コード例 #1
0
void StereoscopicRenderingApp::renderUI()
{   
    float w = (float) getWindowWidth() * 0.5f;
    float h = (float) getWindowHeight();

	std::string renderMode, focusMode;
	switch(mRenderMethod) {
		case MONO: renderMode = "Mono"; break;
		case SIDE_BY_SIDE: renderMode = "Side By Side"; break;
		case OVER_UNDER: renderMode = "Over Under"; break;
		case ANAGLYPH_RED_CYAN: renderMode = "Anaglyph Red Cyan"; break;
		case INTERLACED_HORIZONTAL: renderMode = "Interlaced Horizontal"; break;
	}
	switch(mFocusMethod) {
		case SET_CONVERGENCE: focusMode = "setConvergence(d, false)"; break;
		case SET_FOCUS: focusMode = "setConvergence(d, true)"; break;
		case AUTO_FOCUS: focusMode = "autoFocus(cam)"; break;
	}

    std::string labels( "Render mode (F1-F5):\nFocus mode (1-3):\nFocal Length:\nEye Distance:\nAuto Focus Depth (Up/Down):\nAuto Focus Speed (Left/Right):" );
    boost::format values = boost::format( "%s\n%s\n%.2f\n%.2f\n%.2f\n%.2f" ) % renderMode % focusMode % mCamera.getConvergence() % mCamera.getEyeSeparation() % mAF.getDepth() % mAF.getSpeed();

#if(defined CINDER_MSW)
    gl::enableAlphaBlending();
    gl::drawString( labels, Vec2f( w - 350.0f, h - 150.0f ), Color::black(), mFont );
    gl::drawStringRight( values.str(), Vec2f( w + 350.0f, h - 150.0f ), Color::black(), mFont );
    gl::disableAlphaBlending();
#else
    // \n is not supported on the mac, so we draw separate strings
    std::vector< std::string > left, right;
	left = ci::split( labels, "\n", false );
	right = ci::split( values.str(), "\n", false );

    gl::enableAlphaBlending();
    for(size_t i=0;i<4;++i) {       
        gl::drawString( left[i], Vec2f( w - 350.0f, h - 150.0f + i * mFont.getSize() * 0.9f ), Color::black(), mFont );
        gl::drawStringRight( right[i], Vec2f( w + 350.0f, h - 150.0f + i * mFont.getSize() * 0.9f ), Color::black(), mFont );
    }
    gl::disableAlphaBlending();
#endif
}
コード例 #2
0
void StereoscopicRenderingApp::keyDown( KeyEvent event )
{
	switch( event.getCode() )
	{
	case KeyEvent::KEY_ESCAPE:
		quit();
		break;
	case KeyEvent::KEY_f:
		// toggle full screen
		setFullScreen( ! isFullScreen() );
		break;
	case KeyEvent::KEY_v:
		// toggle vertical sync
		gl::enableVerticalSync( !gl::isVerticalSyncEnabled() );
		break;
	case KeyEvent::KEY_d:
		// toggle visualizer
		mDrawAutoFocus = !mDrawAutoFocus;
		break;
	case KeyEvent::KEY_u:
		// toggle interface
		mDrawUI = !mDrawUI;
		break;
	case KeyEvent::KEY_UP:
		// increase the parallax effect (towards negative parallax) 
		if(mFocusMethod == AUTO_FOCUS)
			mAF.setDepth( mAF.getDepth() + 0.01f );
		break;
	case KeyEvent::KEY_DOWN:
		// decrease the parallax effect (towards positive parallax) 
		if(mFocusMethod == AUTO_FOCUS)
			mAF.setDepth( mAF.getDepth() - 0.01f );
		break;
	case KeyEvent::KEY_SPACE:
		// reset the parallax effect to 'no parallax for the nearest object'
		mAF.setDepth( 1.0f );
		break;
	case KeyEvent::KEY_LEFT:
		// reduce the auto focus speed
		mAF.setSpeed( mAF.getSpeed() - 0.01f );
		break;
	case KeyEvent::KEY_RIGHT:
		// increase the auto focus speed
		mAF.setSpeed( mAF.getSpeed() + 0.01f );
		break;
	case KeyEvent::KEY_1:
		mFocusMethod = SET_CONVERGENCE;
		break;
	case KeyEvent::KEY_2:
		mFocusMethod = SET_FOCUS;
		break;
	case KeyEvent::KEY_3:
		mFocusMethod = AUTO_FOCUS;
		break;
	case KeyEvent::KEY_F1:
		mRenderMethod = MONO;
		createFbo();
		break;
	case KeyEvent::KEY_F2:
		mRenderMethod = ANAGLYPH_RED_CYAN;
		createFbo();
		break;
	case KeyEvent::KEY_F3:
		mRenderMethod = SIDE_BY_SIDE;
		createFbo();
		break;
	case KeyEvent::KEY_F4:
		mRenderMethod = OVER_UNDER;
		createFbo();
		break;
	case KeyEvent::KEY_F5:
		mRenderMethod = INTERLACED_HORIZONTAL;
		createFbo();
		break;
	}
}