コード例 #1
0
static void extractMeshData(const aiScene *scene, const aiNode *node, const aiMatrix4x4 &parent_transform, const Eigen::Vector3d &scale,
                            EigenSTL::vector_Vector3d &vertices, std::vector<unsigned int> &triangles)
{
  aiMatrix4x4 transform = parent_transform;
  transform *= node->mTransformation;
  for (unsigned int j = 0 ; j < node->mNumMeshes; ++j)
  {
    const aiMesh* a = scene->mMeshes[node->mMeshes[j]];
    unsigned int offset = vertices.size();    
    for (unsigned int i = 0 ; i < a->mNumVertices ; ++i)
    {
      aiVector3D v = transform * a->mVertices[i];
      vertices.push_back(Eigen::Vector3d(v.x * scale.x(), v.y * scale.y(), v.z * scale.z()));
    }
    for (unsigned int i = 0 ; i < a->mNumFaces ; ++i)
      if (a->mFaces[i].mNumIndices == 3)
      {
        triangles.push_back(offset + a->mFaces[i].mIndices[0]);
        triangles.push_back(offset + a->mFaces[i].mIndices[1]);
        triangles.push_back(offset + a->mFaces[i].mIndices[2]);
      }
  }
  
  for (unsigned int n = 0; n < node->mNumChildren; ++n)
    extractMeshData(scene, node->mChildren[n], transform, scale, vertices, triangles);
}
コード例 #2
0
void CollisionWorldDistanceField::updateDistanceObject(const std::string& id,
                                                       boost::shared_ptr<CollisionWorldDistanceField::DistanceFieldCacheEntry>& dfce,
                                                       EigenSTL::vector_Vector3d& add_points,
                                                       EigenSTL::vector_Vector3d& subtract_points)
{
  std::map<std::string, std::vector<PosedBodyPointDecompositionPtr> >::iterator cur_it = dfce->posed_body_point_decompositions_.find(id);
  if(cur_it != dfce->posed_body_point_decompositions_.end()) {
    for(unsigned int i = 0; i < cur_it->second.size(); i++) {
      subtract_points.insert(subtract_points.end(),
                             cur_it->second[i]->getCollisionPoints().begin(),
                             cur_it->second[i]->getCollisionPoints().end());
    }
  }
  ObjectConstPtr object = getObject(id);
  if(object) {
    std::vector<PosedBodyPointDecompositionPtr> shape_points;
    for(unsigned int i = 0; i < object->shapes_.size(); i++) {
      
      BodyDecompositionConstPtr bd = getBodyDecompositionCacheEntry(object->shapes_[i],
                                                                    resolution_);
      
      shape_points.push_back(boost::make_shared<PosedBodyPointDecomposition>(bd, object->shape_poses_[i]));
      add_points.insert(add_points.end(),
                        shape_points.back()->getCollisionPoints().begin(),
                        shape_points.back()->getCollisionPoints().end());
    }
    dfce->posed_body_point_decompositions_[id] = shape_points;
  } else {
    dfce->posed_body_point_decompositions_.erase(id);
  }
}
コード例 #3
0
void mesh_core::Plane::leastSquaresGeneral(
      const EigenSTL::vector_Vector3d& points,
      Eigen::Vector3d* average)
{
  if (points.empty())
  {
    normal_ = Eigen::Vector3d(0,0,1);
    d_ = 0;
    if (average)
      *average = Eigen::Vector3d::Zero();
    return;
  }

  // find c, the average of the points
  Eigen::Vector3d c;
  c.setZero();

  EigenSTL::vector_Vector3d::const_iterator p = points.begin();
  EigenSTL::vector_Vector3d::const_iterator end = points.end();
  for ( ; p != end ; ++p)
    c += *p;

  c *= 1.0/double(points.size());

