コード例 #1
0
ファイル: esmtool.cpp プロジェクト: eroen/openmw
void printRaw(ESM::ESMReader &esm)
{
    while(esm.hasMoreRecs())
    {
        ESM::NAME n = esm.getRecName();
        std::cout << "Record: " << n.toString() << std::endl;
        esm.getRecHeader();
        while(esm.hasMoreSubs())
        {
            uint64_t offs = esm.getOffset();
            esm.getSubName();
            esm.skipHSub();
            n = esm.retSubName();
            std::cout << "    " << n.toString() << " - " << esm.getSubSize()
                 << " bytes @ 0x" << std::hex << offs << "\n";
        }
    }
}
コード例 #2
0
void MWState::StateManager::loadGame (const Character *character, const std::string& filepath)
{
    try
    {
        cleanup();

        ESM::ESMReader reader;
        reader.open (filepath);

        if (reader.getFormat() > ESM::SavedGame::sCurrentFormat)
            throw std::runtime_error("This save file was created using a newer version of OpenMW and is thus not supported. Please upgrade to the newest OpenMW version to load this file.");

        std::map<int, int> contentFileMap = buildContentFileIndexMap (reader);

        Loading::Listener& listener = *MWBase::Environment::get().getWindowManager()->getLoadingScreen();

        listener.setProgressRange(100);
        listener.setLabel("#{sLoadingMessage14}");

        Loading::ScopedLoad load(&listener);

        bool firstPersonCam = false;

        size_t total = reader.getFileSize();
        int currentPercent = 0;
        while (reader.hasMoreRecs())
        {
            ESM::NAME n = reader.getRecName();
            reader.getRecHeader();

            switch (n.val)
            {
                case ESM::REC_SAVE:
                    {
                        ESM::SavedGame profile;
                        profile.load(reader);
                        if (!verifyProfile(profile))
                        {
                            cleanup (true);
                            MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_MainMenu);
                            return;
                        }
                        mTimePlayed = profile.mTimePlayed;
                    }
                    break;

                case ESM::REC_JOUR:
                case ESM::REC_JOUR_LEGACY:
                case ESM::REC_QUES:

                    MWBase::Environment::get().getJournal()->readRecord (reader, n.val);
                    break;

                case ESM::REC_DIAS:

                    MWBase::Environment::get().getDialogueManager()->readRecord (reader, n.val);
                    break;

                case ESM::REC_ALCH:
                case ESM::REC_ARMO:
                case ESM::REC_BOOK:
                case ESM::REC_CLAS:
                case ESM::REC_CLOT:
                case ESM::REC_ENCH:
                case ESM::REC_NPC_:
                case ESM::REC_SPEL:
                case ESM::REC_WEAP:
                case ESM::REC_GLOB:
                case ESM::REC_PLAY:
                case ESM::REC_CSTA:
                case ESM::REC_WTHR:
                case ESM::REC_DYNA:
                case ESM::REC_ACTC:
                case ESM::REC_PROJ:
                case ESM::REC_MPRJ:
                case ESM::REC_ENAB:
                case ESM::REC_LEVC:
                case ESM::REC_LEVI:
                    MWBase::Environment::get().getWorld()->readRecord(reader, n.val, contentFileMap);
                    break;

                case ESM::REC_CAM_:
                    reader.getHNT(firstPersonCam, "FIRS");
                    break;

                case ESM::REC_GSCR:

                    MWBase::Environment::get().getScriptManager()->getGlobalScripts().readRecord (reader, n.val);
                    break;

                case ESM::REC_GMAP:
                case ESM::REC_KEYS:
                case ESM::REC_ASPL:
                case ESM::REC_MARK:

                    MWBase::Environment::get().getWindowManager()->readRecord(reader, n.val);
                    break;

                case ESM::REC_DCOU:
                case ESM::REC_STLN:

                    MWBase::Environment::get().getMechanicsManager()->readRecord(reader, n.val);
                    break;

                default:

