DFhackCExport command_result vdig (Core * c, vector <string> & parameters) { uint32_t x_max,y_max,z_max; bool updown = false; for(int i = 0; i < parameters.size();i++) { if(parameters.size() && parameters[0]=="x") updown = true; else if(parameters[i] == "help" || parameters[i] == "?") { c->con.print("Designates a whole vein under the cursor for digging.\n" "Options:\n" "x - follow veins through z-levels with stairs.\n" ); return CR_OK; } } Console & con = c->con; c->Suspend(); DFHack::Maps * Maps = c->getMaps(); DFHack::Gui * Gui = c->getGui(); // init the map if(!Maps->Start()) { con.printerr("Can't init map. Make sure you have a map loaded in DF.\n"); c->Resume(); return CR_FAILURE; } int32_t cx, cy, cz; Maps->getSize(x_max,y_max,z_max); uint32_t tx_max = x_max * 16; uint32_t ty_max = y_max * 16; Gui->getCursorCoords(cx,cy,cz); while(cx == -30000) { con.printerr("Cursor is not active. Point the cursor at a vein.\n"); c->Resume(); return CR_FAILURE; } DFHack::DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz); if(xy.x == 0 || xy.x == tx_max - 1 || xy.y == 0 || xy.y == ty_max - 1) { con.printerr("I won't dig the borders. That would be cheating!\n"); c->Resume(); return CR_FAILURE; } MapExtras::MapCache * MCache = new MapExtras::MapCache(Maps); DFHack::t_designation des = MCache->designationAt(xy); int16_t tt = MCache->tiletypeAt(xy); int16_t veinmat = MCache->veinMaterialAt(xy); if( veinmat == -1 ) { con.printerr("This tile is not a vein.\n"); delete MCache; c->Resume(); return CR_FAILURE; } con.print("%d/%d/%d tiletype: %d, veinmat: %d, designation: 0x%x ... DIGGING!\n", cx,cy,cz, tt, veinmat, des.whole); stack <DFHack::DFCoord> flood; flood.push(xy); while( !flood.empty() ) { DFHack::DFCoord current = flood.top(); flood.pop(); int16_t vmat2 = MCache->veinMaterialAt(current); tt = MCache->tiletypeAt(current); if(!DFHack::isWallTerrain(tt)) continue; if(vmat2!=veinmat) continue; // found a good tile, dig+unset material DFHack::t_designation des = MCache->designationAt(current); DFHack::t_designation des_minus; DFHack::t_designation des_plus; des_plus.whole = des_minus.whole = 0; int16_t vmat_minus = -1; int16_t vmat_plus = -1; bool below = 0; bool above = 0; if(updown) { if(MCache->testCoord(current-1)) { below = 1; des_minus = MCache->designationAt(current-1); vmat_minus = MCache->veinMaterialAt(current-1); } if(MCache->testCoord(current+1)) { above = 1; des_plus = MCache->designationAt(current+1); vmat_plus = MCache->veinMaterialAt(current+1); } } if(MCache->testCoord(current)) { MCache->clearMaterialAt(current); if(current.x < tx_max - 2) { flood.push(DFHack::DFCoord(current.x + 1, current.y, current.z)); if(current.y < ty_max - 2) { flood.push(DFHack::DFCoord(current.x + 1, current.y + 1,current.z)); flood.push(DFHack::DFCoord(current.x, current.y + 1,current.z)); } if(current.y > 1) { flood.push(DFHack::DFCoord(current.x + 1, current.y - 1,current.z)); flood.push(DFHack::DFCoord(current.x, current.y - 1,current.z)); } } if(current.x > 1) { flood.push(DFHack::DFCoord(current.x - 1, current.y,current.z)); if(current.y < ty_max - 2) { flood.push(DFHack::DFCoord(current.x - 1, current.y + 1,current.z)); flood.push(DFHack::DFCoord(current.x, current.y + 1,current.z)); } if(current.y > 1) { flood.push(DFHack::DFCoord(current.x - 1, current.y - 1,current.z)); flood.push(DFHack::DFCoord(current.x, current.y - 1,current.z)); } } if(updown) { if(current.z > 0 && below && vmat_minus == vmat2) { flood.push(current-1); if(des_minus.bits.dig == DFHack::designation_d_stair) des_minus.bits.dig = DFHack::designation_ud_stair; else des_minus.bits.dig = DFHack::designation_u_stair; MCache->setDesignationAt(current-1,des_minus); des.bits.dig = DFHack::designation_d_stair; } if(current.z < z_max - 1 && above && vmat_plus == vmat2) { flood.push(current+ 1); if(des_plus.bits.dig == DFHack::designation_u_stair) des_plus.bits.dig = DFHack::designation_ud_stair; else des_plus.bits.dig = DFHack::designation_d_stair; MCache->setDesignationAt(current+1,des_plus); if(des.bits.dig == DFHack::designation_d_stair) des.bits.dig = DFHack::designation_ud_stair; else des.bits.dig = DFHack::designation_u_stair; } } if(des.bits.dig == DFHack::designation_no) des.bits.dig = DFHack::designation_default; MCache->setDesignationAt(current,des); } } MCache->WriteAll(); c->Resume(); return CR_OK; }
