void LocalMapBase::setActiveCell(const int x, const int y, bool interior) { if (x==mCurX && y==mCurY && mInterior==interior && !mChanged) return; // don't do anything if we're still in the same cell // clear all previous markers for (unsigned int i=0; i< mLocalMap->getChildCount(); ++i) { if (mLocalMap->getChildAt(i)->getName ().substr (0, 6) == "Marker") { MyGUI::Gui::getInstance ().destroyWidget (mLocalMap->getChildAt(i)); } } for (int mx=0; mx<3; ++mx) { for (int my=0; my<3; ++my) { // map std::string image = mPrefix+"_"+ boost::lexical_cast<std::string>(x + (mx-1)) + "_" + boost::lexical_cast<std::string>(y + (interior ? (my-1) : -1*(my-1))); std::string name = "Map_" + boost::lexical_cast<std::string>(mx) + "_" + boost::lexical_cast<std::string>(my); MyGUI::ImageBox* box = mMapWidgets[my + 3*mx]; if (MyGUI::RenderManager::getInstance().getTexture(image) != 0) box->setImageTexture(image); else box->setImageTexture("black.png"); // door markers // interior map only consists of one cell, so handle the markers only once if (interior && (mx != 2 || my != 2)) continue; MWWorld::CellStore* cell; if (interior) cell = MWBase::Environment::get().getWorld ()->getInterior (mPrefix); else cell = MWBase::Environment::get().getWorld ()->getExterior (x+mx-1, y-(my-1)); std::vector<MWBase::World::DoorMarker> doors = MWBase::Environment::get().getWorld ()->getDoorMarkers (cell); for (std::vector<MWBase::World::DoorMarker>::iterator it = doors.begin(); it != doors.end(); ++it) { MWBase::World::DoorMarker marker = *it; // convert world coordinates to normalized cell coordinates MyGUI::IntCoord widgetCoord; float nX,nY; int cellDx, cellDy; if (!interior) { const int cellSize = 8192; nX = (marker.x - cellSize * (x+mx-1)) / cellSize; nY = 1 - (marker.y - cellSize * (y-(my-1))) / cellSize; widgetCoord = MyGUI::IntCoord(nX * 512 - 4 + mx * 512, nY * 512 - 4 + my * 512, 8, 8); } else { Ogre::Vector2 position (marker.x, -marker.y); MWBase::Environment::get().getWorld ()->getInteriorMapPosition (position, nX, nY, cellDx, cellDy); widgetCoord = MyGUI::IntCoord(nX * 512 - 4 + (1+cellDx-x) * 512, nY * 512 - 4 + (1+cellDy-y) * 512, 8, 8); } static int counter = 0; ++counter; MyGUI::Button* markerWidget = mLocalMap->createWidget<MyGUI::Button>("ButtonImage", widgetCoord, MyGUI::Align::Default, "Marker" + boost::lexical_cast<std::string>(counter)); markerWidget->setImageResource("DoorMarker"); markerWidget->setUserString("ToolTipType", "Layout"); markerWidget->setUserString("ToolTipLayout", "TextToolTip"); markerWidget->setUserString("Caption_Text", marker.name); markerWidget->setUserString("IsMarker", "true"); markerWidget->eventMouseSetFocus += MyGUI::newDelegate(this, &LocalMapBase::onMarkerFocused); markerWidget->eventMouseLostFocus += MyGUI::newDelegate(this, &LocalMapBase::onMarkerUnfocused); MarkerPosition markerPos; markerPos.interior = interior; markerPos.cellX = interior ? cellDx : x + mx - 1; markerPos.cellY = interior ? cellDy : y + ((my - 1)*-1); markerPos.nX = nX; markerPos.nY = nY; markerWidget->setUserData(markerPos); } } } mInterior = interior; mCurX = x; mCurY = y; mChanged = false; // fog of war applyFogOfWar(); // set the compass texture again, because MyGUI determines sorting of ImageBox widgets // based on the last setImageTexture call std::string tex = "textures\\compass.dds"; mCompass->setImageTexture(""); mCompass->setImageTexture(tex); }