                    // ignore invalid records
                    std::cerr << "Ignoring unknown record: " << n.toString() << std::endl;
                    reader.skipRecord();
            }
            int progressPercent = static_cast<int>(float(reader.getFileOffset())/total*100);
            if (progressPercent > currentPercent)
            {
                listener.increaseProgress(progressPercent-currentPercent);
                currentPercent = progressPercent;
            }
        }

        mCharacterManager.setCurrentCharacter(character);

        mState = State_Running;

        Settings::Manager::setString ("character", "Saves",
                                      character->getPath().filename().string());

        MWBase::Environment::get().getWindowManager()->setNewGame(false);
        MWBase::Environment::get().getWorld()->setupPlayer();
        MWBase::Environment::get().getWorld()->renderPlayer();
        MWBase::Environment::get().getWindowManager()->updatePlayer();
        MWBase::Environment::get().getMechanicsManager()->playerLoaded();

        if (firstPersonCam != MWBase::Environment::get().getWorld()->isFirstPerson())
            MWBase::Environment::get().getWorld()->togglePOV();

        MWWorld::ConstPtr ptr = MWMechanics::getPlayer();

        const ESM::CellId& cellId = ptr.getCell()->getCell()->getCellId();

        // Use detectWorldSpaceChange=false, otherwise some of the data we just loaded would be cleared again
        MWBase::Environment::get().getWorld()->changeToCell (cellId, ptr.getRefData().getPosition(), false);

        // Vanilla MW will restart startup scripts when a save game is loaded. This is unintuitive,
        // but some mods may be using it as a reload detector.
        MWBase::Environment::get().getScriptManager()->getGlobalScripts().addStartup();

        // Do not trigger erroneous cellChanged events
        MWBase::Environment::get().getWorld()->markCellAsUnchanged();
    }
    catch (const std::exception& e)
    {
        std::stringstream error;
        error << "Failed to load saved game: " << e.what();

        std::cerr << error.str() << std::endl;
        cleanup (true);

        MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_MainMenu);

        std::vector<std::string> buttons;
        buttons.push_back("#{sOk}");
        MWBase::Environment::get().getWindowManager()->interactiveMessageBox(error.str(), buttons);
    }
}
コード例 #3
0
void ESMStore::load(ESM::ESMReader &esm, Loading::Listener* listener)
{
    listener->setProgressRange(1000);

    ESM::Dialogue *dialogue = 0;

    // Land texture loading needs to use a separate internal store for each plugin.
    // We set the number of plugins here to avoid continual resizes during loading,
    // and so we can properly verify if valid plugin indices are being passed to the
    // LandTexture Store retrieval methods.
    mLandTextures.resize(esm.getGlobalReaderList()->size());

    /// \todo Move this to somewhere else. ESMReader?
    // Cache parent esX files by tracking their indices in the global list of
    //  all files/readers used by the engine. This will greaty accelerate
    //  refnumber mangling, as required for handling moved references.
    const std::vector<ESM::Header::MasterData> &masters = esm.getGameFiles();
    std::vector<ESM::ESMReader> *allPlugins = esm.getGlobalReaderList();
    for (size_t j = 0; j < masters.size(); j++) {
        ESM::Header::MasterData &mast = const_cast<ESM::Header::MasterData&>(masters[j]);
        std::string fname = mast.name;
        int index = ~0;
        for (int i = 0; i < esm.getIndex(); i++) {
            const std::string &candidate = allPlugins->at(i).getContext().filename;
            std::string fnamecandidate = boost::filesystem::path(candidate).filename().string();
            if (Misc::StringUtils::ciEqual(fname, fnamecandidate)) {
                index = i;
                break;
            }
        }
        if (index == (int)~0) {
            // Tried to load a parent file that has not been loaded yet. This is bad,
            //  the launcher should have taken care of this.
            std::string fstring = "File " + esm.getName() + " asks for parent file " + masters[j].name
                + ", but it has not been loaded yet. Please check your load order.";
            esm.fail(fstring);
        }
        mast.index = index;
    }

    // Loop through all records
    while(esm.hasMoreRecs())
    {
        ESM::NAME n = esm.getRecName();
        esm.getRecHeader();

