void FFMODStudioOculusModule::OnInitialize() { UE_LOG(LogFMODOculus, Verbose, TEXT("OnInitialize")); #if FMOD_OSP_SUPPORTED const UFMODOculusSettings& Settings = *GetDefault<UFMODOculusSettings>(); if (!Settings.bOculusEnabled) { UE_LOG(LogFMODOculus, Verbose, TEXT("bOculusEnabled is false - skipping init")); return; } FMOD::Studio::System* StudioSystem = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Runtime); if (!StudioSystem) { UE_LOG(LogFMODOculus, Log, TEXT("StudioSystem is null - skipping init")); return; } if (!IFMODStudioModule::Get().LoadPlugin(TEXT("ovrfmod"))) { UE_LOG(LogFMODOculus, Log, TEXT("ovrfmod failed to load - skipping init")); return; } UE_LOG(LogFMODOculus, Log, TEXT("Initialising OSP")); FMOD::System* LowLevelSystem = nullptr; verifyfmod(StudioSystem->getLowLevelSystem(&LowLevelSystem)); if (LowLevelSystem) { int SampleRate = 0; unsigned int BufferSize = 0; verifyfmod(LowLevelSystem->getSoftwareFormat(&SampleRate, nullptr, nullptr)); verifyfmod(LowLevelSystem->getDSPBufferSize(&BufferSize, nullptr)); int returncode = OSP_FMOD_Initialize(SampleRate, BufferSize); if (returncode == 0) { bRunning = true; // Unreal units are per cm, but our plugin converts everything to metres when calling into Studio OSP_FMOD_SetGlobalScale(1.0f); UFMODOculusBlueprintStatics::SetEarlyReflectionsEnabled(Settings.bEarlyReflectionsEnabled); UFMODOculusBlueprintStatics::SetLateReverberationEnabled(Settings.bLateReverberationEnabled); UFMODOculusBlueprintStatics::SetRoomParameters(Settings.RoomParameters); UE_LOG(LogFMODOculus, Log, TEXT("OSP_FMOD_Initialize returned success - running with Oculus plugin enabled")); } else { UE_LOG(LogFMODOculus, Error, TEXT("OSP_FMOD_Initialize returned error %s"), returncode); } } #else UE_LOG(LogFMODOculus, Log, TEXT("FMOD_OSP_SUPPORTED is not enabled")); #endif }
int FMOD_Main() { void *extraDriverData = NULL; Common_Init(&extraDriverData); FMOD::Studio::System* system = NULL; ERRCHECK( FMOD::Studio::System::create(&system) ); // The example Studio project is authored for 5.1 sound, so set up the system output mode to match FMOD::System* lowLevelSystem = NULL; ERRCHECK( system->getLowLevelSystem(&lowLevelSystem) ); ERRCHECK( lowLevelSystem->setSoftwareFormat(0, FMOD_SPEAKERMODE_5POINT1, 0) ); ERRCHECK( system->initialize(32, FMOD_STUDIO_INIT_NORMAL, FMOD_INIT_NORMAL, extraDriverData) ); FMOD::Studio::Bank* masterBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &masterBank) ); FMOD::Studio::Bank* stringsBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.strings.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &stringsBank) ); FMOD::Studio::Bank* ambienceBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("Character.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &ambienceBank) ); FMOD::Studio::EventDescription* eventDescription = NULL; ERRCHECK( system->getEvent("event:/Character/Radio/Command", &eventDescription) ); FMOD::Studio::EventInstance* eventInstance = NULL; ERRCHECK( eventDescription->createInstance(&eventInstance) ); ProgrammerSoundContext programmerSoundContext; ERRCHECK( system->getLowLevelSystem(&programmerSoundContext.system) ); ERRCHECK( eventInstance->setUserData(&programmerSoundContext) ); ERRCHECK( eventInstance->setCallback(programmerSoundCallback) ); do { Common_Update(); if (Common_BtnPress(BTN_ACTION1)) { programmerSoundContext.soundName = Common_MediaPath("sequence-one.ogg"); ERRCHECK( eventInstance->start() ); } if (Common_BtnPress(BTN_ACTION2)) { programmerSoundContext.soundName = Common_MediaPath("sequence-two.ogg"); ERRCHECK( eventInstance->start() ); } if (Common_BtnPress(BTN_ACTION3)) { programmerSoundContext.soundName = Common_MediaPath("sequence-three.ogg"); ERRCHECK( eventInstance->start() ); } if (Common_BtnPress(BTN_ACTION4)) { programmerSoundContext.soundName = Common_MediaPath("sequence-four.ogg"); ERRCHECK( eventInstance->start() ); } ERRCHECK( system->update() ); Common_Draw("=================================================="); Common_Draw("Event Parameter Example."); Common_Draw("Copyright (c) Firelight Technologies 2014-2014."); Common_Draw("=================================================="); Common_Draw(""); Common_Draw("Press %s to play event with sound 1", Common_BtnStr(BTN_ACTION1)); Common_Draw("Press %s to play event with sound 2", Common_BtnStr(BTN_ACTION2)); Common_Draw("Press %s to play event with sound 3", Common_BtnStr(BTN_ACTION3)); Common_Draw("Press %s to play event with sound 4", Common_BtnStr(BTN_ACTION4)); Common_Draw(""); Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT)); Common_Sleep(50); } while (!Common_BtnPress(BTN_QUIT)); ERRCHECK( system->release() ); Common_Close(); return 0; }
int FMOD_Main() { //void *extraDriverData = NULL; Common_Init(NULL); FMOD::Studio::System* system = NULL; ERRCHECK( FMOD::Studio::System::create(&system) ); // The example Studio project is authored for 5.1 sound, so set up the system output mode to match // //ERRCHECK( lowLevelSystem->setSoftwareFormat(0, FMOD_SPEAKERMODE_5POINT1, 0) ); ERRCHECK( system->initialize(32, FMOD_STUDIO_INIT_NORMAL, FMOD_INIT_NORMAL, NULL) ); FMOD::System* lowLevelSystem = NULL; ERRCHECK( system->getLowLevelSystem(&lowLevelSystem) ); FMOD_ADVANCEDSETTINGS set = {0}; set.cbSize = sizeof(FMOD_ADVANCEDSETTINGS); lowLevelSystem->getAdvancedSettings(&set); srand(time(NULL)); set.cbSize = sizeof(FMOD_ADVANCEDSETTINGS); set.randomSeed = rand(); printf("%d\n",set.randomSeed); lowLevelSystem->setAdvancedSettings(&set); FMOD::Studio::Bank* masterBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &masterBank) ); FMOD::Studio::Bank* stringsBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.strings.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &stringsBank) ); FMOD::Studio::Bank* ambienceBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("Surround_Ambience.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &ambienceBank) ); FMOD::Studio::Bank* menuBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("UI_Menu.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &menuBank) ); FMOD::Studio::Bank* weaponsBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("Weapons.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &weaponsBank) ); FMOD::Studio::Bank* characterBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("Character.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &characterBank) ); // Get the Looping Ambience event FMOD::Studio::EventDescription* loopingAmbienceDescription = NULL; ERRCHECK( system->getEvent("event:/Ambience/Country", &loopingAmbienceDescription) ); FMOD::Studio::EventInstance* loopingAmbienceInstance = NULL; ERRCHECK( loopingAmbienceDescription->createInstance(&loopingAmbienceInstance) ); // Get the 4 Second Surge event FMOD::Studio::EventDescription* cancelDescription = NULL; ERRCHECK( system->getEvent("event:/Character/Hand Foley/Doorknob", &cancelDescription) ); FMOD::Studio::EventInstance* cancelInstance = NULL; ERRCHECK( cancelDescription->createInstance(&cancelInstance) ); // Get the Single Explosion event FMOD::Studio::EventDescription* explosionDescription = NULL; ERRCHECK( system->getEvent("event:/Explosions/Single Explosion", &explosionDescription) ); // Start loading explosion sample