PrimitiveVariableMap Primitive::loadPrimitiveVariables( const IndexedIO *ioInterface, const IndexedIO::EntryID &name, const IndexedIO::EntryIDList &primVarNames ) { IECore::Object::LoadContextPtr context = new Object::LoadContext( ioInterface->subdirectory( name )->subdirectory( g_dataEntry ) ); unsigned int v = m_ioVersion; ConstIndexedIOPtr container = context->container( Primitive::staticTypeName(), v ); if ( !container ) { throw Exception( "Could not find Primitive entry in the file!" ); } ConstIndexedIOPtr ioVariables = container->subdirectory( g_variablesEntry ); PrimitiveVariableMap variables; IndexedIO::EntryIDList::const_iterator it; for( it=primVarNames.begin(); it!=primVarNames.end(); it++ ) { ConstIndexedIOPtr ioPrimVar = ioVariables->subdirectory( *it, IndexedIO::NullIfMissing ); if ( !ioPrimVar ) { continue; } int i; ioPrimVar->read( g_interpolationEntry, i ); variables.insert( PrimitiveVariableMap::value_type( *it, PrimitiveVariable( (PrimitiveVariable::Interpolation)i, context->load<Data>( ioPrimVar.get(), g_dataEntry ) ) ) ); } return variables; }
void load( IECore::Object::LoadContextPtr context ) { unsigned int v = g_ioVersion; ConstIndexedIOPtr container = context->container( staticTypeName(), v ); ConstIndexedIOPtr shaders = container->subdirectory( "shaders" ); IndexedIO::EntryIDList handles; shaders->entryIds( handles, IndexedIO::Directory ); for( const auto &handle : handles ) { ShaderPtr shader = context->load<Shader>( shaders.get(), handle ); setShader( handle, shader.get() ); } ConstIndexedIOPtr connections = container->subdirectory( "connections" ); IndexedIO::EntryIDList connectionIndices; for( const auto &connectionIndex : connectionIndices ) { InternedString c[4]; InternedString *cp = c; connections->read( connectionIndex, cp, 4 ); addConnection( Connection( Parameter( cp[0], cp[1] ), Parameter( cp[2], cp[3] ) ) ); } InternedString o[2]; InternedString *op = o; container->read( "output", op, 2 ); m_output = Parameter( op[0], op[1] ); }
void ImagePrimitive::load(IECore::Object::LoadContextPtr context) { assert( context ); Primitive::load(context); unsigned int v = m_ioVersion; ConstIndexedIOPtr container = context->container(staticTypeName(), v); container->read(g_displayWindowMinXEntry, m_displayWindow.min.x); container->read(g_displayWindowMinYEntry, m_displayWindow.min.y); container->read(g_displayWindowMaxXEntry, m_displayWindow.max.x); container->read(g_displayWindowMaxYEntry, m_displayWindow.max.y); if ( v < 1 ) { m_dataWindow = m_displayWindow; } else { container->read(g_dataWindowMinXEntry, m_dataWindow.min.x); container->read(g_dataWindowMinYEntry, m_dataWindow.min.y); container->read(g_dataWindowMaxXEntry, m_dataWindow.max.x); container->read(g_dataWindowMaxYEntry, m_dataWindow.max.y); } }
void Primitive::load( IECore::Object::LoadContextPtr context ) { unsigned int v = m_ioVersion; ConstIndexedIOPtr container = context->container( staticTypeName(), v ); // we changed the inheritance hierarchy at io version 1 if( v==0 ) { Renderable::load( context ); } else { VisibleRenderable::load( context ); } ConstIndexedIOPtr ioVariables = container->subdirectory( g_variablesEntry ); variables.clear(); IndexedIO::EntryIDList names; ioVariables->entryIds( names, IndexedIO::Directory ); IndexedIO::EntryIDList::const_iterator it; for( it=names.begin(); it!=names.end(); it++ ) { ConstIndexedIOPtr ioPrimVar = ioVariables->subdirectory( *it ); int i; ioPrimVar->read( g_interpolationEntry, i ); variables.insert( PrimitiveVariableMap::value_type( *it, PrimitiveVariable( (PrimitiveVariable::Interpolation)i, context->load<Data>( ioPrimVar.get(), g_dataEntry ) ) ) ); } }