        // Look up the record type.
        std::map<int, StoreBase *>::iterator it = mStores.find(n.intval);

        if (it == mStores.end()) {
            if (n.intval == ESM::REC_INFO) {
                if (dialogue)
                {
                    dialogue->readInfo(esm, esm.getIndex() != 0);
                }
                else
                {
                    std::cerr << "error: info record without dialog" << std::endl;
                    esm.skipRecord();
                }
            } else if (n.intval == ESM::REC_MGEF) {
                mMagicEffects.load (esm);
            } else if (n.intval == ESM::REC_SKIL) {
                mSkills.load (esm);
            }
            else if (n.intval==ESM::REC_FILT || n.intval == ESM::REC_DBGP)
            {
                // ignore project file only records
                esm.skipRecord();
            }
            else {
                std::stringstream error;
                error << "Unknown record: " << n.toString();
                throw std::runtime_error(error.str());
            }
        } else {
            RecordId id = it->second->load(esm);
            if (id.mIsDeleted)
            {
                it->second->eraseStatic(id.mId);
                continue;
            }

            if (n.intval==ESM::REC_DIAL) {
                dialogue = const_cast<ESM::Dialogue*>(mDialogs.find(id.mId));
            } else {
                dialogue = 0;
            }
        }
        listener->setProgress(static_cast<size_t>(esm.getFileOffset() / (float)esm.getFileSize() * 1000));
    }
}
コード例 #4
0
ファイル: esmstore.cpp プロジェクト: JohnathanGreen/openmw
void ESMStore::load(ESM::ESMReader &esm, Loading::Listener* listener)
{
    listener->setProgressRange(1000);

    std::set<std::string> missing;

    ESM::Dialogue *dialogue = 0;

    /// \todo Move this to somewhere else. ESMReader?
    // Cache parent esX files by tracking their indices in the global list of
    //  all files/readers used by the engine. This will greaty accelerate
    //  refnumber mangling, as required for handling moved references.
    int index = ~0;
    const std::vector<ESM::Header::MasterData> &masters = esm.getGameFiles();
    std::vector<ESM::ESMReader> *allPlugins = esm.getGlobalReaderList();
    for (size_t j = 0; j < masters.size(); j++) {
        ESM::Header::MasterData &mast = const_cast<ESM::Header::MasterData&>(masters[j]);
        std::string fname = mast.name;
        for (int i = 0; i < esm.getIndex(); i++) {
            const std::string &candidate = allPlugins->at(i).getContext().filename;
            std::string fnamecandidate = boost::filesystem::path(candidate).filename().string();
            if (fname == fnamecandidate) {
                index = i;
                break;
            }
        }
        if (index == (int)~0) {
            // Tried to load a parent file that has not been loaded yet. This is bad,
            //  the launcher should have taken care of this.
            std::string fstring = "File " + esm.getName() + " asks for parent file " + masters[j].name
                + ", but it has not been loaded yet. Please check your load order.";
            esm.fail(fstring);
        }
        mast.index = index;
    }

    // Loop through all records
    while(esm.hasMoreRecs())
    {
        ESM::NAME n = esm.getRecName();
        esm.getRecHeader();

        // Look up the record type.
        std::map<int, StoreBase *>::iterator it = mStores.find(n.val);

        if (it == mStores.end()) {
            if (n.val == ESM::REC_INFO) {
                std::string id = esm.getHNOString("INAM");
                if (dialogue) {
                    dialogue->mInfo.push_back(ESM::DialInfo());
                    dialogue->mInfo.back().mId = id;
                    dialogue->mInfo.back().load(esm);
                } else {
                    std::cerr << "error: info record without dialog" << std::endl;
                    esm.skipRecord();
                }
            } else if (n.val == ESM::REC_MGEF) {
                mMagicEffects.load (esm);
            } else if (n.val == ESM::REC_SKIL) {
                mSkills.load (esm);
            } else {
                // Not found (this would be an error later)
                esm.skipRecord();
                missing.insert(n.toString());
            }
        } else {
            // Load it
            std::string id = esm.getHNOString("NAME");
            // ... unless it got deleted! This means that the following record
            //  has been deleted, and trying to load it using standard assumptions
            //  on the structure will (probably) fail.
            if (esm.isNextSub("DELE")) {
              esm.skipRecord();
              it->second->eraseStatic(id);
              continue;
            }
            it->second->load(esm, id);