command_result vdig (Core * c, vector <string> & parameters) { // HOTKEY COMMAND: CORE ALREADY SUSPENDED uint32_t x_max,y_max,z_max; bool updown = false; for(size_t i = 0; i < parameters.size();i++) { if(parameters.size() && parameters[0]=="x") updown = true; else return CR_WRONG_USAGE; } Console & con = c->con; if (!Maps::IsValid()) { c->con.printerr("Map is not available!\n"); return CR_FAILURE; } int32_t cx, cy, cz; Maps::getSize(x_max,y_max,z_max); uint32_t tx_max = x_max * 16; uint32_t ty_max = y_max * 16; Gui::getCursorCoords(cx,cy,cz); while(cx == -30000) { con.printerr("Cursor is not active. Point the cursor at a vein.\n"); return CR_FAILURE; } DFHack::DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz); if(xy.x == 0 || xy.x == tx_max - 1 || xy.y == 0 || xy.y == ty_max - 1) { con.printerr("I won't dig the borders. That would be cheating!\n"); return CR_FAILURE; } MapExtras::MapCache * MCache = new MapExtras::MapCache; df::tile_designation des = MCache->designationAt(xy); df::tiletype tt = MCache->tiletypeAt(xy); int16_t veinmat = MCache->veinMaterialAt(xy); if( veinmat == -1 ) { con.printerr("This tile is not a vein.\n"); delete MCache; return CR_FAILURE; } con.print("%d/%d/%d tiletype: %d, veinmat: %d, designation: 0x%x ... DIGGING!\n", cx,cy,cz, tt, veinmat, des.whole); stack <DFHack::DFCoord> flood; flood.push(xy); while( !flood.empty() ) { DFHack::DFCoord current = flood.top(); flood.pop(); int16_t vmat2 = MCache->veinMaterialAt(current); tt = MCache->tiletypeAt(current); if(!DFHack::isWallTerrain(tt)) continue; if(vmat2!=veinmat) continue; // found a good tile, dig+unset material df::tile_designation des = MCache->designationAt(current); df::tile_designation des_minus; df::tile_designation des_plus; des_plus.whole = des_minus.whole = 0; int16_t vmat_minus = -1; int16_t vmat_plus = -1; bool below = 0; bool above = 0; if(updown) { if(MCache->testCoord(current-1)) { below = 1; des_minus = MCache->designationAt(current-1); vmat_minus = MCache->veinMaterialAt(current-1); } if(MCache->testCoord(current+1)) { above = 1; des_plus = MCache->designationAt(current+1); vmat_plus = MCache->veinMaterialAt(current+1); } } if(MCache->testCoord(current)) { MCache->clearMaterialAt(current); if(current.x < tx_max - 2) { flood.push(DFHack::DFCoord(current.x + 1, current.y, current.z)); if(current.y < ty_max - 2) { flood.push(DFHack::DFCoord(current.x + 1, current.y + 1,current.z)); flood.push(DFHack::DFCoord(current.x, current.y + 1,current.z)); } if(current.y > 1) { flood.push(DFHack::DFCoord(current.x + 1, current.y - 1,current.z)); flood.push(DFHack::DFCoord(current.x, current.y - 1,current.z)); } } if(current.x > 1) { flood.push(DFHack::DFCoord(current.x - 1, current.y,current.z)); if(current.y < ty_max - 2) { flood.push(DFHack::DFCoord(current.x - 1, current.y + 1,current.z)); flood.push(DFHack::DFCoord(current.x, current.y + 1,current.z)); } if(current.y > 1) { flood.push(DFHack::DFCoord(current.x - 1, current.y - 1,current.z)); flood.push(DFHack::DFCoord(current.x, current.y - 1,current.z)); } } if(updown) { if(current.z > 0 && below && vmat_minus == vmat2) { flood.push(current-1); if(des_minus.bits.dig == tile_dig_designation::DownStair) des_minus.bits.dig = tile_dig_designation::UpDownStair; else des_minus.bits.dig = tile_dig_designation::UpStair; MCache->setDesignationAt(current-1,des_minus); des.bits.dig = tile_dig_designation::DownStair; } if(current.z < z_max - 1 && above && vmat_plus == vmat2) { flood.push(current+ 1); if(des_plus.bits.dig == tile_dig_designation::UpStair) des_plus.bits.dig = tile_dig_designation::UpDownStair; else des_plus.bits.dig = tile_dig_designation::DownStair; MCache->setDesignationAt(current+1,des_plus); if(des.bits.dig == tile_dig_designation::DownStair) des.bits.dig = tile_dig_designation::UpDownStair; else des.bits.dig = tile_dig_designation::UpStair; } } if(des.bits.dig == tile_dig_designation::No) des.bits.dig = tile_dig_designation::Default; MCache->setDesignationAt(current,des); } } MCache->WriteAll(); return CR_OK; }
DFhackCExport command_result filltraffic(DFHack::Core * c, std::vector<std::string> & params) { //Maximum map size. uint32_t x_max,y_max,z_max; //Source and target traffic types. e_traffic source = traffic_normal; e_traffic target = traffic_normal; //Option flags bool updown = false; bool checkpit = true; bool checkbuilding = true; //Loop through parameters for(int i = 0; i < params.size();i++) { if(params[i] == "help" || params[i] == "?") { c->con.print("Flood-fill selected traffic type from the cursor.\n" "Traffic Type Codes:\n" "\tH: High Traffic\n" "\tN: Normal Traffic\n" "\tL: Low Traffic\n" "\tR: Restricted Traffic\n" "Other Options:\n" "\tX: Fill accross z-levels.\n" "\tB: Include buildings and stockpiles.\n" "\tP: Include empty space.\n" "Example:\n" "'filltraffic H' - When used in a room with doors,\n" " it will set traffic to HIGH in just that room." ); return CR_OK; } switch (toupper(params[i][0])) { case 'H': target = traffic_high; break; case 'N': target = traffic_normal; break; case 'L': target = traffic_low; break; case 'R': target = traffic_restricted; break; case 'X': updown = true; break; case 'B': checkbuilding = false; break; case 'P': checkpit = false; break; } } //Initialization. c->Suspend(); DFHack::Maps * Maps = c->getMaps(); DFHack::Gui * Gui = c->getGui(); // init the map if(!Maps->Start()) { c->con.printerr("Can't init map. Make sure you have a map loaded in DF.\n"); c->Resume(); return CR_FAILURE; } int32_t cx, cy, cz; Maps->getSize(x_max,y_max,z_max); uint32_t tx_max = x_max * 16; uint32_t ty_max = y_max * 16; Gui->getCursorCoords(cx,cy,cz); while(cx == -30000) { c->con.printerr("Cursor is not active.\n"); c->Resume(); return CR_FAILURE; } DFHack::DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz); MapExtras::MapCache * MCache = new MapExtras::MapCache(Maps); DFHack::t_designation des = MCache->designationAt(xy); int16_t tt = MCache->tiletypeAt(xy); DFHack::t_occupancy oc; if (checkbuilding) oc = MCache->occupancyAt(xy); source = des.bits.traffic; if(source == target) { c->con.printerr("This tile is already set to the target traffic type.\n"); delete MCache; c->Resume(); return CR_FAILURE; } if(DFHack::isWallTerrain(tt)) { c->con.printerr("This tile is a wall. Please select a passable tile.\n"); delete MCache; c->Resume(); return CR_FAILURE; } if(checkpit && DFHack::isOpenTerrain(tt)) { c->con.printerr("This tile is a hole. Please select a passable tile.\n"); delete MCache; c->Resume(); return CR_FAILURE; } if(checkbuilding && oc.bits.building) { c->con.printerr("This tile contains a building. Please select an empty tile.\n"); delete MCache; c->Resume(); return CR_FAILURE; } c->con.print("%d/%d/%d ... FILLING!