void SmoothSkinningData::load( IECore::Object::LoadContextPtr context ) { Data::load(context); unsigned int v = m_ioVersion; ConstIndexedIOPtr container = context->container( staticTypeName(), v ); m_influenceNames = context->load<StringVectorData>( container.get(), g_influenceNamesEntry ); m_influencePose = context->load<M44fVectorData>( container.get(), g_influencePoseEntry ); m_pointIndexOffsets = context->load<IntVectorData>( container.get(), g_pointIndexOffsetsEntry ); m_pointInfluenceCounts = context->load<IntVectorData>( container.get(), g_pointInfluenceCountsEntry ); m_pointInfluenceIndices = context->load<IntVectorData>( container.get(), g_pointInfluenceIndicesEntry ); m_pointInfluenceWeights = context->load<FloatVectorData>( container.get(), g_pointInfluenceWeightsEntry ); }
void MeshPrimitive::load( IECore::Object::LoadContextPtr context ) { Primitive::load(context); unsigned int v = m_ioVersion; ConstIndexedIOPtr container = context->container( staticTypeName(), v ); m_verticesPerFace = context->load<IntVectorData>( container, g_verticesPerFaceEntry ); m_vertexIds = context->load<IntVectorData>( container, g_vertexIdsEntry ); unsigned int numVertices; container->read( g_numVerticesEntry, numVertices ); m_numVertices = numVertices; container->read( g_interpolationEntry, m_interpolation ); }
void CurvesPrimitive::load( IECore::Object::LoadContextPtr context ) { Primitive::load( context ); unsigned int v = m_ioVersion; ConstIndexedIOPtr container = context->container( staticTypeName(), v ); float *f = m_basis.matrix.getValue(); container->read( g_basisMatrixEntry, f, 16 ); container->read( g_basisStepEntry, m_basis.step ); m_linear = m_basis==CubicBasisf::linear(); int p = 0; container->read( g_periodicEntry, p ); m_periodic = p; m_vertsPerCurve = context->load<IntVectorData>( container.get(), g_verticesPerCurveEntry ); container->read( g_numVertsEntry, m_numVerts ); container->read( g_numFaceVaryingEntry, m_numFaceVarying ); }
void NURBSPrimitive::load( IECore::Object::LoadContextPtr context ) { Primitive::load(context); unsigned int v = m_ioVersion; ConstIndexedIOPtr container = context->container( staticTypeName(), v ); container->read( g_uOrderEntry, m_uOrder ); m_uKnot = context->load<FloatVectorData>( container.get(), g_uKnotEntry ); container->read( g_uMinEntry, m_uMin ); container->read( g_uMaxEntry, m_uMax ); container->read( g_vOrderEntry, m_vOrder ); m_vKnot = context->load<FloatVectorData>( container.get(), g_vKnotEntry ); container->read( g_vMinEntry, m_vMin ); container->read( g_vMaxEntry, m_vMax ); }
void MotionPrimitive::load( IECore::Object::LoadContextPtr context ) { VisibleRenderable::load( context ); unsigned int v = m_ioVersion; ConstIndexedIOPtr container = context->container( staticTypeName(), v ); ConstIndexedIOPtr snapshots = container->subdirectory( g_snapshotsEntry ); m_snapshots.clear(); IndexedIO::EntryIDList names; snapshots->entryIds( names, IndexedIO::Directory ); IndexedIO::EntryIDList::const_iterator it; for( it=names.begin(); it!=names.end(); it++ ) { ConstIndexedIOPtr snapshot = snapshots->subdirectory( *it ); float t; snapshot->read( g_timeEntry, t ); m_snapshots[t] = context->load<Primitive>( snapshot, g_primitiveEntry ); } }