  // Find the matrix
  Eigen::Matrix3d m;
  m.setZero();

  p = points.begin();
  for ( ; p != end ; ++p)
  {
    Eigen::Vector3d cp = *p - c;
    m(0,0) += cp.x() * cp.x();
    m(1,0) += cp.x() * cp.y();
    m(2,0) += cp.x() * cp.z();
    m(1,1) += cp.y() * cp.y();
    m(2,1) += cp.y() * cp.z();
    m(2,2) += cp.z() * cp.z();
  }
  m(0,1) = m(1,0);
  m(0,2) = m(2,0);
  m(1,2) = m(2,1);

  Eigen::SelfAdjointEigenSolver<Eigen::Matrix3d> eigensolver(m);
  if (eigensolver.info() == Eigen::Success)
  {
    normal_ = eigensolver.eigenvectors().col(0);
    normal_.normalize();
  }
  else
  {
    normal_ = Eigen::Vector3d(0,0,1);
  }

  d_ = -c.dot(normal_);

  if (average)
    *average = c;
}
コード例 #4
0
bool robot_sphere_representation::RobotSphereRepresentation::saveToSrdfFile(const std::string& srdf_filename) const
{
  genSpheresForAllLinks();

  // Get an SRDFWriter with the data from the current RobotModel
  moveit_setup_assistant::SRDFWriter writer;
  writer.initModel( *robot_model_->getURDF(), *robot_model_->getSRDF() );

  // Delete any existing spheres
  writer.link_sphere_approximations_.clear();

  // Insert generated spheres into SRDFWriter
  EigenSTL::vector_Vector3d centers;
  std::vector<double> radii;
  std::map<std::string, LinkSphereRepresentation*>::const_iterator lsr = links_.begin();
  std::map<std::string, LinkSphereRepresentation*>::const_iterator lsr_end = links_.end();
  for ( ; lsr != lsr_end ; ++lsr )
  {
    centers.clear();
    radii.clear();
    lsr->second->getSpheres(centers, radii);

    if (centers.empty())
    {
      // a link with no geometry is represented by a single radius=0 sphere
      radii.clear();
      radii.push_back(0);
      centers.push_back(Eigen::Vector3d(0,0,0));
    }

    srdf::Model::LinkSpheres lsp;
    lsp.link_ = lsr->first;

    for ( std::size_t i = 0 ; i < centers.size() ; ++i )
    {
      srdf::Model::Sphere sphere;
      sphere.center_x_ = centers[i].x();
      sphere.center_y_ = centers[i].y();
      sphere.center_z_ = centers[i].z();
      sphere.radius_ = radii[i];

      lsp.spheres_.push_back(sphere);
    }

    writer.link_sphere_approximations_.push_back(lsp);
  }

  // write the SRDF to file and return true on success.
  return writer.writeSRDF(srdf_filename);
}
コード例 #5
0
void mesh_core::appendPoints(
    EigenSTL::vector_Vector3d& vector,
    int npoints,
    const double *data)
{
  int base = vector.size();
  vector.resize(base + npoints);
  for (int i = 0; i < npoints ; ++i)
  {
    vector[base+i] = Eigen::Vector3d(data[i*3+0],
                                     data[i*3+1],
                                     data[i*3+2]);
  }
}
コード例 #6
0
TEST(SphereRayIntersection, SimpleRay2)
{
    shapes::Sphere shape(1.0);
    bodies::Body* sphere = new bodies::Sphere(&shape);
    sphere->setScale(1.05);

    Eigen::Vector3d ray_o(5, 0, 0);
    Eigen::Vector3d ray_d(1, 0, 0);
    EigenSTL::vector_Vector3d p;
    bool intersect = sphere->intersectsRay(ray_o, ray_d, &p);

    delete sphere;
    EXPECT_FALSE(intersect);
    EXPECT_EQ(0, (int)p.size());
}
コード例 #7
0
TEST(SphereRayIntersection, SimpleRay1)
{
    shapes::Sphere shape(1.0);
    bodies::Body* sphere = new bodies::Sphere(&shape);
    sphere->setScale(1.05);

