コード例 #1
0
ファイル: RenderableGadget.cpp プロジェクト: daevid/gaffer
IECore::RunTimeTypedPtr RenderableGadget::dragBegin( GadgetPtr gadget, const DragDropEvent &event )
{
	if( !m_scene )
	{
		return 0;
	}

	std::string objectUnderMouse = objectAt( event.line );
	if( objectUnderMouse == "" )
	{
		// drag to select
		m_dragStartPosition = m_lastDragPosition = event.line.p0;
		m_dragSelecting = true;
		renderRequestSignal()( this );
		return this;
	}
	else
	{
		if( m_selection.find( objectUnderMouse ) != m_selection.end() )
		{
			// drag the selection somewhere
			IECore::StringVectorDataPtr dragData = new IECore::StringVectorData();
			dragData->writable().insert( dragData->writable().end(), m_selection.begin(), m_selection.end() );
			Pointer::setCurrent( "objects" );
			return dragData;
		}
	}
	return 0;
}
コード例 #2
0
ファイル: ImageStats.cpp プロジェクト: ImageEngine/gaffer
ImageStats::ImageStats( const std::string &name )
	:	ComputeNode( name )
{
	storeIndexOfNextChild( g_firstPlugIndex );
	addChild( new ImagePlug( "in", Gaffer::Plug::In ) );

	IECore::StringVectorDataPtr defaultChannelsData = new IECore::StringVectorData;
	vector<string> &defaultChannels = defaultChannelsData->writable();
	defaultChannels.push_back( "R" );
	defaultChannels.push_back( "G" );
	defaultChannels.push_back( "B" );
	defaultChannels.push_back( "A" );
	addChild( new StringVectorDataPlug( "channels", Plug::In, defaultChannelsData ) );

	addChild( new Box2iPlug( "area", Gaffer::Plug::In ) );
	addChild( new Color4fPlug( "average", Gaffer::Plug::Out, Imath::Color4f( 0, 0, 0, 1 ) ) );
	addChild( new Color4fPlug( "min", Gaffer::Plug::Out, Imath::Color4f( 0, 0, 0, 1 ) ) );
	addChild( new Color4fPlug( "max", Gaffer::Plug::Out, Imath::Color4f( 0, 0, 0, 1 ) ) );
}
コード例 #3
0
ファイル: Convert.cpp プロジェクト: AtomicFiction/cortex
IECore::DataPtr convert( const MCommandResult &result )
{
	MStatus s;
	switch (result.resultType())
	{
		case MCommandResult::kInvalid:
		{
			// No result
			return 0;
		}
		case MCommandResult::kInt:
		{
			int i;
			s = result.getResult(i);
			assert(s);

			IECore::IntDataPtr data = new IECore::IntData();
			data->writable() = i;

			return data;
		}
		case MCommandResult::kIntArray:
		{
			MIntArray v;
			s = result.getResult(v);
			assert(s);
			unsigned sz = v.length();
			IECore::IntVectorDataPtr data = new IECore::IntVectorData();
			data->writable().resize(sz);
			for (unsigned i = 0; i < sz; i++)
			{
				(data->writable())[i] = v[i];
			}

			return data;
		}
		case MCommandResult::kDouble:
		{
			double d;
			s = result.getResult(d);
			assert(s);

			IECore::FloatDataPtr data = new IECore::FloatData();
			data->writable() = static_cast<float>(d);

			return data;
		}
		case MCommandResult::kDoubleArray:
		{
			MDoubleArray v;
			s = result.getResult(v);
			assert(s);
			unsigned sz = v.length();
			IECore::DoubleVectorDataPtr data = new IECore::DoubleVectorData();
			data->writable().resize(sz);
			for (unsigned i = 0; i < sz; i++)
			{
				data->writable()[i] = v[i];
			}

			return data;
		}
		case MCommandResult::kString:
		{
			MString str;
			s = result.getResult(str);
			assert(s);

			IECore::StringDataPtr data = new IECore::StringData();
			data->writable() = std::string(str.asChar());

			return data;
		}
		case MCommandResult::kStringArray:
		{
			MStringArray v;
			s = result.getResult(v);
			assert(s);
			unsigned sz = v.length();
			IECore::StringVectorDataPtr data = new IECore::StringVectorData();
			data->writable().resize(sz);
			for (unsigned i = 0; i < sz; i++)
			{
				data->writable()[i] = std::string(v[i].asChar());
			}

			return data;
		}
		case MCommandResult::kVector:
		{
			MVector v;
			s = result.getResult(v);
			assert(s);

			IECore::V3fDataPtr data = new IECore::V3fData();
			data->writable() = Imath::V3f(v.x, v.y, v.z);

			return data;
		}
		case MCommandResult::kVectorArray:
		{
			MVectorArray v;
			s = result.getResult(v);
			assert(s);
			unsigned sz = v.length();
			IECore::V3fVectorDataPtr data = new IECore::V3fVectorData();
			data->writable().resize(sz);
			for (unsigned i = 0; i < sz; i++)
			{
				data->writable()[i] = Imath::V3f(v[i].x, v[i].y, v[i].z);
			}

			return data;
		}
		case MCommandResult::kMatrix:
		{
			MDoubleArray v;
			int numRows, numColumns;

			s = result.getResult(v, numRows, numColumns);
			assert(s);

			if (numRows > 4 || numColumns > 4)
			{
				throw IECoreMaya::StatusException( MS::kFailure );
			}

