum + 1));

	Common::String tmp;
	for (uint8 i = 0; i < words.size(); i++)
			tmp += words[i] + " ";
	tmp.deleteLastChar();
	memcpy(str, tmp.c_str(), strlen(str));
}
コード例 #2
0
ファイル: default-saves.cpp プロジェクト: jvprat/residual
Common::StringList DefaultSaveFileManager::listSavefiles(const Common::String &pattern) {
	Common::String savePathName = getSavePath();
	checkPath(Common::FSNode(savePathName));
	if (getError() != Common::kNoError)
		return Common::StringList();

	// recreate FSNode since checkPath may have changed/created the directory
	Common::FSNode savePath(savePathName);

	Common::FSDirectory dir(savePath);
	Common::ArchiveMemberList savefiles;
	Common::StringList results;
	Common::String search(pattern);

	if (dir.listMatchingMembers(savefiles, search) > 0) {
		for (Common::ArchiveMemberList::const_iterator file = savefiles.begin(); file != savefiles.end(); ++file) {
			results.push_back((*file)->getName());
		}
	}

	return results;
}
コード例 #3
0
void OSystem_SDL::displayMessageOnOSD(const char *msg) {
	assert (_transactionMode == kTransactionNone);
	assert(msg);

	uint i;

	// Lock the OSD surface for drawing
	if (SDL_LockSurface(_osdSurface))
		error("displayMessageOnOSD: SDL_LockSurface failed: %s", SDL_GetError());

	Graphics::Surface dst;
	dst.pixels = _osdSurface->pixels;
	dst.w = _osdSurface->w;
	dst.h = _osdSurface->h;
	dst.pitch = _osdSurface->pitch;
	dst.bytesPerPixel = _osdSurface->format->BytesPerPixel;

	// The font we are going to use:
	const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kOSDFont);

	// Clear everything with the "transparent" color, i.e. the colorkey
	SDL_FillRect(_osdSurface, 0, kOSDColorKey);

	// Split the message into separate lines.
	Common::StringList lines;
	const char *ptr;
	for (ptr = msg; *ptr; ++ptr) {
		if (*ptr == '\n') {
			lines.push_back(Common::String(msg, ptr - msg));
			msg = ptr + 1;
		}
	}
	lines.push_back(Common::String(msg, ptr - msg));

	// Determine a rect which would contain the message string (clipped to the
	// screen dimensions).
	const int vOffset = 6;
	const int lineSpacing = 1;
	const int lineHeight = font->getFontHeight() + 2 * lineSpacing;
	int width = 0;
	int height = lineHeight * lines.size() + 2 * vOffset;
	for (i = 0; i < lines.size(); i++) {
		width = MAX(width, font->getStringWidth(lines[i]) + 14);
	}

	// Clip the rect
	if (width > dst.w)
		width = dst.w;
	if (height > dst.h)
		height = dst.h;

	// Draw a dark gray rect
	// TODO: Rounded corners ? Border?
	SDL_Rect osdRect;
	osdRect.x = (dst.w - width) / 2;
	osdRect.y = (dst.h - height) / 2;
	osdRect.w = width;
	osdRect.h = height;
	SDL_FillRect(_osdSurface, &osdRect, SDL_MapRGB(_osdSurface->format, 64, 64, 64));

	// Render the message, centered, and in white
	for (i = 0; i < lines.size(); i++) {
		font->drawString(&dst, lines[i],
							osdRect.x, osdRect.y + i * lineHeight + vOffset + lineSpacing, osdRect.w,
							SDL_MapRGB(_osdSurface->format, 255, 255, 255),
							Graphics::kTextAlignCenter);
	}

	// Finished drawing, so unlock the OSD surface again
	SDL_UnlockSurface(_osdSurface);

	// Init the OSD display parameters, and the fade out
	_osdAlpha = SDL_ALPHA_TRANSPARENT +  kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
	_osdFadeStartTime = SDL_GetTicks() + kOSDFadeOutDelay;
	SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);

	// Ensure a full redraw takes place next time the screen is updated
	_forceFull = true;
}