コード例 #1
0
static bool ConvertOptimizedTextures(
	DXGI_FORMAT format,
	size_t mipMapLevels,
	ff::Vector<ff::ComPtr<ff::IGraphTexture>> &textures,
	ff::Vector<ff::ComPtr<ff::IGraphTexture>> &finalTextures,
	ff::Vector<std::shared_ptr<DirectX::ScratchImage>> &alphaTextures)
{
	for (size_t i = 0; i < textures.Size(); i++)
	{
		ff::IGraphTexture *texture = textures[i];
		ff::IGraphDevice *device = texture->GetDevice();

		ff::ComPtr<ff::IGraphTexture> newTexture;
		assertRetVal(texture->Convert(format, mipMapLevels, &newTexture), false);
		finalTextures.Push(newTexture);

		DirectX::ScratchImage scratch;
		assertHrRetVal(DirectX::CaptureTexture(device->Get3d(), device->GetContext(), texture->GetTexture(), scratch), false);

		std::shared_ptr<DirectX::ScratchImage> alphaScratch = std::make_shared<DirectX::ScratchImage>();
		assertHrRetVal(DirectX::Convert(scratch.GetImages(), 1, scratch.GetMetadata(), DXGI_FORMAT_A8_UNORM, DirectX::TEX_FILTER_DEFAULT, 0, *alphaScratch), false);
		alphaTextures.Push(alphaScratch);
	}

	return true;
}
コード例 #2
0
ファイル: ibl_kit_cui.cpp プロジェクト: oteguro/IBLKit
void SaveTextureToDDSFile(ID3D11Resource* tex, LPCWSTR filename)
{   // from http://directxtex.codeplex.com/wikipage?title=CaptureTexture 
    DirectX::ScratchImage image;

    HRESULT hr;
    hr = DirectX::CaptureTexture(d3dDevice, immediateContext, tex, image);
    if (FAILED(hr))
    {
        return;
    }
    hr = DirectX::SaveToDDSFile(image.GetImages(), image.GetImageCount(), image.GetMetadata(), DDS_FLAGS_NONE, filename);
    if (FAILED(hr))
    {
        return;
    }
}
コード例 #3
0
void convertTexture(const std::wstring& source, const std::wstring& dest, TextureFormat sourceFormat, TextureFormat destFormat, bool alpha){
	DirectX::ScratchImage srcImg;
	DirectX::TexMetadata srcMetadata;
	switch (sourceFormat)
	{	
	case TextureFormat::Dds:
		DirectX::LoadFromDDSFile(source.c_str(), 0, &srcMetadata, srcImg);
		break;
	case TextureFormat::Tga:
		DirectX::LoadFromTGAFile(source.c_str(), &srcMetadata, srcImg);
		break;
	default:
		DirectX::LoadFromWICFile(source.c_str(), 0, &srcMetadata, srcImg);
		break;
	}

	switch (destFormat)
	{
	case TextureFormat::Jpg:
		DirectX::SaveToWICFile(*srcImg.GetImage(0, 0, 0), 0, DirectX::GetWICCodec(DirectX::WICCodecs::WIC_CODEC_JPEG), dest.c_str());
		break;
	case TextureFormat::Png:
		DirectX::SaveToWICFile(*srcImg.GetImage(0, 0, 0), 0, DirectX::GetWICCodec(DirectX::WICCodecs::WIC_CODEC_PNG), dest.c_str());
		break;
	case TextureFormat::Dds:
	{
		DirectX::ScratchImage imgWithMipMaps;
		auto hr = DirectX::GenerateMipMaps(*srcImg.GetImage(0, 0, 0), DirectX::TEX_FILTER_FLAGS::TEX_FILTER_CUBIC, 0, imgWithMipMaps);

		DirectX::ScratchImage imgInBC2;
		//hr = DirectX::Convert(imgWithMipMaps.GetImages(), imgWithMipMaps.GetImageCount(), srcMetadata, DXGI_FORMAT_BC2_UNORM, DirectX::TEX_FILTER_FLAGS::TEX_FILTER_CUBIC, 0.5f, imgInBC2);
		hr = DirectX::Compress(imgWithMipMaps.GetImages(), imgWithMipMaps.GetImageCount(), imgWithMipMaps.GetMetadata(), alpha ? DXGI_FORMAT_BC3_UNORM : DXGI_FORMAT_BC1_UNORM, DirectX::TEX_COMPRESS_FLAGS::TEX_COMPRESS_DEFAULT | DirectX::TEX_COMPRESS_PARALLEL, 0.5f, imgInBC2);
		
		hr = DirectX::SaveToDDSFile(imgInBC2.GetImages(), imgInBC2.GetImageCount(), imgInBC2.GetMetadata(), 0, dest.c_str());
	}
		break;
	default:
		break;
	}
}
コード例 #4
0
// -------------------------------------------------------------------------------------------------
bool TextureFactory::LoadResource(Resource* resource, const WCHAR * filename)
{

    if(!FileUtils::Exists(filename)) return false;
    HRESULT hr = S_OK;
    DirectX::TexMetadata metadata;
    DirectX::ScratchImage sourceScratch;
    hr = DXUtil::LoadTexture(filename,&metadata,sourceScratch);    
    if (Logger::IsFailureLog(hr, L"LoadTexture"))
    {
        return false;
    }

    ID3D11Texture2D* dxtex = NULL;
    std::wstring ext = FileUtils::GetExtensionLower(filename);
    // generate full mip chains for non dds file.
    if(ext != L".dds")
    {
        const DirectX::Image* srcImage = sourceScratch.GetImage(0, 0, 0);
        DirectX::ScratchImage mipScratch;
        hr = DirectX::GenerateMipMaps(*srcImage, DirectX::TEX_FILTER_LINEAR, 0, mipScratch, false);
        if (Logger::IsFailureLog(hr, L"DirectX::GenerateMipMaps"))
            return false;    

        hr = DirectX::CreateTexture(m_device, mipScratch.GetImages(), mipScratch.GetImageCount(), mipScratch.GetMetadata(),
                                    (ID3D11Resource**)&dxtex);
       

    }
    else
    {
        hr = DirectX::CreateTexture(m_device, sourceScratch.GetImages(), sourceScratch.GetImageCount(), metadata,(ID3D11Resource**)&dxtex);
    }

    if (Logger::IsFailureLog(hr, L"DirectX::CreateTexture"))
            return false;    
    
    ID3D11ShaderResourceView* texview = CreateTextureView(m_device, dxtex);
    if(!dxtex) return false;

    Texture* tex = (Texture*)resource;    
    tex->Set(dxtex,texview);    
    return true;
}