data and keep it in memory ERRCHECK( explosionDescription->loadSampleData() ); do { Common_Update(); if (Common_BtnPress(BTN_ACTION1)) { // One-shot event FMOD::Studio::EventInstance* eventInstance = NULL; ERRCHECK( explosionDescription->createInstance(&eventInstance) ); ERRCHECK( eventInstance->start() ); // Release will clean up the instance when it completes ERRCHECK( eventInstance->release() ); } if (Common_BtnPress(BTN_ACTION2)) { ERRCHECK( loopingAmbienceInstance->start() ); } if (Common_BtnPress(BTN_ACTION3)) { ERRCHECK( loopingAmbienceInstance->stop(FMOD_STUDIO_STOP_IMMEDIATE) ); } if (Common_BtnPress(BTN_ACTION4)) { // Calling start on an instance will cause it to restart if it's already playing ERRCHECK( cancelInstance->start() ); } ERRCHECK( system->update() ); Common_Draw("=================================================="); Common_Draw("Simple Event Example."); Common_Draw("Copyright (c) Firelight Technologies 2014-2014."); Common_Draw("=================================================="); Common_Draw(""); Common_Draw("Press %s to fire and forget the explosion", Common_BtnStr(BTN_ACTION1)); Common_Draw("Press %s to start the looping ambience", Common_BtnStr(BTN_ACTION2)); Common_Draw("Press %s to stop the looping ambience", Common_BtnStr(BTN_ACTION3)); Common_Draw("Press %s to start/restart the cancel sound", Common_BtnStr(BTN_ACTION4)); Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT)); Common_Sleep(50); } while (!Common_BtnPress(BTN_QUIT)); ERRCHECK( weaponsBank->unload() ); ERRCHECK( menuBank->unload() ); ERRCHECK( ambienceBank->unload() ); ERRCHECK( stringsBank->unload() ); ERRCHECK( masterBank->unload() ); ERRCHECK( characterBank->unload() ); ERRCHECK( system->release() ); Common_Close(); return 0; }
int FMOD_Main() { void *extraDriverData = NULL; Common_Init(&extraDriverData); FMOD::Studio::System* system = NULL; ERRCHECK( FMOD::Studio::System::create(&system) ); ERRCHECK( system->initialize(32, FMOD_STUDIO_INIT_NORMAL, FMOD_INIT_NORMAL, extraDriverData) ); FMOD::Studio::Bank* masterBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &masterBank) ); FMOD::Studio::Bank* stringsBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.strings.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &stringsBank) ); FMOD::Studio::Bank* ambienceBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("Character.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &ambienceBank) ); FMOD::Studio::EventDescription* eventDescription = NULL; ERRCHECK( system->getEvent("event:/Character/Footsteps/Footsteps", &eventDescription) ); FMOD::Studio::EventInstance* eventInstance = NULL; ERRCHECK( eventDescription->createInstance(&eventInstance) ); FMOD::Studio::ParameterInstance* surfaceParameter = NULL; ERRCHECK( eventInstance->getParameter("Surface", &surfaceParameter) ); // Make the event audible to start with ERRCHECK( surfaceParameter->setValue(1.0f) ); float surfaceParameterValue = 0; ERRCHECK( surfaceParameter->getValue(&surfaceParameterValue) ); ERRCHECK( eventInstance->start() ); do { Common_Update(); if (Common_BtnPress(BTN_ACTION1)) { surfaceParameterValue -= 1.0f; ERRCHECK( surfaceParameter->setValue(surfaceParameterValue) ); ERRCHECK( surfaceParameter->getValue(&surfaceParameterValue) ); } if (Common_BtnPress(BTN_ACTION2)) { surfaceParameterValue += 1.0f; ERRCHECK( surfaceParameter->setValue(surfaceParameterValue) ); ERRCHECK( surfaceParameter->getValue(&surfaceParameterValue) ); } ERRCHECK( system->update() ); Common_Draw("=================================================="); Common_Draw("Event Parameter Example."); Common_Draw("Copyright (c) Firelight