コード例 #1
0
ファイル: DeleteVisitor.cpp プロジェクト: david-cazier/sofa
void DeleteVisitor::processNodeBottomUp(Node* node)
{
    while (!node->child.empty())
    {
        Node::SPtr child = *node->child.begin();
        node->removeChild(child);
        child.reset();
    }
    while (!node->object.empty())
    {
        core::objectmodel::BaseObject::SPtr object = *node->object.begin();
        node->removeObject(object);
        object.reset();
    }
}
コード例 #2
0
ファイル: houseOfCards.cpp プロジェクト: FabienPean/sofa
int main(int argc, char** argv)
{
    sofa::simulation::tree::init();
    sofa::component::initComponentBase();
    sofa::component::initComponentCommon();
    sofa::component::initComponentGeneral();
    sofa::component::initComponentAdvanced();
    sofa::component::initComponentMisc();
    sofa::gui::initMain();

    unsigned int sizeHouseOfCards=4;
    SReal angle=20.0;
    SReal distanceInBetween=0.1;
    SReal friction=0.8;
    SReal contactDistance=0.03;
    std::string gui = "";


    std::string gui_help = "choose the UI (";
    gui_help += sofa::gui::GUIManager::ListSupportedGUI('|');
    gui_help += ")";

    sofa::helper::parse("This is a SOFA application. Here are the command line arguments")
    .option(&sizeHouseOfCards,'l',"level","number of level of the house of cards")
    .option(&angle,'a',"angle","angle formed by two cards")
    .option(&distanceInBetween,'d',"distance","distance between two cards")
    .option(&friction,'f',"friction","friction coeff")
    .option(&contactDistance,'c',"contactDistance","contact distance")
    .option(&gui,'g',"gui",gui_help.c_str())
    (argc,argv);


    sofa::simulation::setSimulation(new sofa::simulation::tree::TreeSimulation());

    // The graph root node
    Node::SPtr root = sofa::modeling::createRootWithCollisionPipeline("distanceLMConstraint");
    root->setGravity( Coord3(0,-10,0) );
    root->setDt(0.001);

    sofa::component::collision::MinProximityIntersection *intersection;
    root->get(intersection, sofa::core::objectmodel::BaseContext::SearchDown);
    intersection->alarmDistance.setValue(contactDistance);
    intersection->contactDistance.setValue(contactDistance*0.5);

    //************************************
    //Floor
    Node::SPtr  torusFixed = sofa::modeling::createObstacle(root.get(),"mesh/floor.obj", "mesh/floor.obj", "gray");

    //Add the objects
    createHouseOfCards(root.get(),sizeHouseOfCards,distanceInBetween, angle);


    const SReal contactFriction=sqrt(friction);
    sofa::helper::vector< sofa::core::CollisionModel* > listCollisionModels;
    root->getTreeObjects<sofa::core::CollisionModel>(&listCollisionModels);
    for (unsigned int i=0; i<listCollisionModels.size(); ++i) listCollisionModels[i]->setContactFriction(contactFriction);
    root->setAnimate(false);

    //=======================================
    // Export the scene to file
    const std::string fileName="HouseOfCards.xml";
    sofa::simulation::getSimulation()->exportXML(root.get(),fileName.c_str());

    //=======================================
    // Destroy created scene: step needed, as I can't get rid of the locales (the mass can't init correctly as 0.1 is not considered as a floating point).
    sofa::simulation::DeleteVisitor deleteScene(sofa::core::ExecParams::defaultInstance() );
    root->execute(deleteScene);
    root.reset();

    //=======================================
    // Create the GUI
    if (int err=sofa::gui::GUIManager::Init(argv[0],gui.c_str()))
        return err;

    if (int err=sofa::gui::GUIManager::createGUI(NULL))
        return err;

    sofa::gui::GUIManager::SetDimension(800,600);
    //=======================================
    // Load the Scene

    sofa::simulation::Node::SPtr groot = sofa::core::objectmodel::SPtr_dynamic_cast<sofa::simulation::Node>( sofa::simulation::getSimulation()->load(fileName.c_str()));
    if (groot==NULL)
    {
        groot = sofa::simulation::getSimulation()->createNewGraph("");
    }

    sofa::simulation::getSimulation()->init(groot.get());
    sofa::gui::GUIManager::SetScene(groot,fileName.c_str());


    //=======================================
    // Run the main loop
    if (int err=sofa::gui::GUIManager::MainLoop(groot,fileName.c_str()))
        return err;
    Node* ggroot =  sofa::gui::GUIManager::CurrentSimulation();


    if (ggroot!=NULL) sofa::simulation::getSimulation()->unload(groot);

    sofa::simulation::tree::cleanup();
    return 0;
}