            if (n.val==ESM::REC_DIAL) {
                dialogue = const_cast<ESM::Dialogue*>(mDialogs.find(id));
            } else {
                dialogue = 0;
            }
            // Insert the reference into the global lookup
            if (!id.empty() && isCacheableRecord(n.val)) {
                mIds[Misc::StringUtils::lowerCase (id)] = n.val;
            }
        }
        listener->setProgress(esm.getFileOffset() / (float)esm.getFileSize() * 1000);
    }

  /* This information isn't needed on screen. But keep the code around
     for debugging purposes later.

  cout << "\n" << mStores.size() << " record types:\n";
  for(RecListList::iterator it = mStores.begin(); it != mStores.end(); it++)
    cout << "  " << toStr(it->first) << ": " << it->second->getSize() << endl;
  cout << "\nNot implemented yet: ";
  for(set<string>::iterator it = missing.begin();
      it != missing.end(); it++ )
    cout << *it << " ";
  cout << endl;
  */
}
コード例 #5
0
ファイル: esmstore.cpp プロジェクト: Digmaster/openmw
void ESMStore::load(ESM::ESMReader &esm, Loading::Listener* listener)
{
    listener->setProgressRange(1000);

    ESM::Dialogue *dialogue = 0;

    /// \todo Move this to somewhere else. ESMReader?
    // Cache parent esX files by tracking their indices in the global list of
    //  all files/readers used by the engine. This will greaty accelerate
    //  refnumber mangling, as required for handling moved references.
    const std::vector<ESM::Header::MasterData> &masters = esm.getGameFiles();
    std::vector<ESM::ESMReader> *allPlugins = esm.getGlobalReaderList();
    for (size_t j = 0; j < masters.size(); j++) {
        ESM::Header::MasterData &mast = const_cast<ESM::Header::MasterData&>(masters[j]);
        std::string fname = mast.name;
        int index = ~0;
        for (int i = 0; i < esm.getIndex(); i++) {
            const std::string &candidate = allPlugins->at(i).getContext().filename;
            std::string fnamecandidate = boost::filesystem::path(candidate).filename().string();
            if (Misc::StringUtils::ciEqual(fname, fnamecandidate)) {
                index = i;
                break;
            }
        }
        if (index == (int)~0) {
            // Tried to load a parent file that has not been loaded yet. This is bad,
            //  the launcher should have taken care of this.
            std::string fstring = "File " + esm.getName() + " asks for parent file " + masters[j].name
                + ", but it has not been loaded yet. Please check your load order.";
            esm.fail(fstring);
        }
        mast.index = index;
    }

    // Loop through all records
    while(esm.hasMoreRecs())
    {
        ESM::NAME n = esm.getRecName();
        esm.getRecHeader();

        // Look up the record type.
        std::map<int, StoreBase *>::iterator it = mStores.find(n.val);

        if (it == mStores.end()) {
            if (n.val == ESM::REC_INFO) {
                if (dialogue)
                {
                    dialogue->readInfo(esm, esm.getIndex() != 0);
                }
                else
                {
                    std::cerr << "error: info record without dialog" << std::endl;
                    esm.skipRecord();
                }
            } else if (n.val == ESM::REC_MGEF) {
                mMagicEffects.load (esm);
            } else if (n.val == ESM::REC_SKIL) {
                mSkills.load (esm);
            }
            else if (n.val==ESM::REC_FILT || ESM::REC_DBGP)
            {
                // ignore project file only records
                esm.skipRecord();
            }
            else {
                std::stringstream error;
                error << "Unknown record: " << n.toString();
                throw std::runtime_error(error.str());
            }
        } else {
            // Load it
            std::string id = esm.getHNOString("NAME");
            // ... unless it got deleted! This means that the following record
            //  has been deleted, and trying to load it using standard assumptions
            //  on the structure will (probably) fail.
            if (esm.isNextSub("DELE")) {
              esm.skipRecord();
              it->second->eraseStatic(id);
              continue;
            }
            it->second->load(esm, id);