Technologies 2015-2015."); Common_Draw("=================================================="); Common_Draw(""); Common_Draw("Surface Parameter = %1.1f", surfaceParameterValue); Common_Draw(""); Common_Draw("Surface Parameter:"); Common_Draw("Press %s to decrease value", Common_BtnStr(BTN_ACTION1)); Common_Draw("Press %s to increase value", Common_BtnStr(BTN_ACTION2)); Common_Draw(""); Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT)); Common_Sleep(50); } while (!Common_BtnPress(BTN_QUIT)); ERRCHECK( system->release() ); Common_Close(); return 0; }
int FMOD_Main() { void *extraDriverData = 0; Common_Init(&extraDriverData); RunData data; Common_Mutex_Create(&data.criticalSection); FMOD::Studio::System* system; ERRCHECK( FMOD::Studio::System::create(&system) ); FMOD::System* lowLevelSystem; ERRCHECK( system->getLowLevelSystem(&lowLevelSystem) ); ERRCHECK( lowLevelSystem->setCallback(SystemCallback) ); ERRCHECK( lowLevelSystem->setUserData(&data) ); ERRCHECK( system->initialize(32, FMOD_STUDIO_INIT_NORMAL, FMOD_INIT_NORMAL, extraDriverData) ); for (int i=0; i<BANK_COUNT; ++i) { data.banks[i] = NULL; } bool wantSampleLoad = false; do { Common_Update(); if (Common_BtnPress(BTN_ACTION1)) { // Start loading all the banks for (int i=0; i<BANK_COUNT; ++i) { if (data.banks[i] == NULL || !data.banks[i]->isValid()) { FMOD_RESULT result = system->loadBankFile(Common_MediaPath(BANK_NAMES[i]), FMOD_STUDIO_LOAD_BANK_NONBLOCKING, &data.banks[i]); if (result != FMOD_OK) { } } } } if (Common_BtnPress(BTN_ACTION2)) { // Unload all banks for (int i=0; i<BANK_COUNT; ++i) { FMOD_RESULT result = data.banks[i]->unload(); if (result != FMOD_OK) { } } } if (Common_BtnPress(BTN_MORE)) { wantSampleLoad = !wantSampleLoad; } // Load bank sample data for (int i=0; i<BANK_COUNT; ++i) { FMOD_STUDIO_LOADING_STATE bankLoadState = FMOD_STUDIO_LOADING_STATE_UNLOADED; FMOD_STUDIO_LOADING_STATE sampleLoadState = FMOD_STUDIO_LOADING_STATE_UNLOADED; if (data.banks[i] && data.banks[i]->isValid()) { data.banks[i]->getLoadingState(&bankLoadState); data.banks[i]->getSampleLoadingState(&sampleLoadState); } if (bankLoadState == FMOD_STUDIO_LOADING_STATE_LOADED) { if (wantSampleLoad && sampleLoadState == FMOD_STUDIO_LOADING_STATE_UNLOADED) { ERRCHECK(data.banks[i]->loadSampleData()); } else if (!wantSampleLoad && (sampleLoadState == FMOD_STUDIO_LOADING_STATE_LOADING || sampleLoadState == FMOD_STUDIO_LOADING_STATE_LOADED)) { ERRCHECK(data.banks[i]->unloadSampleData()); } } } ERRCHECK( system->update() ); Common_Draw("=================================================="); Common_Draw("Bank Load Example."); Common_Draw("Copyright (c) Firelight Technologies 2014-2014."); Common_Draw("=================================================="); Common_Draw("Name Handle Bank-State Sample-State"); for (int i=0; i<BANK_COUNT; ++i) { FMOD_STUDIO_LOADING_STATE bankLoadState = FMOD_STUDIO_LOADING_STATE_UNLOADED; FMOD_STUDIO_LOADING_STATE sampleLoadState = FMOD_STUDIO_LOADING_STATE_UNLOADED; if (data.banks[i] && data.banks[i]->isValid()) { data.banks[i]->getLoadingState(&bankLoadState); data.banks[i]->getSampleLoadingState(&sampleLoadState); } char namePad[64]; int bankNameLen = strlen(BANK_NAMES[i]); memset(namePad, ' ', 63); namePad[16] = '\0'; strncpy(namePad, BANK_NAMES[i], bankNameLen); Common_Draw("%s %s %s %s", namePad, getHandleStateString(data.banks[i]), getLoadingStateString(bankLoadState), getLoadingStateString(sampleLoadState)); } Common_Draw(""); Common_Draw("Press %s to load banks, %s to unload banks", Common_BtnStr(BTN_ACTION1), Common_BtnStr(BTN_ACTION2)); Common_Draw("Press %s to toggle sample data: %s", Common_BtnStr(BTN_MORE), wantSampleLoad ? "loaded" : "unloaded"); Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT)); { Common_Mutex_Enter(&data.criticalSection); int errorCount = (int)data.errorStrings.size(); Common_Draw("Errors (%d):", errorCount); int startIndex = errorCount - 6; if (startIndex < 0) startIndex = 0; for (int i=startIndex; i<errorCount; ++i) { Common_Draw(" %s", data.errorStrings[i].c_str()); } Common_Mutex_Leave(&data.criticalSection); } Common_Sleep(50); } while (!Common_BtnPress(BTN_QUIT)); for (int i=0; i<BANK_COUNT; ++i) { if (data.banks[i] != NULL && data.banks[i]->isValid()) { data.banks[i]->unload(); } } ERRCHECK( system->release() ); Common_Mutex_Destroy(&data.criticalSection); Common_Close(); return 0; }
int FMOD_Main() { cout << "Tellale Music Extractor" << endl; cout << "FMOD Bank Extractor" << endl; cout << "Copyright (c) 2015 Bennyboy" << endl; cout << "Http://quickandeasysoftware.net" << endl << endl; //cout << "Dumping to " << argv[0] << endl << endl; cout << "Dumping will take some time, please be patient." << endl << endl; void *extraDriverData = 0; Common_Init(&extraDriverData); //Studio high level system FMOD::Studio::System* system = NULL; FMOD_RESULT result = FMOD::Studio::System::create(&system); ERRCHECK(result); //Low level system //FMOD::System* lowLevel; //system->getLowLevelSystem(&lowLevel); //Set output to wav file. NRT means we control the playback speed with update() //lowLevel->setOutput(FMOD_OUTPUTTYPE_WAVWRITER_NRT); //Initialise the system. result = system->initialize(32, FMOD_STUDIO_INIT_ALLOW_MISSING_PLUGINS, FMOD_INIT_NORMAL, extraDriverData); ERRCHECK(result); //Load all .bank files from dir into vector std::vector<std::string> FilesInDir; GetBankFilesInDirectory(FilesInDir, "C:/Program Files (x86)/FMOD SoundSystem/FMOD Studio API Windows/api/studio/examples/test/"); //Create vector to hold all the bank instances std::vector<FMOD::Studio::Bank* > vbank_; int FileArraySize = FilesInDir.size(); //Set size of the vector to the number of banks and initialise each bank to null vbank_.resize(FileArraySize); for (int i = 0; i <= FileArraySize - 1; i++) { vbank_[i] = NULL; //initialise banks } //Loop through and load the banks from our bank instances for (int i = 0; i <= FileArraySize - 1; i++) { system->loadBankFile(FilesInDir[i].c_str(), FMOD_STUDIO_LOAD_BANK_NORMAL, &vbank_[i]); //Bank loading is asynchronous - so make sure its finished loading before we do operations on it. Easier just to wait here after we load each bank. FMOD_STUDIO_LOADING_STATE bankloadingState = FMOD_STUDIO_LOADING_STATE_LOADING; while (bankloadingState != FMOD_STUDIO_LOADING_STATE_LOADED) { system->update(); ERRCHECK(vbank_[i]->getLoadingState(&bankloadingState)); } } //Preload all samples in all banks //for ( int i = 0 ; i <= FileArraySize-1 ; i++ ) //{ // vbank_[i]->loadSampleData(); // FMOD_STUDIO_LOADING_STATE loadingState = FMOD_STUDIO_LOADING_STATE_UNLOADED; // while (loadingState !=FMOD_STUDIO_LOADING_STATE_LOADED) // { // if (vbank_[i]->getSampleLoadingState(&loadingState) == FMOD_OK) // { // system->update(); // } // else // {} // } //} //Create an array to hold all the Event ID's std::vector<std::string> idVector; //Get all the event ID's from the banks and store them in idVector for (int i = 0; i <= FileArraySize - 1; i++) { int eventCount = 0; int maxLen = 255; char buffer[255 + 1]; vbank_[i]->getEventCount(&eventCount); //get the number of events in the bank //Create an array to hold the eventdescriptions FMOD::Studio::EventDescription** eventArray = (FMOD::Studio::EventDescription**)malloc(eventCount * sizeof(void*)); //Fill