コード例 #1
0
ファイル: object-snapper.cpp プロジェクト: zanqi/inkscape
void Inkscape::ObjectSnapper::_snapPathsConstrained(IntermSnapResults &isr,
                                     SnapCandidatePoint const &p,
                                     SnapConstraint const &c,
                                     Geom::Point const &p_proj_on_constraint) const
{

    _collectPaths(p_proj_on_constraint, p.getSourceType(), p.getSourceNum() <= 0);

    // Now we can finally do the real snapping, using the paths collected above

    SPDesktop const *dt = _snapmanager->getDesktop();
    g_assert(dt != NULL);

    Geom::Point direction_vector = c.getDirection();
    if (!is_zero(direction_vector)) {
        direction_vector = Geom::unit_vector(direction_vector);
    }

    // The intersection point of the constraint line with any path, must lie within two points on the
    // SnapConstraint: p_min_on_cl and p_max_on_cl. The distance between those points is twice the snapping tolerance
    Geom::Point const p_min_on_cl = dt->dt2doc(p_proj_on_constraint - getSnapperTolerance() * direction_vector);
    Geom::Point const p_max_on_cl = dt->dt2doc(p_proj_on_constraint + getSnapperTolerance() * direction_vector);
    Geom::Coord tolerance = getSnapperTolerance();

    // PS: Because the paths we're about to snap to are all expressed relative to document coordinate system, we will have
    // to convert the snapper coordinates from the desktop coordinates to document coordinates

    std::vector<Geom::Path> constraint_path;
    if (c.isCircular()) {
        Geom::Circle constraint_circle(dt->dt2doc(c.getPoint()), c.getRadius());
        constraint_circle.getPath(constraint_path);
    } else {
        Geom::Path constraint_line;
        constraint_line.start(p_min_on_cl);
        constraint_line.appendNew<Geom::LineSegment>(p_max_on_cl);
        constraint_path.push_back(constraint_line);
    }
    // Length of constraint_path will always be one

    bool strict_snapping = _snapmanager->snapprefs.getStrictSnapping();

    // Find all intersections of the constrained path with the snap target candidates
    std::vector<Geom::Point> intersections;
    for (std::vector<SnapCandidatePath >::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); ++k) {
        if (k->path_vector && _allowSourceToSnapToTarget(p.getSourceType(), (*k).target_type, strict_snapping)) {
            // Do the intersection math
            Geom::CrossingSet cs = Geom::crossings(constraint_path, *(k->path_vector));
            // Store the results as intersection points
            unsigned int index = 0;
            for (Geom::CrossingSet::const_iterator i = cs.begin(); i != cs.end(); ++i) {
                if (index >= constraint_path.size()) {
                    break;
                }
                // Reconstruct and store the points of intersection
                for (Geom::Crossings::const_iterator m = (*i).begin(); m != (*i).end(); ++m) {
                    intersections.push_back(constraint_path[index].pointAt((*m).ta));
                }
                index++;
            }

            //Geom::crossings will not consider the closing segment apparently, so we'll handle that separately here
            //TODO: This should have been fixed in rev. #9859, which makes this workaround obsolete
            for(Geom::PathVector::iterator it_pv = k->path_vector->begin(); it_pv != k->path_vector->end(); ++it_pv) {
                if (it_pv->closed()) {
                    // Get the closing linesegment and convert it to a path
                    Geom::Path cls;
                    cls.close(false);
                    cls.append(it_pv->back_closed());
                    // Intersect that closing path with the constrained path
                    Geom::Crossings cs = Geom::crossings(constraint_path.front(), cls);
                    // Reconstruct and store the points of intersection
                    index = 0; // assuming the constraint path vector has only one path
                    for (Geom::Crossings::const_iterator m = cs.begin(); m != cs.end(); ++m) {
                        intersections.push_back(constraint_path[index].pointAt((*m).ta));
                    }
                }
            }

            // Convert the collected points of intersection to snapped points
            for (std::vector<Geom::Point>::iterator p_inters = intersections.begin(); p_inters != intersections.end(); ++p_inters) {
                // Convert to desktop coordinates
                (*p_inters) = dt->doc2dt(*p_inters);
                // Construct a snapped point
                Geom::Coord dist = Geom::L2(p.getPoint() - *p_inters);
                SnappedPoint s = SnappedPoint(*p_inters, p.getSourceType(), p.getSourceNum(), k->target_type, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), true, k->target_bbox);;
                // Store the snapped point
                if (dist <= tolerance) { // If the intersection is within snapping range, then we might snap to it
                    isr.points.push_back(s);
                }
            }
        }
    }
}
コード例 #2
0
ファイル: sp-shape.cpp プロジェクト: asitti/inkscape
void SPShape::snappoints(std::vector<Inkscape::SnapCandidatePoint> &p, Inkscape::SnapPreferences const *snapprefs) const {
    if (this->_curve == NULL) {
        return;
    }