            // DELE can also occur after the usual subrecords
            if (esm.isNextSub("DELE")) {
              esm.skipRecord();
              it->second->eraseStatic(id);
              continue;
            }

            if (n.val==ESM::REC_DIAL) {
                dialogue = const_cast<ESM::Dialogue*>(mDialogs.find(id));
            } else {
                dialogue = 0;
            }
            // Insert the reference into the global lookup
            if (!id.empty() && isCacheableRecord(n.val)) {
                mIds[Misc::StringUtils::lowerCase (id)] = n.val;
            }
        }
        listener->setProgress(esm.getFileOffset() / (float)esm.getFileSize() * 1000);
    }
}
コード例 #6
0
ファイル: esmtool.cpp プロジェクト: eroen/openmw
int clone(Arguments& info)
{
    if (info.outname.empty())
    {
        std::cout << "You need to specify an output name" << std::endl;
        return 1;
    }

    if (load(info) != 0)
    {
        std::cout << "Failed to load, aborting." << std::endl;
        return 1;
    }

    int recordCount = info.data.mRecords.size();

    int digitCount = 1; // For a nicer output
    if (recordCount > 9) ++digitCount;
    if (recordCount > 99) ++digitCount;
    if (recordCount > 999) ++digitCount;
    if (recordCount > 9999) ++digitCount;
    if (recordCount > 99999) ++digitCount;
    if (recordCount > 999999) ++digitCount;

    std::cout << "Loaded " << recordCount << " records:" << std::endl << std::endl;

    ESM::NAME name;

    int i = 0;
    typedef std::map<int, int> Stats;
    Stats &stats = info.data.mRecordStats;
    for (Stats::iterator it = stats.begin(); it != stats.end(); ++it)
    {
        name.val = it->first;
        float amount = it->second;
        std::cout << std::setw(digitCount) << amount << " " << name.toString() << "  ";

        if (++i % 3 == 0)
            std::cout << std::endl;
    }

    if (i % 3 != 0)
        std::cout << std::endl;

    std::cout << std::endl << "Saving records to: " << info.outname << "..." << std::endl;

    ESM::ESMWriter& esm = info.writer;
    ToUTF8::Utf8Encoder encoder (ToUTF8::calculateEncoding(info.encoding));
    esm.setEncoder(&encoder);
    esm.setAuthor(info.data.author);
    esm.setDescription(info.data.description);
    esm.setVersion(info.data.version);
    esm.setRecordCount (recordCount);

    for (std::vector<ESM::Header::MasterData>::iterator it = info.data.masters.begin(); it != info.data.masters.end(); ++it)
        esm.addMaster(it->name, it->size);

    std::fstream save(info.outname.c_str(), std::fstream::out | std::fstream::binary);
    esm.save(save);

    int saved = 0;
    typedef std::deque<EsmTool::RecordBase *> Records;
    Records &records = info.data.mRecords;
    for (Records::iterator it = records.begin(); it != records.end() && i > 0; ++it)
    {
        EsmTool::RecordBase *record = *it;

        name.val = record->getType().val;

        esm.startRecord(name.toString(), record->getFlags());

