static VALUE frontmost(VALUE self) { Leap::PointableList * list; Leap::Pointable pointable; Data_Get_Struct(self, Leap::PointableList, list); return MakePointable(list->frontmost()); }
static VALUE each(VALUE self) { Leap::PointableList * list; int i; Data_Get_Struct(self, Leap::PointableList, list); for (i = 0; i < list->count(); i++) { rb_yield(MakePointable((*list)[i])); } return self; }
void MouseController::onFrame(const Leap::Controller &controller) { // get list of detected screens const Leap::ScreenList screens = controller.calibratedScreens(); // make sure we have a detected screen if (screens.empty()) return; const Leap::Screen screen = screens[0]; // find the first finger or tool const Leap::Frame frame = controller.frame(); const Leap::HandList hands = frame.hands(); if (hands.empty()) return; const Leap::PointableList pointables = hands[0].pointables(); if (pointables.empty()) return; const Leap::Pointable firstPointable = pointables[0]; // get x, y coordinates on the first screen const Leap::Vector intersection = screen.intersect( firstPointable, true, // normalize 1.0f // clampRatio ); // if the user is not pointing at the screen all components of // the returned vector will be Not A Number (NaN) // isValid() returns true only if all components are finite if (! intersection.isValid()) return; unsigned int x = screen.widthPixels() * intersection.x; // flip y coordinate to standard top-left origin unsigned int y = screen.heightPixels() * (1.0f - intersection.y); CGPoint destPoint = CGPointMake(x, y); CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, destPoint); }
void Quickstart::onFrame(const Leap::Controller &controller) { // returns the most recent frame. older frames can be accessed by passing in // a "history" parameter to retrieve an older frame, up to about 60 // (exact number subject to change) const Leap::Frame frame = controller.frame(); // do nothing unless hands are detected if (frame.hands().empty()) return; // first detected hand const Leap::Hand firstHand = frame.hands()[0]; // first pointable object (finger or tool) const Leap::PointableList pointables = firstHand.pointables(); if (pointables.empty()) return; const Leap::Pointable firstPointable = pointables[0]; // print velocity on the X axis cout << "Pointable X velocity: " << firstPointable.tipVelocity()[0] << endl; const Leap::FingerList fingers = firstHand.fingers(); if (fingers.empty()) return; for (int i = 0; i < fingers.count(); i++) { const Leap::Finger finger = fingers[i]; std::cout << "Detected finger " << i << " at position (" << finger.tipPosition().x << ", " << finger.tipPosition().y << ", " << finger.tipPosition().z << ")" << std::endl; } }
void LeapSample03App::draw() { gl::clear( Color( .97, .93, .79 ) ); Leap::PointableList pointables = leap.frame().pointables(); Leap::InteractionBox iBox = leap.frame().interactionBox(); for ( int p = 0; p < pointables.count(); p++ ) { Leap::Pointable pointable = pointables[p]; #if 1 // ここから追加 // 伸びている指、ツール以外は無視する if ( !pointable.isExtended() ) { continue; } // ここまで追加 #endif Leap::Vector normalizedPosition = iBox.normalizePoint( pointable.stabilizedTipPosition() ); float x = normalizedPosition.x * windowWidth; float y = windowHeight - normalizedPosition.y * windowHeight; // ホバー状態 if ( (pointable.touchDistance() > 0) && (pointable.touchZone() != Leap::Pointable::Zone::ZONE_NONE) ) { gl::color(0, 1, 0, 1 - pointable.touchDistance()); } // タッチ状態 else if ( pointable.touchDistance() <= 0 ) { gl::color(1, 0, 0, -pointable.touchDistance()); } // タッチ対象外 else { gl::color(0, 0, 1, .05); } gl::drawSolidCircle( Vec2f( x, y ), 40 ); } }
void Quickstart::onFrame(const Leap::Controller &controller) { // returns the most recent frame. older frames can be accessed by passing in // a "history" parameter to retrieve an older frame, up to about 60 // (exact number subject to change) const Leap::Frame frame = controller.frame(); // do nothing unless hands are detected if (frame.hands().empty()) return; // retrieve first pointable object (finger or tool) // from the frame const Leap::PointableList pointables = frame.hands()[0].pointables(); if (pointables.empty()) return; const Leap::Pointable firstPointable = pointables[0]; // print velocity on the X axis cout << "Pointable X velocity: " << firstPointable.tipVelocity()[0] << endl; }