    Eigen::Vector3d ray_o(5, 0, 0);
    Eigen::Vector3d ray_d(-1, 0, 0);
    EigenSTL::vector_Vector3d p;
    bool intersect = sphere->intersectsRay(ray_o, ray_d, &p);

    delete sphere;
    EXPECT_TRUE(intersect);
    EXPECT_EQ(2, (int)p.size());
    EXPECT_NEAR(p[0].x(), 1.05, 1e-6);
    EXPECT_NEAR(p[1].x(), -1.05, 1e-6);
}
コード例 #8
0
mesh_core::Plane::Plane(
      const EigenSTL::vector_Vector3d& points)
{
  if (points.size() <= 3)
    from3Points(points);
  else
    leastSquaresGeneral(points);
}
コード例 #9
0
void mesh_core::generateAABB(
      const EigenSTL::vector_Vector3d& points,
      Eigen::Vector3d& min,
      Eigen::Vector3d& max)
{
  min = Eigen::Vector3d(std::numeric_limits<double>::max(),
                        std::numeric_limits<double>::max(),
                        std::numeric_limits<double>::max());
  max = Eigen::Vector3d(-std::numeric_limits<double>::max(),
                        -std::numeric_limits<double>::max(),
                        -std::numeric_limits<double>::max());

  EigenSTL::vector_Vector3d::const_iterator it = points.begin();
  EigenSTL::vector_Vector3d::const_iterator end = points.end();
  for ( ; it != end ; ++it)
  {
    min = min.array().min(it->array());
    max = max.array().max(it->array());
  }
}
コード例 #10
0
void mesh_core::Plane::leastSquaresFast(
      const EigenSTL::vector_Vector3d& points,
      Eigen::Vector3d* average)
{
  Eigen::Matrix3d m;
  Eigen::Vector3d b;
  Eigen::Vector3d c;

  m.setZero();
  b.setZero();
  c.setZero();

  EigenSTL::vector_Vector3d::const_iterator p = points.begin();
  EigenSTL::vector_Vector3d::const_iterator end = points.end();
  for ( ; p != end ; ++p)
  {
    m(0,0) += p->x() * p->x();
    m(1,0) += p->x() * p->y();
    m(2,0) += p->x();
    m(1,1) += p->y() * p->y();
    m(2,1) += p->y();
    b(0) += p->x() * p->z();
    b(1) += p->y() * p->z();
    b(2) += p->z();
    c += *p;
  }
  m(0,1) = m(1,0);
  m(0,2) = m(2,0);
  m(1,2) = m(2,1);
  m(2,2) = double(points.size());
  c *= 1.0/double(points.size());

  normal_ = m.colPivHouseholderQr().solve(b);
  if (normal_.squaredNorm() > std::numeric_limits<double>::epsilon())
    normal_.normalize();

  d_ = -c.dot(normal_);

  if (average)
    *average = c;
}
コード例 #11
0
SphereInfo::SphereInfo(
      const EigenSTL::vector_Vector3d& points)
  : points_(points)
  , center_(0,0,0)
  , radius_(0)
  , radius_sq_(0)
{
  int npoints = points.size();
  list_.resize(npoints);
  for (int i = 0 ; i < npoints ; i++)
    list_[i] = &points[i];
}
コード例 #12
0
void teleop_tracking::combineVertices(const std::vector<teleop_tracking::StlLoader::Facet> &facets,
                                      EigenSTL::vector_Vector3d &vertices,
                                      EigenSTL::vector_Vector3d &face_normals,
                                      std::vector<unsigned> &face_indices)
{
  // The assumption is that these source are empty
  assert(vertices.empty());
  assert(face_normals.empty());
  assert(face_indices.empty());

