コード例 #1
0
CosNaming::NamingContext_ptr
TAO_Transient_Naming_Context::new_context (void)
{
  ACE_GUARD_THROW_EX (TAO_SYNCH_RECURSIVE_MUTEX,
                      ace_mon,
                      this->lock_,
                      CORBA::INTERNAL ());

  // Check to make sure this object didn't have <destroy> method
  // invoked on it.
  if (this->destroyed_)
    throw CORBA::OBJECT_NOT_EXIST ();

  // Generate a POA id for the new context.
  char poa_id[BUFSIZ];
  ACE_OS::sprintf (poa_id,
                   "%s_%d",
                   this->poa_id_.c_str (),
                   this->counter_++);

  // Create a new context.
  CosNaming::NamingContext_var result =
    make_new_context (this->poa_.in (),
                      poa_id,
                      this->transient_context_->total_size ());

  return result._retn ();
}
コード例 #2
0
ファイル: Hash_Naming_Context.cpp プロジェクト: binary42/OCI
CosNaming::NamingContext_ptr
TAO_Hash_Naming_Context::bind_new_context (const CosNaming::Name& n)
{
  // Check to make sure this object didn't have <destroy> method
  // invoked on it.
  if (this->destroyed_)
    throw CORBA::OBJECT_NOT_EXIST ();

  // Get the length of the name.
  CORBA::ULong name_len = n.length ();

  // Check for invalid name.
  if (name_len == 0)
    throw CosNaming::NamingContext::InvalidName();

  // If we received compound name, resolve it to get the context in
  // which the binding should take place, then perform the operation on
  // target context.
  if (name_len > 1)
    {
      CosNaming::NamingContext_var context = this->get_context (n);

      CosNaming::Name simple_name;
      simple_name.length (1);
      simple_name[0] = n[name_len - 1];
      return context->bind_new_context (simple_name);
    }

  // If we received a simple name, we need to bind it in this context.

  // Stores our new Naming Context.
  CosNaming::NamingContext_var result = CosNaming::NamingContext::_nil ();

  // Create new context.
  result = this->new_context ();

  // Bind the new context to the name.
  try
    {
      this->bind_context (n, result.in ());
    }
  catch (const CORBA::Exception&)
    {
      // If the bind() operation fails we must destroy the recently
      // created context, should any exceptions be raised by the
      // destroy() operation we want to ignore them.
      {
        try
          {
            result->destroy ();
          }
        catch (const CORBA::Exception&)
          {
          }
      }
      // Re-raise the exception in bind_context()
      throw;
    }
  return result._retn ();
}
コード例 #3
0
CosNaming::NamingContext_ptr
TAO_Transient_Naming_Context::make_new_context (PortableServer::POA_ptr poa,
                                                const char *poa_id,
                                                size_t context_size)
{
  // Put together a servant for the new Naming Context.

  TAO_Transient_Naming_Context *context_impl = 0;
  ACE_NEW_THROW_EX (context_impl,
                    TAO_Transient_Naming_Context (poa,
                                                  poa_id,
                                                  context_size),
                    CORBA::NO_MEMORY ());

  // Put <context_impl> into the auto pointer temporarily, in case next
  // allocation fails.
  ACE_Auto_Basic_Ptr<TAO_Transient_Naming_Context> temp (context_impl);

  TAO_Naming_Context *context = 0;
  ACE_NEW_THROW_EX (context,
                    TAO_Naming_Context (context_impl),
                    CORBA::NO_MEMORY ());

  // Let <implementation> know about it's <interface>.
  context_impl->interface (context);

  // Release auto pointer, and start using reference counting to
  // control our servant.
  temp.release ();
  PortableServer::ServantBase_var s = context;

  // Register the new context with the POA.
#if defined (CORBA_E_MICRO)
  PortableServer::ObjectId_var id = poa->activate_object (context);
#else
  PortableServer::ObjectId_var id =
    PortableServer::string_to_ObjectId (poa_id);

  poa->activate_object_with_id (id.in (), context);
#endif /* CORBA_E_MICRO */

  CosNaming::NamingContext_var result = context->_this ();

  return result._retn ();
}
コード例 #4
0
ファイル: Hash_Naming_Context.cpp プロジェクト: binary42/OCI
CosNaming::NamingContext_ptr
TAO_Hash_Naming_Context::get_context (const CosNaming::Name &name)
{
  CosNaming::NamingContext_var result =
    CosNaming::NamingContext::_nil ();

  // Create compound name to be resolved, i.e.,
  // (<name> - last component).  To avoid copying, we can just reuse
  // <name>'s buffer, since we will not be modifying it.
  CORBA::ULong name_len = name.length ();
  CosNaming::Name comp_name (name.maximum (),
                             name_len - 1,
                             const_cast<CosNaming::NameComponent*> (name.get_buffer ()));
  try
    {
      CORBA::Object_var context = this->resolve (comp_name);

      // Try narrowing object reference to the NamingContext type.
      result = CosNaming::NamingContext::_narrow (context.in ());
    }
  catch (CosNaming::NamingContext::NotFound& ex)
    {
      // Add the last component of the name, which was stripped before
      // the call to resolve.
      CORBA::ULong const rest_len = ex.rest_of_name.length () + 1;
      ex.rest_of_name.length (rest_len);
      ex.rest_of_name[rest_len - 1] = name[name_len - 1];

      throw;
    }

  if (CORBA::is_nil (result.in ()))
    {
      CosNaming::Name rest;
      rest.length (2);
      rest[0] = name[name_len - 2];
      rest[1] = name[name_len - 1];
      throw CosNaming::NamingContext::NotFound(
        CosNaming::NamingContext::not_context,
        rest);
    }
  // Finally, if everything went smoothly, just return the resolved
  // context.
  return result._retn ();
}
コード例 #5
0
CosNaming::NamingContext_ptr
TAO_Transient_Naming_Context::new_context (void)
{
  // Generate a POA id for the new context.
  char poa_id[BUFSIZ];
  ACE_OS::sprintf (poa_id,
                   "%s_%d",
                   this->poa_id_.c_str (),
                   this->counter_++);

