コード例 #1
0
ファイル: alchemywindow.cpp プロジェクト: valistar/openmw
    void AlchemyWindow::onSelectedItemImpl(MWWorld::Ptr item)
    {
        MyGUI::ImageBox* add = NULL;

        // don't allow to add an ingredient that is already added
        // (which could happen if two similiar ingredients don't stack because of script / owner)
        bool alreadyAdded = false;
        std::string name = MWWorld::Class::get(item).getName(item);
        if (mIngredient1->isUserString("ToolTipType"))
        {
            MWWorld::Ptr item2 = *mIngredient1->getUserData<MWWorld::Ptr>();
            std::string name2 = MWWorld::Class::get(item2).getName(item2);
            if (name == name2)
                alreadyAdded = true;
        }
        if (mIngredient2->isUserString("ToolTipType"))
        {
            MWWorld::Ptr item2 = *mIngredient2->getUserData<MWWorld::Ptr>();
            std::string name2 = MWWorld::Class::get(item2).getName(item2);
            if (name == name2)
                alreadyAdded = true;
        }
        if (mIngredient3->isUserString("ToolTipType"))
        {
            MWWorld::Ptr item2 = *mIngredient3->getUserData<MWWorld::Ptr>();
            std::string name2 = MWWorld::Class::get(item2).getName(item2);
            if (name == name2)
                alreadyAdded = true;
        }
        if (mIngredient4->isUserString("ToolTipType"))
        {
            MWWorld::Ptr item2 = *mIngredient4->getUserData<MWWorld::Ptr>();
            std::string name2 = MWWorld::Class::get(item2).getName(item2);
            if (name == name2)
                alreadyAdded = true;
        }
        if (alreadyAdded)
            return;

        if (!mIngredient1->isUserString("ToolTipType"))
            add = mIngredient1;
        if (add == NULL  && !mIngredient2->isUserString("ToolTipType"))
            add = mIngredient2;
        if (add == NULL  && !mIngredient3->isUserString("ToolTipType"))
            add = mIngredient3;
        if (add == NULL  && !mIngredient4->isUserString("ToolTipType"))
            add = mIngredient4;

        if (add != NULL)
        {
            add->setUserString("ToolTipType", "ItemPtr");
            add->setUserData(item);
            add->setImageTexture(getIconPath(item));
            drawItems();
            update();

            std::string sound = MWWorld::Class::get(item).getUpSoundId(item);
            MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
        }
    }
コード例 #2
0
ファイル: alchemywindow.cpp プロジェクト: lazydev2/openmw
void AlchemyWindow::update()
{
    MWMechanics::Alchemy::TIngredientsIterator it = mAlchemy.beginIngredients ();
    for (int i=0; i<4; ++i)
    {
        MyGUI::ImageBox* ingredient = mIngredients[i];

        MWWorld::Ptr item;
        if (it != mAlchemy.endIngredients ())
        {
            item = *it;
            ++it;
        }

        if (ingredient->getChildCount())
            MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0));

        ingredient->setImageTexture("");
        ingredient->clearUserStrings ();

        if (item.isEmpty ())
            continue;

        ingredient->setUserString("ToolTipType", "ItemPtr");
        ingredient->setUserData(item);
        ingredient->setImageTexture(getIconPath(item));

        MyGUI::TextBox* text = ingredient->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label"));
        text->setTextAlign(MyGUI::Align::Right);
        text->setNeedMouseFocus(false);
        text->setTextShadow(true);
        text->setTextShadowColour(MyGUI::Colour(0,0,0));
        text->setCaption(getCountString(ingredient->getUserData<MWWorld::Ptr>()->getRefData().getCount()));
    }

    drawItems();

    std::vector<ESM::ENAMstruct> effects;
    ESM::EffectList list;
    list.mList = effects;
    for (MWMechanics::Alchemy::TEffectsIterator it = mAlchemy.beginEffects (); it != mAlchemy.endEffects (); ++it)
    {
        list.mList.push_back(*it);
    }

    while (mEffectsBox->getChildCount())
        MyGUI::Gui::getInstance().destroyWidget(mEffectsBox->getChildAt(0));