\n", cx,cy,cz); //Naive four-way or six-way flood fill with possible tiles on a stack. stack <DFHack::DFCoord> flood; flood.push(xy); while(!flood.empty()) { xy = flood.top(); flood.pop(); des = MCache->designationAt(xy); if (des.bits.traffic != source) continue; tt = MCache->tiletypeAt(xy); if(DFHack::isWallTerrain(tt)) continue; if(checkpit && DFHack::isOpenTerrain(tt)) continue; if (checkbuilding) { oc = MCache->occupancyAt(xy); if(oc.bits.building) continue; } //This tile is ready. Set its traffic level and add surrounding tiles. if (MCache->testCoord(xy)) { des.bits.traffic = target; MCache->setDesignationAt(xy,des); if (xy.x > 0) { flood.push(DFHack::DFCoord(xy.x - 1, xy.y, xy.z)); } if (xy.x < tx_max - 1) { flood.push(DFHack::DFCoord(xy.x + 1, xy.y, xy.z)); } if (xy.y > 0) { flood.push(DFHack::DFCoord(xy.x, xy.y - 1, xy.z)); } if (xy.y < ty_max - 1) { flood.push(DFHack::DFCoord(xy.x, xy.y + 1, xy.z)); } if (updown) { if (xy.z > 0 && DFHack::LowPassable(tt)) { flood.push(DFHack::DFCoord(xy.x, xy.y, xy.z - 1)); } if (xy.z < z_max && DFHack::HighPassable(tt)) { flood.push(DFHack::DFCoord(xy.x, xy.y, xy.z + 1)); } } } } MCache->WriteAll(); c->Resume(); return CR_OK; }
command_result filltraffic(color_ostream &out, std::vector<std::string> & params) { // HOTKEY COMMAND; CORE ALREADY SUSPENDED //Maximum map size. uint32_t x_max,y_max,z_max; //Source and target traffic types. df::tile_traffic source = tile_traffic::Normal; df::tile_traffic target = tile_traffic::Normal; //Option flags bool updown = false; bool checkpit = true; bool checkbuilding = true; //Loop through parameters for(size_t i = 0; i < params.size();i++) { if (params[i] == "help" || params[i] == "?" || params[i].size() != 1) return CR_WRONG_USAGE; switch (toupper(params[i][0])) { case 'H': target = tile_traffic::High; break; case 'N': target = tile_traffic::Normal; break; case 'L': target = tile_traffic::Low; break; case 'R': target = tile_traffic::Restricted; break; case 'X': updown = true; break; case 'B': checkbuilding = false; break; case 'P': checkpit = false; break; default: return CR_WRONG_USAGE; } } if (!Maps::IsValid()) { out.printerr("Map is not available!\n"); return CR_FAILURE; } int32_t cx, cy, cz; Maps::getSize(x_max,y_max,z_max); uint32_t tx_max = x_max * 16; uint32_t ty_max = y_max * 16; Gui::getCursorCoords(cx,cy,cz); while(cx == -30000) { out.printerr("Cursor is not active.\n"); return CR_FAILURE; } DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz); MapExtras::MapCache MCache; df::tile_designation des = MCache.designationAt(xy); df::tiletype tt = MCache.tiletypeAt(xy); df::tile_occupancy oc; if (checkbuilding) oc = MCache.occupancyAt(xy); source = (df::tile_traffic)des.bits.traffic; if(source == target) { out.printerr("This tile is already set to the target traffic type.\n"); return CR_FAILURE; } if(isWallTerrain(tt)) { out.printerr("This tile is a wall. Please select a passable tile.\n"); return CR_FAILURE; } if(checkpit && isOpenTerrain(tt)) { out.printerr("This tile is a hole. Please select a passable tile.\n"); return CR_FAILURE; } if(checkbuilding && oc.bits.building) { out.printerr("This tile contains a building. Please select an empty tile.\n"); return CR_FAILURE; } out.print("%d/%d/%d ... FILLING!\n", cx,cy,cz); //Naive four-way or six-way flood fill with possible tiles on a stack. stack <DFCoord> flood; flood.push(xy); while(!flood.empty()) { xy = flood.top(); flood.pop(); des = MCache.designationAt(xy); if (des.bits.traffic != source) continue; tt = MCache.tiletypeAt(xy); if(isWallTerrain(tt)) continue; if(checkpit && isOpenTerrain(tt)) continue; if (checkbuilding) { oc = MCache.occupancyAt(xy); if(oc.bits.building) continue; } //This tile is ready. Set its traffic level and add surrounding tiles. if (MCache.testCoord(xy)) { des.bits.traffic = target; MCache.setDesignationAt(xy,des); if (xy.x > 0) { flood.push(DFCoord(xy.x - 1, xy.y, xy.z)); } if (xy.x < int32_t(tx_max) - 1) { flood.push(DFCoord(xy.x + 1, xy.y, xy.z)); } if (xy.y > 0) { flood.push(DFCoord(xy.x, xy.y - 1, xy.z)); } if (xy.y < int32_t(ty_max) - 1) { flood.push(DFCoord(xy.x, xy.y + 1, xy.z)); } if (updown) { if (xy.z > 0 && LowPassable(tt)) { flood.push(DFCoord(xy.x, xy.y, xy.z - 1)); } if (xy.z < int32_t(z_max) && HighPassable(tt)) { flood.push(DFCoord(xy.x, xy.y, xy.z + 1)); } } } } MCache.WriteAll(); return CR_OK; }