the array with the events from the bank result = vbank_[i]->getEventList(eventArray, eventCount, &eventCount); if (result == FMOD_OK) { for (int j = 0; j < eventCount; j++) { //Get the ID result = eventArray[j]->getPath(buffer, maxLen, 0); if (result == FMOD_OK) { //OutputDebugString(buffer); OutputDebugString("\n"); if (strncmp(buffer, "event", 5) == 0) //only add "event" ID's { idVector.push_back(buffer); //add it as a new element at the end of the vector } } else { OutputDebugString("OI! couldnt get ID!"); } } } free(eventArray); } //Free the system so we can create a new one and control the output filename result = system->release(); ERRCHECK(result); //Loop through each ID for (int i = 0; i <= idVector.size() - 1; i++) { //Studio high level system FMOD::Studio::System* system = NULL; FMOD_RESULT result = FMOD::Studio::System::create(&system); ERRCHECK(result); //Low level system FMOD::System* lowLevel; system->getLowLevelSystem(&lowLevel); //Set output to wav file. NRT means we control the playback speed with update() lowLevel->setOutput(FMOD_OUTPUTTYPE_WAVWRITER_NRT); //Extract filename std::string tempString = idVector[i];//.c_str(); std::string filename; unsigned found = tempString.find_last_of("/\\"); filename = tempString.substr(found + 1); filename.append(".wav"); //Initialise the system. //Need STREAM_FROM_UPDATE as we're using WAVWRITER_NRT. Need the synchronous here?? Thread unsafe for low level - dunno result = system->initialize(32, FMOD_STUDIO_INIT_SYNCHRONOUS_UPDATE, FMOD_INIT_STREAM_FROM_UPDATE | FMOD_INIT_THREAD_UNSAFE, (char*)filename.c_str()); ERRCHECK(result); //Loop through and load the banks from our bank instances (banks already stored in array earlier) for (int j = 0; j <= FileArraySize - 1; j++) { system->loadBankFile(FilesInDir[j].c_str(), FMOD_STUDIO_LOAD_BANK_NORMAL, &vbank_[j]); //Bank loading is asynchronous - so make sure its finished loading before we do operations on it. Easier just to wait here after we load each bank. system->update(); FMOD_STUDIO_LOADING_STATE bankloadingState = FMOD_STUDIO_LOADING_STATE_LOADING; ERRCHECK(vbank_[j]->getLoadingState(&bankloadingState)); while (bankloadingState == FMOD_STUDIO_LOADING_STATE_LOADING) { ERRCHECK(vbank_[j]->getLoadingState(&bankloadingState)); } } //Playback and save the file outputEventByID(system, idVector[i].c_str()); //Free the system so we can create a new one and control the output filename result = system->release(); ERRCHECK(result); lowLevel->release(); } Common_Close(); return 0; }
int FMOD_Main() { void *extraDriverData = NULL; Common_Init(&extraDriverData); FMOD::Studio::System* system = NULL; ERRCHECK( FMOD::Studio::System::create(&system) ); // The example Studio project is authored for 5.1 sound, so set up the system output mode to match FMOD::System* lowLevelSystem = NULL; ERRCHECK( system->getLowLevelSystem(&lowLevelSystem) ); ERRCHECK( lowLevelSystem->setSoftwareFormat(0, FMOD_SPEAKERMODE_5POINT1, 0) ); ERRCHECK( system->initialize(32, FMOD_STUDIO_INIT_NORMAL, FMOD_INIT_NORMAL, extraDriverData) ); FMOD::Studio::Bank* masterBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &masterBank) ); FMOD::Studio::Bank* stringsBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.strings.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &stringsBank) ); FMOD::Studio::Bank* musicBank = NULL; FMOD_RESULT result = system->loadBankFile(Common_MediaPath("Music.