    MyGUI::IntCoord coord(0, 0, mEffectsBox->getWidth(), 24);
    Widgets::MWEffectListPtr effectsWidget = mEffectsBox->createWidget<Widgets::MWEffectList>
            ("MW_StatName", coord, MyGUI::Align::Left | MyGUI::Align::Top);
    effectsWidget->setWindowManager(&mWindowManager);

    Widgets::SpellEffectList _list = Widgets::MWEffectList::effectListFromESM(&list);
    effectsWidget->setEffectList(_list);

    std::vector<MyGUI::Widget*> effectItems;
    effectsWidget->createEffectWidgets(effectItems, mEffectsBox, coord, false, 0);
    effectsWidget->setCoord(coord);
}
コード例 #3
0
ファイル: enchantingdialog.cpp プロジェクト: 0xmono/openmw
    void EnchantingDialog::onSoulSelected(MWWorld::Ptr item)
    {
        mItemSelectionDialog->setVisible(false);
        mEnchanting.setSoulGem(item);

        if(mEnchanting.getGemCharge()==0)
        {
            MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage32}");
            return;
        }

        while (mSoulBox->getChildCount ())
            MyGUI::Gui::getInstance ().destroyWidget (mSoulBox->getChildAt(0));

        MyGUI::ImageBox* image = mSoulBox->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(0, 0, 32, 32), MyGUI::Align::Default);
        std::string path = std::string("icons\\");
        path += item.getClass().getInventoryIcon(item);
        int pos = path.rfind(".");
        path.erase(pos);
        path.append(".dds");
        image->setImageTexture (path);
        image->setUserString ("ToolTipType", "ItemPtr");
        image->setUserData(item);
        image->eventMouseButtonClick += MyGUI::newDelegate(this, &EnchantingDialog::onRemoveSoul);
        updateLabels();
    }
コード例 #4
0
ファイル: enchantingdialog.cpp プロジェクト: 0xmono/openmw
    void EnchantingDialog::startSelfEnchanting(MWWorld::Ptr soulgem)
    {
        MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();

        mEnchanting.setSelfEnchanting(true);
        mEnchanting.setEnchanter(player);

        mPtr = player;
        startEditing();
        mEnchanting.setSoulGem(soulgem);

        MyGUI::ImageBox* image = mSoulBox->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(0, 0, 32, 32), MyGUI::Align::Default);
        std::string path = std::string("icons\\");
        path += soulgem.getClass().getInventoryIcon(soulgem);
        int pos = path.rfind(".");
        path.erase(pos);
        path.append(".dds");
        image->setImageTexture (path);
        image->setUserString ("ToolTipType", "ItemPtr");
        image->setUserData(soulgem);
        image->eventMouseButtonClick += MyGUI::newDelegate(this, &EnchantingDialog::onRemoveSoul);

        mPrice->setVisible(false);
        mPriceText->setVisible(false);
        updateLabels();
    }
コード例 #5
0
ファイル: enchantingdialog.cpp プロジェクト: 0xmono/openmw
    void EnchantingDialog::onItemSelected(MWWorld::Ptr item)
    {
        mItemSelectionDialog->setVisible(false);

        while (mItemBox->getChildCount ())
            MyGUI::Gui::getInstance ().destroyWidget (mItemBox->getChildAt(0));