bool LeapHandler::findBestMatchOnCurrentFrame(Point2i & inputWorld, float radius, LeapMapping & leap2world, Point3i &match) { Leap::PointableList list; list = frame.pointables(); //cout<<(list[0].tipPosition()[2]<-2)<<endl; match.x=-1; match.y=-1; match.z=-1; if( !list.isEmpty() ){ cout<<"Leap found Pointables: "<<list.count()<<endl; //Vector<float> distances; float minDist=1e9; int minIdx=-1; //cout<<"Found "<<list.count()<<" tip(s)."<<endl; Leap::Vector leapTipMatch; //get (closest) tips' positions from Leap for(int i=0;i<list.count();i++) { Leap::Pointable element=list[i]; Leap::Vector position = element.tipPosition(); Point2i positionLeap; positionLeap.x=position[0]; positionLeap.y=position[1]; leap2world.mapPoints( positionLeap, positionLeap ); //leapTouchPts.push_back(Point(position[0],position[1])); //converting leap to world float distx=inputWorld.x-positionLeap.x; float disty=inputWorld.y-positionLeap.y; float dist=std::sqrt(distx*distx+disty*disty); if(dist<radius && dist<minDist) { minDist=dist; minIdx=i; leapTipMatch.x=positionLeap.x; leapTipMatch.y=positionLeap.y; leapTipMatch.z=position[2]; } } bool leapMatchFound=(minIdx!=-1); if(leapMatchFound){//point found cout<<"Leap best match found "<<match<<endl; //cout<<minIdx<<endl; //cout<<"Updated touch location: "<<leapTipMatch<<endl; //filteredPt=leapTouchPts[minIdx]; match.x=leapTipMatch[0]; match.y=leapTipMatch[1]; match.z=leapTipMatch[2]; return true; } else{ //use Kinect's touch determination //return kinectTouchPt; return false; } }else{ cout<<"Leap list empty"<<endl; } return false; }
void ZirkLeap::onFrame(const Leap::Controller& controller) { if(controller.hasFocus()) { Leap::Frame frame = controller.frame(); if (mPointableId >= 0) { ourProcessor->setSelectedSource(mEditor->getCBSelectedSource()-1); Leap::Pointable p = frame.pointable(mPointableId); if (!p.isValid() || !p.isExtended()) { mPointableId = -1; mLastPositionValid = false; } else { Leap::Vector pos = p.tipPosition(); const float zPlane1 = 50; // 5 cm const float zPlane2 = 100; // 10 cm if (pos.z < zPlane2) { if (mLastPositionValid) { //Leap Motion mouvement are calculated from the last position in order to have something dynamic and ergonomic Leap::Vector delta = pos- mLastPosition; float scale = 3; if (pos.z > zPlane1) { float s = 1 - (pos.z - zPlane1) / (zPlane2 - zPlane1); scale *= s; } int src = ourProcessor->getSelectedSource(); float fX, fY; ourProcessor->getSources()[src].getXY(fX, fY); fX += delta.x * scale; fY -= delta.y * scale; //clamp coordinates to circle float fCurR = hypotf(fX, fY); if ( fCurR > ZirkOscAudioProcessor::s_iDomeRadius){ float fExtraRatio = ZirkOscAudioProcessor::s_iDomeRadius / fCurR; fX *= fExtraRatio; fY *= fExtraRatio; } mEditor->move(src, fX, fY); } else { //std::cout << "pointable last pos not valid" << std::endl; } mLastPosition = pos; mLastPositionValid = true; } else { //std::cout << "pointable not touching plane" << std::endl; mLastPositionValid = false; } } } if (mPointableId < 0) { Leap::PointableList pl = frame.pointables().extended(); if (pl.count() > 0) { mPointableId = pl[0].id(); //std::cout << "got new pointable: " << mPointableId << std::endl; } } } }
//function to get a frame and return it in the format acceptable to MATLAB //ie mxArray void loadFrame(mxArray *plhs[]) { //get current frame Leap::Frame frame = controller->frame(); //DEBUG: check if frame is valid if(!frame.isValid()) mexErrMsgTxt("Frame returned was not valid"); //wait for frame to be valid //while(!frame.isValid()) controller->frame(); Leap::HandList hands = frame.hands(); //import variables and create struct //number of hands int numHands = hands.count(); //if there are no hands return a null pointer if(!numHands){ plhs[0] = mxCreateDoubleScalar(0); return; } //fields returned to matlab in the struct: int numHandFields = 4; //change number of fields here**** const char *hand_field_names[] = { "position", "velocity", "direction", "pointables" //add new hand fields here**** }; //pointable temp values for a given hand int numPointables; Leap::PointableList pointList; int numPointFields = 3; //change number of pointable fields here**** const char *point_field_names[] = { "position", "velocity", "direction" //add new pointable fields here**** }; mxArray *p; //allocate the structure array to export to matlab mxArray *h = mxCreateStructMatrix(1, numHands, numHandFields, hand_field_names); //put vectors into structure array fields int i,j; //iterators for(i=0;i<numHands;i++){ //fill in hand information mxSetFieldByNumber(h,i,0,makeVector(hands[i].palmPosition())); mxSetFieldByNumber(h,i,1,makeVector(hands[i].palmVelocity())); mxSetFieldByNumber(h,i,2,makeVector(hands[i].direction())); // add new field information here**** //create pointable struct for this hand pointList = hands[i].pointables(); //get list of pointables for this hand numPointables = pointList.count(); //get number of pointables for this hand //build list of pointables p = mxCreateStructMatrix(1,numPointables,numPointFields,point_field_names); for(j=0;j<numPointables;j++){ mxSetFieldByNumber(p,j,0,makeVector(pointList[j].tipPosition())); mxSetFieldByNumber(p,j,1,makeVector(pointList[j].tipVelocity())); mxSetFieldByNumber(p,j,2,makeVector(pointList[j].direction())); //add new pointable fields here**** } //put pointable list into hand struct mxSetFieldByNumber(h,i,3,p); } plhs[0] = h; //set output return; }