  EigenSTL::vector_Vector3f float_vector;

  for (std::size_t i = 0; i < facets.size(); ++i)
  {
    const StlLoader::Facet& f = facets[i];

    face_normals.push_back(toEigend(f.normal).normalized());

    unsigned v0 = appendUnique(float_vector, toEigenf(f.vertices[0]));
    unsigned v1 = appendUnique(float_vector, toEigenf(f.vertices[1]));
    unsigned v2 = appendUnique(float_vector, toEigenf(f.vertices[2]));

    // Small triangles should not have edges collapsed together
    assert(v0 != v1);
    assert(v0 != v2);
    assert(v1 != v2);

    face_indices.push_back(v0);
    face_indices.push_back(v1);
    face_indices.push_back(v2);
  }

  // copy the vector of single precision floats to double precision output
  for (std::size_t i = 0; i < float_vector.size(); ++i)
  {
    Eigen::Vector3d v = float_vector[i].cast<double>();
    vertices.push_back(v);
  }
}
コード例 #13
0
void mesh_core::generateBoundingSphere(
      const EigenSTL::vector_Vector3d& points,
      Eigen::Vector3d& center,
      double &radius)
{
  SphereInfo info(points);

  info.findStartingPoints();
  info.findSphere(0, points.size());

  center = info.center_;
  radius = info.radius_;
}
コード例 #14
0
Mesh* createMeshFromAsset(const aiScene* scene, const Eigen::Vector3d &scale, const std::string &resource_name)
{
  if (!scene->HasMeshes())
  {
    logWarn("Assimp reports scene in %s has no meshes", resource_name.c_str());
    return NULL;
  }
  EigenSTL::vector_Vector3d vertices;
  std::vector<unsigned int> triangles;
  extractMeshData(scene, scene->mRootNode, aiMatrix4x4(), scale, vertices, triangles);
  if (vertices.empty())
  {
    logWarn("There are no vertices in the scene %s", resource_name.c_str());
    return NULL;
  }
  if (triangles.empty())
  {
    logWarn("There are no triangles in the scene %s", resource_name.c_str());
    return NULL;
  }
  
  return createMeshFromVertices(vertices, triangles);
}
コード例 #15
0
void mesh_core::Plane::from3Points(
      const EigenSTL::vector_Vector3d& points)
{
  Eigen::Vector3d ab, ac, norm;
  int npoints = points.size();
  if (npoints > 2)
  {
    ab = points[1] - points[0];
    ac = points[2] - points[0];
    norm = ab.cross(ac);
  }
  else if (npoints == 2)
  {
    ab = points[1] - points[0];
    ac(0) = ab(1);
    ac(1) = ab(2);
    ac(2) = ab(0);
    norm = ab.cross(ac);
  }
  else if (npoints == 1)
  {
    *this = Plane(Eigen::Vector3d(0,0,1), points[0]);
    return;
  }
  else
  {
    *this = Plane();
    return;
  }

  if (norm.squaredNorm() <= std::numeric_limits<double>::epsilon())
  {
    ac(0) = ab(1);
    ac(1) = ab(2);
    ac(2) = ab(0);
    norm = ab.cross(ac);
    if (norm.squaredNorm() <= std::numeric_limits<double>::epsilon())
    {
      norm = Eigen::Vector3d(0,0,1);
    }
  }