        MyGUI::ImageBox* image = mItemBox->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(0, 0, 32, 32), MyGUI::Align::Default);
        std::string path = std::string("icons\\");
        path += item.getClass().getInventoryIcon(item);
        int pos = path.rfind(".");
        path.erase(pos);
        path.append(".dds");
        image->setImageTexture (path);
        image->setUserString ("ToolTipType", "ItemPtr");
        image->setUserData(item);
        image->eventMouseButtonClick += MyGUI::newDelegate(this, &EnchantingDialog::onRemoveItem);

        mEnchanting.setOldItem(item);
        mEnchanting.nextCastStyle();
        updateLabels();
    }
コード例 #6
0
ファイル: repair.cpp プロジェクト: DavidBairamian/openmw
void Repair::updateRepairView()
{
    MWWorld::LiveCellRef<ESM::Repair> *ref =
        mRepair.getTool().get<ESM::Repair>();

    int uses = (mRepair.getTool().getCellRef().mCharge != -1) ? mRepair.getTool().getCellRef().mCharge : ref->mBase->mData.mUses;

    float quality = ref->mBase->mData.mQuality;

    std::stringstream qualityStr;
    qualityStr << std::setprecision(3) << quality;

    mUsesLabel->setCaptionWithReplacing("#{sUses} " + boost::lexical_cast<std::string>(uses));
    mQualityLabel->setCaptionWithReplacing("#{sQuality} " + qualityStr.str());

    bool toolBoxVisible = (mRepair.getTool().getRefData().getCount() != 0);
    mToolBox->setVisible(toolBoxVisible);

    bool toolBoxWasVisible = (mRepairBox->getPosition().top != mToolBox->getPosition().top);

    if (toolBoxVisible && !toolBoxWasVisible)
    {
        // shrink
        mRepairBox->setPosition(mRepairBox->getPosition() + MyGUI::IntPoint(0,mToolBox->getSize().height));
        mRepairBox->setSize(mRepairBox->getSize() - MyGUI::IntSize(0,mToolBox->getSize().height));
    }
    else if (!toolBoxVisible && toolBoxWasVisible)
    {
        // expand
        mRepairBox->setPosition(MyGUI::IntPoint (mRepairBox->getPosition().left, mToolBox->getPosition().top));
        mRepairBox->setSize(mRepairBox->getSize() + MyGUI::IntSize(0,mToolBox->getSize().height));
    }

    while (mRepairView->getChildCount())
        MyGUI::Gui::getInstance().destroyWidget(mRepairView->getChildAt(0));

    int currentY = 0;

    MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
    MWWorld::ContainerStore& store = MWWorld::Class::get(player).getContainerStore(player);
    int categories = MWWorld::ContainerStore::Type_Weapon | MWWorld::ContainerStore::Type_Armor;
    for (MWWorld::ContainerStoreIterator iter (store.begin(categories));
         iter!=store.end(); ++iter)
    {
        if (MWWorld::Class::get(*iter).hasItemHealth(*iter))
        {
            int maxDurability = MWWorld::Class::get(*iter).getItemMaxHealth(*iter);
            int durability = (iter->getCellRef().mCharge == -1) ? maxDurability : iter->getCellRef().mCharge;
            if (maxDurability == durability)
                continue;

            MyGUI::TextBox* text = mRepairView->createWidget<MyGUI::TextBox> (
                        "SandText", MyGUI::IntCoord(8, currentY, mRepairView->getWidth()-8, 18), MyGUI::Align::Default);
            text->setCaption(MWWorld::Class::get(*iter).getName(*iter));
            text->setNeedMouseFocus(false);
            currentY += 19;

            MyGUI::ImageBox* icon = mRepairView->createWidget<MyGUI::ImageBox> (
                        "ImageBox", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default);
            std::string path = std::string("icons\\");
            path += MWWorld::Class::get(*iter).getInventoryIcon(*iter);
            int pos = path.rfind(".");
            path.erase(pos);
            path.append(".dds");
            icon->setImageTexture (path);
            icon->setUserString("ToolTipType", "ItemPtr");
            icon->setUserData(*iter);
            icon->eventMouseButtonClick += MyGUI::newDelegate(this, &Repair::onRepairItem);
            icon->eventMouseWheel += MyGUI::newDelegate(this, &Repair::onMouseWheel);

