double LinearInterpolationOnSurface::operator()(const GeoLib::Point& pnt) const { const double* coords = pnt.getCoords(); if (!_sfc.isPntInBoundingVolume(coords)) return _default_value; auto* tri = _sfc.findTriangle(coords); if (tri == nullptr) return _default_value; std::array<double, 3> pnt_values; for (unsigned j=0; j<3; j++) { auto itr = std::find(_vec_interpolate_point_ids.begin(), _vec_interpolate_point_ids.end(), (*tri)[j]); if (itr != _vec_interpolate_point_ids.end()) { const std::size_t index = std::distance(_vec_interpolate_point_ids.begin(), itr); pnt_values[j] = _vec_interpolate_point_values[index]; } else { pnt_values[j] = _default_value; } } double val = interpolateInTri(*tri, pnt_values.data(), coords); return val; }
std::size_t MeshNodeSearcher::getMeshNodeIDForPoint(GeoLib::Point const& pnt) const { return (_mesh_grid.getNearestPoint(pnt.getCoords()))->getID(); }
void GeoMapper::advancedMapOnMesh(const MeshLib::Mesh* mesh, const std::string &new_geo_name) { const std::vector<GeoLib::Point*> *points (this->_geo_objects.getPointVec(this->_geo_name)); const std::vector<GeoLib::Polyline*> *org_lines (this->_geo_objects.getPolylineVec(this->_geo_name)); const GeoLib::AABB<GeoLib::Point> aabb(points->begin(), points->end()); const double eps = sqrt(std::numeric_limits<float>::epsilon()) * sqrt( MathLib::sqrDist(aabb.getMinPoint(),aabb.getMaxPoint())) ; // copy geometry (and set z=0 for all points) unsigned nGeoPoints ( points->size() ); std::vector<GeoLib::Point*> *new_points = new std::vector<GeoLib::Point*>(nGeoPoints); for (size_t i=0; i<nGeoPoints; ++i) (*new_points)[i] = new GeoLib::Point((*(*points)[i])[0],(*(*points)[i])[1],0.0); std::vector<GeoLib::Polyline*> *new_lines (copyPolylinesVector(this->_geo_objects.getPolylineVec(this->_geo_name), new_points)); GeoLib::Grid<GeoLib::Point> grid(new_points->begin(), new_points->end()); double max_segment_length (this->getMaxSegmentLength(*new_lines)); max_segment_length *= max_segment_length; // squared so it can be compared to the squared distances calculated later const unsigned nMeshNodes ( mesh->getNNodes() ); std::vector<int> closest_geo_point(nMeshNodes); // index of closest geo point for each mesh node in (x,y)-plane std::vector<double> dist(nMeshNodes); // distance between geo points and mesh nodes in (x,y)-plane for (size_t i=0; i<nMeshNodes; ++i) { const double zero_coords[3] = {(* mesh->getNode(i))[0], (* mesh->getNode(i))[1], 0.0}; GeoLib::Point* pnt = grid.getNearestPoint(zero_coords); dist[i] = MathLib::sqrDist(pnt->getCoords(), zero_coords); closest_geo_point[i] = (dist[i]<=max_segment_length) ? getIndexInPntVec(pnt, new_points) : -1; } // store for each point the line segment to which it was added. const size_t nLines (new_lines->size()); std::vector< std::vector<unsigned> > line_segment_map(nLines); for (std::size_t i=0; i<nLines; ++i) { line_segment_map[i] = std::vector<unsigned>((*new_lines)[i]->getNumberOfPoints(),0); std::iota(line_segment_map[i].begin(), line_segment_map[i].end(), 0); } for (std::size_t i=0; i<nMeshNodes; ++i) { // if mesh node too far away or exactly at point position if (closest_geo_point[i] == -1 || dist[i] < eps) continue; const MeshLib::Node* node (mesh->getNode(i)); for (std::size_t l=0; l<nLines; ++l) { // find relevant polylines if (!(*org_lines)[l]->isPointIDInPolyline(closest_geo_point[i])) continue; // find point position of closest geo point in original polyline GeoLib::Polyline* ply ((*org_lines)[l]); std::size_t nLinePnts ( ply->getNumberOfPoints() ); std::size_t node_index_in_ply (0); for (node_index_in_ply=0; node_index_in_ply<nLinePnts; ++node_index_in_ply) if (ply->getPoint(node_index_in_ply) == (*points)[closest_geo_point[i]]) break; const GeoLib::Point* geo_point (ply->getPoint(node_index_in_ply)); // check if line segments connected to closest geo point intersect connected elements of current node const std::vector<MeshLib::Element*> elements (node->getElements()); const std::size_t nElems = elements.size(); for (std::size_t e=0; e<nElems; ++e) { const unsigned nEdges (elements[e]->getNEdges()); unsigned intersection_count (0); for (unsigned n=0; n<nEdges; ++n) { if (intersection_count>1) break; //already two intersections const MeshLib::Element* line = elements[e]->getEdge(n); unsigned index_offset(0); // default: add to first line segment GeoLib::Point* intersection (NULL); if (node_index_in_ply>0) // test line segment before closest point intersection = calcIntersection(line->getNode(0), line->getNode(1), geo_point, ply->getPoint(node_index_in_ply-1)); if (intersection == NULL && node_index_in_ply<(nLinePnts-1)) // test line segment after closest point { intersection = calcIntersection(line->getNode(0), line->getNode(1), geo_point, ply->getPoint(node_index_in_ply+1)); index_offset = 1; // add to second segment } if (intersection) { intersection_count++; unsigned start_point_idx = static_cast<unsigned>(std::distance(line_segment_map[l].begin(), std::find_if(line_segment_map[l].begin(), line_segment_map[l].end(), [&node_index_in_ply, &index_offset](unsigned a){return a==node_index_in_ply+index_offset-1;}))); unsigned end_point_idx = static_cast<unsigned>(std::distance(line_segment_map[l].begin(), std::find_if(line_segment_map[l].begin(), line_segment_map[l].end(), [&node_index_in_ply, &index_offset](unsigned a){return a==node_index_in_ply+index_offset;}))); std::size_t pos = getPointPosInLine((*new_lines)[l], start_point_idx, end_point_idx, intersection, eps); if (pos) { const std::size_t pnt_pos (new_points->size()); new_points->push_back(intersection); (*new_lines)[l]->insertPoint(pos, pnt_pos); line_segment_map[l].insert(line_segment_map[l].begin()+pos, node_index_in_ply+index_offset-1); } } } } } } this->_geo_objects.addPointVec(new_points, const_cast<std::string&>(new_geo_name)); std::vector<size_t> pnt_id_map = this->_geo_objects.getPointVecObj(new_geo_name)->getIDMap(); for (std::size_t i=0; i<new_lines->size(); ++i) (*new_lines)[i]->updatePointIDs(pnt_id_map); this->_geo_objects.addPolylineVec(new_lines, new_geo_name); // map new geometry incl. additional point using the normal mapping method this->_geo_name = new_geo_name; this->mapOnMesh(mesh); }