void shade::list_base<Container, Qualifier>::generate_constructor(formatter::Generator& generator, boost::shared_ptr<Type::State> state) const { State* list_state = dynamic_cast<State*>(get_pointer(state)); if (!list_state) return; generator.handle_literal_list(list_state->index, list_state->index+m_container.size()); }
void shade::list_base<Container, Qualifier>::generate_constructor(formatter::Generator& generator) const { generator.handle_literal_list(0, 0); }