            Widgets::MWDynamicStatPtr chargeWidget = mRepairView->createWidget<Widgets::MWDynamicStat>
                    ("MW_ChargeBar", MyGUI::IntCoord(72, currentY+2, 199, 20), MyGUI::Align::Default);
            chargeWidget->setValue(durability, maxDurability);
            chargeWidget->setNeedMouseFocus(false);

            currentY += 32 + 4;
        }
    }
    mRepairView->setCanvasSize (MyGUI::IntSize(mRepairView->getWidth(), std::max(mRepairView->getHeight(), currentY)));
}
コード例 #7
0
ファイル: spellicons.cpp プロジェクト: sergey-shambir/openmw
    void SpellIcons::updateWidgets(MyGUI::Widget *parent, bool adjustSize)
    {
        // TODO: Tracking add/remove/expire would be better than force updating every frame

        MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
        const MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);


        EffectSourceVisitor visitor;

        // permanent item enchantments & permanent spells
        visitor.mIsPermanent = true;
        MWWorld::InventoryStore& store = MWWorld::Class::get(player).getInventoryStore(player);
        store.visitEffectSources(visitor);
        stats.getSpells().visitEffectSources(visitor);

        // now add lasting effects
        visitor.mIsPermanent = false;
        stats.getActiveSpells().visitEffectSources(visitor);

        std::map <int, std::vector<MagicEffectInfo> >& effects = visitor.mEffectSources;

        int w=2;

        for (std::map <int, std::vector<MagicEffectInfo> >::const_iterator it = effects.begin(); it != effects.end(); ++it)
        {
            const ESM::MagicEffect* effect =
                MWBase::Environment::get().getWorld ()->getStore ().get<ESM::MagicEffect>().find(it->first);

            float remainingDuration = 0;

            std::string sourcesDescription;

            const float fadeTime = 5.f;

            for (std::vector<MagicEffectInfo>::const_iterator effectIt = it->second.begin();
                 effectIt != it->second.end(); ++effectIt)
            {
                if (effectIt != it->second.begin())
                    sourcesDescription += "\n";

                // if at least one of the effect sources is permanent, the effect will never wear off
                if (effectIt->mPermanent)
                    remainingDuration = fadeTime;
                else
                    remainingDuration = std::max(remainingDuration, effectIt->mRemainingTime);

                sourcesDescription +=  effectIt->mSource;

                if (effect->mData.mFlags & ESM::MagicEffect::TargetSkill)
                    sourcesDescription += " (" +
                            MWBase::Environment::get().getWindowManager()->getGameSettingString(
                                ESM::Skill::sSkillNameIds[effectIt->mKey.mArg], "") + ")";
                if (effect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
                    sourcesDescription += " (" +
                            MWBase::Environment::get().getWindowManager()->getGameSettingString(
                                ESM::Attribute::sGmstAttributeIds[effectIt->mKey.mArg], "") + ")";

                ESM::MagicEffect::MagnitudeDisplayType displayType = effect->getMagnitudeDisplayType();
                if (displayType == ESM::MagicEffect::MDT_TimesInt)
                {
                    std::string timesInt =  MWBase::Environment::get().getWindowManager()->getGameSettingString("sXTimesINT", "");
                    std::stringstream formatter;
                    formatter << std::fixed << std::setprecision(1) << " " << (effectIt->mMagnitude / 10.0f) << timesInt;
                    sourcesDescription += formatter.str();
                }
                else if ( displayType != ESM::MagicEffect::MDT_None )
                {
                    sourcesDescription += ": " + boost::lexical_cast<std::string>(effectIt->mMagnitude);

