void DistanceJointTool::Update(float _deltatime) { // Get the values from the properties window. Gwen::Controls::GroupBox* box = game->GetUI()->GetPropertiesWindow()->GetPanel(7); // Get the damping and frequency damping = atof(box->FindChildByName("MotorDampingBox", true)->GetValue().c_str()); frequency = atof(box->FindChildByName("MotorFrequencyBox", true)->GetValue().c_str()); }
void RestitutionTool::Update(float _deltatime) { // Get the values from the properties window. Gwen::Controls::GroupBox* box = game->GetUI()->GetPropertiesWindow()->GetPanel(12); // Get the friction restitution = atof(box->FindChildByName("RestitutionBox", true)->GetValue().c_str()); }