void UpdateText(CProfileIterator* profileIterator, bool idle) { static bool update=true; m_ctrl->SetBounds(0,0,this->GetInnerBounds().w,this->GetInnerBounds().h); // if (!update) // return; update=false; static int test = 1; test++; static double time_since_reset = 0.f; if (!idle) { time_since_reset = CProfileManager::Get_Time_Since_Reset(); } //Gwen::UnicodeString txt = Gwen::Utility::Format( L"FEM Settings %i fps", test ); { //recompute profiling data, and store profile strings char blockTime[128]; double totalTime = 0; int frames_since_reset = CProfileManager::Get_Frame_Count_Since_Reset(); profileIterator->First(); double parent_time = profileIterator->Is_Root() ? time_since_reset : profileIterator->Get_Current_Parent_Total_Time(); Gwen::Controls::TreeNode* curParent = m_node; double accumulated_time = dumpRecursive(profileIterator,m_node); Gwen::UnicodeString txt = Gwen::Utility::Format( L"Profiling: %s total time: %.3f ms, unaccounted %.3f %% :: %.3f ms", profileIterator->Get_Current_Parent_Name(), parent_time , parent_time > SIMD_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f, parent_time - accumulated_time); //sprintf(blockTime,"--- Profiling: %s (total running time: %.3f ms) ---", profileIterator->Get_Current_Parent_Name(), parent_time ); //displayProfileString(xOffset,yStart,blockTime); m_node->SetText(txt); //printf("%s (%.3f %%) :: %.3f ms\n", "Unaccounted:",); } static bool once1 = true; if (once1) { once1 = false; m_ctrl->ExpandAll(); } }
MyProfileWindow ( Gwen::Controls::Base* pParent) : Gwen::Controls::WindowControl( pParent ) { SetTitle( L"FEM Settings" ); SetSize( 450, 150 ); this->SetPos(0,40); // this->Dock( Gwen::Pos::Bottom); { m_ctrl = new Gwen::Controls::TreeControl( this ); m_node = m_ctrl->AddNode( L"Total Parent Time" ); //Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" ); //pNode->AddNode( L"Node Two Inside" ); //pNode->AddNode( L"Eyes" ); //pNode->AddNode( L"Brown" )->AddNode( L"Node Two Inside" )->AddNode( L"Eyes" )->AddNode( L"Brown" ); //Gwen::Controls::TreeNode* node = ctrl->AddNode( L"Node Three" ); //m_ctrl->Dock(Gwen::Pos::Bottom); m_ctrl->ExpandAll(); m_ctrl->SetBounds( this->GetInnerBounds().x,this->GetInnerBounds().y,this->GetInnerBounds().w,this->GetInnerBounds().h); } }
GWEN_CONTROL_INLINE( TreeControl, GUnit ) { { Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl( this ); ctrl->AddNode( L"Node One" ); Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" ); pNode->AddNode( L"Node Two Inside" ); pNode->AddNode( L"Eyes" ); pNode->AddNode( L"Brown" )->AddNode( L"Node Two Inside" )->AddNode( L"Eyes" )->AddNode( L"Brown" ); pNode->AddNode( L"More" ); pNode->AddNode( L"Nodes" ); ctrl->AddNode( L"Node Three" ); ctrl->SetBounds( 30, 30, 200, 200 ); ctrl->ExpandAll(); } { Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl( this ); ctrl->AllowMultiSelect( true ); ctrl->AddNode( L"Node One" ); Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" ); pNode->AddNode( L"Node Two Inside" ); pNode->AddNode( L"Eyes" ); Gwen::Controls::TreeNode* pNodeTwo = pNode->AddNode( L"Brown" )->AddNode( L"Node Two Inside" )->AddNode( L"Eyes" ); pNodeTwo->AddNode( L"Brown" ); pNodeTwo->AddNode( L"Green" ); pNodeTwo->AddNode( L"Slime" ); pNodeTwo->AddNode( L"Grass" ); pNodeTwo->AddNode( L"Pipe" ); pNode->AddNode( L"More" ); pNode->AddNode( L"Nodes" ); ctrl->AddNode( L"Node Three" ); ctrl->SetBounds( 240, 30, 200, 200 ); ctrl->ExpandAll(); } }