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &musicBank); if (result != FMOD_OK) { // Music bank is not exported by default, you will have to export from the tool first Common_Fatal("Please export music.bank from the Studio tool to run this example"); } FMOD::Studio::EventDescription* eventDescription = NULL; ERRCHECK( system->getEvent("event:/Music/Music", &eventDescription) ); FMOD::Studio::EventInstance* eventInstance = NULL; ERRCHECK( eventDescription->createInstance(&eventInstance) ); CallbackInfo info; Common_Mutex_Create(&info.mMutex); ERRCHECK( eventInstance->setUserData(&info) ); ERRCHECK( eventInstance->setCallback(markerCallback, FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_MARKER | FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_BEAT) ); ERRCHECK( eventInstance->start() ); do { Common_Update(); ERRCHECK( system->update() ); int position; ERRCHECK( eventInstance->getTimelinePosition(&position) ); Common_Draw("=================================================="); Common_Draw("Music Callback Example."); Common_Draw("Copyright (c) Firelight Technologies 2015-2015."); Common_Draw("=================================================="); Common_Draw(""); Common_Draw("Timeline = %d", position); Common_Draw(""); // Obtain lock and look at our strings Common_Mutex_Enter(&info.mMutex); for (size_t i=0; i<info.mEntries.size(); ++i) { Common_Draw(" %s\n", info.mEntries[i].c_str()); } Common_Mutex_Leave(&info.mMutex); Common_Draw(""); Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT)); Common_Sleep(50); } while (!Common_BtnPress(BTN_QUIT)); ERRCHECK( system->release() ); Common_Mutex_Destroy(&info.mMutex); Common_Close(); return 0; }
int FMOD_Main() { void *extraDriverData = 0; Common_Init(&extraDriverData); FMOD::Studio::System system; FMOD_RESULT result = FMOD::Studio::System::create(&system); ERRCHECK(result); result = system.initialize(32, FMOD_STUDIO_INIT_NORMAL, FMOD_INIT_NORMAL, extraDriverData); ERRCHECK(result); FMOD::Studio::Bank masterBank; ERRCHECK( system.loadBankFile(Common_MediaPath("Master Bank.bank"), &masterBank) ); FMOD::Studio::Bank stringsBank; ERRCHECK( system.loadBankFile(Common_MediaPath("Master Bank.bank.strings"), &stringsBank) ); FMOD::Studio::Bank vehiclesBank; ERRCHECK( system.loadBankFile(Common_MediaPath("Vehicles.bank"), &vehiclesBank) ); FMOD::Studio::ID eventID = {0}; ERRCHECK( system.lookupEventID("/Vehicles/Basic Engine", &eventID) ); FMOD::Studio::EventDescription eventDescription; ERRCHECK( system.getEvent(&eventID, FMOD_STUDIO_LOAD_BEGIN_NOW, &eventDescription) ); FMOD::Studio::EventInstance eventInstance; ERRCHECK( eventDescription.createInstance(&eventInstance) ); FMOD::Studio::ParameterInstance rpm; ERRCHECK( eventInstance.getParameter("RPM", &rpm) ); ERRCHECK( rpm.setValue(650) ); ERRCHECK( eventInstance.start() ); // Position the listener at the origin FMOD_3D_ATTRIBUTES attributes = { { 0 } }; attributes.forward.z = 1.0f; attributes.up.y = 1.0f; ERRCHECK( system.setListenerAttributes(&attributes) ); // Position the event 2 units in front of the listener attributes.position.z = 2.0f; ERRCHECK( eventInstance.set3DAttributes(&attributes) ); initializeScreenBuffer(); do { Common_Update(); if (Common_BtnPress(BTN_LEFT)) { attributes.position.x -= 1.0f; ERRCHECK( eventInstance.set3DAttributes(&attributes) ); } if (Common_BtnPress(BTN_RIGHT)) { attributes.position.x += 1.0f; ERRCHECK( eventInstance.set3DAttributes(&attributes) ); } if (Common_BtnPress(BTN_UP)) { attributes.position.z += 1.0f; ERRCHECK( eventInstance.set3DAttributes(&attributes) ); } if (Common_BtnPress(BTN_DOWN)) { attributes.position.z -= 1.0f; ERRCHECK( eventInstance.set3DAttributes(&attributes) ); } result = system.update(); ERRCHECK(result); updateScreenPosition(attributes.position); Common_Draw("=================================================="); Common_Draw("Event 