コード例 #1
0
void MeshFaceAddition::finishEditing()
{
    Gui::View3DInventor* view = static_cast<Gui::View3DInventor*>(parent());
    Gui::View3DInventorViewer* viewer = view->getViewer();
    viewer->setEditing(false);
    viewer->setRedirectToSceneGraph(false);

    viewer->removeViewProvider(faceView);
    //faceView->mesh->finishEditing();
    viewer->removeEventCallback(SoEvent::getClassTypeId(),
        MeshFaceAddition::addFacetCallback, this);
    this->deleteLater();
}
コード例 #2
0
ファイル: Command.cpp プロジェクト: lainegates/FreeCAD
void CmdInspectElement::activated(int iMsg)
{
    Gui::Document* doc = Gui::Application::Instance->activeDocument();
    Gui::View3DInventor* view = static_cast<Gui::View3DInventor*>(doc->getActiveView());
    if (view) {
        Gui::View3DInventorViewer* viewer = view->getViewer();
        viewer->setEditing(true);
        viewer->setRedirectToSceneGraph(true);
        viewer->setEditingCursor(QCursor(Gui::BitmapFactory().pixmap("mesh_pipette"),4,29));
        viewer->addEventCallback(SoButtonEvent::getClassTypeId(),
            InspectionGui::ViewProviderInspection::inspectCallback);
     }
}
コード例 #3
0
void MeshFaceAddition::startEditing(MeshGui::ViewProviderMesh* vp)
{
    Gui::View3DInventor* view = static_cast<Gui::View3DInventor*>(parent());
    Gui::View3DInventorViewer* viewer = view->getViewer();
    viewer->setEditing(true);
    viewer->setRedirectToSceneGraph(true);

    faceView->mesh = vp;
    faceView->attach(vp->getObject());
    viewer->addViewProvider(faceView);
    //faceView->mesh->startEditing();
    viewer->addEventCallback(SoEvent::getClassTypeId(),
        MeshFaceAddition::addFacetCallback, this);
}
コード例 #4
0
void ViewProviderInspection::inspectCallback(void * ud, SoEventCallback * n)
{
    Gui::View3DInventorViewer* view  = reinterpret_cast<Gui::View3DInventorViewer*>(n->getUserData());
    const SoEvent* ev = n->getEvent();
    if (ev->getTypeId() == SoMouseButtonEvent::getClassTypeId()) {
        const SoMouseButtonEvent * mbe = static_cast<const SoMouseButtonEvent *>(ev);

        // Mark all incoming mouse button events as handled, especially, to deactivate the selection node
        n->getAction()->setHandled();
        n->setHandled();
        if (mbe->getButton() == SoMouseButtonEvent::BUTTON2 && mbe->getState() == SoButtonEvent::UP) {
            n->setHandled();
            // context-menu
            QMenu menu;
            QAction* fl = menu.addAction(QObject::tr("Annotation"));
            fl->setCheckable(true);
            fl->setChecked(addflag);
            QAction* cl = menu.addAction(QObject::tr("Leave info mode"));
            QAction* id = menu.exec(QCursor::pos());
            if (fl == id) {
                addflag = fl->isChecked();
            }
            else if (cl == id) {
                // post an event to a proxy object to make sure to avoid problems
                // when opening a modal dialog
                QApplication::postEvent(
                    new ViewProviderProxyObject(view->getGLWidget()),
                    new QEvent(QEvent::User));
                view->setEditing(false);
                view->getWidget()->setCursor(QCursor(Qt::ArrowCursor));
                view->setRedirectToSceneGraph(false);
                view->setRedirectToSceneGraphEnabled(false);
                view->removeEventCallback(SoButtonEvent::getClassTypeId(), inspectCallback);
            }
        }
        else if (mbe->getButton() == SoMouseButtonEvent::BUTTON1 && mbe->getState() == SoButtonEvent::UP) {
            const SoPickedPoint * point = n->getPickedPoint();
            if (point == NULL) {
                Base::Console().Message("No point picked.\n");
                return;
            }

            n->setHandled();

            // check if we have picked one a node of the view provider we are insterested in
            Gui::ViewProvider* vp = static_cast<Gui::ViewProvider*>(view->getViewProviderByPath(point->getPath()));
            if (vp && vp->getTypeId().isDerivedFrom(ViewProviderInspection::getClassTypeId())) {
                ViewProviderInspection* that = static_cast<ViewProviderInspection*>(vp);
                QString info = that->inspectDistance(point);
                Gui::getMainWindow()->setPaneText(1,info);
                if (addflag)
                    ViewProviderProxyObject::addFlag(view, info, point);
                else
                    Gui::ToolTip::showText(QCursor::pos(), info);
            }
            else {
                // the nearest picked point was not part of the view provider
                SoRayPickAction action(view->getViewportRegion());
                action.setPickAll(TRUE);
                action.setPoint(mbe->getPosition());
                action.apply(view->getSceneManager()->getSceneGraph());

                const SoPickedPointList& pps = action.getPickedPointList();
                for (int i=0; i<pps.getLength(); ++i) {
                    const SoPickedPoint * point = pps[i];
                    vp = static_cast<Gui::ViewProvider*>(view->getViewProviderByPath(point->getPath()));
                    if (vp && vp->getTypeId().isDerivedFrom(ViewProviderInspection::getClassTypeId())) {
                        ViewProviderInspection* that = static_cast<ViewProviderInspection*>(vp);
                        QString info = that->inspectDistance(point);
                        Gui::getMainWindow()->setPaneText(1,info);
                        if (addflag)
                            ViewProviderProxyObject::addFlag(view, info, point);
                        else
                            Gui::ToolTip::showText(QCursor::pos(), info);
                        break;
                    }
                }
            }
        }
    }
    // toggle between inspection and navigation mode
    else if (ev->getTypeId().isDerivedFrom(SoKeyboardEvent::getClassTypeId())) {
        const SoKeyboardEvent * const ke = static_cast<const SoKeyboardEvent *>(ev);
        if (ke->getState() == SoButtonEvent::DOWN &&
            ke->getKey() == SoKeyboardEvent::ESCAPE) {
            SbBool toggle = view->isRedirectedToSceneGraph();
            view->setRedirectToSceneGraph(!toggle);
            n->setHandled();
        }
    }
}