                    if ( displayType == ESM::MagicEffect::MDT_Percentage )
                        sourcesDescription += MWBase::Environment::get().getWindowManager()->getGameSettingString("spercent", "");
                    else if ( displayType == ESM::MagicEffect::MDT_Feet )
                        sourcesDescription += " " + MWBase::Environment::get().getWindowManager()->getGameSettingString("sfeet", "");
                    else if ( displayType == ESM::MagicEffect::MDT_Level )
                    {
                        sourcesDescription += " " + ((effectIt->mMagnitude > 1) ?
                            MWBase::Environment::get().getWindowManager()->getGameSettingString("sLevels", "") :
                            MWBase::Environment::get().getWindowManager()->getGameSettingString("sLevel", "") );
                    }
                    else // ESM::MagicEffect::MDT_Points
                    {
                        sourcesDescription += " " + ((effectIt->mMagnitude > 1) ?
                            MWBase::Environment::get().getWindowManager()->getGameSettingString("spoints", "") :
                            MWBase::Environment::get().getWindowManager()->getGameSettingString("spoint", "") );
                    }
                }
            }

            if (remainingDuration > 0.f)
            {
                MyGUI::ImageBox* image;
                if (mWidgetMap.find(it->first) == mWidgetMap.end())
                {
                    image = parent->createWidget<MyGUI::ImageBox>
                        ("ImageBox", MyGUI::IntCoord(w,2,16,16), MyGUI::Align::Default);
                    mWidgetMap[it->first] = image;

                    std::string icon = effect->mIcon;
                    icon[icon.size()-3] = 'd';
                    icon[icon.size()-2] = 'd';
                    icon[icon.size()-1] = 's';
                    icon = "icons\\" + icon;

                    image->setImageTexture(icon);

                    std::string name = ESM::MagicEffect::effectIdToString (it->first);

                    ToolTipInfo tooltipInfo;
                    tooltipInfo.caption = "#{" + name + "}";
                    tooltipInfo.icon = effect->mIcon;
                    tooltipInfo.imageSize = 16;
                    tooltipInfo.wordWrap = false;

                    image->setUserData(tooltipInfo);
                    image->setUserString("ToolTipType", "ToolTipInfo");
                }
                else
                    image = mWidgetMap[it->first];

                image->setPosition(w,2);
                image->setVisible(true);
                w += 16;

                ToolTipInfo* tooltipInfo = image->getUserData<ToolTipInfo>();
                tooltipInfo->text = sourcesDescription;

                // Fade out during the last 5 seconds
                image->setAlpha(std::min(remainingDuration/fadeTime, 1.f));
            }
            else if (mWidgetMap.find(it->first) != mWidgetMap.end())
            {
                mWidgetMap[it->first]->setVisible(false);
            }
        }

        if (adjustSize)
        {
            int s = w + 2;
            if (effects.empty())
                s = 0;
            int diff = parent->getWidth() - s;
            parent->setSize(s, parent->getHeight());
            parent->setPosition(parent->getLeft()+diff, parent->getTop());
        }

        // hide inactive effects
        for (std::map<int, MyGUI::ImageBox*>::iterator it = mWidgetMap.begin(); it != mWidgetMap.end(); ++it)
        {
            if (effects.find(it->first) == effects.end())
                it->second->setVisible(false);
        }
    }
コード例 #8
0
ファイル: recharge.cpp プロジェクト: rainChu/openmw
void Recharge::updateView()
{
    MWWorld::Ptr gem = *mGemIcon->getUserData<MWWorld::Ptr>();

    std::string soul = gem.getCellRef().mSoul;
    const ESM::Creature *creature = MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().find(soul);

    mChargeLabel->setCaptionWithReplacing("#{sCharges} " + boost::lexical_cast<std::string>(creature->mData.mSoul));

    bool toolBoxVisible = (gem.getRefData().getCount() != 0);
    mGemBox->setVisible(toolBoxVisible);

    bool toolBoxWasVisible = (mBox->getPosition().top != mGemBox->getPosition().top);

    if (toolBoxVisible && !toolBoxWasVisible)
    {
        // shrink
        mBox->setPosition(mBox->getPosition() + MyGUI::IntPoint(0, mGemBox->getSize().height));
        mBox->setSize(mBox->getSize() - MyGUI::IntSize(0,mGemBox->getSize().height));
    }
    else if (!toolBoxVisible && toolBoxWasVisible)
    {
        // expand
        mBox->setPosition(MyGUI::IntPoint (mBox->getPosition().left, mGemBox->getPosition().top));
        mBox->setSize(mBox->getSize() + MyGUI::IntSize(0,mGemBox->getSize().height));
    }

    while (mView->getChildCount())
        MyGUI::Gui::getInstance().destroyWidget(mView->getChildAt(0));

    int currentY = 0;

    MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
    MWWorld::ContainerStore& store = MWWorld::Class::get(player).getContainerStore(player);
    for (MWWorld::ContainerStoreIterator iter (store.begin());
            iter!=store.end(); ++iter)
    {
        std::string enchantmentName = iter->getClass().getEnchantment(*iter);
        if (enchantmentName.empty())
            continue;
        const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(enchantmentName);
        if (iter->getCellRef().mEnchantmentCharge >= enchantment->mData.mCharge
                || iter->getCellRef().mEnchantmentCharge == -1)
            continue;

        MyGUI::TextBox* text = mView->createWidget<MyGUI::TextBox> (
                                   "SandText", MyGUI::IntCoord(8, currentY, mView->getWidth()-8, 18), MyGUI::Align::Default);
        text->setCaption(MWWorld::Class::get(*iter).getName(*iter));
        text->setNeedMouseFocus(false);
        currentY += 19;

        MyGUI::ImageBox* icon = mView->createWidget<MyGUI::ImageBox> (
                                    "ImageBox", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default);
        std::string path = std::string("icons\\");
        path += MWWorld::Class::get(*iter).getInventoryIcon(*iter);
        int pos = path.rfind(".");
        path.erase(pos);
        path.append(".dds");
        icon->setImageTexture (path);
        icon->setUserString("ToolTipType", "ItemPtr");
        icon->setUserData(*iter);
        icon->eventMouseButtonClick += MyGUI::newDelegate(this, &Recharge::onItemClicked);
        icon->eventMouseWheel += MyGUI::newDelegate(this, &Recharge::onMouseWheel);

        Widgets::MWDynamicStatPtr chargeWidget = mView->createWidget<Widgets::MWDynamicStat>
                ("MW_ChargeBar", MyGUI::IntCoord(72, currentY+2, 199, 20), MyGUI::Align::Default);
        chargeWidget->setValue(iter->getCellRef().mEnchantmentCharge, enchantment->mData.mCharge);
        chargeWidget->setNeedMouseFocus(false);

        currentY += 32 + 4;
    }
    mView->setCanvasSize (MyGUI::IntSize(mView->getWidth(), std::max(mView->getHeight(), currentY)));
}
コード例 #9
0
ファイル: spellicons.cpp プロジェクト: darkf/openmw
    void SpellIcons::updateWidgets(MyGUI::Widget *parent, bool adjustSize)
    {
        MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
        const MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);

        std::map <int, std::vector<MagicEffectInfo> > effects;

        // add permanent item enchantments
        MWWorld::InventoryStore& store = MWWorld::Class::get(player).getInventoryStore(player);
        for (int slot = 0; slot < MWWorld::InventoryStore::Slots; ++slot)
        {
            MWWorld::ContainerStoreIterator it = store.getSlot(slot);
            if (it == store.end())
                continue;
            std::string enchantment = MWWorld::Class::get(*it).getEnchantment(*it);
            if (enchantment.empty())
                continue;
            const ESM::Enchantment* enchant = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(enchantment);
            if (enchant->mData.mType != ESM::Enchantment::ConstantEffect)
                continue;

            const ESM::EffectList& list = enchant->mEffects;
            for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = list.mList.begin();
                 effectIt != list.mList.end(); ++effectIt)
            {
                const ESM::MagicEffect* magicEffect =
                    MWBase::Environment::get().getWorld ()->getStore ().get<ESM::MagicEffect>().find(effectIt->mEffectID);

