void Area::getEntryLocation(float &posX, float &posY, float &posZ, float &orientX, float &orientY, float &orientZ, float &orientAngle) const { DragonAge::Object *object = 0; object = ObjectContainer::toObject(_campaign->getFirstObjectByTag(_startPoint)); if (!object) object = ObjectContainer::toObject(_campaign->getFirstObjectByType(kObjectTypeWaypoint)); if (!object) object = ObjectContainer::toObject(_campaign->getFirstObject()); if (object) { object->getPosition(posX, posY, posZ); object->getOrientation(orientX, orientY, orientZ, orientAngle); return; } posX = 0.0f; posY = 0.0f; posZ = 0.0f; orientX = 0.0f; orientY = 0.0f; orientZ = 0.0f; orientAngle = 0.0f; }
void Functions::getPosition(Aurora::NWScript::FunctionContext &ctx) { ctx.getReturn().setVector(0.0f, 0.0f, 0.0f); DragonAge::Object *object = DragonAge::ObjectContainer::toObject(getParamObject(ctx, 0)); if (!object) return; float x, y, z; object->getPosition(x, y, z); ctx.getReturn().setVector(x, y, z); }