3D Example."); Common_Draw("Copyright (c) Firelight Technologies 2012-2013."); Common_Draw("=================================================="); Common_Draw(screenBuffer); Common_Draw("Use the arrow keys (%s, %s, %s, %s) to control the event position", Common_BtnStr(BTN_LEFT), Common_BtnStr(BTN_RIGHT), Common_BtnStr(BTN_UP), Common_BtnStr(BTN_DOWN)); Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT)); Common_Sleep(50); } while (!Common_BtnPress(BTN_QUIT)); result = system.release(); ERRCHECK(result); Common_Close(); return 0; }
int FMOD_Main() { void *extraDriverData = NULL; Common_Init(&extraDriverData); FMOD::Studio::System* system = NULL; ERRCHECK( FMOD::Studio::System::create(&system) ); // The example Studio project is authored for 5.1 sound, so set up the system output mode to match FMOD::System* lowLevelSystem = NULL; ERRCHECK( system->getLowLevelSystem(&lowLevelSystem) ); ERRCHECK( lowLevelSystem->setSoftwareFormat(0, FMOD_SPEAKERMODE_5POINT1, 0) ); ERRCHECK( system->initialize(1024, FMOD_STUDIO_INIT_NORMAL, FMOD_INIT_NORMAL, extraDriverData) ); FMOD::Studio::Bank* masterBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &masterBank) ); FMOD::Studio::Bank* stringsBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.strings.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &stringsBank) ); FMOD::Studio::Bank* ambienceBank = NULL; ERRCHECK( system->loadBankFile(Common_MediaPath("Character.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &ambienceBank) ); FMOD::Studio::EventDescription* eventDescription = NULL; ERRCHECK( system->getEvent("event:/Character/Radio/Command", &eventDescription) ); FMOD::Studio::EventInstance* eventInstance = NULL; ERRCHECK( eventDescription->createInstance(&eventInstance) ); ProgrammerSoundContext programmerSoundContext; ERRCHECK( system->getLowLevelSystem(&programmerSoundContext.system) ); ERRCHECK( eventInstance->setUserData(&programmerSoundContext) ); ERRCHECK( eventInstance->setCallback(programmerSoundCallback, FMOD_STUDIO_EVENT_CALLBACK_CREATE_PROGRAMMER_SOUND | FMOD_STUDIO_EVENT_CALLBACK_DESTROY_PROGRAMMER_SOUND) ); ERRCHECK( eventInstance->setVolume(0.75f) ); do { Common_Update(); if (Common_BtnPress(BTN_ACTION1)) { programmerSoundContext.soundName = Common_MediaPath("640166main_MECO.ogg"); ERRCHECK( eventInstance->start() ); } if (Common_BtnPress(BTN_ACTION2)) { programmerSoundContext.soundName = Common_MediaPath("640169main_Press to ATO.ogg"); ERRCHECK( eventInstance->start() ); } if (Common_BtnPress(BTN_ACTION3)) { programmerSoundContext.soundName = Common_MediaPath("640148main_APU Shutdown.ogg"); ERRCHECK( eventInstance->start() ); } if (Common_BtnPress(BTN_ACTION4)) { programmerSoundContext.soundName = Common_MediaPath("640165main_Lookin At It.ogg"); ERRCHECK( eventInstance->start() ); } ERRCHECK( system->update() ); Common_Draw("=================================================="); Common_Draw("Programmer Sound Example."); Common_Draw("Copyright (c) Firelight Technologies 2016-2016."); Common_Draw("=================================================="); Common_Draw(""); Common_Draw("Press %s to play event with sound 1", Common_BtnStr(BTN_ACTION1)); Common_Draw("Press %s to play event with sound 2", Common_BtnStr(BTN_ACTION2)); Common_Draw("Press %s to play event with sound 3", Common_BtnStr(BTN_ACTION3)); Common_Draw("Press %s to play event with sound 4", Common_BtnStr(BTN_ACTION4)); Common_Draw(""); Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT)); Common_Sleep(50); } while (!Common_BtnPress(BTN_QUIT)); ERRCHECK( system->release() ); Common_Close(); return 0; }