                MagicEffectInfo effectInfo;
                effectInfo.mSource = MWWorld::Class::get(*it).getName(*it);
                effectInfo.mKey = MWMechanics::EffectKey (effectIt->mEffectID);
                if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill)
                    effectInfo.mKey.mArg = effectIt->mSkill;
                else if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
                    effectInfo.mKey.mArg = effectIt->mAttribute;
                // just using the min magnitude here, permanent enchantments with a random magnitude just wouldn't make any sense
                effectInfo.mMagnitude = effectIt->mMagnMin;
                effectInfo.mPermanent = true;
                effects[effectIt->mEffectID].push_back (effectInfo);
            }
        }

        // add permanent spells
        const MWMechanics::Spells& spells = stats.getSpells();
        for (MWMechanics::Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
        {
            const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(it->first);

            // these are the spell types that are permanently in effect
            if (!(spell->mData.mType == ESM::Spell::ST_Ability)
                    && !(spell->mData.mType == ESM::Spell::ST_Disease)
                    && !(spell->mData.mType == ESM::Spell::ST_Curse)
                    && !(spell->mData.mType == ESM::Spell::ST_Blight))
                continue;
            const ESM::EffectList& list = spell->mEffects;
            for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = list.mList.begin();
                 effectIt != list.mList.end(); ++effectIt)
            {
                const ESM::MagicEffect* magicEffect =
                    MWBase::Environment::get().getWorld ()->getStore ().get<ESM::MagicEffect>().find(effectIt->mEffectID);
                MagicEffectInfo effectInfo;
                effectInfo.mSource = getSpellDisplayName (it->first);
                effectInfo.mKey = MWMechanics::EffectKey (effectIt->mEffectID);
                if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill)
                    effectInfo.mKey.mArg = effectIt->mSkill;
                else if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
                    effectInfo.mKey.mArg = effectIt->mAttribute;
                // just using the min magnitude here, permanent spells with a random magnitude just wouldn't make any sense
                effectInfo.mMagnitude = effectIt->mMagnMin;
                effectInfo.mPermanent = true;

                effects[effectIt->mEffectID].push_back (effectInfo);
            }
        }

        // add lasting effect spells/potions etc
        const MWMechanics::ActiveSpells::TContainer& activeSpells = stats.getActiveSpells().getActiveSpells();
        for (MWMechanics::ActiveSpells::TContainer::const_iterator it = activeSpells.begin();
             it != activeSpells.end(); ++it)
        {
            const ESM::EffectList& list = getSpellEffectList(it->first);

            float timeScale = MWBase::Environment::get().getWorld()->getTimeScaleFactor();

            for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = list.mList.begin();
                 effectIt != list.mList.end(); ++effectIt)
            {
                const ESM::MagicEffect* magicEffect =
                    MWBase::Environment::get().getWorld ()->getStore ().get<ESM::MagicEffect>().find(effectIt->mEffectID);

                MagicEffectInfo effectInfo;
                effectInfo.mSource = getSpellDisplayName (it->first);
                effectInfo.mKey = MWMechanics::EffectKey (effectIt->mEffectID);
                if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill)
                    effectInfo.mKey.mArg = effectIt->mSkill;
                else if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
                    effectInfo.mKey.mArg = effectIt->mAttribute;
                effectInfo.mMagnitude = effectIt->mMagnMin + (effectIt->mMagnMax-effectIt->mMagnMin) * it->second.second;
                effectInfo.mRemainingTime = effectIt->mDuration +
                        (it->second.first - MWBase::Environment::get().getWorld()->getTimeStamp())*3600/timeScale;