  *this = Plane(norm, points[0]);
}
コード例 #16
0
void collision_detection::StaticDistanceField::determineCollisionPoints(
      const bodies::Body& body,
      double resolution,
      EigenSTL::vector_Vector3d& points)
{
  bodies::BoundingSphere sphere;
  body.computeBoundingSphere(sphere);
  double xval_s = std::floor((sphere.center.x() - sphere.radius - resolution) / resolution) * resolution;
  double yval_s = std::floor((sphere.center.y() - sphere.radius - resolution) / resolution) * resolution;
  double zval_s = std::floor((sphere.center.z() - sphere.radius - resolution) / resolution) * resolution;
  double xval_e = sphere.center.x() + sphere.radius + resolution;
  double yval_e = sphere.center.y() + sphere.radius + resolution;
  double zval_e = sphere.center.z() + sphere.radius + resolution;
  Eigen::Vector3d pt;
  for(pt.x() = xval_s; pt.x() <= xval_e; pt.x() += resolution) {
    for(pt.y() = yval_s; pt.y() <= yval_e; pt.y() += resolution) {
      for(pt.z() = zval_s; pt.z() <= zval_e; pt.z() += resolution) {
        if(body.containsPoint(pt)) {
          points.push_back(pt);
        }
      }
    }
  }
}
コード例 #17
0
ファイル: find_internal_points.cpp プロジェクト: ksenglee/ros
void distance_field::findInternalPointsConvex(
      const bodies::Body& body,
      double resolution,
      EigenSTL::vector_Vector3d& points)
{
  bodies::BoundingSphere sphere;
  body.computeBoundingSphere(sphere);
  double xval_s = std::floor((sphere.center.x() - sphere.radius - resolution) / resolution) * resolution;
  double yval_s = std::floor((sphere.center.y() - sphere.radius - resolution) / resolution) * resolution;
  double zval_s = std::floor((sphere.center.z() - sphere.radius - resolution) / resolution) * resolution;
  double xval_e = sphere.center.x() + sphere.radius + resolution;
  double yval_e = sphere.center.y() + sphere.radius + resolution;
  double zval_e = sphere.center.z() + sphere.radius + resolution;
  Eigen::Vector3d pt;
  for(pt.x() = xval_s; pt.x() <= xval_e; pt.x() += resolution) {
    for(pt.y() = yval_s; pt.y() <= yval_e; pt.y() += resolution) {
      for(pt.z() = zval_s; pt.z() <= zval_e; pt.z() += resolution) {
        if(body.containsPoint(pt)) {
          points.push_back(pt);
        }
      }
    }
  }
}
コード例 #18
0
void collision_detection::StaticDistanceField::initialize(
      const bodies::Body& body,
      double resolution,
      double space_around_body,
      bool save_points)
{
  points_.clear();
  inv_twice_resolution_ = 1.0 / (2.0 * resolution);


  logInform("    create points at res=%f",resolution);
  EigenSTL::vector_Vector3d points;
  determineCollisionPoints(body, resolution, points);

  if (points.empty())
  {
    logWarn("    StaticDistanceField::initialize: No points in body. Using origin.");
    points.push_back(body.getPose().translation());

    if (body.getType() == shapes::MESH)
    {
      const bodies::ConvexMesh& mesh = dynamic_cast<const bodies::ConvexMesh&>(body);
      const EigenSTL::vector_Vector3d& verts = mesh.getVertices();
      logWarn("    StaticDistanceField::initialize: also using %d vertices.", int(verts.size()));

      EigenSTL::vector_Vector3d::const_iterator it = verts.begin();
      EigenSTL::vector_Vector3d::const_iterator it_end = verts.end();
      for ( ; it != it_end ; ++it)
      {
        points.push_back(*it);
      }
    }
  }
  logInform("    StaticDistanceField::initialize: Using %d points.", points.size());

  AABB aabb;
  aabb.add(points);

  logInform("    space_around_body = %f",space_around_body);
  logInform("    DF: min=(%7.3f %7.3f %7.3f)  max=(%7.3f %7.3f %7.3f) (pre-space)",
                              aabb.min_.x(),
                              aabb.min_.y(),
                              aabb.min_.z(),
                              aabb.max_.x(),
                              aabb.max_.y(),
                              aabb.max_.z());

  aabb.min_ -= Eigen::Vector3d(space_around_body, space_around_body, space_around_body);
  aabb.max_ += Eigen::Vector3d(space_around_body, space_around_body, space_around_body);