MyProfileWindow ( Gwen::Controls::Base* pParent) : Gwen::Controls::WindowControl( pParent ), profIter(0) { SetTitle( L"Time Profiler" ); SetSize( 450, 450 ); this->SetPos(10,400); // this->Dock( Gwen::Pos::Bottom); { m_ctrl = new Gwen::Controls::TreeControl( this ); m_node = m_ctrl->AddNode( L"Total Parent Time" ); //Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" ); //pNode->AddNode( L"Node Two Inside" ); //pNode->AddNode( L"Eyes" ); //pNode->AddNode( L"Brown" )->AddNode( L"Node Two Inside" )->AddNode( L"Eyes" )->AddNode( L"Brown" ); //Gwen::Controls::TreeNode* node = ctrl->AddNode( L"Node Three" ); //m_ctrl->Dock(Gwen::Pos::Bottom); m_ctrl->ExpandAll(); m_ctrl->SetKeyboardInputEnabled(true); m_ctrl->SetBounds( this->GetInnerBounds().x,this->GetInnerBounds().y,this->GetInnerBounds().w,this->GetInnerBounds().h); } }
int main(int argc, char* argv[]) { shadowMapWorldSize = 25; b3Clock clock; float dt = 1./120.f; int width = 1024; int height=768; app = new SimpleOpenGL3App("AllBullet2Demos",width,height); app->m_instancingRenderer->setCameraDistance(13); app->m_instancingRenderer->setCameraPitch(0); app->m_instancingRenderer->setCameraTargetPosition(b3MakeVector3(0,0,0)); app->m_window->setMouseMoveCallback(MyMouseMoveCallback); app->m_window->setMouseButtonCallback(MyMouseButtonCallback); app->m_window->setKeyboardCallback(MyKeyboardCallback); GLint err = glGetError(); assert(err==GL_NO_ERROR); sth_stash* fontstash=app->getFontStash(); gui = new GwenUserInterface; gui->init(width,height,fontstash,app->m_window->getRetinaScale()); // gui->getInternalData()->m_explorerPage Gwen::Controls::TreeControl* tree = gui->getInternalData()->m_explorerTreeCtrl; app->m_parameterInterface = new GwenParameterInterface(gui->getInternalData()); //gui->getInternalData()->m_demoPage; int numDemos = sizeof(allDemos)/sizeof(BulletDemoEntry); char nodeText[1024]; int curDemo = 0; int selectedDemo = loadCurrentDemoEntry(startFileName); Gwen::Controls::TreeNode* curNode = tree; MyMenuItemHander* handler2 = new MyMenuItemHander(-1); tree->onReturnKeyDown.Add(handler2, &MyMenuItemHander::onButtonD); for (int d = 0; d<numDemos; d++) { // sprintf(nodeText, "Node %d", i); Gwen::UnicodeString nodeUText = Gwen::Utility::StringToUnicode(allDemos[d].m_name); if (allDemos[d].m_menuLevel==1) { Gwen::Controls::TreeNode* pNode = curNode->AddNode(nodeUText); if (d == selectedDemo) { pNode->SetSelected(true); tree->ExpandAll(); selectDemo(d); } MyMenuItemHander* handler = new