GameMessage(const flatbuffers::FlatBufferBuilder& builder, int type) { setBodyLength(builder.GetSize()); setType(type); std::memcpy(getBody(), builder.GetBufferPointer(), _body_length); encodeHeader(); }
GameMessage(const flatbuffers::FlatBufferBuilder& builder, int type) { setBodyLength(builder.GetSize()); setType(type); std::memcpy(getBody(), builder.GetBufferPointer(), _body_length); encodeHeader(); }