  // Create a new context.
  CosNaming::NamingContext_var result =
    make_new_context (this->poa_.in (),
                      poa_id,
                      this->transient_context_->total_size ());

  return result._retn ();
}
コード例 #6
0
CosNaming::NamingContext_ptr
TAO_Persistent_Naming_Context::new_context (void)
{
  // Check to make sure this object didn't have <destroy> method
  // invoked on it.
  if (this->destroyed_)
    throw CORBA::OBJECT_NOT_EXIST ();

  // Generate a POA id for the new context.
  char poa_id[BUFSIZ];
  ACE_OS::sprintf (poa_id,
                   "%s_%d",
                   this->poa_id_.c_str (),
                   (*this->counter_)++);

  CosNaming::NamingContext_var result =
    this->make_new_context (this->poa_.in (),
                            poa_id,
                            this->persistent_context_->total_size (),
                            this->index_);

  return result._retn ();
}
コード例 #7
0
int
TAO_Persistent_Context_Index::recreate_all (void)
{
  CONTEXT_INDEX::ITERATOR *index_iter = 0;

  ACE_NEW_RETURN (index_iter,
                  (CONTEXT_INDEX::ITERATOR) (*index_),
                  -1);

  ACE_Auto_Basic_Ptr<CONTEXT_INDEX::ITERATOR> it (index_iter);

  // Because of broken old g++!!!
  typedef ACE_Hash_Map_With_Allocator<TAO_Persistent_Index_ExtId,
    TAO_Persistent_Index_IntId>  IND_DEF;

  IND_DEF::ENTRY *entry = 0;

  if (TAO_debug_level > 0)
    ORBSVCS_DEBUG ((LM_DEBUG, "Starting to recreate Naming Contexts from the file...\n"));

  // For each entry in <index_>, create a Naming Context servant.
  do
    {
      index_iter->next (entry);

      // Put together a servant for the new Naming Context
      // Using the naming context factory to create a naming context of the appropriate type
      TAO_Persistent_Naming_Context *context_impl =
        this->context_impl_factory_->create_naming_context_impl (poa_.in (),
                                                                 entry->ext_id_.poa_id_,
                                                                 this,
                                                                 entry->int_id_.hash_map_,
                                                                 entry->int_id_.counter_);

      // Put <context_impl> into the auto pointer temporarily, in case next
      // allocation fails.
      ACE_Auto_Basic_Ptr<TAO_Persistent_Naming_Context> temp (context_impl);

      TAO_Naming_Context *context = 0;
      ACE_NEW_RETURN (context,
                      TAO_Naming_Context (context_impl),
                      -1);

      // Let <implementation> know about it's <interface>.
      context_impl->interface (context);

      // Release auto pointer and start using reference counting to
      // control our servant.
      temp.release ();
      PortableServer::ServantBase_var s = context;

      // Register with the POA.
      PortableServer::ObjectId_var id =
        PortableServer::string_to_ObjectId (entry->ext_id_.poa_id_);

      this->poa_->activate_object_with_id (id.in (),
                                           context);

      CosNaming::NamingContext_var result = context->_this ();

      // If this is the root Naming Context, take a note of it.
      if (context_impl->root ())
          this->root_context_= result._retn ();

    } while (index_iter->advance ());

  return 0;
}
コード例 #8
0
CosNaming::NamingContext_ptr
TAO_Persistent_Naming_Context::make_new_context (PortableServer::POA_ptr poa,
                                                 const char *poa_id,
                                                 size_t context_size,
                                                 TAO_Persistent_Context_Index * ind)
{
  // Store the stub we will return here.
  CosNaming::NamingContext_var result;

  // Put together a servant for the new Naming Context.

  TAO_Persistent_Naming_Context *context_impl = ind->create_naming_context_impl(
    poa,
    poa_id);

  // Verify that a context implementation was created. If not, throw an exception
  if (context_impl == 0)
    throw CORBA::NO_MEMORY ();

  // Put <context_impl> into the auto pointer temporarily, in case next
  // allocation fails.
  ACE_Auto_Basic_Ptr<TAO_Persistent_Naming_Context> temp (context_impl);

  if (context_impl->init (context_size) == -1)
    throw CORBA::NO_MEMORY ();

  // Insure appropriate cleanup in case of exception conditions ahead.
  context_impl->set_cleanup_level (1);

  // Register with the index of Naming Contexts.
  if (ind->bind (context_impl->poa_id_.c_str (),
                 context_impl->counter_,
                 context_impl->persistent_context_->map ()) == -1)
    throw CORBA::INTERNAL ();

  // Insure appropriate cleanup in case of exception conditions ahead.
  context_impl->set_cleanup_level (2);

  TAO_Naming_Context *context = 0;
  ACE_NEW_THROW_EX (context,
                    TAO_Naming_Context (context_impl),
                    CORBA::NO_MEMORY ());

  // Let <implementation> know about it's <interface>.
  context_impl->interface (context);

  // Release auto pointer, and start using reference counting to
  // control our servant.
  temp.release ();
  PortableServer::ServantBase_var s = context;

  // Register the new context with the POA.
  PortableServer::ObjectId_var id =
    PortableServer::string_to_ObjectId (poa_id);

  poa->activate_object_with_id (id.in (),
                                context);

  result = context->_this ();

  // Everything went smoothly, without errors - we don't need any cleanup.
  context_impl->set_cleanup_level (0);

  return result._retn ();
}