MyMenuItemHander(d); pNode->onNamePress.Add(handler, &MyMenuItemHander::onButtonA); pNode->GetButton()->onDoubleClick.Add(handler, &MyMenuItemHander::onButtonB); pNode->GetButton()->onDown.Add(handler, &MyMenuItemHander::onButtonC); pNode->onSelect.Add(handler, &MyMenuItemHander::onButtonE); pNode->onReturnKeyDown.Add(handler, &MyMenuItemHander::onButtonG); pNode->onSelectChange.Add(handler, &MyMenuItemHander::onButtonF); // pNode->onKeyReturn.Add(handler, &MyMenuItemHander::onButtonD); // pNode->GetButton()->onKeyboardReturn.Add(handler, &MyMenuItemHander::onButtonD); // pNode->onNamePress.Add(handler, &MyMenuItemHander::onButtonD); // pNode->onKeyboardPressed.Add(handler, &MyMenuItemHander::onButtonD); // pNode->OnKeyPress } else { curNode = tree->AddNode(nodeUText); } } /* for (int i=0;i<numDemos;i++) { allNames.push_back(allDemos[i].m_name); } */ //selectDemo(loadCurrentDemoEntry(startFileName)); /* gui->registerComboBox(DEMO_SELECTION_COMBOBOX,allNames.size(),&allNames[0],sCurrentDemoIndex); //const char* names2[] = {"comboF", "comboG","comboH"}; //gui->registerComboBox(2,3,&names2[0],0); gui->setComboBoxCallback(MyComboBoxCallback); */ unsigned long int prevTimeInMicroseconds = clock.getTimeMicroseconds(); do { GLint err = glGetError(); assert(err==GL_NO_ERROR); app->m_instancingRenderer->init(); DrawGridData dg; dg.upAxis = app->getUpAxis(); app->m_instancingRenderer->updateCamera(dg.upAxis); app->drawGrid(dg); static int frameCount = 0; frameCount++; if (0) { char bla[1024]; sprintf(bla,"Simple test frame %d", frameCount); app->drawText(bla,10,10); } if (sCurrentDemo) { if (!pauseSimulation) { unsigned long int curTimeInMicroseconds = clock.getTimeMicroseconds(); unsigned long int diff = curTimeInMicroseconds-prevTimeInMicroseconds; float deltaTimeInSeconds = (diff)*1.e-6; //printf("---------------------------------------------------\n"); //printf("Framecount = %d\n",frameCount); sCurrentDemo->stepSimulation(deltaTimeInSeconds);//1./60.f); prevTimeInMicroseconds = curTimeInMicroseconds; } sCurrentDemo->renderScene(); sCurrentDemo->physicsDebugDraw(); } static int toggle = 1; if (1) { gui->draw(app->m_instancingRenderer->getScreenWidth(),app->m_instancingRenderer->getScreenHeight()); } toggle=1-toggle; app->m_parameterInterface->syncParameters(); app->swapBuffer(); } while (!app->m_window->requestedExit()); // selectDemo(0); delete gui; delete app; return 0; }
int main(int argc, char* argv[]) { shadowMapWorldSize = 25; b3Clock clock; //float dt = 1./120.f; int width = 1024; int height=768; // wci.m_resizeCallback = MyResizeCallback; SimpleOpenGL3App* simpleApp=0; bool useOpenGL2=false; if (useOpenGL2) { app = new SimpleOpenGL2App("AllBullet2Demos",width,height); app->m_renderer = new SimpleOpenGL2Renderer(width,height); } else { simpleApp = new SimpleOpenGL3App("AllBullet2Demos",width,height); app = simpleApp; } s_instancingRenderer = app->m_renderer; s_window = app->m_window; prevMouseMoveCallback = s_window->getMouseMoveCallback(); s_window->setMouseMoveCallback(MyMouseMoveCallback); prevMouseButtonCallback = s_window->getMouseButtonCallback(); s_window->setMouseButtonCallback(MyMouseButtonCallback); prevKeyboardCallback = s_window->getKeyboardCallback(); s_window->setKeyboardCallback(MyKeyboardCallback); app->m_renderer->setCameraDistance(13); app->m_renderer->setCameraPitch(0); app->m_renderer->setCameraTargetPosition(0,0,0); b3SetCustomWarningMessageFunc(MyStatusBarWarning); b3SetCustomPrintfFunc(MyStatusBarPrintf); /* SimpleOpenGL3App* app = new SimpleOpenGL3App("AllBullet2Demos",width,height); s_instancingRenderer->setCameraDistance(13); s_instancingRenderer->setCameraPitch(0); s_instancingRenderer->setCameraTargetPosition(0,0,0); s_window->setMouseMoveCallback(MyMouseMoveCallback); s_window->setMouseButtonCallback(MyMouseButtonCallback); s_window->setKeyboardCallback(MyKeyboardCallback); */ assert(glGetError()==GL_NO_ERROR); gui = new GwenUserInterface; GL3TexLoader* myTexLoader = new GL3TexLoader; Gwen::Renderer::Base* gwenRenderer = 0; if (useOpenGL2) { gwenRenderer = new Gwen::Renderer::OpenGL_DebugFont(); } else { sth_stash* fontstash=simpleApp->getFontStash(); gwenRenderer = new GwenOpenGL3CoreRenderer(simpleApp->m_primRenderer,fontstash,width,height,s_window->getRetinaScale(),myTexLoader); } // gui->init(width,height,gwenRenderer,s_window->getRetinaScale()); // gui->getInternalData()->m_explorerPage Gwen::Controls::TreeControl* tree = gui->getInternalData()->m_explorerTreeCtrl; //gui->getInternalData()->pRenderer->setTextureLoader(myTexLoader); MyProfileWindow* profWindow = setupProfileWindow(gui->getInternalData()); profileWindowSetVisible(profWindow,false); gui->setFocus(); #if 0 { MyGraphInput input(gui->getInternalData()); input.m_width=300; input.m_height=300; input.m_xPos = 0; input.m_yPos = height-input.m_height; input.m_name="Test Graph1"; input.m_texName = "graph1"; GraphingTexture* gt = new GraphingTexture; gt->create(256,256); int texId = gt->getTextureId(); myTexLoader->m_hashMap.insert("graph1", texId); //MyGraphWindow* gw = setupTextureWindow(input); } if (1) { MyGraphInput input(gui->getInternalData()); input.m_width=300; input.m_height=300; input.m_xPos = width-input.m_width; input.m_yPos = height-input.m_height; input.m_name="Test Graph2"; input.m_texName = "graph2"; GraphingTexture* gt = new GraphingTexture; int texWidth = 512; int texHeight = 512; gt->create(texWidth,texHeight); for (int i=0;i<texWidth;i++) { for (int j=0;j<texHeight;j++) { gt->setPixel(i,j,0,0,0,255); } } gt->uploadImageData(); int texId = gt->getTextureId(); input.m_xPos = width-input.m_width; myTexLoader->m_hashMap.insert("graph2", texId); //MyGraphWindow* gw = setupTextureWindow(input); } //destroyTextureWindow(gw); #endif s_parameterInterface = app->m_parameterInterface = new GwenParameterInterface(gui->getInternalData()); app->m_2dCanvasInterface = new QuickCanvas(myTexLoader); //gui->getInternalData()->m_demoPage; int numDemos = sizeof(allDemos)/sizeof(BulletDemoEntry); //char nodeText[1024]; //int curDemo = 0; int selectedDemo = loadCurrentDemoEntry(startFileName); Gwen::Controls::TreeNode* curNode = tree; MyMenuItemHander* handler2 = new MyMenuItemHander(-1); tree->onReturnKeyDown.Add(handler2, &MyMenuItemHander::onButtonD); for (int d = 0; d<numDemos; d++) { // sprintf(nodeText, "Node %d", i); Gwen::UnicodeString nodeUText = Gwen::Utility::StringToUnicode(allDemos[d].m_name); if (allDemos[d].m_menuLevel==1) { Gwen::Controls::TreeNode* pNode = curNode->AddNode(nodeUText); if (d == selectedDemo) { pNode->SetSelected(true); tree->ExpandAll(); selectDemo(d); } MyMenuItemHander* handler = new MyMenuItemHander(d); pNode->onNamePress.Add(handler, &MyMenuItemHander::onButtonA); pNode->GetButton()->onDoubleClick.Add(handler, &MyMenuItemHander::onButtonB); pNode->GetButton()->onDown.Add(handler, &MyMenuItemHander::onButtonC); pNode->onSelect.Add(handler, &MyMenuItemHander::onButtonE); pNode->onReturnKeyDown.Add(handler, &MyMenuItemHander::onButtonG); pNode->onSelectChange.Add(handler, &MyMenuItemHander::onButtonF); // pNode->onKeyReturn.Add(handler, &MyMenuItemHander::onButtonD); // pNode->GetButton()->onKeyboardReturn.Add(handler, &MyMenuItemHander::onButtonD); // pNode->onNamePress.Add(handler, &MyMenuItemHander::onButtonD); // pNode->onKeyboardPressed.Add(handler, &MyMenuItemHander::onButtonD); // pNode->OnKeyPress } else { curNode = tree->AddNode(nodeUText); } } /* for (int i=0;i<numDemos;i++) { allNames.push_back(allDemos[i].m_name); } */ //selectDemo(loadCurrentDemoEntry(startFileName)); /* gui->registerComboBox(DEMO_SELECTION_COMBOBOX,allNames.size(),&allNames[0],sCurrentDemoIndex); //const char* names2[] = {"comboF", "comboG","comboH"}; //gui->registerComboBox(2,3,&names2[0],0); gui->setComboBoxCallback(MyComboBoxCallback); */ unsigned long int prevTimeInMicroseconds = clock.getTimeMicroseconds(); gui->registerFileOpenCallback(fileOpenCallback); do { assert(glGetError()==GL_NO_ERROR); s_instancingRenderer->init(); DrawGridData dg; dg.upAxis = app->getUpAxis(); { BT_PROFILE("Update Camera"); s_instancingRenderer->updateCamera(dg.upAxis); } if (renderGrid) { BT_PROFILE("Draw Grid"); app->drawGrid(dg); } static int frameCount = 0; frameCount++; if (0) { BT_PROFILE("Draw frame counter"); char bla[1024]; sprintf(bla,"Frame %d", frameCount); app->drawText(bla,10,10); } if (sCurrentDemo) { if (!pauseSimulation) { unsigned long int curTimeInMicroseconds = clock.getTimeMicroseconds(); unsigned long int diff = curTimeInMicroseconds-prevTimeInMicroseconds; float deltaTimeInSeconds = (diff)*1.e-6; //printf("---------------------------------------------------\n"); //printf("Framecount = %d\n",frameCount); sCurrentDemo->stepSimulation(deltaTimeInSeconds);//1./60.f); prevTimeInMicroseconds = curTimeInMicroseconds; } if (renderVisualGeometry) { if (visualWireframe) { glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); } BT_PROFILE("Render Scene"); sCurrentDemo->renderScene(); } { glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); sCurrentDemo->physicsDebugDraw(gDebugDrawFlags); } } static int toggle = 1; if (1) { if (!pauseSimulation) processProfileData(profWindow,false); { if (useOpenGL2) { saveOpenGLState(width,height); } BT_PROFILE("Draw Gwen GUI"); gui->draw(s_instancingRenderer->getScreenWidth(),s_instancingRenderer->getScreenHeight()); if (useOpenGL2) { restoreOpenGLState(); } } } toggle=1-toggle; { BT_PROFILE("Sync Parameters"); s_parameterInterface->syncParameters(); } { BT_PROFILE("Swap Buffers"); app->swapBuffer(); } gui->forceUpdateScrollBars(); } while (!s_window->requestedExit()); // selectDemo(0); delete gui; delete app; return 0; }