コード例 #1
0
ファイル: pink.cpp プロジェクト: Herschel/scummvm
void PinkEngine::setCursor(uint cursorIndex) {
	Graphics::Cursor *cursor = _cursors[cursorIndex]->cursors[0].cursor;
	_system->setCursorPalette(cursor->getPalette(), cursor->getPaletteStartIndex(), cursor->getPaletteCount());
	_system->setMouseCursor(cursor->getSurface(), cursor->getWidth(), cursor->getHeight(),
							cursor->getHotspotX(), cursor->getHotspotY(), cursor->getKeyColor());
	_system->showMouse(true);
}
コード例 #2
0
ファイル: cursors.cpp プロジェクト: AReim1982/scummvm
void PECursorManager::setCursor(uint16 id) {
	for (uint i = 0; i < _cursors.size(); i++) {
		if (_cursors[i].id == id) {
			Graphics::Cursor *cursor = _cursors[i].cursorGroup->cursors[0].cursor;
			CursorMan.replaceCursor(cursor->getSurface(), cursor->getWidth(), cursor->getHeight(), cursor->getHotspotX(), cursor->getHotspotY(), cursor->getKeyColor());
			CursorMan.replaceCursorPalette(cursor->getPalette(), 0, 256);
			return;
		}
	}

	// Last resort (not all have cursors)
	setDefaultCursor();
}
コード例 #3
0
ファイル: cursors.cpp プロジェクト: Bundesdrucker/scummvm
void NECursorManager::setCursor(uint16 id) {
	if (_exe) {
		Graphics::WinCursorGroup *cursorGroup = Graphics::WinCursorGroup::createCursorGroup(*_exe, id);

		if (cursorGroup) {
			Graphics::Cursor *cursor = cursorGroup->cursors[0].cursor;
			CursorMan.replaceCursor(cursor->getSurface(), cursor->getWidth(), cursor->getHeight(), cursor->getHotspotX(), cursor->getHotspotY(), cursor->getKeyColor());
			CursorMan.replaceCursorPalette(cursor->getPalette(), 0, 256);
			return;
		}
	}

	// Last resort (not all have cursors)
	setDefaultCursor();
}
コード例 #4
0
ファイル: cursors.cpp プロジェクト: MaddTheSane/scummvm
void CursorManager::setDefaultCursor() {
	Graphics::Cursor *cursor = Graphics::makeDefaultWinCursor();

	CursorMan.replaceCursor(cursor->getSurface(), cursor->getWidth(), cursor->getHeight(), cursor->getHotspotX(),
			cursor->getHotspotY(), cursor->getKeyColor());
	CursorMan.replaceCursorPalette(cursor->getPalette(), cursor->getPaletteStartIndex(), cursor->getPaletteCount());

	delete cursor;
}
コード例 #5
0
ファイル: composer.cpp プロジェクト: SinSiXX/scummvm
Common::Error ComposerEngine::run() {
	Common::Event event;

	_vars.resize(1000);
	for (uint i = 0; i < _vars.size(); i++)
		_vars[i] = 0;

	_queuedScripts.resize(10);
	for (uint i = 0; i < _queuedScripts.size(); i++) {
		_queuedScripts[i]._count = 0;
		_queuedScripts[i]._scriptId = 0;
	}

	if (!_bookIni.loadFromFile("book.ini")) {
		_directoriesToStrip = 0;
		if (!_bookIni.loadFromFile("programs/book.ini")) {
			// mac version?
			if (!_bookIni.loadFromFile("Darby the Dragon.ini"))
				if (!_bookIni.loadFromFile("Gregory.ini"))
					error("failed to find book.ini");
		}
	}

	uint width = 640;
	if (_bookIni.hasKey("Width", "Common"))
		width = atoi(getStringFromConfig("Common", "Width").c_str());
	uint height = 480;
	if (_bookIni.hasKey("Height", "Common"))
		height = atoi(getStringFromConfig("Common", "Height").c_str());
	initGraphics(width, height, true);
	_screen.create(width, height, Graphics::PixelFormat::createFormatCLUT8());

	Graphics::Cursor *cursor = Graphics::makeDefaultWinCursor();
	CursorMan.replaceCursor(cursor->getSurface(), cursor->getWidth(), cursor->getHeight(), cursor->getHotspotX(),
		cursor->getHotspotY(), cursor->getKeyColor());
	CursorMan.replaceCursorPalette(cursor->getPalette(), cursor->getPaletteStartIndex(), cursor->getPaletteCount());
	delete cursor;

	_console = new Console(this);

	loadLibrary(0);

	uint fps = atoi(getStringFromConfig("Common", "FPS").c_str());
	uint frameTime = 125; // Default to 125ms (1000/8)
	if (fps != 0)
		frameTime = 1000 / fps;
	else
		warning("FPS in book.ini is zero. Defaulting to 8...");
	uint32 lastDrawTime = 0;

	while (!shouldQuit()) {
		for (uint i = 0; i < _pendingPageChanges.size(); i++) {
			if (_pendingPageChanges[i]._remove)
				unloadLibrary(_pendingPageChanges[i]._pageId);
			else
				loadLibrary(_pendingPageChanges[i]._pageId);

			lastDrawTime = _system->getMillis();
		}
		_pendingPageChanges.clear();

		uint32 thisTime = _system->getMillis();
		// maintain our own internal timing, since otherwise we get
		// confused when starved of CPU (for example when the user
		// is dragging the scummvm window around)
		if (thisTime > _lastTime + frameTime)
			_currentTime += frameTime;
		else
			_currentTime += thisTime - _lastTime;
		_lastTime = thisTime;

		for (uint i = 0; i < _queuedScripts.size(); i++) {
			QueuedScript &script = _queuedScripts[i];
			if (!script._count)
				continue;
			if (script._baseTime + script._duration > _currentTime)
				continue;
			if (script._count != 0xffffffff)
				script._count--;
			script._baseTime = _currentTime;
			runScript(script._scriptId, i, 0, 0);
		}

		if (lastDrawTime + frameTime <= thisTime) {
			// catch up if we're more than 2 frames behind
			if (lastDrawTime + (frameTime * 2) <= thisTime)
				lastDrawTime = thisTime;
			else
				lastDrawTime += frameTime;

			redraw();

			tickOldScripts();
			processAnimFrame();
		} else if (_needsUpdate) {
			redraw();
		}

		while (_eventMan->pollEvent(event)) {
			switch (event.type) {
			case Common::EVENT_LBUTTONDOWN:
				onMouseDown(event.mouse);
				break;

			case Common::EVENT_LBUTTONUP:
				break;

			case Common::EVENT_RBUTTONDOWN:
				break;

			case Common::EVENT_MOUSEMOVE:
				onMouseMove(event.mouse);
				break;

			case Common::EVENT_KEYDOWN:
				switch (event.kbd.keycode) {
				case Common::KEYCODE_d:
					if (event.kbd.hasFlags(Common::KBD_CTRL)) {
						// Start the debugger
						getDebugger()->attach();
						getDebugger()->onFrame();
					}
					break;

				case Common::KEYCODE_q:
					if (event.kbd.hasFlags(Common::KBD_CTRL))
						quitGame();
					break;

				default:
					break;
				}

				onKeyDown(event.kbd.keycode);
				break;

			default:
				break;
			}
		}

		_system->delayMillis(20);
	}

	_screen.free();

	return Common::kNoError;
}