void FCrashReportAnalytics::Initialize() { checkf(!bIsInitialized, TEXT("FCrashReportAnalytics::Initialize called more than once.")); // Never use analytics when running a commandlet tool const bool bShouldInitAnalytics = !IsRunningCommandlet(); if( bShouldInitAnalytics ) { // Setup some default engine analytics if there is nothing custom bound FAnalytics::FProviderConfigurationDelegate DefaultEngineAnalyticsConfig; DefaultEngineAnalyticsConfig.BindStatic( []( const FString& KeyName, bool bIsValueRequired ) -> FString { static TMap<FString, FString> ConfigMap; if( ConfigMap.Num() == 0 ) { ConfigMap.Add( TEXT( "ProviderModuleName" ), TEXT( "AnalyticsET" ) ); ConfigMap.Add( TEXT( "APIServerET" ), TEXT( "http://etsource.epicgames.com/ET2/" ) ); // We always use the "Release" analytics account unless we're running in analytics test mode (usually with // a command-line parameter), or we're an internal Epic build bool bUseReleaseAccount = (FAnalytics::Get().GetBuildType() == FAnalytics::Development || FAnalytics::Get().GetBuildType() == FAnalytics::Release) && !FEngineBuildSettings::IsInternalBuild(); // Internal Epic build if( FRocketSupport::IsRocket() ) { const TCHAR* DevelopmentAccountAPIKeyET = TEXT( "Rocket.Dev" ); const TCHAR* ReleaseAccountAPIKeyET = TEXT( "Rocket.Release" ); ConfigMap.Add( TEXT( "APIKeyET" ), bUseReleaseAccount ? ReleaseAccountAPIKeyET : DevelopmentAccountAPIKeyET ); } else if( FEngineBuildSettings::IsPerforceBuild() ) { const TCHAR* DevelopmentAccountAPIKeyET = TEXT( "Perforce.Dev" ); const TCHAR* ReleaseAccountAPIKeyET = TEXT( "Perforce.Release" ); ConfigMap.Add( TEXT( "APIKeyET" ), bUseReleaseAccount ? ReleaseAccountAPIKeyET : DevelopmentAccountAPIKeyET ); } else { const TCHAR* DevelopmentAccountAPIKeyET = TEXT( "UnrealEngine.Dev" ); const TCHAR* ReleaseAccountAPIKeyET = TEXT( "UnrealEngine.Release" ); ConfigMap.Add( TEXT( "APIKeyET" ), bUseReleaseAccount ? ReleaseAccountAPIKeyET : DevelopmentAccountAPIKeyET ); } } // Check for overrides if( GetCrashReportAnalyticsOverrideConfigDelegate().IsBound() ) { const FString OverrideValue = GetCrashReportAnalyticsOverrideConfigDelegate().Execute( KeyName, bIsValueRequired ); if( !OverrideValue.IsEmpty() ) { return OverrideValue; } } FString* ConfigValue = ConfigMap.Find( KeyName ); return ConfigValue != NULL ? *ConfigValue : TEXT( "" ); } ); // Connect the engine analytics provider (if there is a configuration delegate installed) Analytics = FAnalytics::Get().CreateAnalyticsProvider( FName( *DefaultEngineAnalyticsConfig.Execute( TEXT( "ProviderModuleName" ), true ) ), DefaultEngineAnalyticsConfig ); if( Analytics.IsValid() ) { //const FString MachineId = FPlatformMisc::GetMachineId().ToString( EGuidFormats::Digits ); //Analytics->SetUserID( MachineId ); Analytics->SetUserID(FPlatformMisc::GetUniqueDeviceId()); Analytics->StartSession(); } } bIsInitialized = true; }
