コード例 #1
0
void CustomControlWindowApp::addControls()
{
	Gwen::Controls::Button *btn = new Gwen::Controls::Button( mCanvas );
	btn->SetBounds( getWindowCenter().x - 40, getWindowCenter().y - 20, 80, 40 );
	btn->SetText( "Click Me" );
	btn->onPress.Add( this, &CustomControlWindowApp::buttonPressed );
	btn->AddAccelerator( "x" );
}
コード例 #2
0
ファイル: CLoadState.cpp プロジェクト: iondune/Aqueous
void CLoadState::Begin()
{
	// Load References
	SingletonPointer<CMainState> MainState;
	SingletonPointer<CMainMenuState> MenuState;

	Canvas = GUIManager->GetCanvas();
	
	// Init Canvas
	Canvas->SetBackgroundColor(Gwen::Color(32, 48, 48));
	Canvas->SetDrawBackground(true);

	// Top Label
	Gwen::Controls::Label * BigLabel = new Gwen::Controls::Label(Canvas);
	BigLabel->SetFont(GUIManager->GetLargeFont());
	BigLabel->SetText(L"Loading...");
	BigLabel->SetBounds(10, 10, 1590, 300);
	BigLabel->SetTextColor(Gwen::Color(255, 255, 255, 84));

	GUIManager->Draw(0, true);
	Context->Window->SwapBuffers();
	
	AddLabel(L"Initializing System...");
	CGUIEventManager * Forwarder = new CGUIEventManager(GUIManager->GetCanvas(), Context->Window);
	
	AddLabel(L"Loading Scene Shaders...");
	LoadShaders();
	
	AddLabel(L"Loading Scene Objects...");
	LoadScene();
	
	AddLabel(L"Menu is Starting...");

	if (GetConfirmation)
	{
		Gwen::Controls::Button * Button = new Gwen::Controls::Button(GUIManager->GetCanvas());
		Button->SetBounds(250, 650, 250, 35);
		Button->SetText(L"Continue");
		Button->onPress.Add(& Handler, & CLoadStateEventHandler::OnFinish);
	}
	else
	{
		OnFinish();
	}
}
コード例 #3
0
CGUIControlPanelWidget::CGUIControlPanelWidget()
{
	Window = new Gwen::Controls::WindowControl(GUIManager->GetCanvas());
	Window->SetDeleteOnClose(false);
	Window->SetBounds(30, 600, 660 + 30 + 165 + 165, 85);
	Window->SetTitle("Control Panel");
	Window->SetClosable(false);

	Gwen::Controls::Button * EnableButton = new Gwen::Controls::Button(Window);
	EnableButton->SetBounds(15, 10, 150, 35);
	EnableButton->SetText("Volume Controls");
	EnableButton->onPress.Add(this, & CGUIControlPanelWidget::OnToggleVolume);

	EnableButton = new Gwen::Controls::Button(Window);
	EnableButton->SetBounds(180, 10, 150, 35);
	EnableButton->SetText("Terrain Controls");
	EnableButton->onPress.Add(this, & CGUIControlPanelWidget::OnToggleTerrain);

	EnableButton = new Gwen::Controls::Button(Window);
	EnableButton->SetBounds(345, 10, 150, 35);
	EnableButton->SetText("Glyph Controls");
	EnableButton->onPress.Add(this, & CGUIControlPanelWidget::OnToggleGlyph);

	EnableButton = new Gwen::Controls::Button(Window);
	EnableButton->SetBounds(510, 10, 150, 35);
	EnableButton->SetText("Scene Controls");
	EnableButton->onPress.Add(this, & CGUIControlPanelWidget::OnToggleScene);

	EnableButton = new Gwen::Controls::Button(Window);
	EnableButton->SetBounds(675, 10, 150, 35);
	EnableButton->SetText("Shark Controls");
	EnableButton->onPress.Add(this, &CGUIControlPanelWidget::OnToggleShark);

	EnableButton = new Gwen::Controls::Button(Window);
	EnableButton->SetBounds(840, 10, 150, 35);
	EnableButton->SetText("Graph Display");
	EnableButton->onPress.Add(this, &CGUIControlPanelWidget::OnToggleGraph);

}
コード例 #4
0
ファイル: AntTweakBar.cpp プロジェクト: Kelloggs/experiments
	MyWindow (	Gwen::Controls::Base* pParent)
		: Gwen::Controls::WindowControl( pParent )
	{
		SetTitle( L"FEM Settings" );

		SetSize( 200, 300 );

		this->Dock( Gwen::Pos::Left );

		m_TextOutput = new Gwen::Controls::ListBox( this );
		m_TextOutput->Dock( Gwen::Pos::Bottom );
		m_TextOutput->SetHeight( 100 );


		{
			Gwen::Controls::GroupBox* pGroup = new Gwen::Controls::GroupBox( this );
			pGroup->SetPos(5, 5);
			pGroup->SetSize(170, 45);
//			pGroup->Dock( Gwen::Pos::Fill );
			pGroup->SetText( "Young modulus" );

			Gwen::Controls::HorizontalSlider* pSlider = new Gwen::Controls::HorizontalSlider( pGroup );
			pSlider->SetPos( 5, 10 );
			pSlider->SetSize( 130, 20 );
			pSlider->SetRange( 0, 100 );
			pSlider->SetValue( 25 );
			pSlider->onValueChanged.Add( this, &MyWindow::SliderMoved);
		}

		Gwen::Controls::CheckBoxWithLabel* labeled = new Gwen::Controls::CheckBoxWithLabel( this );
		labeled->SetPos( 10, 55);
		labeled->Checkbox()->SetChecked(true);
		labeled->Label()->SetText( "Stifness warping" );
//		labeled->Checkbox()->onChecked.Add( handler, &MyHander::OnCheckedStiffnessWarping );
//		labeled->Checkbox()->onUnChecked.Add( handler, &MyHander::OnUncheckedStiffnessWarping );
		labeled->Checkbox()->onCheckChanged.Add( this, &MyWindow::OnCheckChangedStiffnessWarping );
//		Gwen::Align::PlaceBelow( labeled, check, 10 );


		if (0)
		{
			Gwen::Controls::GroupBox* pGroup = new Gwen::Controls::GroupBox( this );
			pGroup->SetPos(5, 55);
			pGroup->SetSize(170, 45);
	//		pGroup->Dock( Gwen::Pos::Fill );
			pGroup->SetText( "Gravity" );

			Gwen::Controls::HorizontalSlider* pSlider = new Gwen::Controls::HorizontalSlider( pGroup);
			pSlider->SetPos( 5, 10 );
			pSlider->SetSize( 130, 20 );
			pSlider->SetRange( 0, 100 );
			pSlider->SetValue( 25 );
			pSlider->SetNotchCount( 10 );
			pSlider->SetClampToNotches( true );
			//		pSlider->onValueChanged.Add( this, &Slider::SliderMoved );
		}


		Gwen::Controls::Button* pButton = new Gwen::Controls::Button( this );
		pButton->onPress.Add(this, &MyWindow::onButtonA);

		pButton->SetBounds( 5, 110, 170, 45);
		pButton->SetText( "Toggle simulation" );



	}