			IECore::M44fDataPtr data = new IECore::M44fData();

			for (int i = 0; i < numColumns; i++)
			{
				for (int j = 0; j < numRows; j++)
				{
					(data->writable())[i][j] = v[i*numRows+j];
				}
			}

			return data;
		}
		case MCommandResult::kMatrixArray:
		{
			return 0;
		}
		default:

			assert( false );
			return 0;
	}
}
コード例 #4
0
IECore::ObjectPtr FromMayaSkinClusterConverter::doConversion( const MObject &object, IECore::ConstCompoundObjectPtr operands ) const
{
	MStatus stat;

	// our data storage objects
	IECore::StringVectorDataPtr influenceNamesData = new IECore::StringVectorData();
	IECore::M44fVectorDataPtr influencePoseData  = new IECore::M44fVectorData();
	IECore::IntVectorDataPtr pointIndexOffsetsData  = new IECore::IntVectorData();
	IECore::IntVectorDataPtr pointInfluenceCountsData = new IECore::IntVectorData();
	IECore::IntVectorDataPtr pointInfluenceIndicesData = new IECore::IntVectorData();
	IECore::FloatVectorDataPtr pointInfluenceWeightsData = new IECore::FloatVectorData();

	// get a skin cluster fn
	MFnSkinCluster skinClusterFn(object);

	MDagPathArray influencePaths;
	skinClusterFn.influenceObjects(influencePaths);

	// get the influence names
	int influencesCount = influencePaths.length();
	influenceNamesData->writable().reserve( influencesCount );

	InfluenceName in = (InfluenceName)m_influenceNameParameter->getNumericValue();
	switch( in )
	{
		case Partial :
		{
			for (int i=0; i < influencesCount; i++)
			{
				influenceNamesData->writable().push_back( influencePaths[i].partialPathName(&stat).asChar() );
			}
			break;
		}
		case Full :
		{
			for (int i=0; i < influencesCount; i++)
			{
				influenceNamesData->writable().push_back( influencePaths[i].fullPathName(&stat).asChar() );
			}
			break;
		}
	}

	// extract bind pose
	MFnDependencyNode skinClusterNodeFn( object );

	MPlug bindPreMatrixArrayPlug = skinClusterNodeFn.findPlug( "bindPreMatrix", true, &stat );

	for (int i=0; i < influencesCount; i++)
	{
		MPlug bindPreMatrixElementPlug = bindPreMatrixArrayPlug.elementByLogicalIndex(
				skinClusterFn.indexForInfluenceObject( influencePaths[i], NULL ), &stat);
		MObject matObj;
		bindPreMatrixElementPlug.getValue( matObj );
		MFnMatrixData matFn( matObj, &stat );
		MMatrix mat = matFn.matrix();
		Imath::M44f cmat = IECore::convert<Imath::M44f>( mat );

		influencePoseData->writable().push_back( cmat );
	}

	// extract the skinning information

	// get the first input geometry to the skin cluster
	// TODO: if needed, extend this to retrieve more than one output geometry
	MObjectArray outputGeoObjs;
	stat = skinClusterFn.getOutputGeometry( outputGeoObjs );

	if (! stat)
	{
		throw IECore::Exception( "FromMayaSkinClusterConverter: skinCluster node does not have any output geometry!" );
	}

	// get the dag path to the first object
	MFnDagNode dagFn( outputGeoObjs[0] );
	MDagPath geoPath;
	dagFn.getPath( geoPath );

	// generate a geo iterator for the components
	MItGeometry geoIt( outputGeoObjs[0] );
	int currentOffset = 0;

	// loop through all the points of the geometry to extract their bind information
	for ( ; !geoIt.isDone(); geoIt.next() )
	{
		MObject pointObj = geoIt.currentItem( &stat );
		MDoubleArray weights;
		unsigned int weightsCount;

		skinClusterFn.getWeights( geoPath, pointObj, weights, weightsCount );
		int pointInfluencesCount = 0;

		for ( int influenceId = 0; influenceId < int( weightsCount ); influenceId++ )
		{
			// ignore zero weights, we are generating a compressed (non-sparse) representation of the weights
			/// \todo: use a parameter to specify a threshold value rather than 0.0
			if ( weights[influenceId] != 0.0 )
			{
				pointInfluencesCount++;
				pointInfluenceWeightsData->writable().push_back( float( weights[influenceId] ) );
				pointInfluenceIndicesData->writable().push_back( influenceId );

			}
		}

		pointIndexOffsetsData->writable().push_back( currentOffset );
		pointInfluenceCountsData->writable().push_back( pointInfluencesCount );
		currentOffset += pointInfluencesCount;
	}

	// put all our results in a smooth skinning data object
	return new IECore::SmoothSkinningData( influenceNamesData, influencePoseData, pointIndexOffsetsData,
										pointInfluenceCountsData, pointInfluenceIndicesData, pointInfluenceWeightsData  );
}