        // TODO wrap this with std::set
        if (ESMData::sLabeledRec.count(name.val) > 0) {
            esm.writeHNCString("NAME", record->getId());
        } else {
            esm.writeHNOString("NAME", record->getId());
        }

        record->save(esm);

        if (name.val == ESM::REC_CELL) {
            ESM::Cell *ptr = &record->cast<ESM::Cell>()->get();
            if (!info.data.mCellRefs[ptr].empty()) {
                typedef std::deque<ESM::CellRef> RefList;
                RefList &refs = info.data.mCellRefs[ptr];
                for (RefList::iterator it = refs.begin(); it != refs.end(); ++it)
                {
                    it->save(esm);
                }
            }
        }

        esm.endRecord(name.toString());

        saved++;
        int perc = (saved / (float)recordCount)*100;
        if (perc % 10 == 0)
        {
            std::cerr << "\r" << perc << "%";
        }
    }

    std::cout << "\rDone!" << std::endl;

    esm.close();
    save.close();

    return 0;
}
コード例 #7
0
ファイル: esmtool.cpp プロジェクト: eroen/openmw
int load(Arguments& info)
{
    ESM::ESMReader& esm = info.reader;
    ToUTF8::Utf8Encoder encoder (ToUTF8::calculateEncoding(info.encoding));
    esm.setEncoder(&encoder);

    std::string filename = info.filename;
    std::cout << "Loading file: " << filename << std::endl;

    std::list<int> skipped;

    try {

        if(info.raw_given && info.mode == "dump")
        {
            std::cout << "RAW file listing:\n";

            esm.openRaw(filename);

            printRaw(esm);

            return 0;
        }

        bool quiet = (info.quiet_given || info.mode == "clone");
        bool loadCells = (info.loadcells_given || info.mode == "clone");
        bool save = (info.mode == "clone");

        esm.open(filename);

        info.data.author = esm.getAuthor();
        info.data.description = esm.getDesc();
        info.data.masters = esm.getGameFiles();

        if (!quiet)
        {
            std::cout << "Author: " << esm.getAuthor() << std::endl
                 << "Description: " << esm.getDesc() << std::endl
                 << "File format version: " << esm.getFVer() << std::endl;
            std::vector<ESM::Header::MasterData> m = esm.getGameFiles();
            if (!m.empty())
            {
                std::cout << "Masters:" << std::endl;
                for(unsigned int i=0;i<m.size();i++)
                    std::cout << "  " << m[i].name << ", " << m[i].size << " bytes" << std::endl;
            }
        }

        // Loop through all records
        while(esm.hasMoreRecs())
        {
            ESM::NAME n = esm.getRecName();
            uint32_t flags;
            esm.getRecHeader(flags);

            // Is the user interested in this record type?
            bool interested = true;
            if (info.types.size() > 0)
            {
                std::vector<std::string>::iterator match;
                match = std::find(info.types.begin(), info.types.end(),
                                  n.toString());
                if (match == info.types.end()) interested = false;
            }

            std::string id = esm.getHNOString("NAME");

            if(!quiet && interested)
                std::cout << "\nRecord: " << n.toString()
                     << " '" << id << "'\n";

            EsmTool::RecordBase *record = EsmTool::RecordBase::create(n);

            if (record == 0) {
                if (std::find(skipped.begin(), skipped.end(), n.val) == skipped.end())
                {
                    std::cout << "Skipping " << n.toString() << " records." << std::endl;
                    skipped.push_back(n.val);
                }

                esm.skipRecord();
                if (quiet) break;
                std::cout << "  Skipping\n";
            } else {
                if (record->getType().val == ESM::REC_GMST) {
                    // preset id for GameSetting record
                    record->cast<ESM::GameSetting>()->get().mId = id;
                }
                record->setId(id);
                record->setFlags((int) flags);
                record->setPrintPlain(info.plain_given);
                record->load(esm);
                if (!quiet && interested) record->print();

                if (record->getType().val == ESM::REC_CELL && loadCells) {
                    loadCell(record->cast<ESM::Cell>()->get(), esm, info);
                }

                if (save) {
                    info.data.mRecords.push_back(record);
                } else {
                    delete record;
                }
                ++info.data.mRecordStats[n.val];
            }
        }

