/** * Get all the childrens of an overlay * @param ov The overlay where we will retreive the childrens * @param ch Childrens */ void GUIHelper::getChildrens(Ogre::Overlay *ov, std::vector<Ogre::OverlayContainer *> &ch) { ASSERT(ov); ch.clear(); Ogre::Overlay::Overlay2DElementsIterator bit = ov->get2DElementsIterator(); Ogre::OverlayContainer *parent = 0; while(bit.hasMoreElements()){ parent = bit.peekNext(); if(!parent){ break; } ch.push_back(parent); bit.moveNext(); } }
Ogre::OverlayContainer *GUIHelper::findContainer(Ogre::Overlay *overlay, const Ogre::String subStrName) { ASSERT(overlay); Ogre::Overlay::Overlay2DElementsIterator bit = overlay->get2DElementsIterator(); std::queue<Ogre::OverlayContainer *> q; Ogre::OverlayContainer *parent = 0; while(bit.hasMoreElements()){ parent = bit.peekNext(); if(!parent){ break; } q.push(parent); bit.moveNext(); } while(!q.empty()){ parent = q.back(); q.pop(); if(parent->getName().find(subStrName) != Ogre::String::npos){ // we find it return parent; } // else we have to iterate over all the children an put it in the queue Ogre::OverlayContainer *child = 0; Ogre::OverlayContainer::ChildIterator it = parent->getChildIterator(); while(it.hasMoreElements()){ child = static_cast<Ogre::OverlayContainer *>(it.peekNextValue()); if(!child){ break; } // else we put it in the queue q.push(child); it.moveNext(); } } return 0; }
void GUIHelper::fullDestroyOverlay(Ogre::Overlay *overlay) { ASSERT(overlay); Ogre::Overlay::Overlay2DElementsIterator it = overlay->get2DElementsIterator(); Ogre::OverlayManager &om = Ogre::OverlayManager::getSingleton(); std::vector<Ogre::OverlayElement *> elements; Ogre::OverlayContainer *parent = 0; while(it.hasMoreElements()){ parent = it.peekNext(); if(!parent){ break; } Ogre::OverlayContainer::ChildIterator it2 = parent->getChildIterator(); Ogre::OverlayContainer *child = 0; while(it2.hasMoreElements()){ child = static_cast<Ogre::OverlayContainer *>(it2.peekNextValue()); if(!child){ break; } // else.. delete the container fullDestroyOverlayElement(child); it2.moveNext(); } elements.push_back(parent); it.moveNext(); } for(int i = 0; i < elements.size(); ++i){ destroyMaterial(elements[i]->getMaterialName()); om.destroyOverlayElement(elements[i]); } om.destroy(overlay); }
/** * Bugfix for the nested overlay containers position. This function will * get a overlay and will iterate over all the (child) containers and will * set the new "relative" position * @param overlay The overlay to fix the childs positions */ void GUIHelper::fixOverlayPosition(Ogre::Overlay *overlay) { ASSERT(overlay); Ogre::Overlay::Overlay2DElementsIterator it = overlay->get2DElementsIterator(); Ogre::OverlayContainer *parent = 0; while(it.hasMoreElements()){ parent = it.peekNext(); if(!parent){ break; } // else we have the parent... get the top left and sizes Ogre::Real top = parent->getTop(); Ogre::Real left = parent->getLeft(); Ogre::Real height = parent->getHeight(); Ogre::Real width = parent->getWidth(); Ogre::OverlayContainer::ChildIterator it2 = parent->getChildIterator(); Ogre::OverlayContainer *child = 0; while(it2.hasMoreElements()){ child = static_cast<Ogre::OverlayContainer *>(it2.peekNextValue()); if(!child){ break; } // else.. we have to configure this child with the parent size and // position reposContainer(child, left, top, height, width); it2.moveNext(); } it.moveNext(); } }