コード例 #1
0
// ----------------------------------------------------------------------------
void AddonsScreen::eventCallback(GUIEngine::Widget* widget, 
                                 const std::string& name, const int playerID)
{
    if (name == "back")
    {
        StateManager::get()->escapePressed();
    }

    else if (name == "reload")
    {
        if (!m_reloading)
        {
            m_reloading = true;
            INetworkHttp::get()->insertReInit();
            
            GUIEngine::ListWidget* w_list = 
            getWidget<GUIEngine::ListWidget>("list_addons");
            w_list->clear();
            
            w_list->addItem("spacer", L"");
            w_list->addItem("loading",
                            _("Please wait while addons are updated"),
                            m_icon_loading);
        }
    }

    else if (name == "list_addons")
    {
        GUIEngine::ListWidget* list = 
            getWidget<GUIEngine::ListWidget>("list_addons");
        std::string id = list->getSelectionInternalName();

        if (!id.empty() && addons_manager->getAddon(id) != NULL)
        {
            m_selected_index = list->getSelectionID();
            new AddonsLoading(0.8f, 0.8f, id);
        }
    }
    if (name == "category")
    {
        std::string selection = ((GUIEngine::RibbonWidget*)widget)
                         ->getSelectionIDString(PLAYER_ID_GAME_MASTER).c_str();
        if (selection == "tab_track")
        {
            m_type = "track";
            loadList();
        }
        else if (selection == "tab_kart")
        {
            m_type = "kart";
            loadList();
        }
        else if (selection == "tab_arena")
        {
            m_type = "arena";
            loadList();
        }
    }
}   // eventCallback
コード例 #2
0
// ----------------------------------------------------------------------------
void OptionsScreenInput2::eventCallback(Widget* widget,
                                        const std::string& name,
                                        const int playerID)
{
    //const std::string& screen_name = getName();

    StateManager *sm = StateManager::get();
    if (name == "options_choice")
    {
        std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER);

        Screen *screen = NULL;
        if (selection == "tab_audio")
            screen = OptionsScreenAudio::getInstance();
        //else if (selection == "tab_video")
        //    screen = OptionsScreenVideo::getInstance();
        else if (selection == "tab_players")
            screen = TabbedUserScreen::getInstance();
        //else if (selection == "tab_controls")
        //    screen = OptionsScreenInput::getInstance();
        else if (selection == "tab_ui")
            screen = OptionsScreenUI::getInstance();
        if(screen)
            StateManager::get()->replaceTopMostScreen(screen);
    }
    else if (name == "back_to_device_list")
    {
        sm->replaceTopMostScreen(OptionsScreenInput::getInstance());
    }
    else if (name == "back")
    {
        sm->replaceTopMostScreen(OptionsScreenInput::getInstance());
    }
    else if (name == "actions")
    {
        GUIEngine::ListWidget* actions =
            getWidget<GUIEngine::ListWidget>("actions");
        assert( actions != NULL );

        // a player action in the list was clicked. find which one
        const std::string& clicked = actions->getSelectionInternalName();
        for (int n=PA_BEFORE_FIRST+1; n<PA_COUNT; n++)
        {
            if (KartActionStrings[n] == clicked)
            {
                // we found which one. show the "press a key" dialog.
                if (UserConfigParams::logMisc())
                {
                    Log::info("OptionsScreenInput2", "Entering sensing mode for %s",
                         m_config->getName().c_str());
                }

                binding_to_set = (PlayerAction)n;

                new PressAKeyDialog(0.4f, 0.4f);

                if (m_config->getType() == DEVICE_CONFIG_TYPE_KEYBOARD)
                {
                    input_manager->setMode(InputManager::INPUT_SENSE_KEYBOARD);
                }
                else if (m_config->getType() == DEVICE_CONFIG_TYPE_GAMEPAD)
                {
                    input_manager->setMode(InputManager::INPUT_SENSE_GAMEPAD);
                }
                else
                {
                    Log::error("OptionsScreenInput2", "Unknown selection device in options: %s",
                        m_config->getName().c_str());
                }
                break;
            }
        }
    }
    else if (name == "delete")
    {
        if (m_config->getType() == DEVICE_CONFIG_TYPE_KEYBOARD)
        {
           // keyboard configs may be deleted
           //I18N: shown before deleting an input configuration
            new MessageDialog( _("Are you sure you want to permanently delete "
                                 "this configuration?"),
                MessageDialog::MESSAGE_DIALOG_CONFIRM, this, false );
        }
        else
        {
            // gamepad configs may be disabled
            if (m_config->isEnabled())  m_config->setEnabled(false);
            else                        m_config->setEnabled(true);

            // update widget label
            ButtonWidget* deleteBtn = getWidget<ButtonWidget>("delete");
            deleteBtn->setLabel(m_config->isEnabled() ? _("Disable Device")
                                                      : _("Enable Device")  );

            input_manager->getDeviceList()->serialize();
        }
    }

}   // eventCallback