void MouseListener::onFrame(const Leap::Controller &controller) { // get list of detected screens const Leap::ScreenList screens = controller.calibratedScreens(); // make sure we have a detected screen if (screens.empty()) return; const Leap::Screen screen = screens[0]; // get hands const Leap::Frame frame = controller.frame(); const Leap::HandList hands = frame.hands(); if (hands.empty()) return; // which is the pointer hand and which is the clicker hand? // if there's only one hand it's the pointer hand. if there's two // then we'll use the user's primary hand. if ambidextrous, bail. Leap::Hand pointerHand, clickerHand; if (pointerHandID) { pointerHand = frame.hand(pointerHandID); if (! pointerHand.isValid()) pointerHand = hands[0]; } if (clickerHandID) clickerHand = frame.hand(clickerHandID); if (! clickerHand.isValid() && hands.count() == 2) { // figure out clicker and pointer hand // which hand is on the left and which is on the right? Leap::Hand leftHand, rightHand; if (hands[0].palmPosition()[0] <= hands[1].palmPosition()[0]) { leftHand = hands[0]; rightHand = hands[1]; } else { leftHand = hands[1]; rightHand = hands[0]; } // now that we know the left and right hands, determine // which is the clicker and which is the pointer if (leftHanded) { pointerHand = leftHand; clickerHand = rightHand; } else { pointerHand = rightHand; clickerHand = leftHand; } // keep track of which hands we decided on clickerHandID = clickerHand.id(); pointerHandID = pointerHand.id(); } // find the first finger or tool const Leap::PointableList pointables = pointerHand.pointables(); if (pointables.empty()) return; const Leap::Pointable firstPointable = pointables[0]; // get x, y coordinates on the first screen const Leap::Vector intersection = screen.intersect( firstPointable, true, // normalize 1.0f // clampRatio ); // if the user is not pointing at the screen all components of // the returned vector will be Not A Number (NaN) // isValid() returns true only if all components are finite if (! intersection.isValid()) return; unsigned int x = screen.widthPixels() * intersection.x; // flip y coordinate to standard top-left origin unsigned int y = screen.heightPixels() * (1.0f - intersection.y); // move cursor to location pointed at CGPoint destPoint = CGPointMake(x, y); CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, destPoint); // check for click gesture if (! clickerHand.isValid()) return; // click = two fingers on the clicker hand touching together const Leap::PointableList clickerFingers = clickerHand.pointables(); if (clickerFingers.count() != 2) return; // get finger distance float clickFingerDistance = clickerFingers[0].tipPosition().distanceTo( clickerFingers[1].tipPosition() ); cout << "distance: " << clickFingerDistance << endl; if (! clickActive && clickFingerDistance < clickActivationDistance) { clickActive = true; cout << "mouseDown\n"; postMouseDown(x, y); } else if (clickActive && clickFingerDistance > clickActivationDistance) { cout << "mouseUp\n"; clickActive = false; postMouseUp(x, y); } }
void oleap_bang(t_oleap *x) { const Leap::Frame frame = x->leap->frame(); const int64_t frame_id = frame.id(); Leap::Controller controller; // ignore the same frame if (frame_id == x->frame_id_save) return; x->frame_id_save = frame_id; //outlet_anything(x->outlet, gensym("frame_start"), 0, nil); char buff[128]; const Leap::HandList hands = frame.hands(); const size_t numHands = hands.count(); const Leap::Hand leftmost = hands.leftmost(); const Leap::Hand rightmost = hands.rightmost(); t_osc_bundle_u *bundle = osc_bundle_u_alloc();//alloc creates memory for and initializes the bundle controller.enableGesture(Leap::Gesture::TYPE_CIRCLE); controller.enableGesture(Leap::Gesture::TYPE_KEY_TAP); controller.enableGesture(Leap::Gesture::TYPE_SCREEN_TAP); controller.enableGesture(Leap::Gesture::TYPE_SWIPE); // Get gestures const Leap::GestureList gestures = frame.gestures(); for (int g = 0; g < gestures.count(); ++g) { Leap::Gesture gesture = gestures[g]; switch (gesture.type()) { case Leap::Gesture::TYPE_CIRCLE: { Leap::CircleGesture circle = gesture; std::string clockwiseness; sprintf(buff,"/gesture/circle/center/x"); oleap_bundleMessage(bundle,buff,circle.center().x); sprintf(buff,"/gesture/circle/center/y"); oleap_bundleMessage(bundle,buff,circle.center().y); sprintf(buff,"/gesture/circle/center/z"); oleap_bundleMessage(bundle,buff,circle.center().z); sprintf(buff,"/gesture/circle/pitch"); oleap_bundleMessage(bundle,buff,circle.center().pitch()); sprintf(buff,"/gesture/circle/yaw"); oleap_bundleMessage(bundle,buff,circle.center().yaw()); sprintf(buff,"/gesture/circle/roll"); oleap_bundleMessage(bundle,buff,circle.center().roll()); sprintf(buff,"/gesture/circle/radius"); oleap_bundleMessage(bundle,buff,circle.radius()); sprintf(buff,"/gesture/circle/duration"); oleap_bundleMessage(bundle,buff,circle.duration()); if (circle.pointable().direction().angleTo(circle.normal()) <= Leap::PI/4) { clockwiseness = "clockwise"; sprintf(buff,"/gesture/circle/clockwiseness/"); oleap_bundleMessage(bundle,buff,1); } else { clockwiseness = "counterclockwise"; sprintf(buff,"/gesture/circle/clockwiseness/"); oleap_bundleMessage(bundle,buff,-1); } // Calculate angle swept since last frame float sweptAngle = 0; if (circle.state() != Leap::Gesture::STATE_START) { Leap::CircleGesture previousUpdate = Leap::CircleGesture(controller.frame(1).gesture(circle.id())); sweptAngle = (circle.progress() - previousUpdate.progress()) * 2 * Leap::PI; sprintf(buff,"/gesture/circle/angle/sweep"); oleap_bundleMessage(bundle,buff,sweptAngle); } } case Leap::Gesture::TYPE_SWIPE: { Leap::SwipeGesture swipe = gesture; int swipe_id = gesture.id(); int gesture_state = gesture.state(); Leap::Vector swipe_direction = swipe.direction(); float swipe_speed = swipe.speed(); ////////////////////////////////Swipe data sprintf(buff,"/gesture/swipe/direction/x"); oleap_bundleMessage(bundle,buff,swipe_direction.x); sprintf(buff,"/gesture/swipe/direction/x"); oleap_bundleMessage(bundle,buff,swipe_direction.y); sprintf(buff,"/gesture/swipe/direction/x"); oleap_bundleMessage(bundle,buff,swipe_direction.z); sprintf(buff,"/gesture/swipe/position/x"); oleap_bundleMessage(bundle,buff,swipe.position().x); sprintf(buff,"/gesture/swipe/position/y"); oleap_bundleMessage(bundle,buff,swipe.position().y); sprintf(buff,"/gesture/swipe/position/z"); oleap_bundleMessage(bundle,buff,swipe.position().z); sprintf(buff,"/gesture/swipe/pitch"); oleap_bundleMessage(bundle,buff,swipe.position().pitch()); sprintf(buff,"/gesture/swipe/yaw"); oleap_bundleMessage(bundle,buff,swipe.position().yaw()); sprintf(buff,"/gesture/swipe/roll"); oleap_bundleMessage(bundle,buff,swipe.position().roll()); sprintf(buff,"/gesture/swipe/position/start/x"); oleap_bundleMessage(bundle,buff,swipe.startPosition().x); sprintf(buff,"/gesture/swipe/position/start/y"); oleap_bundleMessage(bundle,buff,swipe.startPosition().y); sprintf(buff,"/gesture/swipe/position/start/z"); oleap_bundleMessage(bundle,buff,swipe.startPosition().z); sprintf(buff,"/gesture/swipe/speed"); oleap_bundleMessage(bundle,buff,swipe_speed); sprintf(buff,"/gesture/swipe/duration"); oleap_bundleMessage(bundle,buff,swipe.duration()); } case Leap::Gesture::TYPE_KEY_TAP: { Leap::KeyTapGesture tap = gesture; int tap_id = gesture.id(); int tap_state = gesture.state(); Leap::Vector tap_position = tap.position(); Leap::Vector tap_direction = tap.direction(); ////////////////////////////////Key tap data sprintf(buff,"/gesture/tap/down/position/x"); oleap_bundleMessage(bundle,buff,tap_position.x); sprintf(buff,"/gesture/tap/down/position/y"); oleap_bundleMessage(bundle,buff,tap_position.y); sprintf(buff,"/gesture/tap/down/position/z"); oleap_bundleMessage(bundle,buff,tap_position.z); sprintf(buff,"/gesture/tap/down/direction/x"); oleap_bundleMessage(bundle,buff,tap_direction.x); sprintf(buff,"/gesture/tap/down/direction/y"); oleap_bundleMessage(bundle,buff,tap_direction.y); sprintf(buff,"/gesture/tap/down/direction/z"); oleap_bundleMessage(bundle,buff,tap_direction.z); sprintf(buff,"/gesture/tap/down/duration"); oleap_bundleMessage(bundle,buff,tap.duration()); } case Leap::Gesture::TYPE_SCREEN_TAP: { Leap::ScreenTapGesture screentap = gesture; int screen_tap_id = gesture.id(); int screen_tap_state = gesture.state(); Leap::Vector screentap_position = screentap.position(); Leap::Vector screentap_direction = screentap.direction(); ////////////////////////////////Screen tap data sprintf(buff,"/gesture/tap/forward/position/x"); oleap_bundleMessage(bundle,buff,screentap_position.x); sprintf(buff,"/gesture/tap/forward/position/y"); oleap_bundleMessage(bundle,buff,screentap_position.y); sprintf(buff,"/gesture/tap/forward/position/z"); oleap_bundleMessage(bundle,buff,screentap_position.z); sprintf(buff,"/gesture/tap/forward/direction/x"); oleap_bundleMessage(bundle,buff,screentap_direction.x); sprintf(buff,"/gesture/tap/forward/direction/y"); oleap_bundleMessage(bundle,buff,screentap_direction.y); sprintf(buff,"/gesture/tap/forward/direction/z"); oleap_bundleMessage(bundle,buff,screentap_direction.z); sprintf(buff,"/gesture/tap/forward/duration"); oleap_bundleMessage(bundle,buff,screentap.duration()); } default: break; } } sprintf(buff,"/timeStamp"); oleap_bundleMessage(bundle,buff,frame.timestamp()); sprintf(buff,"/Hands"); oleap_bundleMessage(bundle,buff,numHands); sprintf(buff,"/hand/leftmost/id"); oleap_bundleMessage(bundle,buff,leftmost.id()); sprintf(buff,"/hand/leftmost/palm/positiony/x"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().x); sprintf(buff,"/hand/leftmost/palm/positiony/y"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().y); sprintf(buff,"/hand/leftmost/palm/positiony/z"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().z); sprintf(buff,"/hand/leftmost/direction/x"); oleap_bundleMessage(bundle,buff,leftmost.direction().x); sprintf(buff,"/hand/leftmost/direction/y"); oleap_bundleMessage(bundle,buff,leftmost.direction().y); sprintf(buff,"/hand/leftmost/direction/z"); oleap_bundleMessage(bundle,buff,leftmost.direction().z); sprintf(buff,"/hand/leftmost/pitch"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().pitch()); sprintf(buff,"/hand/leftmost/yaw"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().yaw()); sprintf(buff,"/hand/leftmost/roll"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().roll()); sprintf(buff,"/hand/leftmost/palm/velocity/x"); oleap_bundleMessage(bundle,buff,leftmost.palmVelocity().x); sprintf(buff,"/hand/leftmost/palm/velocity/y"); oleap_bundleMessage(bundle,buff,leftmost.palmVelocity().y); sprintf(buff,"/hand/leftmost/palm/velocity/z"); oleap_bundleMessage(bundle,buff,leftmost.palmVelocity().z); sprintf(buff,"/hand/leftmost/palm/sphere/center/x"); oleap_bundleMessage(bundle,buff,leftmost.sphereCenter().x); sprintf(buff,"/hand/leftmost/palm/sphere/center/y"); oleap_bundleMessage(bundle,buff,leftmost.sphereCenter().y); sprintf(buff,"/hand/leftmost/palm/sphere/center/z"); oleap_bundleMessage(bundle,buff,leftmost.sphereCenter().z); sprintf(buff,"/hand/leftmost/palm/sphere/radius"); oleap_bundleMessage(bundle,buff,leftmost.sphereRadius()); sprintf(buff,"/hand/leftmost/palm/normal/x"); oleap_bundleMessage(bundle,buff,leftmost.palmNormal().x); sprintf(buff,"/hand/leftmost/palm/normal/y"); oleap_bundleMessage(bundle,buff,leftmost.palmNormal().y); sprintf(buff,"/hand/leftmost/palm/normal/z"); oleap_bundleMessage(bundle,buff,leftmost.palmNormal().z); sprintf(buff,"/hand/leftmost/distance/from/rightmost"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().angleTo(rightmost.palmPosition())); const Leap::FingerList &fingers = leftmost.fingers(); const size_t numFingers = fingers.count(); for(size_t j = 0; j < numFingers; j++) { const Leap::Finger &finger = fingers[j]; const int32_t finger_id = finger.id(); //const Leap::Ray& tip = finger.tip(); const Leap::Vector direction = finger.direction(); const Leap::Vector position = finger.tipPosition(); const Leap::Vector velocity = finger.tipVelocity(); const double width = finger.width(); const double length = finger.length(); const bool isTool = finger.isTool(); sprintf(buff,"/hand/leftmost/finger/%d/hand_id",j+1); oleap_bundleMessage(bundle,buff,leftmost.id()); sprintf(buff,"/hand/leftmost/finger/%d/finger_id",j+1); oleap_bundleMessage(bundle,buff,finger.id()); sprintf(buff,"/hand/leftmost/finger/%d/position/x",j+1); oleap_bundleMessage(bundle,buff,position.x); sprintf(buff,"/hand/leftmost/finger/%d/position/y",j+1); oleap_bundleMessage(bundle,buff,position.y); sprintf(buff,"/hand/leftmost/finger/%d/position/z",j+1); oleap_bundleMessage(bundle,buff,position.z); sprintf(buff,"/hand/leftmost/finger/%d/direction/x",j+1); oleap_bundleMessage(bundle,buff,direction.x); sprintf(buff,"/hand/leftmost/finger/%d/direction/y",j+1); oleap_bundleMessage(bundle,buff,direction.y); sprintf(buff,"/hand/leftmost/finger/%d/direction/z",j+1); oleap_bundleMessage(bundle,buff,direction.z); sprintf(buff,"/hand/leftmost/finger/%d/velocity/x",j+1); oleap_bundleMessage(bundle,buff,velocity.x); sprintf(buff,"/hand/leftmost/finger/%d/velocity/y",j+1); oleap_bundleMessage(bundle,buff,velocity.y); sprintf(buff,"/hand/leftmost/finger/%d/velocity/z",j+1); oleap_bundleMessage(bundle,buff,velocity.z); sprintf(buff,"/hand/leftmost/finger/%d/direction/normalized/x",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().x); sprintf(buff,"/hand/leftmost/finger/%d/direction/normalized/y",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().y); sprintf(buff,"/hand/leftmost/finger/%d/direction/normalized/z",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().z); sprintf(buff,"/hand/leftmost/finger/%d/pitch/normalized/",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().pitch()); sprintf(buff,"/hand/leftmost/finger/%d/yaw/normalized/",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().yaw()); sprintf(buff,"/hand/leftmost/finger/%d/roll/normalized/",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().roll()); sprintf(buff,"/hand/leftmost/finger/%d/width",j+1); oleap_bundleMessage(bundle,buff,width); sprintf(buff,"/hand/leftmost/finger/%d/length",j+1); oleap_bundleMessage(bundle,buff,length); sprintf(buff,"/hand/leftmost/isTool",j+1); oleap_bundleMessage(bundle,buff,isTool); for(size_t i = j+1; i < numFingers; i++) { sprintf(buff,"/hand/leftmost/finger/%d/distance/to/finger/%d",j+1,i+1); oleap_bundleMessage(bundle,buff,fingers[j].direction().distanceTo(fingers[i].direction())); sprintf(buff,"/hand/leftmost/finger/%d/angle/to/finger/%d",j+1,i+1); oleap_bundleMessage(bundle,buff,fingers[j].direction().angleTo((fingers[i].direction()))); } } sprintf(buff,"/hand/rightmost/id"); oleap_bundleMessage(bundle,buff,rightmost.id()); sprintf(buff,"/hand/rightmost/palm/positiony/x"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().x); sprintf(buff,"/hand/rightmost/palm/positiony/y"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().y); sprintf(buff,"/hand/rightmost/palm/positiony/z"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().z); sprintf(buff,"/hand/rightmost/direction/x"); oleap_bundleMessage(bundle,buff,rightmost.direction().x); sprintf(buff,"/hand/rightmost/direction/y"); oleap_bundleMessage(bundle,buff,rightmost.direction().y); sprintf(buff,"/hand/rightmost/direction/z"); oleap_bundleMessage(bundle,buff,rightmost.direction().z); sprintf(buff,"/hand/rightmost/pitch"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().pitch()); sprintf(buff,"/hand/rightmost/yaw"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().yaw()); sprintf(buff,"/hand/rightmost/roll"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().roll()); sprintf(buff,"/hand/rightmost/palm/velocity/x"); oleap_bundleMessage(bundle,buff,rightmost.palmVelocity().x); sprintf(buff,"/hand/rightmost/palm/velocity/y"); oleap_bundleMessage(bundle,buff,rightmost.palmVelocity().y); sprintf(buff,"/hand/rightmost/palm/velocity/z"); oleap_bundleMessage(bundle,buff,rightmost.palmVelocity().z); sprintf(buff,"/hand/rightmost/palm/sphere/center/x"); oleap_bundleMessage(bundle,buff,rightmost.sphereCenter().x); sprintf(buff,"/hand/rightmost/palm/sphere/center/y"); oleap_bundleMessage(bundle,buff,rightmost.sphereCenter().y); sprintf(buff,"/hand/rightmost/palm/sphere/center/z"); oleap_bundleMessage(bundle,buff,rightmost.sphereCenter().z); sprintf(buff,"/hand/rightmost/palm/sphere/radius"); oleap_bundleMessage(bundle,buff,rightmost.sphereRadius()); sprintf(buff,"/hand/rightmost/palm/normal/x"); oleap_bundleMessage(bundle,buff,rightmost.palmNormal().x); sprintf(buff,"/hand/rightmost/palm/normal/y"); oleap_bundleMessage(bundle,buff,rightmost.palmNormal().y); sprintf(buff,"/hand/rightmost/palm/normal/z"); oleap_bundleMessage(bundle,buff,rightmost.palmNormal().z); sprintf(buff,"/hand/rightmost/distance/from/leftmost"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().angleTo(leftmost.palmPosition())); const Leap::FingerList &rightMostfingers = rightmost.fingers(); const size_t rightMostnNumFingers = fingers.count(); for(size_t j = 0; j < rightMostnNumFingers; j++) { const Leap::Finger &finger = rightMostfingers[j]; const int32_t finger_id = finger.id(); //const Leap::Ray& tip = finger.tip(); const Leap::Vector direction = finger.direction(); const Leap::Vector position = finger.tipPosition(); const Leap::Vector velocity = finger.tipVelocity(); const double width = finger.width(); const double length = finger.length(); const bool isTool = finger.isTool(); sprintf(buff,"/hand/rightmost/finger/%d/hand_id",j+1); oleap_bundleMessage(bundle,buff,rightmost.id()); sprintf(buff,"/hand/rightmost/finger/%d/finger_id",j+1); oleap_bundleMessage(bundle,buff,finger.id()); sprintf(buff,"/hand/rightmost/finger/%d/position/x",j+1); oleap_bundleMessage(bundle,buff,position.x); sprintf(buff,"/hand/rightmost/finger/%d/position/y",j+1); oleap_bundleMessage(bundle,buff,position.y); sprintf(buff,"/hand/rightmost/finger/%d/position/z",j+1); oleap_bundleMessage(bundle,buff,position.z); sprintf(buff,"/hand/rightmost/finger/%d/direction/x",j+1); oleap_bundleMessage(bundle,buff,direction.x); sprintf(buff,"/hand/rightmost/finger/%d/direction/y",j+1); oleap_bundleMessage(bundle,buff,direction.y); sprintf(buff,"/hand/rightmost/finger/%d/direction/z",j+1); oleap_bundleMessage(bundle,buff,direction.z); sprintf(buff,"/hand/rightmost/finger/%d/velocity/x",j+1); oleap_bundleMessage(bundle,buff,velocity.x); sprintf(buff,"/hand/rightmost/finger/%d/velocity/y",j+1); oleap_bundleMessage(bundle,buff,velocity.y); sprintf(buff,"/hand/rightmost/finger/%d/velocity/z",j+1); oleap_bundleMessage(bundle,buff,velocity.z); sprintf(buff,"/hand/rightmost/finger/%d/direction/normalized/x",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().x); sprintf(buff,"/hand/rightmost/finger/%d/direction/normalized/y",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().y); sprintf(buff,"/hand/rightmost/finger/%d/direction/normalized/z",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().z); sprintf(buff,"/hand/rightmost/finger/%d/pitch/normalized/",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().pitch()); sprintf(buff,"/hand/rightmost/finger/%d/yaw/normalized/",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().yaw()); sprintf(buff,"/hand/rightmost/finger/%d/roll/normalized/",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().roll()); sprintf(buff,"/hand/rightmost/finger/%d/width",j+1); oleap_bundleMessage(bundle,buff,width); sprintf(buff,"/hand/rightmost/finger/%d/length",j+1); oleap_bundleMessage(bundle,buff,length); sprintf(buff,"/hand/rightmost/isTool",j+1); oleap_bundleMessage(bundle,buff,isTool); for(size_t