  logInform("    DF: min=(%7.3f %7.3f %7.3f)  max=(%7.3f %7.3f %7.3f) (pre-adjust)",
                              aabb.min_.x(),
                              aabb.min_.y(),
                              aabb.min_.z(),
                              aabb.max_.x(),
                              aabb.max_.y(),
                              aabb.max_.z());

  aabb.min_.x() = std::floor(aabb.min_.x() / resolution) * resolution;
  aabb.min_.y() = std::floor(aabb.min_.y() / resolution) * resolution;
  aabb.min_.z() = std::floor(aabb.min_.z() / resolution) * resolution;

  logInform("    DF: min=(%7.3f %7.3f %7.3f)  max=(%7.3f %7.3f %7.3f) (post-adjust)",
                              aabb.min_.x(),
                              aabb.min_.y(),
                              aabb.min_.z(),
                              aabb.max_.x(),
                              aabb.max_.y(),
                              aabb.max_.z());

  Eigen::Vector3d size = aabb.max_ - aabb.min_;

  double diagonal = size.norm();

  logInform("    DF: sz=(%7.3f %7.3f %7.3f) cnt=(%d %d %d) diag=%f",
                              size.x(),
                              size.y(),
                              size.z(),
                              int(size.x()/resolution),
                              int(size.y()/resolution),
                              int(size.z()/resolution),
                              diagonal);


  distance_field::PropagationDistanceField df(
                              size.x(),
                              size.y(),
                              size.z(),
                              resolution,
                              aabb.min_.x(),
                              aabb.min_.y(),
                              aabb.min_.z(),
                              diagonal * 2.0,
                              true);
  df.addPointsToField(points);

  DistPosEntry default_entry;
  default_entry.distance_ = diagonal * 2.0;
  default_entry.cell_id_ = -1;

  resize(size.x(),
         size.y(),
         size.z(),
         resolution,
         aabb.min_.x(),
         aabb.min_.y(),
         aabb.min_.z(),
         default_entry);

  logInform("    copy %d points.",
    getNumCells(distance_field::DIM_X) *
    getNumCells(distance_field::DIM_Y) *
    getNumCells(distance_field::DIM_Z));

  int pdf_x,pdf_y,pdf_z;
  int sdf_x,sdf_y,sdf_z;
  Eigen::Vector3d pdf_p, sdf_p;
  df.worldToGrid(aabb.min_.x(), aabb.min_.y(), aabb.min_.z(), pdf_x,pdf_y,pdf_z);
  worldToGrid(aabb.min_.x(), aabb.min_.y(), aabb.min_.z(), sdf_x,sdf_y,sdf_z);
  df.gridToWorld(pdf_x,pdf_y,pdf_z, pdf_p.x(), pdf_p.y(), pdf_p.z());
  gridToWorld(sdf_x,sdf_y,sdf_z, sdf_p.x(), sdf_p.y(), sdf_p.z());

  logInform("    DF: min=(%10.6f %10.6f %10.6f)  quant->%3d %3d %3d  (pdf)",
                              aabb.min_.x(),
                              aabb.min_.y(),
                              aabb.min_.z(),
                              pdf_x,
                              pdf_y,
                              pdf_z);
  logInform("    DF: min=(%10.6f %10.6f %10.6f)  quant<-%3d %3d %3d  (pdf)",
                              pdf_p.x(),
                              pdf_p.y(),
                              pdf_p.z(),
                              pdf_x,
                              pdf_y,
                              pdf_z);
  logInform("    DF: min=(%10.6f %10.6f %10.6f)  quant<-%3d %3d %3d  (sdf)",
                              sdf_p.x(),
                              sdf_p.y(),
                              sdf_p.z(),
                              sdf_x,
                              sdf_y,
                              sdf_z);