    Geom::PathVector const &pathv = this->_curve->get_pathvector();

    if (pathv.empty()) {
        return;
    }

    Geom::Affine const i2dt (this->i2dt_affine ());

    if (snapprefs->isTargetSnappable(Inkscape::SNAPTARGET_OBJECT_MIDPOINT)) {
        Geom::OptRect bbox = this->desktopVisualBounds();

        if (bbox) {
            p.push_back(Inkscape::SnapCandidatePoint(bbox->midpoint(), Inkscape::SNAPSOURCE_OBJECT_MIDPOINT, Inkscape::SNAPTARGET_OBJECT_MIDPOINT));
        }
    }

    for(Geom::PathVector::const_iterator path_it = pathv.begin(); path_it != pathv.end(); ++path_it) {
        if (snapprefs->isTargetSnappable(Inkscape::SNAPTARGET_NODE_CUSP)) {
            // Add the first point of the path
            p.push_back(Inkscape::SnapCandidatePoint(path_it->initialPoint() * i2dt, Inkscape::SNAPSOURCE_NODE_CUSP, Inkscape::SNAPTARGET_NODE_CUSP));
        }

        Geom::Path::const_iterator curve_it1 = path_it->begin();      // incoming curve
        Geom::Path::const_iterator curve_it2 = ++(path_it->begin());  // outgoing curve

        while (curve_it1 != path_it->end_default())
        {
            // For each path: consider midpoints of line segments for snapping
            if (snapprefs->isTargetSnappable(Inkscape::SNAPTARGET_LINE_MIDPOINT)) {
                if (Geom::LineSegment const* line_segment = dynamic_cast<Geom::LineSegment const*>(&(*curve_it1))) {
                    p.push_back(Inkscape::SnapCandidatePoint(Geom::middle_point(*line_segment) * i2dt, Inkscape::SNAPSOURCE_LINE_MIDPOINT, Inkscape::SNAPTARGET_LINE_MIDPOINT));
                }
            }

            if (curve_it2 == path_it->end_default()) { // Test will only pass for the last iteration of the while loop
                if (snapprefs->isTargetSnappable(Inkscape::SNAPTARGET_NODE_CUSP) && !path_it->closed()) {
                    // Add the last point of the path, but only for open paths
                    // (for closed paths the first and last point will coincide)
                    p.push_back(Inkscape::SnapCandidatePoint((*curve_it1).finalPoint() * i2dt, Inkscape::SNAPSOURCE_NODE_CUSP, Inkscape::SNAPTARGET_NODE_CUSP));
                }
            } else {
                /* Test whether to add the node between curve_it1 and curve_it2.
                 * Loop to end_default (so only iterating through the stroked part); */

                Geom::NodeType nodetype = Geom::get_nodetype(*curve_it1, *curve_it2);

                bool c1 = snapprefs->isTargetSnappable(Inkscape::SNAPTARGET_NODE_CUSP) && (nodetype == Geom::NODE_CUSP || nodetype == Geom::NODE_NONE);
                bool c2 = snapprefs->isTargetSnappable(Inkscape::SNAPTARGET_NODE_SMOOTH) && (nodetype == Geom::NODE_SMOOTH || nodetype == Geom::NODE_SYMM);

                if (c1 || c2) {
                    Inkscape::SnapSourceType sst;
                    Inkscape::SnapTargetType stt;

                    switch (nodetype) {
                    case Geom::NODE_CUSP:
                        sst = Inkscape::SNAPSOURCE_NODE_CUSP;
                        stt = Inkscape::SNAPTARGET_NODE_CUSP;
                        break;
                    case Geom::NODE_SMOOTH:
                    case Geom::NODE_SYMM:
                        sst = Inkscape::SNAPSOURCE_NODE_SMOOTH;
                        stt = Inkscape::SNAPTARGET_NODE_SMOOTH;
                        break;
                    default:
                        sst = Inkscape::SNAPSOURCE_UNDEFINED;
                        stt = Inkscape::SNAPTARGET_UNDEFINED;
                        break;
                    }

                    p.push_back(Inkscape::SnapCandidatePoint(curve_it1->finalPoint() * i2dt, sst, stt));
                }
            }

            ++curve_it1;
            ++curve_it2;
        }

        // Find the internal intersections of each path and consider these for snapping
        // (using "Method 1" as described in Inkscape::ObjectSnapper::_collectNodes())
        if (snapprefs->isTargetSnappable(Inkscape::SNAPTARGET_PATH_INTERSECTION) || snapprefs->isSourceSnappable(Inkscape::SNAPSOURCE_PATH_INTERSECTION)) {
            Geom::Crossings cs;

            try {
                cs = self_crossings(*path_it); // This can be slow!

                if (!cs.empty()) { // There might be multiple intersections...
                    for (Geom::Crossings::const_iterator i = cs.begin(); i != cs.end(); ++i) {
                        Geom::Point p_ix = (*path_it).pointAt((*i).ta);
                        p.push_back(Inkscape::SnapCandidatePoint(p_ix * i2dt, Inkscape::SNAPSOURCE_PATH_INTERSECTION, Inkscape::SNAPTARGET_PATH_INTERSECTION));
                    }
                }
            } catch (Geom::RangeError &e) {
                // do nothing
                // The exception could be Geom::InfiniteSolutions: then no snappoints should be added
            }

        }
    }
}