i = j+1; i < numFingers; i++) { sprintf(buff,"/hand/rightmost/finger/%d/distance/to/finger/%d",j+1,i+1); oleap_bundleMessage(bundle,buff,fingers[j].direction().distanceTo(fingers[i].direction())); sprintf(buff,"/hand/rightmost/finger/%d/angle/to/finger/%d",j+1,i+1); oleap_bundleMessage(bundle,buff,fingers[j].direction().angleTo((fingers[i].direction()))); } } ////////////////////////// for(size_t i = 0; i < numHands; i++) { // Hand const Leap::Hand &hand = hands[i]; const int32_t hand_id = hand.id(); const Leap::FingerList &fingers = hand.fingers(); const size_t numFingers = fingers.count(); float pitch = hand.direction().pitch(); float yaw = hand.direction().yaw(); float roll = hand.palmNormal().roll(); //Leap::Hand leftmost = ; //t_osc_bundle_u *bundle, string address, float datum sprintf(buff,"/hand/%d/id",i+1); oleap_bundleMessage(bundle,buff,hand_id); sprintf(buff,"/hand/%d/fingers",i+1); oleap_bundleMessage(bundle,buff,numFingers); sprintf(buff,"/hand/%d/pitch",i+1); oleap_bundleMessage(bundle,buff,pitch); sprintf(buff,"/hand/%d/yaw",i+1); oleap_bundleMessage(bundle,buff,yaw); sprintf(buff,"/hand/%d/roll",i+1); oleap_bundleMessage(bundle,buff,roll); for(size_t j = 0; j < numFingers; j++) { // Finger const Leap::Finger &finger = fingers[j]; const int32_t finger_id = finger.id(); //const Leap::Ray& tip = finger.tip(); const Leap::Vector direction = finger.direction(); const Leap::Vector position = finger.tipPosition(); const Leap::Vector velocity = finger.tipVelocity(); const double width = finger.width(); const double length = finger.length(); const bool isTool = finger.isTool(); /* string names [14]= {“xpos”,”ypos”,”zpos”,”xdir”,”ydir”,”zdir”,”xvel”,”yvel”,”zvel,finger_length”,”istool_mes”}; for(LOOP OVER FINGERS “J”) { t_osc_message_u *handdata[14]; for(int i=0;i<14;i++) { handdata[i]=osc_message_u_alloc(); osc_message_u_setAddress(handdata[i], “/”+j.toString()+ ”/” +names[i]); } } */ sprintf(buff,"/hand/%d/finger/%d/hand_id",i+1,j+1); oleap_bundleMessage(bundle,buff,hand_id); sprintf(buff,"/hand/%d/finger/%d/finger_id",i+1,j+1); oleap_bundleMessage(bundle,buff,finger_id); sprintf(buff,"/hand/%d/finger/%d/position/x",i+1,j+1); oleap_bundleMessage(bundle,buff,position.x); sprintf(buff,"/hand/%d/finger/%d/position/y",i+1,j+1); oleap_bundleMessage(bundle,buff,position.y); sprintf(buff,"/hand/%d/finger/%d/position/z",i+1,j+1); oleap_bundleMessage(bundle,buff,position.z); sprintf(buff,"/hand/%d/finger/%d/direction/x",i+1,j+1); oleap_bundleMessage(bundle,buff,direction.x); sprintf(buff,"/hand/%d/finger/%d/direction/y",i+1,j+1); oleap_bundleMessage(bundle,buff,direction.y); sprintf(buff,"/hand/%d/finger/%d/direction/z",i+1,j+1); oleap_bundleMessage(bundle,buff,direction.z); sprintf(buff,"/hand/%d/finger/%d/velocity/x",i+1,j+1); oleap_bundleMessage(bundle,buff,velocity.x); sprintf(buff,"/hand/%d/finger/%d/velocity/y",i+1,j+1); oleap_bundleMessage(bundle,buff,velocity.y); sprintf(buff,"/hand/%d/finger/%d/velocity/z",i+1,j+1); oleap_bundleMessage(bundle,buff,velocity.z); sprintf(buff,"/hand/%d/finger/%d/width",i+1,j+1); oleap_bundleMessage(bundle,buff,width); sprintf(buff,"/hand/%d/finger/%d/length",i+1,j+1); oleap_bundleMessage(bundle,buff,length); sprintf(buff,"/hand/%d/tool",i+1,j+1); oleap_bundleMessage(bundle,buff,isTool); } const Leap::Vector position = hand.palmPosition(); const Leap::Vector direction = hand.direction(); const Leap::Vector velocity = hand.palmVelocity(); const Leap::Vector normal = hand.palmNormal(); const Leap::Vector sphereCenter = hand.sphereCenter(); const double sphereRadius = hand.sphereRadius(); ///////////////////////////Palm Data!!! sprintf(buff,"/hand/%d/palm/hand_id",i+1); oleap_bundleMessage(bundle,buff,hand_id); sprintf(buff,"/hand/%d/palm/frame_id",i+1); oleap_bundleMessage(bundle,buff,frame_id); sprintf(buff,"/hand/%d/palm/position/x",i+1); oleap_bundleMessage(bundle,buff,position.x); sprintf(buff,"/hand/%d/palm/position/y",i+1); oleap_bundleMessage(bundle,buff,position.y); sprintf(buff,"/hand/%d/palm/position/z",i+1); oleap_bundleMessage(bundle,buff,position.z); sprintf(buff,"/hand/%d/palm/direction/x",i+1); oleap_bundleMessage(bundle,buff,direction.x); sprintf(buff,"/hand/%d/palm/direction/y",i+1); oleap_bundleMessage(bundle,buff,direction.y); sprintf(buff,"/hand/%d/palm/direction/z",i+1); oleap_bundleMessage(bundle,buff,direction.z); sprintf(buff,"/hand/%d/palm/velocity/x",i+1); oleap_bundleMessage(bundle,buff,velocity.x); sprintf(buff,"/hand/%d/palm/velocity/x",i+1); oleap_bundleMessage(bundle,buff,velocity.y); sprintf(buff,"/hand/%d/palm/velocity/z",i+1); oleap_bundleMessage(bundle,buff,velocity.z); sprintf(buff,"/hand/%d/palm/normal/x",i+1); oleap_bundleMessage(bundle,buff,normal.x); sprintf(buff,"/hand/%d/palm/normal/y",i+1); oleap_bundleMessage(bundle,buff,normal.y); sprintf(buff,"/hand/%d/palm/normal/z",i+1); oleap_bundleMessage(bundle,buff,normal.z); sprintf(buff,"/hand/%d/sphere/id",i); oleap_bundleMessage(bundle,buff,hand_id); sprintf(buff,"/hand/%d/sphere/frame_id",i); oleap_bundleMessage(bundle,buff,frame_id); sprintf(buff,"/hand/%d/sphere/center/x",i+1); oleap_bundleMessage(bundle,buff,sphereCenter.x); sprintf(buff,"/hand/%d/sphere/center/y",i+1); oleap_bundleMessage(bundle,buff,sphereCenter.y); sprintf(buff,"/hand/%d/sphere/center/z",i+1); oleap_bundleMessage(bundle,buff,sphereCenter.z); sprintf(buff,"/hand/%d/sphere/radius",i+1); oleap_bundleMessage(bundle,buff,sphereRadius); const