コード例 #1
0
void gkOgreCompositorHDRListener::notifyCompositor(Ogre::CompositorInstance* instance)
{
	// Get some RTT dimensions for later calculations
	Ogre::CompositionTechnique::TextureDefinitionIterator defIter =
		instance->getTechnique()->getTextureDefinitionIterator();
	while (defIter.hasMoreElements())
	{
		Ogre::CompositionTechnique::TextureDefinition* def =
			defIter.getNext();
		if(def->name == "rt_bloom0")
		{
			mBloomSize = (int)def->width; // should be square
			// Calculate gaussian texture offsets & weights
			float deviation = 3.0f;
			float texelSize = 1.0f / (float)mBloomSize;

			// central sample, no offset
			mBloomTexOffsetsHorz[0][0] = 0.0f;
			mBloomTexOffsetsHorz[0][1] = 0.0f;
			mBloomTexOffsetsVert[0][0] = 0.0f;
			mBloomTexOffsetsVert[0][1] = 0.0f;
			mBloomTexWeights[0][0] = mBloomTexWeights[0][1] =
				mBloomTexWeights[0][2] = Ogre::Math::gaussianDistribution(0, 0, deviation);
			mBloomTexWeights[0][3] = 1.0f;

			// 'pre' samples
			for(int i = 1; i < 8; ++i)
			{
				mBloomTexWeights[i][0] = mBloomTexWeights[i][1] =
					mBloomTexWeights[i][2] = 1.25f * Ogre::Math::gaussianDistribution((Ogre::Real)i, 0, deviation);
				mBloomTexWeights[i][3] = 1.0f;
				mBloomTexOffsetsHorz[i][0] = i * texelSize;
				mBloomTexOffsetsHorz[i][1] = 0.0f;
				mBloomTexOffsetsVert[i][0] = 0.0f;
				mBloomTexOffsetsVert[i][1] = i * texelSize;
			}
			// 'post' samples
			for(int i = 8; i < 15; ++i)
			{
				mBloomTexWeights[i][0] = mBloomTexWeights[i][1] =
					mBloomTexWeights[i][2] = mBloomTexWeights[i - 7][0];
				mBloomTexWeights[i][3] = 1.0f;

				mBloomTexOffsetsHorz[i][0] = -mBloomTexOffsetsHorz[i - 7][0];
				mBloomTexOffsetsHorz[i][1] = 0.0f;
				mBloomTexOffsetsVert[i][0] = 0.0f;
				mBloomTexOffsetsVert[i][1] = -mBloomTexOffsetsVert[i - 7][1];
			}

		}
	}
}
コード例 #2
0
	//---------------------------------------------------------------------
	void CompositorDemo_FrameListener::updateDebugRTTWindow(void)
	{
		// Clear listbox
		mDebugRTTListbox->resetList();
		// Clear imagesets
		mDebugRTTStaticImage->setProperty("Image", "");
		for (ImageSetList::iterator isIt = mDebugRTTImageSets.begin();
			isIt != mDebugRTTImageSets.end(); ++isIt)
		{
			CEGUI::ImagesetManager::getSingleton().destroyImageset(*isIt);
		}
		mDebugRTTImageSets.clear();
		Ogre::set<Ogre::String>::type uniqueTextureNames;
		// Add an entry for each render texture for all active compositors
		Ogre::Viewport* vp = mMain->getRenderWindow()->getViewport(0);
		Ogre::CompositorChain* chain = Ogre::CompositorManager::getSingleton().getCompositorChain(vp);
		Ogre::CompositorChain::InstanceIterator it = chain->getCompositors();
		while (it.hasMoreElements())
		{
			Ogre::CompositorInstance* inst = it.getNext();
			if (inst->getEnabled())
			{
				Ogre::CompositionTechnique::TextureDefinitionIterator texIt =
					inst->getTechnique()->getTextureDefinitionIterator();
				while (texIt.hasMoreElements())
				{
					Ogre::CompositionTechnique::TextureDefinition* texDef = texIt.getNext();

					// Get instance name of texture (NB only index 0 if MRTs for now)
					const Ogre::String& instName = inst->getTextureInstanceName(texDef->name, 0);
					// Create CEGUI texture from name of OGRE texture
					CEGUI::Texture* tex = mMain->getGuiRenderer()->createTexture(instName.c_str());
					// Create imageset
					// Note that if we use shared textures in compositor, the same texture name
					// will occur more than once, so we have to cater for this
					if (uniqueTextureNames.find(instName) == uniqueTextureNames.end())
					{
						CEGUI::Imageset* imgSet =
							CEGUI::ImagesetManager::getSingleton().createImageset(
								instName.c_str(), tex);
						mDebugRTTImageSets.push_back(imgSet);
						imgSet->defineImage((CEGUI::utf8*)"RttImage",
							CEGUI::Point(0.0f, 0.0f),
							CEGUI::Size(tex->getWidth(), tex->getHeight()),
							CEGUI::Point(0.0f,0.0f));


						CEGUI::ListboxTextItem *item = new CEGUI::ListboxTextItem(texDef->name.c_str(), 0, imgSet);
						item->setSelectionBrushImage("TaharezLook", "ListboxSelectionBrush");
						item->setSelectionColours(CEGUI::colour(0,0,1));
						mDebugRTTListbox->addItem(item);

						uniqueTextureNames.insert(instName);
					}

				}

			}

		}



	}