    } catch(std::exception &e) {
        std::cout << "\nERROR:\n\n  " << e.what() << std::endl;

        typedef std::deque<EsmTool::RecordBase *> RecStore;
        RecStore &store = info.data.mRecords;
        for (RecStore::iterator it = store.begin(); it != store.end(); ++it)
        {
            delete *it;
        }
        store.clear();
        return 1;
    }

    return 0;
}
コード例 #8
0
ファイル: data.cpp プロジェクト: fmwviormv/openmw
bool CSMWorld::Data::continueLoading (CSMDoc::Messages& messages)
{
    if (!mReader)
        throw std::logic_error ("can't continue loading, because no load has been started");

    if (!mReader->hasMoreRecs())
    {
        if (mBase)
        {
            // Don't delete the Reader yet. Some record types store a reference to the Reader to handle on-demand loading.
            // We don't store non-base reader, because everything going into modified will be
            // fully loaded during the initial loading process.
            boost::shared_ptr<ESM::ESMReader> ptr(mReader);
            mReaders.push_back(ptr);
        }
        else
            delete mReader;

        mReader = 0;

        mDialogue = 0;
        return true;
    }

    ESM::NAME n = mReader->getRecName();
    mReader->getRecHeader();

    bool unhandledRecord = false;

    switch (n.val)
    {
        case ESM::REC_GLOB: mGlobals.load (*mReader, mBase); break;
        case ESM::REC_GMST: mGmsts.load (*mReader, mBase); break;
        case ESM::REC_SKIL: mSkills.load (*mReader, mBase); break;
        case ESM::REC_CLAS: mClasses.load (*mReader, mBase); break;
        case ESM::REC_FACT: mFactions.load (*mReader, mBase); break;
        case ESM::REC_RACE: mRaces.load (*mReader, mBase); break;
        case ESM::REC_SOUN: mSounds.load (*mReader, mBase); break;
        case ESM::REC_SCPT: mScripts.load (*mReader, mBase); break;
        case ESM::REC_REGN: mRegions.load (*mReader, mBase); break;
        case ESM::REC_BSGN: mBirthsigns.load (*mReader, mBase); break;
        case ESM::REC_SPEL: mSpells.load (*mReader, mBase); break;
        case ESM::REC_ENCH: mEnchantments.load (*mReader, mBase); break;
        case ESM::REC_BODY: mBodyParts.load (*mReader, mBase); break;
        case ESM::REC_SNDG: mSoundGens.load (*mReader, mBase); break;
        case ESM::REC_MGEF: mMagicEffects.load (*mReader, mBase); break;
        case ESM::REC_PGRD: mPathgrids.load (*mReader, mBase); break;
        case ESM::REC_SSCR: mStartScripts.load (*mReader, mBase); break;

        case ESM::REC_LTEX: mLandTextures.load (*mReader, mBase); break;

        case ESM::REC_LAND:
        {
            int index = mLand.load(*mReader, mBase);

            if (index!=-1 && !mBase)
                mLand.getRecord (index).mModified.mLand->loadData (
                    ESM::Land::DATA_VHGT | ESM::Land::DATA_VNML | ESM::Land::DATA_VCLR |
                    ESM::Land::DATA_VTEX | ESM::Land::DATA_WNAM);

            break;
        }

        case ESM::REC_CELL:
        {
            int index = mCells.load (*mReader, mBase);
            if (index < 0 || index >= mCells.getSize())
            {
                // log an error and continue loading the refs to the last loaded cell
                CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_None);
                messages.add (id, "Logic error: cell index out of bounds", "", CSMDoc::Message::Severity_Error);
                index = mCells.getSize()-1;
            }
            std::string cellId = Misc::StringUtils::lowerCase (mCells.getId (index));
            mRefs.load (*mReader, index, mBase, mRefLoadCache[cellId], messages);
            break;
        }

