void DebugActor::initialize() { if (resSystem) return; log::messageln("DebugActor::initialize"); zp.setPrefix("system/"); zp.add(system_data, system_size); file::mount(&zp); resSystem = new Resources; resSystem->loadXML("system/res.xml", ResourcesLoadOptions().prebuiltFolder("system")); }
void DebugActor::initialize() { if (resSystem) return; spActor a = new MaskedSprite; zp.setPrefix("system/"); zp.add(system_data, system_size); file::mount(&zp); resSystem = new Resources; resSystem->loadXML("system/res.xml", 0, true, false, "system"); // //log::messageln("initialized DebugActor"); }