void FEngineAnalytics::Initialize() { checkf(!bIsInitialized, TEXT("FEngineAnalytics::Initialize called more than once.")); // Never use analytics when running a commandlet tool const bool bShouldInitAnalytics = !IsRunningCommandlet(); check(GEngine); #if WITH_EDITORONLY_DATA if (GIsEditor) { bShouldSendUsageEvents = GEngine->AreEditorAnalyticsEnabled(); } else #endif { // Outside of the editor, the only engine analytics usage is the hardware survey bShouldSendUsageEvents = GEngine->bHardwareSurveyEnabled; } if (bShouldInitAnalytics) { { // Setup some default engine analytics if there is nothing custom bound FAnalytics::FProviderConfigurationDelegate DefaultEngineAnalyticsConfig; DefaultEngineAnalyticsConfig.BindStatic( []( const FString& KeyName, bool bIsValueRequired ) -> FString { static TMap<FString, FString> ConfigMap; if (ConfigMap.Num() == 0) { ConfigMap.Add(TEXT("ProviderModuleName"), TEXT("AnalyticsET")); ConfigMap.Add(TEXT("APIServerET"), TEXT("http://etsource.epicgames.com/ET2/")); // We always use the "Release" analytics account unless we're running in analytics test mode (usually with // a command-line parameter), or we're an internal Epic build bool bUseReleaseAccount = (FAnalytics::Get().GetBuildType() == FAnalytics::Development || FAnalytics::Get().GetBuildType() == FAnalytics::Release) && !FEngineBuildSettings::IsInternalBuild(); // Internal Epic build if( FRocketSupport::IsRocket() ) { const TCHAR* DevelopmentAccountAPIKeyET = TEXT("Rocket.Dev"); const TCHAR* ReleaseAccountAPIKeyET = TEXT("Rocket.Release"); ConfigMap.Add(TEXT("APIKeyET"), bUseReleaseAccount ? ReleaseAccountAPIKeyET : DevelopmentAccountAPIKeyET); } else if( FEngineBuildSettings::IsPerforceBuild() ) { const TCHAR* DevelopmentAccountAPIKeyET = TEXT("Perforce.Dev"); const TCHAR* ReleaseAccountAPIKeyET = TEXT("Perforce.Release"); ConfigMap.Add(TEXT("APIKeyET"), bUseReleaseAccount ? ReleaseAccountAPIKeyET : DevelopmentAccountAPIKeyET); } else { const TCHAR* DevelopmentAccountAPIKeyET = TEXT("UnrealEngine.Dev"); const TCHAR* ReleaseAccountAPIKeyET = TEXT("UnrealEngine.Release"); ConfigMap.Add(TEXT("APIKeyET"), bUseReleaseAccount ? ReleaseAccountAPIKeyET : DevelopmentAccountAPIKeyET); } } // Check for overrides if( GetEngineAnalyticsOverrideConfigDelegate().IsBound() ) { const FString OverrideValue = GetEngineAnalyticsOverrideConfigDelegate().Execute( KeyName, bIsValueRequired ); if( !OverrideValue.IsEmpty() ) { return OverrideValue; } } FString* ConfigValue = ConfigMap.Find(KeyName); return ConfigValue != NULL ? *ConfigValue : TEXT(""); } ); // Connect the engine analytics provider (if there is a configuration delegate installed) Analytics = FAnalytics::Get().CreateAnalyticsProvider( FName(*DefaultEngineAnalyticsConfig.Execute(TEXT("ProviderModuleName"), true)), DefaultEngineAnalyticsConfig); if (Analytics.IsValid()) { Analytics->SetUserID(FString::Printf(TEXT("%s|%s|%s"), *FPlatformMisc::GetMachineId().ToString(EGuidFormats::Digits).ToLower(), *FPlatformMisc::GetEpicAccountId(), *FPlatformMisc::GetOperatingSystemId())); TArray<FAnalyticsEventAttribute> StartSessionAttributes; GEngine->CreateStartupAnalyticsAttributes( StartSessionAttributes ); Analytics->StartSession( StartSessionAttributes ); } } } bIsInitialized = true; }