std::string NamedHandleObjectWithState::GetName() const { const std::string name(NamedHandleObject::GetName()); // Trigger a NDE, if necessary. const State::ConstPointer nameState(this->GetState(INamedHandleStateIds::NAME)); if (nameState.IsNotNull()) { const Object::ConstPointer value(nameState->GetValue()); if (value.IsNotNull()) { return value->ToString(); } } return name; }
std::string NamedHandleObjectWithState::GetDescription() const { const std::string description(NamedHandleObject::GetDescription()); // Trigger a NDE. const State::ConstPointer descriptionState(this->GetState(INamedHandleStateIds::DESCRIPTION)); if (descriptionState.IsNotNull()) { const Object::ConstPointer value(descriptionState->GetValue()); if (value.IsNotNull()) { return value->ToString(); } } return description; }