  df.worldToGrid(0,0,0, pdf_x,pdf_y,pdf_z);
  worldToGrid(0,0,0, sdf_x,sdf_y,sdf_z);
  df.gridToWorld(pdf_x,pdf_y,pdf_z, pdf_p.x(), pdf_p.y(), pdf_p.z());
  gridToWorld(sdf_x,sdf_y,sdf_z, sdf_p.x(), sdf_p.y(), sdf_p.z());

  logInform("    DF: org=(%10.6f %10.6f %10.6f)  quant->%3d %3d %3d  (pdf)",
                              0.0,
                              0.0,
                              0.0,
                              pdf_x,
                              pdf_y,
                              pdf_z);
  logInform("    DF: org=(%10.6f %10.6f %10.6f)  quant<-%3d %3d %3d  (pdf)",
                              pdf_p.x(),
                              pdf_p.y(),
                              pdf_p.z(),
                              pdf_x,
                              pdf_y,
                              pdf_z);
  logInform("    DF: org=(%10.6f %10.6f %10.6f)  quant<-%3d %3d %3d  (sdf)",
                              sdf_p.x(),
                              sdf_p.y(),
                              sdf_p.z(),
                              sdf_x,
                              sdf_y,
                              sdf_z);


  df.worldToGrid(points[0].x(), points[0].y(), points[0].z(), pdf_x,pdf_y,pdf_z);
  worldToGrid(points[0].x(), points[0].y(), points[0].z(), sdf_x,sdf_y,sdf_z);
  df.gridToWorld(pdf_x,pdf_y,pdf_z, pdf_p.x(), pdf_p.y(), pdf_p.z());
  gridToWorld(sdf_x,sdf_y,sdf_z, sdf_p.x(), sdf_p.y(), sdf_p.z());

  logInform("    DF: p0 =(%10.6f %10.6f %10.6f)  quant->%3d %3d %3d  (pdf)",
                              points[0].x(),
                              points[0].y(),
                              points[0].z(),
                              pdf_x,
                              pdf_y,
                              pdf_z);
  logInform("    DF: p0 =(%10.6f %10.6f %10.6f)  quant<-%3d %3d %3d  (pdf)",
                              pdf_p.x(),
                              pdf_p.y(),
                              pdf_p.z(),
                              pdf_x,
                              pdf_y,
                              pdf_z);
  logInform("    DF: p0 =(%10.6f %10.6f %10.6f)  quant<-%3d %3d %3d  (sdf)",
                              sdf_p.x(),
                              sdf_p.y(),
                              sdf_p.z(),
                              sdf_x,
                              sdf_y,
                              sdf_z);


  for (int z = 0 ; z < df.getZNumCells() ; ++z)
  {
    for (int y = 0 ; y < df.getYNumCells() ; ++y)
    {
      for (int x = 0 ; x < df.getXNumCells() ; ++x)
      {
        DistPosEntry entry;
        double dist = df.getDistance(x, y, z);
        const distance_field::PropDistanceFieldVoxel& voxel = df.getCell(x,y,z);

        if (dist < 0)
        {

          // propogation distance field has a bias of -1*resolution on points inside the object
          if (dist <= -resolution)
          {
            dist += resolution;
          }
          else
          {
            logError("PropagationDistanceField returned distance=%f between 0 and -resolution=%f."
                     "  Did someone fix it?"
                     "  Need to remove workaround from static_distance_field.cpp",
                     dist,-resolution);
            dist = 0.0;
          }
          entry.distance_ = dist;
          entry.cell_id_ = getCellId(
                              voxel.closest_negative_point_.x(),
                              voxel.closest_negative_point_.y(),
                              voxel.closest_negative_point_.z());
        }
        else
        {
          entry.distance_ = dist;
          entry.cell_id_ = getCellId(
                              voxel.closest_point_.x(),
                              voxel.closest_point_.y(),
                              voxel.closest_point_.z());
        }
        setCell(x, y, z, entry);
      }
    }
  }

  if (save_points)
    std::swap(points, points_);
}