Leap::PointableList pointables = frame.pointables(); const int count = pointables.count(); for(size_t j = 0; j < count; j++){ sprintf(buff,"/hand/%d/pointable/%d/id",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).id()); sprintf(buff,"/hand/%d/pointable/%d/length",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).length()); sprintf(buff,"/hand/%d/pointable/%d/width",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).width()); sprintf(buff,"/hand/%d/pointable/%d/direction/x",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).direction().x); sprintf(buff,"/hand/%d/pointable/%d/direction/y",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).direction().y); sprintf(buff,"/hand/%d/pointable/%d/direction/z",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).direction().z); sprintf(buff,"/hand/%d/pointable/%d/isFinger",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).isFinger()); sprintf(buff,"/hand/%d/pointable/%d/isTool",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).isTool()); sprintf(buff,"/hand/%d/pointable/%d/position/tip/x",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).tipPosition().x); sprintf(buff,"/hand/%d/pointable/%d/position/tip/y",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).tipPosition().y); sprintf(buff,"/hand/%d/pointable/%d/position/tip/z",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).tipPosition().z); sprintf(buff,"/hand/%d/pointable/%d/velocity/tip/x",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).tipVelocity().x); sprintf(buff,"/hand/%d/pointable/%d/velocity/tip/y",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).tipVelocity().y); sprintf(buff,"/hand/%d/pointable/%d/velocity/tip/z",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).tipVelocity().z); sprintf(buff,"/hand/%d/pointable/%d/position/stabilized/x",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).stabilizedTipPosition().x); sprintf(buff,"/hand/%d/pointable/%d/position/stabilized/y",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).stabilizedTipPosition().y); sprintf(buff,"/hand/%d/pointable/%d/position/stabilized/z",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).stabilizedTipPosition().z); sprintf(buff,"/hand/%d/pointable/%d/touchZone/distance",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).touchDistance()); sprintf(buff,"/hand/%d/pointable/%d/touchZone",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).touchZone()); sprintf(buff,"/hand/%d/pointable/%d/touchZone/touching",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).ZONE_TOUCHING); sprintf(buff,"/hand/%d/pointable/%d/touchZone/hovering",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).ZONE_HOVERING); } const Leap::InteractionBox box = frame.interactionBox(); const Leap::Vector center = box.center(); const Leap::Vector normalizedPosition = box.normalizePoint(position); sprintf(buff,"/hand/%d/interactionBox/depth",i+1); oleap_bundleMessage(bundle,buff,box.depth()); sprintf(buff,"/hand/%d/interactionBox/center/x",i+1); oleap_bundleMessage(bundle,buff,center.x); sprintf(buff,"/hand/%d/interactionBox/center/y",i+1); oleap_bundleMessage(bundle,buff,center.y); sprintf(buff,"/hand/%d/interactionBox/center/z",i+1); oleap_bundleMessage(bundle,buff,center.z); sprintf(buff,"/hand/%d/interactionBox/position/normalized/x",i+1); oleap_bundleMessage(bundle,buff,normalizedPosition.x); sprintf(buff,"/hand/%d/interactionBox/position/normalized/y",i+1); oleap_bundleMessage(bundle,buff,normalizedPosition.y); sprintf(buff,"/hand/%d/interactionBox/position/normalized/z",i+1); oleap_bundleMessage(bundle,buff,normalizedPosition.z); sprintf(buff,"/hand/%d/interactionBox/width",i+1); oleap_bundleMessage(bundle,buff,box.width()); sprintf(buff,"/hand/%d/interactionBox/height",i+1); oleap_bundleMessage(bundle,buff,box.height()); } long bytes = 0;//length of byte array char* pointer = NULL; osc_bundle_u_serialize(bundle, &bytes, &pointer);//& is address of the variable //post("%ld %p", bytes,pointer); t_atom out[2]; atom_setlong(out, bytes); atom_setlong(out+1, (long)pointer); outlet_anything(x->outlet, gensym("FullPacket"), 2, out); osc_bundle_u_free(bundle);//get rid of stuff in osc message osc_mem_free(pointer);//marks pointer address as being free (clear if you want to keep using same) }