void MapWriter::writeFace(const Model::Face& face, std::ostream& stream) { const String textureName = Utility::isBlank(face.textureName()) ? Model::Texture::Empty : face.textureName(); stream.precision(FloatPrecision); stream << "( " << face.point(0).x() << " " << face.point(0).y() << " " << face.point(0).z() << " ) ( " << face.point(1).x() << " " << face.point(1).y() << " " << face.point(1).z() << " ) ( " << face.point(2).x() << " " << face.point(2).y() << " " << face.point(2).z() << " ) "; stream.precision(6); stream << textureName << " " << face.xOffset() << " " << face.yOffset() << " " << face.rotation() << " " << face.xScale() << " " << face.yScale() << "\n"; }
size_t MapWriter::writeFace(Model::Face& face, const size_t lineNumber, FILE* stream) { const String textureName = Utility::isBlank(face.textureName()) ? Model::Texture::Empty : face.textureName(); std::fprintf(stream, FaceFormat.c_str(), face.point(0).x(), face.point(0).y(), face.point(0).z(), face.point(1).x(), face.point(1).y(), face.point(1).z(), face.point(2).x(), face.point(2).y(), face.point(2).z(), textureName.c_str(), face.xOffset(), face.yOffset(), face.rotation(), face.xScale(), face.yScale()); face.setFilePosition(lineNumber); return 1; }