        case ESM::REC_ACTI: mReferenceables.load (*mReader, mBase, UniversalId::Type_Activator); break;
        case ESM::REC_ALCH: mReferenceables.load (*mReader, mBase, UniversalId::Type_Potion); break;
        case ESM::REC_APPA: mReferenceables.load (*mReader, mBase, UniversalId::Type_Apparatus); break;
        case ESM::REC_ARMO: mReferenceables.load (*mReader, mBase, UniversalId::Type_Armor); break;
        case ESM::REC_BOOK: mReferenceables.load (*mReader, mBase, UniversalId::Type_Book); break;
        case ESM::REC_CLOT: mReferenceables.load (*mReader, mBase, UniversalId::Type_Clothing); break;
        case ESM::REC_CONT: mReferenceables.load (*mReader, mBase, UniversalId::Type_Container); break;
        case ESM::REC_CREA: mReferenceables.load (*mReader, mBase, UniversalId::Type_Creature); break;
        case ESM::REC_DOOR: mReferenceables.load (*mReader, mBase, UniversalId::Type_Door); break;
        case ESM::REC_INGR: mReferenceables.load (*mReader, mBase, UniversalId::Type_Ingredient); break;
        case ESM::REC_LEVC:
            mReferenceables.load (*mReader, mBase, UniversalId::Type_CreatureLevelledList); break;
        case ESM::REC_LEVI:
            mReferenceables.load (*mReader, mBase, UniversalId::Type_ItemLevelledList); break;
        case ESM::REC_LIGH: mReferenceables.load (*mReader, mBase, UniversalId::Type_Light); break;
        case ESM::REC_LOCK: mReferenceables.load (*mReader, mBase, UniversalId::Type_Lockpick); break;
        case ESM::REC_MISC:
            mReferenceables.load (*mReader, mBase, UniversalId::Type_Miscellaneous); break;
        case ESM::REC_NPC_: mReferenceables.load (*mReader, mBase, UniversalId::Type_Npc); break;
        case ESM::REC_PROB: mReferenceables.load (*mReader, mBase, UniversalId::Type_Probe); break;
        case ESM::REC_REPA: mReferenceables.load (*mReader, mBase, UniversalId::Type_Repair); break;
        case ESM::REC_STAT: mReferenceables.load (*mReader, mBase, UniversalId::Type_Static); break;
        case ESM::REC_WEAP: mReferenceables.load (*mReader, mBase, UniversalId::Type_Weapon); break;

        case ESM::REC_DIAL:
        {
            std::string id = mReader->getHNOString ("NAME");

            ESM::Dialogue record;
            record.mId = id;
            record.load (*mReader);

            if (record.mType==ESM::Dialogue::Journal)
            {
                mJournals.load (record, mBase);
                mDialogue = &mJournals.getRecord (id).get();
            }
            else if (record.mType==ESM::Dialogue::Deleted)
            {
                mDialogue = 0; // record vector can be shuffled around which would make pointer
                               // to record invalid

                if (mJournals.tryDelete (id))
                {
                    /// \todo handle info records
                }
                else if (mTopics.tryDelete (id))
                {
                    /// \todo handle info records
                }
                else
                {
                    messages.add (UniversalId::Type_None,
                        "Trying to delete dialogue record " + id + " which does not exist",
                        "", CSMDoc::Message::Severity_Warning);
                }
            }
            else
            {
                mTopics.load (record, mBase);
                mDialogue = &mTopics.getRecord (id).get();
            }

            break;
        }

        case ESM::REC_INFO:
        {
            if (!mDialogue)
            {
                messages.add (UniversalId::Type_None,
                    "Found info record not following a dialogue record", "", CSMDoc::Message::Severity_Error);

                mReader->skipRecord();
                break;
            }

            if (mDialogue->mType==ESM::Dialogue::Journal)
                mJournalInfos.load (*mReader, mBase, *mDialogue);
            else
                mTopicInfos.load (*mReader, mBase, *mDialogue);

            break;
        }

        case ESM::REC_FILT:

            if (!mProject)
            {
                unhandledRecord = true;
                break;
            }

            mFilters.load (*mReader, mBase);
            break;

        case ESM::REC_DBGP:

            if (!mProject)
            {
                unhandledRecord = true;
                break;
            }

            mDebugProfiles.load (*mReader, mBase);
            break;

        default:

            unhandledRecord = true;
    }

    if (unhandledRecord)
    {
        messages.add (UniversalId::Type_None, "Unsupported record type: " + n.toString(), "",
            CSMDoc::Message::Severity_Error);

        mReader->skipRecord();
    }

    return false;
}