コード例 #1
0
ファイル: _SSD.cpp プロジェクト: yankailab/OpenKAI
void _SSD::Preprocess(const cv::cuda::GpuMat& img, std::vector<cv::cuda::GpuMat>* input_channels)
{
    /* Convert the input image to the input image format of the network. */
    cv::cuda::GpuMat sample;
    if (img.channels() == 3 && num_channels_ == 1)
        cv::cuda::cvtColor(img, sample, cv::COLOR_BGR2GRAY);
    else if (img.channels() == 4 && num_channels_ == 1)
        cv::cuda::cvtColor(img, sample, cv::COLOR_BGRA2GRAY);
    else if (img.channels() == 4 && num_channels_ == 3)
        cv::cuda::cvtColor(img, sample, cv::COLOR_BGRA2BGR);
    else if (img.channels() == 1 && num_channels_ == 3)
        cv::cuda::cvtColor(img, sample, cv::COLOR_GRAY2BGR);
    else
        sample = img;

    cv::cuda::GpuMat sample_resized;
    if (sample.size() != input_geometry_)
        cv::cuda::resize(sample, sample_resized, input_geometry_);
    else
        sample_resized = sample;

    cv::cuda::GpuMat sample_float;
    if (num_channels_ == 3)
        sample_resized.convertTo(sample_float, CV_32FC3);
    else
        sample_resized.convertTo(sample_float, CV_32FC1);

    cv::cuda::GpuMat sample_normalized;
//	cv::subtract(sample_float, mean_, sample_normalized);

    sample_normalized = sample_float;

    /* This operation will write the separate BGR planes directly to the
     * input layer of the network because it is wrapped by the cv::Mat
     * objects in input_channels. */
    cv::cuda::split(sample_normalized, *input_channels);

//	CHECK(reinterpret_cast<float*>(input_channels->at(0).data)
//			== net_->input_blobs()[0]->cpu_data())
//		<< "Input channels are not wrapping the input layer of the network.";
}
コード例 #2
0
	GLuint CGLUtil::gpuMapRgb2PixelBufferObj(const cv::cuda::GpuMat& cvgmRGB_ ){
		//http://rickarkin.blogspot.co.uk/2012/03/use-pbo-to-share-buffer-between-cuda.html
		int nPyrLevel_ = getLevel( cvgmRGB_.cols );
		GLuint uTexture;
		// map OpenGL buffer object for writing from CUDA
		if (cvgmRGB_.channels() == 3) {
			uTexture = _auTexture[nPyrLevel_];
			void *pDev;
			cudaSafeCall( cudaGraphicsMapResources(1, &_apResourceRGBPxielBO[nPyrLevel_], 0)); 
			size_t nSize; 
			cudaSafeCall( cudaGraphicsResourceGetMappedPointer((void **)&pDev, &nSize , _apResourceRGBPxielBO[nPyrLevel_]));
			cv::cuda::GpuMat cvgmRGBA( cvgmRGB_.size(), CV_8UC3, pDev); 
			cvgmRGB_.copyTo(cvgmRGBA); 
			cudaSafeCall( cudaGraphicsUnmapResources(1, &_apResourceRGBPxielBO[nPyrLevel_], 0) );
			//texture mapping
			glBindTexture( GL_TEXTURE_2D, uTexture);
			glBindBuffer ( GL_PIXEL_UNPACK_BUFFER_ARB, _auRGBPixelBO[nPyrLevel_]);
			glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, cvgmRGB_.cols, cvgmRGB_.rows, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
			errorDetectorGL();
			glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
			glBindTexture(GL_TEXTURE_2D, 0);
		}
		else if (cvgmRGB_.channels()==1) {
			uTexture = _auGrayTexture[nPyrLevel_];
			void *pDev;
			cudaSafeCall( cudaGraphicsMapResources(1, &_apResourceGrayPxielBO[nPyrLevel_], 0)); 
			size_t nSize; 
			cudaSafeCall( cudaGraphicsResourceGetMappedPointer((void **)&pDev, &nSize , _apResourceGrayPxielBO[nPyrLevel_]));
			cv::cuda::GpuMat cvgmRGBA( cvgmRGB_.size(), CV_8UC1, pDev);
			cvgmRGB_.copyTo(cvgmRGBA); 
			cudaSafeCall( cudaGraphicsUnmapResources(1, &_apResourceGrayPxielBO[nPyrLevel_], 0) );
			//texture mapping
			glBindTexture(GL_TEXTURE_2D, uTexture);
			glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, _auGrayPixelBO[nPyrLevel_]);
			glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, cvgmRGB_.cols, cvgmRGB_.rows, 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
			errorDetectorGL();
			glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
			glBindTexture(GL_TEXTURE_2D, 0);
		}
		return uTexture;
	}//gpuMapRgb2PixelBufferObj