                // ingredients need special casing for their magnitude / duration
                /// \todo duplicated from ActiveSpells, helper function?
                if (MWBase::Environment::get().getWorld()->getStore().get<ESM::Ingredient>().search (it->first))
                {
                    effectInfo.mRemainingTime = effectIt->mDuration * it->second.second +
                            (it->second.first - MWBase::Environment::get().getWorld()->getTimeStamp())*3600/timeScale;

                    effectInfo.mMagnitude = static_cast<int> (0.05*it->second.second / (0.1 * magicEffect->mData.mBaseCost));
                }


                effects[effectIt->mEffectID].push_back (effectInfo);
            }
        }

        int w=2;

        if (adjustSize)
        {
            int s = effects.size() * 16+4;
            if (!effects.size())
                s = 0;
            int diff = parent->getWidth() - s;
            parent->setSize(s, parent->getHeight());
            parent->setPosition(parent->getLeft()+diff, parent->getTop());
        }


        for (std::map <int, std::vector<MagicEffectInfo> >::const_iterator it = effects.begin(); it != effects.end(); ++it)
        {
            MyGUI::ImageBox* image;
            if (mWidgetMap.find(it->first) == mWidgetMap.end())
                image = parent->createWidget<MyGUI::ImageBox>
                    ("ImageBox", MyGUI::IntCoord(w,2,16,16), MyGUI::Align::Default);
            else
                image = mWidgetMap[it->first];
            mWidgetMap[it->first] = image;
            image->setPosition(w,2);
            image->setVisible(true);

            const ESM::MagicEffect* effect =
                MWBase::Environment::get().getWorld ()->getStore ().get<ESM::MagicEffect>().find(it->first);

            std::string icon = effect->mIcon;
            icon[icon.size()-3] = 'd';
            icon[icon.size()-2] = 'd';
            icon[icon.size()-1] = 's';
            icon = "icons\\" + icon;

            image->setImageTexture(icon);
            w += 16;

            float remainingDuration = 0;

            std::string sourcesDescription;

            const float fadeTime = 5.f;

            for (std::vector<MagicEffectInfo>::const_iterator effectIt = it->second.begin();
                 effectIt != it->second.end(); ++effectIt)
            {
                if (effectIt != it->second.begin())
                    sourcesDescription += "\n";

                // if at least one of the effect sources is permanent, the effect will never wear off
                if (effectIt->mPermanent)
                    remainingDuration = fadeTime;
                else
                    remainingDuration = std::max(remainingDuration, effectIt->mRemainingTime);

                sourcesDescription +=  effectIt->mSource;

                if (effect->mData.mFlags & ESM::MagicEffect::TargetSkill)
                    sourcesDescription += " (" +
                            MWBase::Environment::get().getWindowManager()->getGameSettingString(
                                ESM::Skill::sSkillNameIds[effectIt->mKey.mArg], "") + ")";
                if (effect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
                    sourcesDescription += " (" +
                            MWBase::Environment::get().getWindowManager()->getGameSettingString(
                                ESM::Attribute::sGmstAttributeIds[effectIt->mKey.mArg], "") + ")";

                if (!(effect->mData.mFlags & ESM::MagicEffect::NoMagnitude))
                {
                    std::string pt =  MWBase::Environment::get().getWindowManager()->getGameSettingString("spoint", "");
                    std::string pts =  MWBase::Environment::get().getWindowManager()->getGameSettingString("spoints", "");

                    sourcesDescription += ": " + boost::lexical_cast<std::string>(effectIt->mMagnitude);
                    sourcesDescription += " " + ((effectIt->mMagnitude > 1) ? pts : pt);
                }
            }

            std::string name = ESM::MagicEffect::effectIdToString (it->first);

            ToolTipInfo tooltipInfo;
            tooltipInfo.caption = "#{" + name + "}";
            tooltipInfo.icon = effect->mIcon;
            tooltipInfo.text = sourcesDescription;
            tooltipInfo.imageSize = 16;
            tooltipInfo.wordWrap = false;

            image->setUserData(tooltipInfo);
            image->setUserString("ToolTipType", "ToolTipInfo");

            // Fade out during the last 5 seconds
            image->setAlpha(std::min(remainingDuration/fadeTime, 1.f));
        }

        // hide inactive effects
        for (std::map<int, MyGUI::ImageBox*>::iterator it = mWidgetMap.begin(); it != mWidgetMap.end(); ++it)
        {
            if (effects.find(it->first) == effects.end())
                it->second->setVisible(false);
        }

    }